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Thread Statistics | Show CCP posts - 39 post(s) |

Major Trant
Angry Mustellid Iron Oxide.
151
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Posted - 2013.04.04 11:25:00 -
[1] - Quote
If I have Command Ships IV trained pre patch and after the patch no longer have the required pre-regs (leaderships skills to V), can I still train Command Ships V or will I have to go back and fill in those missing pre-reqs first? |

Major Trant
The Flowing Penguins Iron Oxide.
152
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Posted - 2013.04.17 12:58:00 -
[2] - Quote
I can't understand the rational with making all T1 Industrial ships only require, racial Industrial I (pre-reg Spaceship Command III only). I can kinda understand the removal of the racial Frigate III prereq. But dropping them all down to racial Industrial I as well?
After the patch why would anyone train anything other than Gallente Industrial I and then fly an Iteron V? Aside from the fact that they are prereqs for the T2 Industrials and Freighters and the vets that have already invested in the skills and ships. Any player who trains and gets into any other T1 Industrial now, will do so purely because they haven't understood the changes. |

Major Trant
The Flowing Penguins Iron Oxide.
152
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Posted - 2013.04.17 13:28:00 -
[3] - Quote
Steve Ronuken wrote:Major Trant wrote:I can't understand the rational with making all T1 Industrial ships only require, racial Industrial I (pre-reg Spaceship Command III only). I can kinda understand the removal of the racial Frigate III prereq. But dropping them all down to racial Industrial I as well?
After the patch why would anyone train anything other than Gallente Industrial I and then fly an Iteron V? Aside from the fact that they are prereqs for the T2 Industrials and Freighters and the vets that have already invested in the skills and ships. Any player who trains and gets into any other T1 Industrial now, will do so purely because they haven't understood the changes. Right up to the point the ships get rebalanced. Well props for bringing that up, something I hadn't considered. But how do you balance 12 Industrial ships? There are only 2 stats that matter for them, cargo size and align time. People will max one or the other, not go for a compromise of the two. So two ships will be useful after the patch and the rebalance of them.
Currently skill training time is a huge factor in the choice and thus the viability of each ship. |

Major Trant
The Flowing Penguins Iron Oxide.
152
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Posted - 2013.04.17 14:11:00 -
[4] - Quote
Roime wrote:In the same way as mining ships and other tiericeded classes - some will have more tank, some more cargo, some more agile etc. Last I heard, there were only 3 mining barges and a clear conflicting need to choose between survivability or ore hold, with a viable compromise of the two, but I'm no miner.
There are 12 Industrial ships all filling the same basic need and the only real choices are max cargohold or max GTFO. This is a vital early ship for a new player and shows one of the depth of the game. That research and intelligent selection, rewards in the long run. CCP have just dumbed it all down. Are they going to scrap the current 12 industrials and replace them with 2 or 3 ORE Industrials? |
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