Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Weaselior
BUTTECORP INC Goonswarm Federation
1015
|
Posted - 2011.10.19 15:32:00 -
[1] - Quote
Centra Spike wrote:Blockade Runners are hard to kill, yes, but jumping through a gate and cloaking is no where near the same as jumping to a cyno in dock range.
how on earth could someone get a ship from within docking range to outside docking range in 30s
this is really a problem an Elite PvP alliance should be able to solve |

Weaselior
BUTTECORP INC Goonswarm Federation
1015
|
Posted - 2011.10.19 15:34:00 -
[2] - Quote
Centra Spike wrote: I don't think it's an unfair comparison, in their role of logistics the JF is a supercapital.
in the role of an interceptor, the dramiel is a supercapital
in the role of a hac, the cynabal is a supercapital
in the role of 0.0 tower fueling the rorqual is a supercapital
in the role of mining the hulk is a supercapital
you see, because supercapital just means "things that are the best at their role" |

Weaselior
BUTTECORP INC Goonswarm Federation
1024
|
Posted - 2011.10.20 01:55:00 -
[3] - Quote
steave435 wrote:Weaselior wrote:Centra Spike wrote: I don't think it's an unfair comparison, in their role of logistics the JF is a supercapital.
in the role of an interceptor, the dramiel is a supercapital in the role of a hac, the cynabal is a supercapital in the role of 0.0 tower fueling the rorqual is a supercapital in the role of mining the hulk is a supercapital you see, because supercapital just means "things that are the best at their role" Except....none of those are capitals, other then the Rorq. Sure, we can re-classify that as a supercap too if you want to consider Orcas as proper caps.
look we're clearly not using words to mean their actual meaning given we are classifying jump freighters as supercapitals |

Weaselior
BUTTECORP INC Goonswarm Federation
1024
|
Posted - 2011.10.20 01:56:00 -
[4] - Quote
Centra Spike wrote: No, none of those ships is streets ahead of it's next lower tier, with the possible exception of the Dramiel. You do remember how a Dramiel couldn't track my Avatar at 20km?
so we're agreed the dramiel is a supercap then? |

Weaselior
BUTTECORP INC Goonswarm Federation
1024
|
Posted - 2011.10.20 01:58:00 -
[5] - Quote
Centra Spike wrote:How indeed, I defer to your vastly superior knowledge, my alliance is currently cowering in lowsec awaiting the impending Supercapital nerf. http://i.imgur.com/sFV4q.jpgPlease tell me how you would bump this Anshar off this station.
with something big, duh |

Weaselior
BUTTECORP INC Goonswarm Federation
1024
|
Posted - 2011.10.20 02:18:00 -
[6] - Quote
in all seriousness, here is why you are wrong:
the problem with supercaps are not merely they are too good. it's that they eliminate a great deal of content from the game due to the overwhelming superiority of a supercap blob against anything else, reducing the types of fun gameplay possible
jump freighters do not: it's not a problem the jump freighter is much better than any other way of moving things because moving things isn't supposed to be a rocks paper scissors thing
jump freighters, by enabling 0.0 logistics, enable more gameplay than their absence would. the same is not true of supercaps, or other fotm pvp ships, and this is the fundamental difference between the two
lets say they come out with superhulk, that mines 10x as fast as a normal hulk. is this a problem? no: it merely increases the length of the "mining grind". every type of mining ship is inferior to the hulk or mack, but that's not a problem: mining is just a grind
when it comes to pvp, however, that is a problem. when a fleet of supercaps blaps anything it faces except a better supercap fleet, then there is less gameplay possible, because PvP isn't a grind, its a competition and competitions are not fun when there's a single correct strategy. rocks paper scissors is no fun if rock beats anything but a bigger rock
so in essence, no matter how much you complain - even if you happen to be correct - about how good jump freighters are at their role, you utterly miss the point when you compare them to supercaps. 0.0 logistics being easy and effective leads to better wars, more types of gameplay, and more fun. logistics being a pain in the ass does not |

Weaselior
BUTTECORP INC Goonswarm Federation
1030
|
Posted - 2011.10.20 13:00:00 -
[7] - Quote
aargh the stupid forums ate my post
i'll redo later |

Weaselior
BUTTECORP INC Goonswarm Federation
1034
|
Posted - 2011.10.20 18:01:00 -
[8] - Quote
Centra Spike wrote:[Disrupting supply lines used to be possible before the introduction of the Jump Freighter. Moving things should never be so simple and easy. The reward of the JF far outweighs its risk.
Is market manipulation not PVP? Is corporate theft not PVP? Logistics or the denial of logistics is equally valid in this game as a form of PVP.
ok in essence, you've completely missed the point. your argument relies on appealing to random design principles you favor, but without a good explanation of why those are good design principles and why your solution would improve the game
the essence of logistics is space work. it's moving things from point a to point b, in an incredibly boring way. one of EVE's greatest flaws has been the amount of space work 0.0 requires, and the sole good thing about Dominion was they recognized that and started cutting away space work (tower fueling was replaced by spending money).
logistics is not optional: ccp has designed EVE in such a way that 0.0 simply requires massive amounts of material to be brought in from highsec. it's not a situation where it's optional. So, it's merely a question of how easy to interdict it should be. That's not a question of relative balance like for ship PvP (a point you clearly miss when you discuss market manipulation and corporate theft), where the important thing is making sure no one strategy predominates over all others. The reason for that is simple: if the correct answer in all cases is X for what is supposed to be a rock/paper/scissors sort of game, it's boring. you bring X, I bring x, whichever one of us brought more X wins. In contrast, logistic interdiction isn't a rock/paper/scissors sort of thing: its merely a question of how hard it should be. does it get through, or not. Now, you're able to interdict logistics right now: you can bubble and camp the destination 0.0 system. But that's hard, and you don't want to do it. Your solution is that the logistics people should have to do considerably more space-work (and much worse space-work: merely sitting in place to ensure nothing interesting happens). in essence, you want the game made worse, but in a way that happens to benefit you. escorting freighters is horrible gameplay. if you wanted to design logistics interdiction that is easier you need a system that isn't ****, and you system is ****. it requires horrible unpleasant gameplay. moreover, logistics are as hard to interdict as they are because due to CCP's design they are so vital, and therefore should not be easily interdictable. i get that as a non-spacholding alliance you want the game tilted your way, but you're not actually offering any good design reasons why that should be the case. it's essentially a "i want the candy give me the candy WAAAAAAAAAA" argument.
there is no good reason to design EVE in such a way to require more space work: it is a bad design, it doesn't make the game better in any way. jump freighters are a good balance right now: if you are alert and do everything perfectly, you survive. if you slip up in any way and get caught, you're dead: they're a high-wire act. making them easily killable simply starves 0.0 of any real gameplay: it will mean you simply must operate close to empire and probably just out of torrinos or another highsec/0.0 link. it's bad gameplay, and your sole argument for it is that "i want it give me it". you offer no reasons why the game is improved in your model, merely that you think you should get your way and that it should be much harder to move materials to 0.0
it's a bad argument, it has no good gameplay effects, and it's the height of "balance the game by giving me what i want". why supercaps needed to be nerfed was obvious and can be made in "this is how the game is improved by the nerf" ways, and has been repeatedly. you've offered no reasons to explain in similar terms why the game is better with your model. it's a lazy, whiny argument based on no good arguments of how it would actually improve the game |

Weaselior
BUTTECORP INC Goonswarm Federation
1034
|
Posted - 2011.10.20 18:05:00 -
[9] - Quote
to make a long story short: you can disrupt logistics, you're just lazy and want it made easier. if you want it made easier, make some actual arguments about why that improves the game, and for extra points come up with a mechanic that does not involve space work, the last refuge of the completely incompetent designer |

Weaselior
BUTTECORP INC Goonswarm Federation
1037
|
Posted - 2011.10.20 18:07:00 -
[10] - Quote
also when you ignore my post to quote the summary please at least avoid making points that I directly addressed and explained why they were wrong in the long post |

Weaselior
BUTTECORP INC Goonswarm Federation
1053
|
Posted - 2011.10.20 20:22:00 -
[11] - Quote
you can't nerf the post button |

Weaselior
GoonWaffe Goonswarm Federation
1165
|
Posted - 2011.10.24 15:19:00 -
[12] - Quote
Centra Spike wrote:You are right, the jump mechanics are a major issue, but only a part of my argument against JFs. The hauling space of a carrier vs. a JF is massive, as is moving all that stuff to a carrier in the first place. Now it's not so much the cargo size of a JF, it's that they can haul so much finished stuff. I mean a packaged BS is 10x smaller than a unpackaged one, what the hell?
didn't you already give up on this stupid argument when you were completely unable to respond to my earlier post
put up or shut up, son |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 19:16:00 -
[13] - Quote
still noticing a gaping lack of "how this change would improve eve gameplay" arguments and hopes that my post explaining why this is a moronic idea in detail will simply fade away |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 19:19:00 -
[14] - Quote
steave435 wrote:Says who? Supercarriers and titans are combat super caps, JFs are super versions of the capital class "freighters" and is thus an industrial super cap.
are you brain-dead what's a zealot compared to whatever the base amarr cruiser is, a supercap omen? |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 21:15:00 -
[15] - Quote
steave435 wrote:super cap = super CAPITAL. Omen != capital -> Zealot is not a super CAPITAL Freighter = capital -> JF = super CAPITAL
wrong, moron
supercarrier and titan are t1 ships, of a class larger than capital class, that are too big to dock. ship classes are, in order, frigate/destroyer/cruiser/battlecruiser/battleship/capital/supercapital
a jump freighter is a t2 capital, not a supercap
a zealot is a t2 omen, not a supercruiser
goddamn you are dumb |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 21:16:00 -
[16] - Quote
if you made a t2 dreadnaught and made it fit titan dds as guns, it would be a capital
it would be an unbalanced capital in need of a nerf but it would be a capital goddamn morons |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 21:32:00 -
[17] - Quote
steave435 wrote:Ooh, I can play that game too. Moron. Moron moron. Mooooroooon.
well that's good you learned how to play that game since you clearly don't get this "eve online" game I've heard you like |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 21:33:00 -
[18] - Quote
now go off and hide in the hole centra fled to earlier and never darken these forums with your terrible posting and terrible analysis of eve again |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 21:47:00 -
[19] - Quote
Daedalus Arcova wrote:Simply put, moving vast quantities of materiel from say, Jita to somewhere in Delve, should be a massive logistical undertaking taking several different ships and a meaningful amount of effort.
no it shouldn't, for reasons I elaborated on in great detail two pages ago |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 21:47:00 -
[20] - Quote
go address that if you wish to continue making a discredited point
edit: here is the post: https://forums.eveonline.com/default.aspx?g=posts&m=219268#post219268 |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 21:50:00 -
[21] - Quote
also, if you think supplying an 0.0 alliance isn't a meaningful amount of effort, you're insane
jump freighters merely make it possible, not easy, its still awful boring as **** space work that takes an insane amount of time |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 22:12:00 -
[22] - Quote
escort duty is not fun, and has never been fun: it is boring space work because the goal is to have so many people there that nothing will happen
you have offered no reason this is a positive change for EVE gameplay in any way |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 22:12:00 -
[23] - Quote
if you think escort duty is "fun pvp" you are so ******* high I am suprised you can type |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 22:13:00 -
[24] - Quote
"we could double the length of time it takes to fly to a fight! it would be fun pvp, because it doubles the time where ANYTHING CAN HAPPEN" |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 22:30:00 -
[25] - Quote
Daedalus Arcova wrote:Weaselior, you're so committed to the routine of ferrying everything to and from highsec that you can't see beyond that. By making that process more challenging, people will be encouraged to avoid it entirely. The more you build in nullsec, the less you have to haul from highsec.
How is it a good thing that the economy of every single part of New Eden revolves around shipping things to and from Jita? i answered this in my megapost, i even linked it
if you wish to make this argument at least go read what I've already written on the subject rather than asking questions I've answered |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 22:31:00 -
[26] - Quote
steave435 wrote:Weaselior wrote:escort duty is not fun, and has never been fun: it is boring space work because the goal is to have so many people there that nothing will happen
you have offered no reason this is a positive change for EVE gameplay in any way You just need a few carriers jumping over to the low sec point, with some docking up and swapping to combat ships and some staying in triage carriers, or just put the carriers at the gate. We're talking about the freighters being in danger for a minute or so here - as long as you scout, a small group is enough to provide security against anything that happens to show up (get a few fast locking Lokis or whatever to guard against cynos). There will be some, like you, who still think that that's :effort:, but they can, as I said, recruit miners and manufacturers and have the goods appearing at their base rather then in a trade hub.
so we're abandoining the argument this is anything but "more space work" i assume, just arguing it is less space work than previously thought |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 22:47:00 -
[27] - Quote
steave435 wrote:It is indeed the same "work" pretty much, but with the difference that getting the huge work decrease from using the JFs require supporting them with other ships, making it a group activity. Anything is much more fun when you do it together with a good group of people rather then solo.
see earlier megapost about why "ooh! more space work!" is a stupendously bad idea for 0.0
i hope we've also abandoned "you need a support fleet for supercaps, ergo you must need a support fleet for jump freighters!" argument since we all learned that supercaps are a whole different ship class, not merely "good capitals" argument and therefore jump freighters are not supercaps |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 22:49:00 -
[28] - Quote
also this is vastly more space work as you've just multiplied the necessary people by like 20 at a minimum (meaining it's way more than a 20x increase in space work as you also have to corrall 20 people on a regular basis for mind-numbing space work) so don't try to pass it off as "the same space work" |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 22:59:00 -
[29] - Quote
steave435 wrote:Weaselior wrote:steave435 wrote:It is indeed the same "work" pretty much, but with the difference that getting the huge work decrease from using the JFs require supporting them with other ships, making it a group activity. Anything is much more fun when you do it together with a good group of people rather then solo. see earlier megapost about why "ooh! more space work!" is a stupendously bad idea for 0.0 i hope we've also abandoned "you need a support fleet for supercaps, ergo you must need a support fleet for jump freighters!" argument since we all learned that supercaps are a whole different ship class, not merely "good capitals" argument and therefore jump freighters are not supercaps Nope, that's just your (wrong) opinion. Since you keep ignoring the points of "this will be a group activity rather then work" and "if you don't agree with that, you can help the game by recruiting miners and manufacturers", I'll consider you a troll from now on though. shut up maggot
'your arguments are too hard for me, you must be a troll' |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 23:02:00 -
[30] - Quote
Daedalus Arcova wrote:I've read it, and you haven't really answered it. You've said that EVE is designed in a way that requires vast quantities of materials to be shipped out to nullsec. But you're only half right - EVE is designed in a way that encourages vast amounts of materials to be shipped out to nullsec. A very large part of that encouragement is the ease with which JF logistics work.
No it's not. I used the word "required" and I meant it. Trit must be imported, in massive quantaties. Fuel must be imported, in massive quantities (fuel is regional: you cannot "mine your own"). Moon minerals must be either exported or imported, in massive quantities (moon minerals are regional). All of these have existed for some time well before jump freighters existed. 0.0 is fundamentally designed to require a massive logistical pipeline to empire. We've wanted that to be severed for some time: allow ways to mine lots of trit in 0.0 for example. But without those, a massive influx of material from empire is a requirement, not an option. |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 23:03:00 -
[31] - Quote
and, of course, there's the annoyance that there are no refinery/factories in 0.0 which makes it a huge pain even if you do import raw minerals |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 23:07:00 -
[32] - Quote
in essence, the idea of "nerf jump freighters and 0.0 industry will blossom" is ********
nerf jump freighters and 0.0 will wither and stagnate
if you want 0.0 industry you must work on fixing the structural issues that prevent it from being a thing, not the only thing that enables 0.0 to survive despite the structural issues |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 23:45:00 -
[33] - Quote
Daedalus Arcova wrote:Weaselior wrote:if you want 0.0 industry you must work on fixing the structural issues that prevent it from being a thing, not the only thing that enables 0.0 to survive despite the structural issues On this, I agree - there's more to it than just the ease of JF logistics. But even if all those other things were fixed, JFs would still need to be nerfed, because reliance on them is just too easy.
Essentially, if the pipeline of required import/export for 0.0 to function was fixed so 0.0 industry was viable, I'd be completely fine with nerfing the JF. I'm saying you can't nerf it until you do: 0.0 industry isn't **** because of the JF, the JF is a patch on EVE to fix the fact 0.0 simply doesn't function.
CCP likes the model of 0.0 and empire being co-dependent: as long as they want that model you can't cut the JF. You need to sever or weaken that tie first, then nerf the JF. |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 23:49:00 -
[34] - Quote
Daedalus Arcova wrote:So how do you explain the frequent use of JFs to move things like new T1 ship hulls, or PI-produced POS fuel?
1)Because you can't even have a refinery and produciton outpost in the same system. POS production sucks because you need an office to use a bpo, and 0.0 outposts are really light on office slots. This makes 0.0 battleship production an unfun nightmare of many round-trip freighter runs. Doing them cross-system is enough to make you want to murder youself or a CCP employee.
2)Because PI sucks and nobody wants to do it. It's another unfun game mechanic, so we'd rather do more fun ones and spend money on getting PI products than make it ourselves.
Seperate flaws with eve, essentially. |

Weaselior
GoonWaffe Goonswarm Federation
1279
|
Posted - 2011.10.25 23:51:00 -
[35] - Quote
Daedalus Arcova wrote:thrulinn wrote:It follows every game mechanic the other jump capable ships follow Except it can use stargates and enter highsec. Show me another jump-capable capital ship that can do that? black ops battleship |

Weaselior
GoonWaffe Goonswarm Federation
1280
|
Posted - 2011.10.26 13:00:00 -
[36] - Quote
Centra Spike wrote:Lots of good discourse since I've been here last. get back in your hole |

Weaselior
GoonWaffe Goonswarm Federation
1280
|
Posted - 2011.10.26 13:04:00 -
[37] - Quote
Tarryn Nightstorm wrote:Weaselior wrote:Daedalus Arcova wrote:thrulinn wrote:It follows every game mechanic the other jump capable ships follow Except it can use stargates and enter highsec. Show me another jump-capable capital ship that can do that? black ops battleship Capital ship, fool: Learn to read  like the freighter, the battleship can enter highsec and use gates; so too can both of their t2 jump-capable versions
it is deadalus who incorrectly assumed only capital-class ships could hold a jump drive |

Weaselior
GoonWaffe Goonswarm Federation
1280
|
Posted - 2011.10.26 14:32:00 -
[38] - Quote
Daedalus Arcova wrote:Er, no. I said 'jump-capable capital ship' because that is exactly what I meant. The JF is alone as a jump-capable capital ship in its ability to use gates and enter highsec.
You're not seriously suggesting that Black Ops are in any way comparable to JFs (or any other capital) besides their jump drive, are you? It's not like BO BS can be used for logistics (besides bridging blockade runners around, which is neither here nor there). like the freighter, the battleship can enter highsec and use gates; so too can both of their t2 jump-capable versions
the carrier and dreadnaught are barred from highsec and gates for their combat capability
this is another case of you comparing apples and howitzers |

Weaselior
GoonWaffe Goonswarm Federation
1280
|
Posted - 2011.10.26 15:09:00 -
[39] - Quote
Daedalus Arcova wrote:Is the Rorqual barred from highsec because of its combat capabilities?
there is no good reason for the rorq to be barred from highsec, except ccp's apparent (unfounded) belief it would be a buff to 0.0 mining compared to highsec
given that it is virtually never used for its designed role, one can safely assume ccp's decisions on its design were not great ones |

Weaselior
GoonWaffe Goonswarm Federation
1280
|
Posted - 2011.10.26 15:12:00 -
[40] - Quote
I mean the rorq is, essentially, a giant mistake. Virtually every capability it has is unused except its cargohold and jump drive: it is a happy accident that it happens to fit a key logistical role but it's not at all what it was designed for. It was designed by someone who thought you'd siege a 1.5b isk ship in a belt and mine with it. |

Weaselior
GoonWaffe Goonswarm Federation
1283
|
Posted - 2011.10.26 18:33:00 -
[41] - Quote
Centra Spike wrote:Weaselior wrote:Centra Spike wrote:Lots of good discourse since I've been here last. get back in your hole Are you mad that people are actively discussing nerfing the ship you use to do your alliance's logistics? I mean, I for one might be a little mad that my gameplay might change and require more effort. You want your easy-mode logistics to stay the same because you say it's boring. Clearly it is not that boring and soul crushing if you continue to do it. And you reap massive rewards charging your alliancemates for stuff with no risk to your ship ever. i don't do logistics or importing
i have, however, torpedoed your argument with nary a peep from you besides "u mad" so i feel quite safe in telling you to get back in your hole unless you're willing to put some actual effort in to dealing with my systematic demolition of your argument |

Weaselior
GoonWaffe Goonswarm Federation
1283
|
Posted - 2011.10.26 18:35:00 -
[42] - Quote
basically put your argument is so bad and amounts to little more than cutting and pasting arguments valid in other contexts and hoping nobody notices their systematic demolition that you deserve nothing more than contemptuous dismissal |

Weaselior
GoonWaffe Goonswarm Federation
1283
|
Posted - 2011.10.26 19:08:00 -
[43] - Quote
steave435 wrote:Weaselior wrote:basically put your argument is so bad and amounts to little more than cutting and pasting arguments valid in other contexts and hoping nobody notices their systematic demolition that you deserve nothing more than contemptuous dismissal Yes, that is a good description of your posts. there's really no burn more pathetically limp-wristed than an "i am rubber you are glue" response
go back to kindergarten where that one still works |

Weaselior
GoonWaffe Goonswarm Federation
1315
|
Posted - 2011.10.27 16:51:00 -
[44] - Quote
i will repeat myself as long as it takes for you to actually address the points I made in my megapost rather than glossing over them and hope that nobody sees them
its here: https://forums.eveonline.com/default.aspx?g=posts&m=219268#post219268
you and centra, because you are pathetically bad posters and pathetically bad at understanding game design, have persisted in sticking your fingers in your ears for pages because it systematically demolishes your whiny useless argument
if you wish to stop being mocked and you would like to be treated like you have anything of value to say, start there
otherwise, continue to cry to mommy and unleashing fearsome "no u" burns |

Weaselior
GoonWaffe Goonswarm Federation
1329
|
Posted - 2011.10.29 00:07:00 -
[45] - Quote
posting ******** things on friday afternoon of halloween weekend so I can't mock them all day at work is cheating |
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