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Thread Statistics | Show CCP posts - 3 post(s) |

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.19 13:13:00 -
[1] - Quote
Very interesting, but to the OP, here is the link to the ship you seem to not understand.
http://wiki.eveonline.com/en/wiki/Anshar
See the pretty picture that show's the gold 2 in the upper left hand corner signifying it IS a T2 ship?
http://wiki.eveonline.com/en/wiki/Obelisk
See the pretty picture? The ships look exactly the same. A few of there stats are the exact same. Mass and Volume.
The developers of this game say this IS a T2 ship. Not a suppercap. Get over it. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.20 14:14:00 -
[2] - Quote
Weaselior wrote:aargh the stupid forums ate my post
i'll redo later
Its best just to give up. He will never understand the difference between a T2 ship, and a suppercap. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.20 16:36:00 -
[3] - Quote
Will never have one so who cares? |

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.24 15:10:00 -
[4] - Quote
Centra Spike wrote:
Price can't be a factor in balancing something because there is so much ISK in the game, CCP originally thought that Titans would be limited alliance assets because no one could make that much ISK. I made enough ISK in one month to afford my Avatar and Aeon and I am well on my way to a second Titan just by sitting on three tech moons, ironically abusing JF mechanics to do so.
How about just get rid of all jump drives?? then you can gate camp them with your Titans. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.25 14:16:00 -
[5] - Quote
OK, I don't have, and don't think I will ever have and jump capable ship, but to me you just described the game mechanics of how jumping works. Dose every ship have the session change timer or just this one?
So what if it never took a risk, just means smart people are use it., and it carries 1/3 the cargo as the normal T1 freighter. So it needs to make 3 trips that the T1 freighter needs to make's to move the same amount of goods. Remember the jump freighter is a T2 ship, not a supper cap. You think it should be a supper cap? Well that tag goes on combat ships not non-combat ships (at least that is how I see it). If it became a supper cap the it would not have 1/3 the cargo capacity of its T1 variant. It should have 3 times it. 3 times the mass, and volume, not the exact same. charring cap. 218250ms for the JF, 750000ms for the freighter.
How do you nerf game mechanics?
Oh I was moving stuff around in my Orca last night. I don't have max skills for it, but I could not carry an out fitted battleship in it. Took up almost 100k more volume that the hanger will allow. Only 1 packaged one in it. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.25 18:36:00 -
[6] - Quote
thrulinn wrote:HOh I was moving stuff around in my Orca last night. I don't have max skills for it, but I could not carry an out fitted battleship in it. Took up almost 100k more volume that the hanger will allow. Only 1 packaged one in it. I just checked, and in theory an Orca CAN carry 2 repackaged BS, but it requires industrial command ships V and 2 low slot expanders in addition to 3 cargo rigs, 2 of them T2 (can't do more due to calibration). That gives a total size of 100 951 m3, but in practice, it can indeed only carry 1.[/quote]
I will check this when I get home, at work so I don't remember what I had in mine. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.25 19:03:00 -
[7] - Quote
steave435 wrote:thrulinn wrote:OK, I don't have, and don't think I will ever have and jump capable ship, but to me you just described the game mechanics of how jumping works. Dose every ship have the session change timer or just this one? So what if it never took a risk, just means smart people are use it., All do, and so what if supercaps can wipe the floor with sub caps, that just means smart people are using it. thrulinn wrote:and it carries 1/3 the cargo as the normal T1 freighter. So it needs to make 3 trips that the T1 freighter needs to make's to move the same amount of goods. Yeah, but it aligns much faster, and the jump drive makes each trip take a VERY VERY tiny amount of time compared to using gates with the normal freighter. Cargo/trip is about a third, but cargo moved/minute is MANY times higher. thrulinn wrote:Remember the jump freighter is a T2 ship, not a supper cap. I am aware that it is currently miss-labled as a T2 rather then super cap yes. thrulinn wrote:You think it should be a supper cap? Well that tag goes on combat ships not non-combat ships (at least that is how I see it). If it became a supper cap the it would not have 1/3 the cargo capacity of its T1 variant. It should have 3 times it. 3 times the mass, and volume, not the exact same. charring cap. 218250ms for the JF, 750000ms for the freighter. Yeah, that sounds tasty... Says who? Supercarriers and titans are combat super caps, JFs are super versions of the capital class "freighters" and is thus an industrial super cap.
You have not made one single valid point as to why it is a supper cap! All it dose is jump, so what. It has to follow the exact same game mechanics every other jump ship has.
It losses 1/3 it cargo for it, that makes it SUPPER! Did every corp just game up its T1 freighter for THREE T2 jump freighters? So you can't gate camp them?
You and your main toon are the only ones that think it is a supper cap. What did CCP decide to call it a T2 ship just for fun? Just you can pretend its something else, so you can't gate camp them?
You and your main toon have not even made one single valid point about how to nerf something that is working as intended. What should they nerf the game mechanic's so you can gate camp them?
That is all you want right? You can't gate camp them so CCP should fix what is not broken for you! You don't know how to kill one so CCP should fix it for you!
You think its OP'd then make a valid point on how you change what is WORKING AS INTENDED. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.25 19:03:00 -
[8] - Quote
double post |

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.25 19:30:00 -
[9] - Quote
and I should listen to my self and not bother to reply. He will never explain how this T2 ship is a supper cap, and has no idea how to fix game mechanics that are not broken. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.25 21:40:00 -
[10] - Quote
He also have no clue how jump drives work, or real game mechanics. He has not, nor will he ever have any clue on how to nerf game mechanics they every ship in the game must follow. It just I can't kill one CCP HELP ME! Hell I ask him to provide real reason's, and how to fix it. I been reading this thread, NOTHING except its a supper cap, but I am not the only one who has. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.25 23:22:00 -
[11] - Quote
Daedalus Arcova wrote:So how do you explain the frequent use of JFs to move things like new T1 ship hulls, or PI-produced POS fuel?
Simple, many like my self don't go into low-sec space very often. If at all. Everything I need to make the ships is in high sec-space. Not that it matter's where it is made. The point is something needs to move it. regardless of how, or what you use. T1 freighter's, Or T2 jump ships, carriers and or titans., of the few other ships that can. Now someone in CCP decided that a jump freighter was needed. It really dose not matter if it from high-sec to to low-sec or low-sec to low-sec, 0.0 space. Now since most of what is needed is in high-sec. they made it so it can go to high-sec. It follows every game mechanic the other jump capable ships follow. They changed the T1 freighter enough, but not enough to make a ship design. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.25 23:36:00 -
[12] - Quote
Daedalus Arcova wrote:thrulinn wrote:It follows every game mechanic the other jump capable ships follow Except it can use stargates and enter highsec. Show me another jump-capable capital ship that can do that?
Like I said some developer decided that this game need's a ship that can, and nothing is going to change that. It will all ways be able to do so. Maybe a MOD here has been reading the thread, maybe not, but they are not relaying this to the developers to change what dose not need changing. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.27 20:15:00 -
[13] - Quote
steave435 wrote:At this point, we have all the data needed to calculate final haul time: The JF takes 12m 30s per trip, and requires 3 trips, giving a final time of 37m 30s. During these trips, he hauls roughly an extra 100k m3 of random stuff to the destination (an Obelisk can handle exactly 18 BS with its 900k m3 cargo at freighter 4 while an Anshar takes 6 BS per trip with 37.5k m3 left over) and about 1m m3 of moon goo/minerals/loot that the carrier can't carry back to Jita. The carrier+freighter combo takes 7m 45s to travel trough gates to and from the hub, and it has to do 2 of those trips in order to reset for an another go. That is a total of 15m 30s. On top of that, it has to complete 9 round trips with the carrier to move all the BS, each taking 6 minutes. That is a total of 45 minutes added on top of the previous 15m 30s for a total of 60m 30s. On top of that, he had to take a significant risk bringing his freighter trough a gate to low sec and use a cyno 36 times in short succession compared to the 12 a JF needs, which causes delays when a cyno is killed since you, unlike the JF, don't have an another 13 minutes until you need it again, you only have half that, and during that time you're actively jumping around rather then being stuck in a long warp between gates that you can use to focus on your cyno alts and get them new ships. As if that wasn't enough, the JF can decrease its round trip time even further, either by using the same method of bringing a freighter to low sec and then jumping from there, meaning it only takes 15m 30s plus 3 round trips of 6m for a total of 18m+15m 30s = 33m 30s.
This post and the one before it Legitimizes why this ship was put in in the first place. To make it easier and less of a hassle to move things, and I can remember when everything took far to much of a effort to do so. I am sure many that have read this wonderful thread remembers it as well. About your comments about team work and using coordination.. http://wiki.eveonline.com/en/wiki/Cynosural_Field_Generator_I Do you know what this is..End of that argument. unless this ship dose not need one of those.
Regardless of what you think, moving good's will not go back to the way it was before this ship entered the game. It will never be anything more than a T2 Command capital ship. Because that IS what it is.
So what if I am not in a big corp, I do know how to read and do understand the game mechanics.
So please like I said before make a valid point why it should not be here. All you have done is clearly show why it is here. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.30 15:37:00 -
[14] - Quote
Centra Spike wrote:Aessaya wrote:Given that JFs are the only T2 capital ship in existance I'd say they can stay this way. Also, transporting unrepackaged ships in a JF? UMAD? It can fit at most 3 cruiser hulls or one BC hull, no more. I'd rather use Orca for this than the expensive JF. Or a carrier if in low/null-sec.
And no, JFs are not overpowered. Jump-bridging regular freighters is. How is jump bridging normal freighters overpowered? Is it because it takes massive effort to get a Titan and then move the freighter into lowsec/0.0 to get to the Titan? Or because it takes more than: 1) Undock from Jita 4-4 2) Right-click capacitor 3) Jump to cyno on station 4) Dock
Give it a rest noob...Every company, corp and Government looks for ways to move goods, or what ever as cheaply, and as safely as possible. The Jump freighter make this possible in the game. It also make it possible for those moving the stuff to do other things like PVP mission run or mine, or what ever they feel like, and have the burden of having to move stuff as slowly as possible, with the most number's of people they need to help them. It has its purpose, and its need. So just stop legitimizing why the ship is here. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.31 13:08:00 -
[15] - Quote
steave435 wrote:No one's gonna take you seriously with that name, too obvious thrulinn / trullin' / trolling.
This whole thread has been started, and continued by two troll's that thinks it's ok to set this back 1 year, or how ever long its been since this ship came out.
It has a purpose, get over it. You still have yet to make a point why it should not be here. You keep proving why it's here and why it works, and why they made a T2 jump freighter in the first place. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.31 13:12:00 -
[16] - Quote
LtCol RTButts wrote:Aessaya wrote:Given that JFs are the only T2 capital ship in existance I'd say they can stay this way. Also, transporting unrepackaged ships in a JF? UMAD? It can fit at most 3 cruiser hulls or one BC hull, no more. I'd rather use Orca for this than the expensive JF. Or a carrier if in low/null-sec.
And no, JFs are not overpowered. Jump-bridging regular freighters is. JF are overpowered. don't think it was inteded from CCP that a ship can carrier 150+ Battleships at once. CCP has killed the industrial segments in all null sec regions with only one shiptype, the JF.
Don't make in so obvious your trolling..
Try looking up the stats and see just how many battleships this can actually carry. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.31 13:32:00 -
[17] - Quote
Centra Spike wrote:thrulinn wrote:Give it a rest noob...Every company, corp and Government looks for ways to move goods, or what ever as cheaply, and as safely as possible. The Jump freighter make this possible in the game. It also make it possible for those moving the stuff to do other things like PVP mission run or mine, or what ever they feel like, and have the burden of having to move stuff as slowly as possible, with the most number's of people they need to help them. It has its purpose, and its need. So just stop legitimizing why the ship is here. Man, I don't even know if Weasilor can take this post seriously.
I bet he know's far more about logistic's, moving freight cheaply, and safer than you do.
You keep making it something its not. You keep thinking having more people moving goods should be the main focus of there play time. You keep pointing out WHY it has a purpose.
Great idea lets build this game around moving freight. Let turn this game back a year and pretend this ship never came out. Let's forget about getting in our ships and kill other ship's, or what ever they want to do. Lets move freight.
CCP No we want a freight moving game. We want you to make our nice JF take three or four times longer to move stuff. We never want to have fun. We just want to go system to system moving stuff.
|

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.31 18:32:00 -
[18] - Quote
Centra Spike wrote:thrulinn wrote:I bet he know's far more about logistic's, moving freight cheaply, and safer than you do.
You keep making it something its not. You keep thinking having more people moving goods should be the main focus of there play time. You keep pointing out WHY it has a purpose.
Great idea lets build this game around moving freight. Let turn this game back a year and pretend this ship never came out. Let's forget about getting in our ships and kill other ship's, or what ever they want to do. Lets move freight.
CCP No we want a freight moving game. We want you to make our nice JF take three or four times longer to move stuff. We never want to have fun. We just want to go system to system moving stuff.
I have yet to see you make a reply to the several post's he has made about why JF have a valid place in the game. So make a valid reply, not troll comments. Of course he knows about doing logistics, he does logistics runs for his alliance and doesn't want anything changed. He doesn't want logistics to change because it is safe and easy. He doesn't want logistics to change because it would require more effort. He doesn't want logistics to change because boring things in game should be simple. He says he wants more dynamic PVP but argues that logistics interdiction is not a valid form of PVP. This game is designed around NON-CONSENSUAL PVP, I never said anything about a 'freight moving game'.
He also dose not want, nor-should the game go back to the way it was before the JF came out. It has a valid purpose/ use. Steave has made many valid post's as to why it's needed, and why it's here to stay.
This game is also designed around CONSENSUAL PVP. Each player to a point should be able to decide if they want it or not. Since the JF help's the person decide I not going to risk pvp, so I will ask my friends/corp mates to help make it safe. You can't have it YOUR way wile other's that also pay money each month want to play there way, and I am sure there are far more than you and Steave think the JF is needed. Two people lose, all the many JF operators win.
If the JF fit my need's and I had 5bill I would use one my self. But to costly and too big for what I do. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.10.31 20:15:00 -
[19] - Quote
Nimrod Nemesis wrote:thrulinn wrote: This game is also designed around CONSENSUAL PVP.
lolno
What is wrong?? I do chose when I do want to PVP or not. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.11.01 17:02:00 -
[20] - Quote
LtCol RTButts wrote:thrulinn wrote:LtCol RTButts wrote:Aessaya wrote:Given that JFs are the only T2 capital ship in existance I'd say they can stay this way. Also, transporting unrepackaged ships in a JF? UMAD? It can fit at most 3 cruiser hulls or one BC hull, no more. I'd rather use Orca for this than the expensive JF. Or a carrier if in low/null-sec.
And no, JFs are not overpowered. Jump-bridging regular freighters is. JF are overpowered. don't think it was inteded from CCP that a ship can carrier 150+ Battleships at once. CCP has killed the industrial segments in all null sec regions with only one shiptype, the JF. Don't make in so obvious your trolling.. Try looking up the stats and see just how many battleships this can actually carry. Maybe you should do your homework, will give you much more possibilities in logistics. people who only transport 7 BS in a JF are idiots.
I all ready have TROLL. This ship dose not carry 150+ BSs |

thrulinn
The Scope Gallente Federation
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Posted - 2011.11.01 18:43:00 -
[21] - Quote
LtCol RTButts wrote:
lol, okay,
mabe somebody else will explain you big scale logistic with a jump freigther. will not explain how it works when you even didn't know the difference between packaged and assemble shipvolume.
have fun :D
To bad,,Your trolling is so bad you can't show how this ship fits 150 BSs |

thrulinn
The Scope Gallente Federation
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Posted - 2011.11.01 19:38:00 -
[22] - Quote
See above post LtCol RTButts TROLL... It can't carry 150 BSs..
I never said how many it could carry..Your the one that said it can carry 150+, but lack the math skills to prove it. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.11.01 19:51:00 -
[23] - Quote
Omnathious Deninard wrote:thrulinn wrote:See above post LtCol RTButts TROLL... It can't carry 150 BSs..
I never said how many it could carry..Your the one that said it can carry 150+, but need better math skill's. I know I just have a +4 troll bane flaming longsword, that I needed to dust off.
Most here think that just because you don't agree with them 100% your are trolling them...
Nice to flame a troll every so often. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.11.01 20:38:00 -
[24] - Quote
LtCol RTButts wrote:thrulinn wrote:Omnathious Deninard wrote:thrulinn wrote:See above post LtCol RTButts TROLL... It can't carry 150 BSs..
I never said how many it could carry..Your the one that said it can carry 150+, but need better math skill's. I know I just have a +4 troll bane flaming longsword, that I needed to dust off. Most here think that just because you don't agree with them 100% your are trolling them... Nice to flame a troll every so often. hey, you even wasn't able to put a single BS in the jumpfreigther with your great math :) yeah, it is hard without a JF, maybe i can lend you one of my JF fleet?
I never tried to fit one in it. I gave you the volume of the one Gellente ship I looked up, and told you to use your math skills to prove it could hold 150+. It dose not matter one bit what the listed volume really mean's. It truly showed your vast trolling skills.
I told you to prove it can hold 150+ BSs.
You failed..
If you were not trolling you would have known it would never hold 150+ BSs and then tried to make it look like I don't know anything. All I did was point out your trolling, and you keep proving me correct.
Now give me that JF you don't have, as anyone who actually has one know's how many BSs it can hold.
Oh I do have an Orca. It fit's my need nicely, so since that ship can hold one BS I know a JF can hold one, but 150+ BSs. 150 shuttles more like it.. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.11.02 02:57:00 -
[25] - Quote
LtCol RTButts wrote:Aessaya wrote:Given that JFs are the only T2 capital ship in existance I'd say they can stay this way. Also, transporting unrepackaged ships in a JF? UMAD? It can fit at most 3 cruiser hulls or one BC hull, no more. I'd rather use Orca for this than the expensive JF. Or a carrier if in low/null-sec.
And no, JFs are not overpowered. Jump-bridging regular freighters is. JF are overpowered. don't think it was inteded from CCP that a ship can carrier 150+ Battleships at once. CCP has killed the industrial segments in all null sec regions with only one shiptype, the JF.
Remember this.
What you make such a blatantly obvious troll post and then to do nothing to prove your self correct, or even correct your self, and ignore Omnathious Deninard's post do to the fact you knowingly made a troll post, and then think I am trolling just to prove your not.
You get caught trolling and now you cry acting like you know something. What did you just now read this entire thread, or did you find some you like to try and show that YOU ARE NOT A TROLL.
You made it way to easy to make you look like a fool trolling, and now you try to prove you know something just to act like your not trolling. You think I know nothing about this game just to prove your not a troll?
Next time you make a troll post get your fact's right, learn math, and try reading the entire thread, and don't just pick a post you don't understand just to make your self look good.
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thrulinn
The Scope Gallente Federation
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Posted - 2011.11.02 13:07:00 -
[26] - Quote
LtCol RTButts wrote:thrulinn wrote:LtCol RTButts wrote:Aessaya wrote:Given that JFs are the only T2 capital ship in existance I'd say they can stay this way. Also, transporting unrepackaged ships in a JF? UMAD? It can fit at most 3 cruiser hulls or one BC hull, no more. I'd rather use Orca for this than the expensive JF. Or a carrier if in low/null-sec.
And no, JFs are not overpowered. Jump-bridging regular freighters is. JF are overpowered. don't think it was inteded from CCP that a ship can carrier 150+ Battleships at once. CCP has killed the industrial segments in all null sec regions with only one shiptype, the JF. Remember this. What you make such a blatantly obvious troll post and then to do nothing to prove your self correct, or even correct your self, and ignore Omnathious Deninard's post do to the fact you knowingly made a troll post, and then think I am trolling just to prove your not. You get caught trolling and now you cry acting like you know something. What did you just now read this entire thread, or did you find some you like to try and show that YOU ARE NOT A TROLL. You made it way to easy to make you look like a fool trolling, and now you try to prove you know something just to act like your not trolling. You think I know nothing about this game just to prove your not a troll? Next time you make a troll post get your fact's right, learn math, and try reading the entire thread, and don't just pick a post you don't understand just to make your self look good. lol, okay, we learn some math. with non opimized mineral compression i can carry all stuff for 184 geddons in a rhea. with 11 amarr fabslots in the destination system the job is done in ~26 hours. by this huge amout of ships it should be okay, jumping them with your system into destination will take longer and is much more expensiver.
See if you started out something like this you might have been fine, not with the 150+ BSs this ship can hold, and I see you still have not figured this out. To bad your first post was troll. Should we look up your second troll post?
You really should go and read the hole thread, as I only repelled to 2 or 3 not everyone. and just because I have a different opinion I'm a trolling? but you proved to fail to understand actually trolled. Like I told another here most here think that just because you don't agree with them 100% your are trolling them, to bad you are the troll here.
It's really to late for you to try and prove you know something, face it you got caught trolling, called on it, and you lost.
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thrulinn
The Scope Gallente Federation
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Posted - 2011.11.02 18:44:00 -
[27] - Quote
.. |

thrulinn
The Scope Gallente Federation
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Posted - 2011.11.02 18:54:00 -
[28] - Quote
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