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Meridius
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Posted - 2005.07.21 00:49:00 -
[1]
Here's an idea.
Unnerf pulses and then nerf the geddon. The geddon is why pulses were nerfed in the first place ________________________________________________________
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Meridius
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Posted - 2005.07.21 16:31:00 -
[2]
Originally by: Naal Morno I barely killed their gankageddon...only because I went to extreme setup and had something like 4-5 heavy NOS to suck him dry before I die...
Strange thing was I barely killed him (and combat started in sub 10k range)!
Wait, you stuck on 5 heavy NOS and what, 3 blasters and expect to kill a gankgeddon 
If you were an experienced pilot, you'd have no problems killing a gankgeddon 10km away from you.
Try fitting 7 neutrons and 7 dmg mods if it's a controlled situation and you get a covert ops warp in, the geddon will get owned. ________________________________________________________
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Meridius
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Posted - 2005.07.21 16:50:00 -
[3]
Originally by: Sun Ra People only waking uo to the fact the geddons rof bonus makes it uber when ive been saying that before the pulse nerf
People are idiots, i laugh and cry at the same time reading through this thread about the geddon being overpowered... ________________________________________________________
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Meridius
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Posted - 2005.07.21 16:53:00 -
[4]
Originally by: Dionysus Davinci
Originally by: Meridius
Try fitting 7 neutrons and 7 dmg mods if it's a controlled situation and you get a covert ops warp in, the geddon will get owned.
It is incrediably stupid that this is the only way you can ever win with a blasterthon though.
Who said that was the only way? Think a little bit, test **** out.
There are these fantastic things called tracking disruptors, they work better against lasers then they do against blasters/ac's.
Test **** out ________________________________________________________
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Meridius
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Posted - 2005.07.21 19:22:00 -
[5]
Originally by: Madcap Magician Restrict a single damage mod to a ship.
Great idea.
Initial Apoc vs Mega fight after proposed change, 1 dmg mod each.
Apoc tanks Mega Mega tanks Apoc
Wow, thats really fun...
Next run, now with NOS/Neuts
Apoc nos/neut slowly eats away Mega Mega nos/neut slowly eats away Apoc
There would be no point in sniping, period. You would never kill anything unless in a fleet.
Might as well throw away the Zealot, it was designed to use stacked damage mods, heh.
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Meridius
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Posted - 2005.07.21 19:42:00 -
[6]
Originally by: Ifni
Personally I like the gankgeddon, its fun to fly and its funny seeing people get fried in a few seconds. But I prefer to have a fight that relies on my personal skill at flying, which is why I feel Madcap hit it perfectly on the head.
By limiting a ship to 1 damage modifier it leaves the ship open to a whole variety of setups. Sniping is dull and boring, whilst they may be fun for a while, but its alot more fun when you are up in peoples faces actually risking the ship you are in.
I don't get it. I guarantee your geddon can be beat down to a pulp by another geddon that isn't using a single damage mod or armor tanking. Plates.
Plates are uber now but the changes are still new so it'll take time for the general populace to find viable setups with them.
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Meridius
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Posted - 2005.07.21 19:57:00 -
[7]
Originally by: Madcap Magician
Sniping? You really think this will do away with fleet battles that happen at 200km where everyone warps in and aligns for a safespot? Then it couldn't be done fast enough.
I said:
"You would never kill anything unless in a fleet."
Originally by: Madcap Magician
It's a cruiser, with 7 low slots and very high armor resists, so OF COURSE it was designed for multiple damage mods, wtf was I thinking?
There is this ship called the Sacrilege? It's the best HAC tank there is, period. Why the **** would i want a good tank when i already have the best one there is? Redundant? Very much so. ________________________________________________________
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Meridius
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Posted - 2005.07.21 21:06:00 -
[8]
Originally by: Madcap Magician
As for the arguement on the tanking of Amarr HAC, they're nearly identical. Zealot can assume higher resists in all categories while maintaining 4 heavy pulse 2 and 2 med rep 2 with significantly more armor, and slightly less cap than the Sac while the Sacrilege allows for more firepower (2 missile hardpoints and drones) and a slightly less intense resistance in the armor.
You just don't know the ships. The Sacrilege tanks better then the Zealot. Having a ship that tanks slightly worse but does a bit more damage doesn't seem redundant to you?? It's bloody stupid.
I'm not even going to mention how overpowered the Ishtar will become with damage mod limiting since it already does more damage then a Zealot with 4 damage mods just using tech 2 drones. Heh.
Originally by: Madcap Magician
And Meridius, as we see it, you attempted to rip us off. This topic is for ingame chat.
Ingame chat is kinda hard when you never replied to my evemails and then added me to your block list.
I was never even in a position to rip you off do so that makes absolutely no sense. All i ever expected was for you to hold your word which i have logged. I guess you're just trying to make yourself look honest and get this off the forums asap. Learning cunning and deceit from digi as well now? ________________________________________________________
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Meridius
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Posted - 2005.07.21 21:09:00 -
[9]
Originally by: Fred0
It's the one tier1 bs that wins over all t2 bs in damage output. It is unbalanced.
Scorp can jamm more ships then any t2 bs. Domi can field more drones then any t2 bs. Nerf? ________________________________________________________
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Meridius
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Posted - 2005.07.21 21:14:00 -
[10]
Originally by: Madcap Magician
I agree that gank should be an option, but not all racial ships should have the same ability. You have the option to train different racial ships, and as particle blasters are said to be the most devastating gun...
Armageddon description:
Quote: The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.
Main warship, heavy armaments, strong front, designed to crash into any battle like a juggernaut and deliver swift (swift meaning quick meaning gank ).
Pretty accurate description no? ________________________________________________________
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Meridius
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Posted - 2005.07.21 21:36:00 -
[11]
Originally by: Fred0 I said can win in damage output. That a geddon has raw dps over every other ship ****s up risk vs reward in fleetbattles as it stands. And that it has it in the abundance it does is staggering.
Everything can be countered but that's hardly relevant in this thread. Don't mix jamming into this. That's all fine if it's what you want to do imho but it has **** all to do with a discussion on damage.
Oh and lmao at the ship descriptions. You've really run out of arguments if that's what youre quoting.
Yeah lets exclude jamming because it's not like it shuts off other ships damage output completely right?
Oh wait it does.
The scorp has a role and it's jamming. It is the best at it hands down. The domi has a role and thats drones, once again, it's the best at it.
The geddon also has a role, damage.
About the racial description, you might want to take it in context and see how i was responding to Madcaps idea of racial roles. ________________________________________________________
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Meridius
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Posted - 2005.07.21 22:07:00 -
[12]
Originally by: Ifni
Originally by: EVE Item Database The Typhoon class battleship has an unusually strong structural integrity for a Minmatar ship.
So... um... yea.
So does that mean we should hull tank the 'phoon now?
Again, you're taking what i said out of context.
BTW, i too know that the geddon is overpowered, thats why i said on page one that the pulse nerf should be reversed and the geddon should be nerfed
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