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Jane Travelstar
Caldari Provisions Caldari State
18
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Posted - 2013.02.14 01:35:00 -
[31] - Quote
Just increase the Survey Scanner II's range.
Buffing the Hulk even more would just introduce an even bigger incentive to gankers..
We mine well enough in a Retriever or a Mackinaw. |
Kate stark
116
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Posted - 2013.02.14 10:47:00 -
[32] - Quote
Intar Medris wrote:Megyn Kendall wrote:The barge pilot needs to be able to see how ore levels have changed in order to unlock asteroids before they deplete FROM THE SCANNER WINDOW so he unlocks the correct laser. Otherwise he wastes cycle time on empty asteroids. With many asteroids having only 1-2 cycles in them this is a constant process and not doing it can cut your m3/hr by upwards of 40%.
The only way to mine efficiently is for the scanner to be on the barge. Pro tip: Don't mine multiple rocks at the same time. Focus on one mining at half cycles if necessary. Mining 2-3 rocks ar the same time is over complicating it. But the scanner could still buffed a bit.
pro tip put 3 lasers on an asteroid that has less than 1 cycle of ore in it.
if that's a pro tip then i must be giving out godlike server hacks. genuine pro tip: that pro tip is awful. |
Vessper
Indicium Technologies
25
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Posted - 2013.02.14 23:13:00 -
[33] - Quote
Another approach I'd prefer to see would be to have the mining laser field enhancement gang module increase your scanner range as well as laser range.
Makes more sense to me that way rather than adding another ship bonus or increasing the base scanner range, when those are perfectly fine as they are for mining when you're not fleeted. |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
595
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Posted - 2013.02.15 16:50:00 -
[34] - Quote
Vessper wrote:Another approach I'd prefer to see would be to have the mining laser field enhancement gang module increase your scanner range as well as laser range.
Makes more sense to me that way rather than adding another ship bonus or increasing the base scanner range, when those are perfectly fine as they are for mining when you're not fleeted.
Good catch. I'd support a gang module increase bonus -- as long as the max scanner range from gang bonuses matches or is slightly more (say .5km?) than the strip miner ranges. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Tonto Auri
Vhero' Multipurpose Corp
25
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Posted - 2013.02.15 20:08:00 -
[35] - Quote
Intar Medris wrote:Pro tip: Don't mine multiple rocks at the same time.
It wastes capacitor. |
Zifrian
Licentia Ex Vereor Black Core Alliance
903
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Posted - 2013.04.27 12:43:00 -
[36] - Quote
Bump...can we get this in Odyssey? Maximze your Industry Potential! - Get EVE Isk per Hour! |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
620
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Posted - 2013.05.08 15:44:00 -
[37] - Quote
Zifrian wrote:Bump...can we get this in Odyssey? Yes, easy update .. Please CCP?? HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Nagnor
The Happy Shooters
17
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Posted - 2013.05.10 20:59:00 -
[38] - Quote
While they are at it: Can ships having missile velocity bonus have the same bonus applied to Target Painters? Got a huge gap between my TP range and the >250km achievable with Cruise missiles |
durk pitt
We Mostly Come Out at Night. Mostly.
2
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Posted - 2013.05.13 00:17:00 -
[39] - Quote
Orcas can't help you by calling out roids when you are fleeted but mining in another belt. So I vote yes to this one |
Nofearion
Collective Insurrection
16
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Posted - 2013.05.13 17:20:00 -
[40] - Quote
+1 anyway its done, I want my range out to 30K would help with fleet placement in anoms yes I know I can tab from scanner to overview but overview will not indicate rocks being mined, ok well I could just look but you know, |
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Theia Matova
Dominance Theory
112
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Posted - 2013.05.13 17:30:00 -
[41] - Quote
Buzzy Warstl wrote:The non-miners *really* don't get it, do they?
The point of the scanner isn't to know which rocks are best, it's to know when to turn off *your* mining lasers so that you don't waste 50% or more of a cycle on a dead asteroid. This is not information that can be transmitted from the support ship as they don't have all the data necessary to make that call.
[edit] What would be really useful is to have ships in a fleet share scanner results (for any type of scanner) automatically.
We have that whole subspace network thing going, it would make sense for such primitive data to be shared out along with general telemetry and such.
They get it exactly but want fatty kill mails thats all... Other discussions: Racial systems balancing and homogenization Bounty contracts |
Reaver Glitterstim
Dromedaworks inc Tribal Band
513
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Posted - 2013.05.19 04:16:00 -
[42] - Quote
Suggesting that the scanner being on the Orca is enough is like suggesting that:
- Orca is why mini-freighters aren't needed
- the ship resist bonus nerf is a bad idea
- warp-disrupt bubbles should be allowed in lowsec
- shirts with a red star on them are not commonly worn
- people will use extra mid slots on an ECM ship to fit shield tank
- Goonswarm cares about highsec politics
- poop doesn't stink
Did I forget anything? Oh yeah: +1 Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |
Omnathious Deninard
The Scope Gallente Federation
1038
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Posted - 2013.05.19 10:38:00 -
[43] - Quote
I do mine. I have an Orca booster with the survey scanner. I have 2 Hulks that I mine with. I only have 1 monitor. I successfully use the survey scanner from the Orca to tell which hulk to disengage the correct asteroid at the proper time.
A range increase is not needed. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
669
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Posted - 2013.05.19 12:18:00 -
[44] - Quote
Megyn Kendall wrote:...But you aren't a miner, so you don't get it, and are just trolling... They are actually trying to help you as links will be on-grid SoonGäó, thus getting used to having the booster nearby is manadatory for the min/maxing rock sucker.
The 'issue' of having a list to lock from is easily solved by introducing the ability to transmit said list to fleet commanders .. he (Orca) scans and all applicable ships (or those with proper box ticked) automatically receive the result.
Double whammy: Feature can be duplicated to apply to watch lists used by logistics, where squad/wing/fleet commander compiles list and transmits/shares to relevant parties who can then micro-manage positions themselves.
Triple whammy: Feature can be made to work together with tagging and/or ship scanners (perhaps a buff/use for TP's in there?) with a list populated with primaries .. freed voice comms up for that much more entertaining (and thus important!) random banter!
We recently got a drag'n'drop watchlist, but the whole fleet interface could be so much more. |
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