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La'Krul
Havoc Violence and Chaos BricK sQuAD.
9
|
Posted - 2013.02.12 01:23:00 -
[1] - Quote
So CCP are going to touch POSes to some extent this summer - as yet we don't know how. So, here is the first thing they should do in my opinion that would have a large and positive effect on the game:
When a POS runs out of fuel, a 48 hr timer starts to countdown, after which the tower unanchors.
Simple, effective, won't require much coding.
At present there are hundreds and hundreds of offline anchored POS towers littering high-sec, this is preventing new players in particular from setting up their own POSes. A rookie 2 man corp really isn't going to want to spend an entire weekend shooting at a large tower with cruisers, just so they can use the space, and they shouldn't have to.
Yes, I know all about the war dec system but the purpose of it should be to forceably remove other players from their territory, not so that you can remove the unused relics of people who no stopped playing the game years ago.
Furthermore, it would create a whole new profession in the game - "POS hunting". It could be super profitable to find an offline (and unanchored) tower surrounded by assembly arrays and labs. A player could make his fortune with a lucky find.
I can't see any drawback to this, it would make sense from a mechanics and lore perspective (would Concord really allow space to be commandeered but unused), it would be fair to new players and would help to maintain the concept of Eve as a game with consequences. It would also create some great stories and tears.
Make it happen CCP! |

Felicity Love
STARKRAFT
232
|
Posted - 2013.02.12 01:40:00 -
[2] - Quote
I'd just like to see all those "placeholder" POS towers, anywhere in any space - Null and WH's included - just go "pop" like a can after 30 days of zero activity.
Keep the server happy -- clean up all the abandoned crap that folks CBA'd to use. 
|

La'Krul
Havoc Violence and Chaos BricK sQuAD.
9
|
Posted - 2013.02.12 01:48:00 -
[3] - Quote
Felicity Love wrote:I'd just like to see all those "placeholder" POS towers, anywhere in any space - Null and WH's included - just go "pop" like a can after 30 days of zero activity. Keep the server happy -- clean up all the abandoned crap that folks CBA'd to use. 
Yeah, the only negative would be to the POS market as prices would drop with people stealing towers rather than buying them - so rather than unanchor the towers should initiate a self-destruct timer. As soon as the POS runs out of fuel, the corp would receive a mail saying "48hr self-destruct has been activated" and they would then have that amount of time to refuel and stop the timer.
Another huge benefit to this would be the fights in low and null sec that would occur as a result. The 48hr timer would be visible in space from the moon, so anyone finding the tower would be able to workout when the self-destruct is due to happen. Let's say three different corps spot the tower and all turn up to claim the goods - result: huge fight, with the corp holding the field taking the loot.
I think it would be great. |

FloppieTheBanjoClown
The Skunkworks
2636
|
Posted - 2013.02.12 02:00:00 -
[4] - Quote
I vote in favor of towers becoming unanchorable after 2-4 weeks. I've found derelict towers in w-space with setups worth billions but didn't have the firepower to tear them down in a reasonable amount of time. Structure grinding on abandoned structures is pointless. Founding member of the Belligerent Undesirables movement. |

Apoc Baltar
Militaris Industries Northern Coalition.
2
|
Posted - 2013.02.12 03:06:00 -
[5] - Quote
Or Allow derelict poses to be fueled and transferred to a new corp. |

Crexa
Ion Industrials
24
|
Posted - 2013.02.12 03:15:00 -
[6] - Quote
I don't believe for ONE SECOND, that supporters in this thread want POSes gone to "clean" up the server. Just post that you want them gone because you have a reason to put a tower where another exists. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Orlacc
216
|
Posted - 2013.02.12 03:26:00 -
[7] - Quote
FloppieTheBanjoClown wrote:I vote in favor of towers becoming unanchorable after 2-4 weeks. I've found derelict towers in w-space with setups worth billions but didn't have the firepower to tear them down in a reasonable amount of time. Structure grinding on abandoned structures is pointless.
Big time! |

Steve Ronuken
Fuzzwork Enterprises
1134
|
Posted - 2013.02.12 03:41:00 -
[8] - Quote
I prefer the idea that they become vulnerable.
We have codebreaker modules. Lets make then useful to unanchor things which don't have power available to them. (Don't need to be online. Just able to be put online. So you wouldn't lose the guns you have anchored but not online near your POS)
A tower runs out of fuel. 'emergency backup power' keeps it and its modules safe for a while, then you can unanchor them by spending time running a code breaker on them (not one cycle. that seems too short) FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

La'Krul
Havoc Violence and Chaos BricK sQuAD.
9
|
Posted - 2013.02.12 09:02:00 -
[9] - Quote
Crexa wrote:I don't believe for ONE SECOND, that supporters in this thread want POSes gone to "clean" up the server. Just post that you want them gone because you have a reason to put a tower where another exists.
Well. I don't think anyone has mentioned cleaning up the server and being able to put up a POS rather than that option being exercised by players no longer playing the game was one of the reasons I speciically gave, so I'm not sure what your point is. But please accept this pat on the head for trying to make a contribution.
For the rest; I don't like the idea of the tower being transferrable because it would affect the market and it would also mean the new owner would avoid all the work of having to set up the POS. |

TheBlueMonkey
Don't Be a Menace That Red Alliance
395
|
Posted - 2013.02.12 12:10:00 -
[10] - Quote
La'Krul wrote:At present there are hundreds and hundreds of offline anchored POS towers littering high-sec, this is preventing new players in particular from setting up their own POSes
1) war dec corp 2) blow up offlined tower 3) scoop and modules that are left and sell them to pay for the war dec etc 4) anchor your own tower 5) cancel war
Seriously, if you can't even do that, then you really have no business having a tower. |
|

Captain Tardbar
NEWB ALERT
91
|
Posted - 2013.02.12 12:18:00 -
[11] - Quote
TheBlueMonkey wrote:La'Krul wrote:At present there are hundreds and hundreds of offline anchored POS towers littering high-sec, this is preventing new players in particular from setting up their own POSes 1) war dec corp 2) blow up offlined tower 3) scoop and modules that are left and sell them to pay for the war dec etc 4) anchor your own tower 5) cancel war Seriously, if you can't even do that, then you really have no business having a tower. How would you defend yours when someone comes along to smash it? Also, people use them to fish for war decs.
Seems reasonable to me. Why all the huff and puff about POSes when you can take them down with game mechanics now. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

TheBlueMonkey
Don't Be a Menace That Red Alliance
395
|
Posted - 2013.02.12 12:24:00 -
[12] - Quote
Captain Tardbar wrote:TheBlueMonkey wrote:La'Krul wrote:At present there are hundreds and hundreds of offline anchored POS towers littering high-sec, this is preventing new players in particular from setting up their own POSes 1) war dec corp 2) blow up offlined tower 3) scoop and modules that are left and sell them to pay for the war dec etc 4) anchor your own tower 5) cancel war Seriously, if you can't even do that, then you really have no business having a tower. How would you defend yours when someone comes along to smash it? Also, people use them to fish for war decs. Seems reasonable to me. Why all the huff and puff about POSes when you can take them down with game mechanics now.
Some people just want an easy ride.
The argument of "but it'll take 2 of use hours to take it down in our cruisers" doesn't stand with me either.
Get more friends, get bigger ships.
Use a bunch of gank fit Oracles with T1 crystals and semi-afk it if you're really that lazy. |

La'Krul
Havoc Violence and Chaos BricK sQuAD.
11
|
Posted - 2013.02.13 01:20:00 -
[13] - Quote
[/quote]Some people just want an easy ride.
The argument of "but it'll take 2 of use hours to take it down in our cruisers" doesn't stand with me either.
Get more friends, get bigger ships.
Use a bunch of gank fit Oracles with T1 crystals and semi-afk it if you're really that lazy.[/quote]
Yeah, such an easy ride. Grinding up the standings, training the skills, researching the BPOs, getting cheap datacores, minerals, etc, then building items and withstanding market fluctuations to be able to sell them for a profit, all whilst having to afford to set up, fuel and possibly defend the POS.
Yep, it's certainly easy! Better then to allow people who haven't played the game for literally years to still dictate whether a new player is capable of entering industry on a meaningful level!
Please understand, I am in null-sec and can put up as many POSes as I want, I also have one in high sec. It's not really about me - it's more of a benefit for newer players who as yet lack the power and infrastructure to go around declaring wars and shooting POSes. And, as I have said before, they shouldn't have to. It's a ridiculous mechanic that redundant POSes simply linger ad infinitum. Personally, I would like to benefit from other people's carelessness and steal their POS goods - it's the sort of accountability that Eve was built on.
In addition to that, I have listed several other real improvements to the game as a result of the self-destructing offline POS. In return, no-one has thus far put forth a credible argument against, aside from "I'm a miserable, bitter old vet and I don't like change". I hope CCP seriously consider this idea.
|

Merouk Baas
536
|
Posted - 2013.02.13 02:51:00 -
[14] - Quote
La'Krul wrote:Simple, effective, won't require much coding.
LOL
|

Stonecrusher Mortlock
University of Caille Gallente Federation
101
|
Posted - 2013.02.13 03:03:00 -
[15] - Quote
The fact I own over 55 high sec towers and can't find space fore more with out having to blow up a tower belonging to a 1 man corp that has not logged on it over 2 years aka gray man pic.
I fully support this, just so I no longer have to spend 6 hours in a fleet of abbadons killing an offline large pos because grinding HP sucks. |

Oxandrolone
Bite Me inc Bitten.
127
|
Posted - 2013.02.13 04:03:00 -
[16] - Quote
Agree aswell. wormholes are littered with old pos's when people had their scouts trapped out or whatever and went online.
They should be hackable and stealable if they are anchored. but not online, maybe it takes 1 hour to hack it or something. |

Jack Miton
Aperture Harmonics K162
1397
|
Posted - 2013.02.13 05:25:00 -
[17] - Quote
I dont really think it's a needed change outside of highsec. If it is brought in, the timer should be more along the lines of a week+, definitely not just 2 days. |

Keno Skir
Vectis Covert Solutions
372
|
Posted - 2013.02.13 05:29:00 -
[18] - Quote
Support, come on CCP.
This is first actual good idea i'v read in general discussion in months. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Emma Royd
Maddled Gommerils
198
|
Posted - 2013.02.13 07:18:00 -
[19] - Quote
And you think this is an original idea?
Of all the pos problems that are crying out to be fixed, this is a LOOOOOONG way down the list.
If you can't be arsed scouting high sec to find a free moon, or taking the tower by force, why do you want CCP to do your work for you.
there are lots of pos problems more important than "wahh I can't find a free moon, CEECEEPEEEE pleeze fix" |

Mara Pahrdi
The Order of Anoyia
297
|
Posted - 2013.02.13 07:19:00 -
[20] - Quote
While I'm in favor of this in general, I think a POS is something rather solid. Shields, armor and structure should decay over time and the thing just disappear after some three months.
If you need it fast(TM) or if you want loot, you should have to put at least some effort into this. And be put at some risk in high sec also by the wardec required. Remove insurance. |
|

Pewty McPew
Pillage Plunder And Rape Industries
180
|
Posted - 2013.02.13 11:11:00 -
[21] - Quote
La'Krul wrote:So CCP are going to touch POSes to some extent this summer - as yet we don't know how. So, here is the first thing they should do in my opinion that would have a large and positive effect on the game:
When a POS runs out of fuel, a 48 hr timer starts to countdown, after which the tower unanchors.
Simple, effective, won't require much coding.
At present there are hundreds and hundreds of offline anchored POS towers littering high-sec, this is preventing new players in particular from setting up their own POSes. A rookie 2 man corp really isn't going to want to spend an entire weekend shooting at a large tower with cruisers, just so they can use the space, and they shouldn't have to.
Yes, I know all about the war dec system but the purpose of it should be to forceably remove other players from their territory, not so that you can remove the unused relics of people who no stopped playing the game years ago.
Furthermore, it would create a whole new profession in the game - "POS hunting". It could be super profitable to find an offline (and unanchored) tower surrounded by assembly arrays and labs. A player could make his fortune with a lucky find.
I can't see any drawback to this, it would make sense from a mechanics and lore perspective (would Concord really allow space to be commandeered but unused), it would be fair to new players and would help to maintain the concept of Eve as a game with consequences. It would also create some great stories and tears.
Make it happen CCP!
There are plenty of ways of getting a spot to anchor a POS. If you are too lazy or your corp os to weak to go get one yourself, why should the game be further Darwinized to facilitate your inability to procure a spot for your POS? Eve is work if your too lazy to put forth the effort to get a POS maybe Eve is not the game for you.
|

La'Krul
Havoc Violence and Chaos BricK sQuAD.
14
|
Posted - 2013.02.13 18:23:00 -
[22] - Quote
Thanks, you managed to quote my post but clearly haven't read either it or the rest of the thread. Your response is fantastically unintelligent as a result. I still have yet to hear a legitimate argument against this idea. Anyone else who wants to rant on about "lazinessGÇ¥ can do it elsewhere - it's not relevant to the discussion and it's not a basis for the proposed change. Take your time, read through the advantages I've listed, engage brain and then comment.
And as for Eve not being a game for me, B**ch please! I was here before you and I'll be here after you've gone. |

Tau Cabalander
Retirement Retreat Working Stiffs
1563
|
Posted - 2013.02.13 19:33:00 -
[23] - Quote
Auto-unanchoring doesn't encourage conflict, which suggests to me that a structure-shoot / wardec is the preferred mechanic. |

La'Krul
Havoc Violence and Chaos BricK sQuAD.
15
|
Posted - 2013.02.13 21:32:00 -
[24] - Quote
Tau Cabalander wrote:Auto-unanchoring doesn't encourage conflict
Really? What's your evidence for that? How much auto-unanchoring have you observed?
War decs to remove active towers create conflicts, like I said. There's no conflict involved in sitting shooting all day at a tower that is owned by someone whose account expired 2 years ago!
Conversely, have you ever seen what happens when an alliance forgets to pay its sov bill and drops all it's space? Big scramble to take advantage, TCUs getting launched, big fights occuring.
|

Arronicus
Brave Newbies Inc.
186
|
Posted - 2013.02.13 23:09:00 -
[25] - Quote
I support Control towers not having shields, when they are not onlined. Or unanchoring after some reasonable (as dictated by CCP, reasonable, so probably 2 weeks) timeframe.
There are a ridiculous amount of small control towers anchored in highsec, just to hold moons, and the fact that they have over 15 million hitpoints because they have full shields, even when not onlined, is ridiculous. Give them ~1 million EHP, 1.5mil for meds, and 2mil for larges. This would allow you to wardec a corporation, and efficiently destroy placeholder towers without having to sit a fleet of 20 ships on the tower for an hour. |

Sentient Blade
Walk It Off
770
|
Posted - 2013.02.13 23:28:00 -
[26] - Quote
48 hours is a bit too short IMO.
Make it 21 - 30 days and you've got a deal. |

yopparai
ASTARTES CORP Hashashin Cartel
1554
|
Posted - 2013.02.14 00:54:00 -
[27] - Quote
La'Krul wrote: A rookie 2 man corp really isn't going to want to spend an entire weekend shooting at a large tower with cruisers, just so they can use the space, and they shouldn't have to.
Yes they should have to spend time to gain the moon. This will also prepare them for the rest of their eve career which will see their weekends filled with shooting at large towers.
Yopp
|

flakeys
Arkham Innovations Paper Tiger Coalition
829
|
Posted - 2013.02.14 09:25:00 -
[28] - Quote
TheBlueMonkey wrote:Captain Tardbar wrote:TheBlueMonkey wrote:La'Krul wrote:At present there are hundreds and hundreds of offline anchored POS towers littering high-sec, this is preventing new players in particular from setting up their own POSes 1) war dec corp 2) blow up offlined tower 3) scoop and modules that are left and sell them to pay for the war dec etc 4) anchor your own tower 5) cancel war Seriously, if you can't even do that, then you really have no business having a tower. How would you defend yours when someone comes along to smash it? Also, people use them to fish for war decs. Seems reasonable to me. Why all the huff and puff about POSes when you can take them down with game mechanics now. Some people just want an easy ride. The argument of "but it'll take 2 of use hours to take it down in our cruisers" doesn't stand with me either. Get more friends, get bigger ships. Use a bunch of gank fit Oracles with T1 crystals and semi-afk it if you're really that lazy.
I have done it the way you described when i had to plaace my towers.So that cleared up i fully agree with them popping after a month.It's just stupid that you can leave stufff hanging in space for years.They did the same for cans and such years ago so why are towers any different?
We are all born ignorant, but one must work hard to remain stupid.
|

Vyktor Abyss
The Abyss Corporation
258
|
Posted - 2013.02.14 13:11:00 -
[29] - Quote
disagree with OP change idea for a couple important reasons.
1. Timers after fuel expires is just complicating things 2. Un-anchoring towers rather than destroying them is a kind of nerf to tower building industry
They should after the fuel runs out, have zero shield, but keep their armour and structure making them a LOT easier to grind through. This should stop 'placeholder' POSes and allow easier cleanup of space litter while keeping industry folks a bit happier. |

La'Krul
Havoc Violence and Chaos BricK sQuAD.
18
|
Posted - 2013.02.15 01:54:00 -
[30] - Quote
Vyktor Abyss wrote:disagree with OP change idea for a couple important reasons.
1. Timers after fuel expires is just complicating things 2. Un-anchoring towers rather than destroying them is a kind of nerf to tower building industry
They should after the fuel runs out, have zero shield, but keep their armour and structure making them a LOT easier to grind through. This should stop 'placeholder' POSes and allow easier cleanup of space litter while keeping industry folks a bit happier.
1. Just nothing complicated about the timer. POS runs out of fuel, self-destruct countdown starts. How could anything be easier?
2. I agree, that's why I said it should be a self destruct, to protect the tower market.
I wouldn't care if it was a two day timer, two week timer, whatever.
|
|

LHA Tarawa
Pator Tech School Minmatar Republic
295
|
Posted - 2013.02.15 15:13:00 -
[31] - Quote
Guilty.....
I unsubbed for over a year, with a large tower anchored in an ideal location in high sec.
When I came back, I had like 5 evemails from a corp asking if I would sell the moon. Then a wardec and a bunch of evemail from the tower saying it was being shot. Must have taken them like 10 hours to take it down based on the "I'm being shot" evemails it sent.
I kinda feel bad.... but, when I emo-rage-quit, I wasn't in the mood to go take the tower down.
And... it was just the tower, so it isn't like they really got anything from the effort other than the moon. |

LHA Tarawa
Pator Tech School Minmatar Republic
295
|
Posted - 2013.02.15 15:15:00 -
[32] - Quote
La'Krul wrote: 1. Just nothing complicated about the timer. POS runs out of fuel, self-destruct countdown starts. How could anything be easier?
2. I agree, that's why I said it should be a self destruct, to protect the tower market.
I wouldn't care if it was a two day timer, two week timer, whatever.
Not just run out of fuel. Manually taken offline should also start the unanchor timer.
The moon I left occupied, the tower still had fuel. I'd just taken it offline a week or so before I quit the game. |

ITTigerClawIK
Galactic Rangers R O G U E
228
|
Posted - 2013.02.15 15:16:00 -
[33] - Quote
i coudl have sworn that CCP was going to working on an entirely new POS system from the ground up, of course correct me if im wrong folks, but i would rather wait for this new system than waste time on the old system if anew one is on the way. |

LHA Tarawa
Pator Tech School Minmatar Republic
295
|
Posted - 2013.02.15 15:23:00 -
[34] - Quote
ITTigerClawIK wrote:i coudl have sworn that CCP was going to working on an entirely new POS system from the ground up, of course correct me if im wrong folks, but i would rather wait for this new system than waste time on the old system if anew one is on the way.
In the CSM minutes, they said they'd worked on a prototype, but that they discovered it would take every developer they have, a full 6 month release cycle, and NOTHING else would get done, and they thought that would crush them under a wave of unahppy players complaining that there was not enough new content in the release.
So, the POS total redesign is on hold until.... Probably until sometime after we can actually leave our captains quarters and walk in station. |

Pewty McPew
Pillage Plunder And Rape Industries
186
|
Posted - 2013.02.15 15:37:00 -
[35] - Quote
La'Krul wrote:Thanks, you managed to quote my post but clearly haven't read either it or the rest of the thread. Your response is fantastically unintelligent as a result. I still have yet to hear a legitimate argument against this idea. Anyone else who wants to rant on about "lazinessGÇ¥ can do it elsewhere - it's not relevant to the discussion and it's not a basis for the proposed change. Take your time, read through the advantages I've listed, engage brain and then comment.
And as for Eve not being a game for me, B**ch please! I was here before you and I'll be here after you've gone.
Oh I read it alright, I just think you are completely wrong. Why fix something that isn't broke? Of all the things about a POS that need fixing, the way it is anchored/unanchored is not one of them.
Anyone is capable of taking down a POS, what's the problem with making them work for it? I stand by my statement that you appear to want an easy mode for acquiring a POS spot, If you want one get off your lazy ass and go get one. The same goes for anyone wanting a spot, they sould have to work for it.
You want my POS spot "Come and try to take it." Let's not further pander to players who want everything handed to them on a silver platter and are afraid of actually having to go through some ammo to get it.
|

ITTigerClawIK
Galactic Rangers R O G U E
228
|
Posted - 2013.02.15 15:44:00 -
[36] - Quote
LHA Tarawa wrote:ITTigerClawIK wrote:i coudl have sworn that CCP was going to working on an entirely new POS system from the ground up, of course correct me if im wrong folks, but i would rather wait for this new system than waste time on the old system if anew one is on the way. In the CSM minutes, they said they'd worked on a prototype, but that they discovered it would take every developer they have, a full 6 month release cycle, and NOTHING else would get done, and they thought that would crush them under a wave of unahppy players complaining that there was not enough new content in the release. So, the POS total redesign is on hold until.... Probably until sometime after we can actually leave our captains quarters and walk in station.
ahhh right, tbh i would still be insanely happy with a full release with just the POS revamp, cause it would effect most folks and the system is in dire need of an overhaul anyway,
i think it would be an idea to ask for a vote on it tbh |

Lascivit Mercator
17
|
Posted - 2013.02.15 15:58:00 -
[37] - Quote
I know this is really dumb and its probably already been brought up in some form, but I would freakin love the ability to connect ships to a POS in a way that allows them to act as POS gunner... but it would need some mechanic to allow ships inside a pos to take splash damage
Voltron up in this mah
I like to multiply with sheep |

Ranger 1
Ranger Corp
3558
|
Posted - 2013.02.15 16:06:00 -
[38] - Quote
I think that a logical progression would be as follows, assuming that to maintain it's "anchor" a POS must have at least some reserve power left that will eventually deplete.
1: Fuel runs out or is manually taken offline: Shields go down immediately. Reinforcement still depends of having the correct materials present.
2: 72 hours after going offline the tower unanchors and begins to "drift" towards it's moon. In an unanchored state (completely out of even reserve power) the POS control tower can be hacked and control (ownership) established by the hackers corp. This means full ownership, passwords reset, all assets are now his. This "hackable" state lasts from the time the POS unanchors until the POS is either brought back on line or is destroyed (either by force or by impacting it's moon).
3: 24 hours after the tower unanchors it impacts the moons surface and is destroyed alone with all assets contained therein.
So in essence, if you run out of fuel or abandon your POS (and it goes offline) you have 72 hours (without shields up) to realize your mistake or change your mind before it unanchors and can be hacked. If the POS remains unhacked or is not destroyed for 24 hours it is assumed to drift from orbit and is destroyed automatcially, probably at down time.
This provides time to correct accidents with refueling schedules. This gives a window of opportunity to more easily destroy an unpowered POS, or hack it to claim it as your own. If no one notices or cares about this POS, then it is eventually destroyed (in a logical manner) and removed from the system.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Spurty
V0LTA Verge of Collapse
804
|
Posted - 2013.02.15 16:12:00 -
[39] - Quote
Only sensible points made are that these things unanchor after an hour when not fueled. Loved the concept of being able to hack them.
Having them vanish rewards the lazy, not the brave.
War dec for null/low sec stuff? You need to undock more often. I think the CO2 levels in your high sec station ate dangerously high
It's a good start. These things aren't part of sov any more. Remove their special case protections.
--- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

I Love Boobies
All Hail Boobies
355
|
Posted - 2013.02.15 18:34:00 -
[40] - Quote
Just get some domis, slap on a few drone damage amplifiers, plus the sentry drone damage rigs, and shoot the abandoned towers with sentry drones. Can even do this AFK. And won't even cost any isk in ammo. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |
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La'Krul
Havoc Violence and Chaos BricK sQuAD.
18
|
Posted - 2013.02.15 19:01:00 -
[41] - Quote
Pewty McPew wrote:La'Krul wrote:Thanks, you managed to quote my post but clearly haven't read either it or the rest of the thread. Your response is fantastically unintelligent as a result. I still have yet to hear a legitimate argument against this idea. Anyone else who wants to rant on about "lazinessGÇ¥ can do it elsewhere - it's not relevant to the discussion and it's not a basis for the proposed change. Take your time, read through the advantages I've listed, engage brain and then comment.
And as for Eve not being a game for me, B**ch please! I was here before you and I'll be here after you've gone. Oh I read it alright, I just think you are completely wrong. Why fix something that isn't broke? Of all the things about a POS that need fixing, the way it is anchored/unanchored is not one of them. Anyone is capable of taking down a POS, what's the problem with making them work for it? I stand by my statement that you appear to want an easy mode for acquiring a POS spot, If you want one get off your lazy ass and go get one. The same goes for anyone wanting a spot, they sould have to work for it. You want my POS spot "Come and try to take it." Let's not further pander to players who want everything handed to them on a silver platter and are afraid of actually having to go through some ammo to get it.
You might be reading but you're still not understanding. I don'tseem to be able to get it across to you that I already have a high sec POS and am not looking for a lazy way to play. And yes, if I want to take your POS then a war dec is the answer of course. But I'm talking about taking the POS from someone not even in the game anymore. If you don't like lazy, what would you call a situation where someone has a POS then quits for 6 months and comes back to Eve only to find their POS still waiting for them? How lazy is that?
And what is the benefit gameplay-wise to grinding through offline towers? It's boring and timeconsuming - it's not challenging it's just a big grind. Wouldn't it be better to enable everyone to know when a tower is going to unanchor and then have a scrap for who can anchor the new POS? Isn't that just better gameplay? |

Google Voices
School of Applied Knowledge Caldari State
45
|
Posted - 2013.02.15 19:20:00 -
[42] - Quote
La'Krul wrote:So CCP are going to touch POSes to some extent this summer - as yet we don't know how. So, here is the first thing they should do in my opinion that would have a large and positive effect on the game:
When a POS runs out of fuel, a 48 hr timer starts to countdown, after which the tower unanchors.
Simple, effective, won't require much coding.
At present there are hundreds and hundreds of offline anchored POS towers littering high-sec, this is preventing new players in particular from setting up their own POSes. A rookie 2 man corp really isn't going to want to spend an entire weekend shooting at a large tower with cruisers, just so they can use the space, and they shouldn't have to.
Yes, I know all about the war dec system but the purpose of it should be to forceably remove other players from their territory, not so that you can remove the unused relics of people who no stopped playing the game years ago.
Furthermore, it would create a whole new profession in the game - "POS hunting". It could be super profitable to find an offline (and unanchored) tower surrounded by assembly arrays and labs. A player could make his fortune with a lucky find.
I can't see any drawback to this, it would make sense from a mechanics and lore perspective (would Concord really allow space to be commandeered but unused), it would be fair to new players and would help to maintain the concept of Eve as a game with consequences. It would also create some great stories and tears.
Make it happen CCP!
Posting in a "I'm too lazy to wardec anyone and pop their tower thread?"
And 48 hrs is a joke, 30 days maybe...
"Fozzie could not comment on when this issue would be resolved and stated that GÇ£one day Veritas will come up to me and say GÇÿhey I fixed off-grid boostingGÇÖGÇ¥, but he had no idea on a potential timeframe for this sort of miracle." |

Hevymetal
Players United Terrorizing Random Rocks
57
|
Posted - 2013.02.15 19:44:00 -
[43] - Quote
La'Krul wrote: If you don't like lazy, what would you call a situation where someone has a POS then quits for 6 months and comes back to Eve only to find their POS still waiting for them? How lazy is that?
Wouldn't call it lazy, I would call it "Lucky".
If you are gonna go afk for 6 months and return expecting your offline tower to be there waiting for you. Don't be to disappointed when you find out you were decced and the tower removed 3 months ago.
Quote: And what is the benefit gameplay-wise to grinding through offline towers? It's boring and timeconsuming - it's not challenging it's just a big grind.
So is mining but people still do it. The reward is the spot itself after the tower is cleared.
Quote:Wouldn't it be better to enable everyone to know when a tower is going to unanchor and then have a scrap for who can anchor the new POS? Isn't that just better gameplay?
No, It isn't better gameplay. It's just whoever can spam the anchor button on their tower the fastest after the tower is released.
As said the easy approach. I realize you don't need a spot but if anyone else does they should have to work for it. Even if the work is, as you say, boring and timeconsuming. |

FloppieTheBanjoClown
The Skunkworks
2773
|
Posted - 2013.02.16 00:48:00 -
[44] - Quote
Crexa wrote:I don't believe for ONE SECOND, that supporters in this thread want POSes gone to "clean" up the server. Just post that you want them gone because you have a reason to put a tower where another exists. I have no interest in owning a POS.
Now selling a POS is a different story. Founding member of the Belligerent Undesirables movement. |

ST0NER SMURF
Vrix Nation
38
|
Posted - 2013.02.16 11:11:00 -
[45] - Quote
there also ppl around wardeccing ppl to smash there ofline towers and have nice profits, so a selfdestruct timer would kill that kind of life,
what would be nice is that the shield and shieldrecharge would be gone, then everyone can pop them pretty fast
when ya online a tower it starts at 50% shields, but a ofline tower has 100% shield and stil has its shieldrecharge ______________________________________________________________________-á
GÖ½ When your pod gets blown to bits GÖ¬GÖ½ And you lose your implant fits GÖ¬\Gÿ+/ Don't worry GÖ¬ GÖ½ GÖ¬ GÖ½GÖ½ GÖ¬ GÖ½ GÖ¬ Be Happy \Gÿ+/ |

Sabotaged
Angels and Demons Inc. Mordus Angels
29
|
Posted - 2013.03.08 12:19:00 -
[46] - Quote
If a POS runs out of fuel and the shield goes down, anyone should be able to unachor the tower and it's modules. Why we currently cannot do this, is beyond understanding.
I've seen some in WH's and was disappointed when I couldn't unachor the modules, how do you take someones POS, you havd to destroy it? I think that is a waste. |

Pewty McPew
EVE Corporation 2357451
295
|
Posted - 2013.03.08 12:38:00 -
[47] - Quote
La'Krul wrote:So CCP are going to touch POSes to some extent this summer - as yet we don't know how. So, here is the first thing they should do in my opinion that would have a large and positive effect on the game:
When a POS runs out of fuel, a 48 hr timer starts to countdown, after which the tower unanchors.
Simple, effective, won't require much coding.
At present there are hundreds and hundreds of offline anchored POS towers littering high-sec, this is preventing new players in particular from setting up their own POSes. A rookie 2 man corp really isn't going to want to spend an entire weekend shooting at a large tower with cruisers, just so they can use the space, and they shouldn't have to.
Yes, I know all about the war dec system but the purpose of it should be to forceably remove other players from their territory, not so that you can remove the unused relics of people who no stopped playing the game years ago.
Furthermore, it would create a whole new profession in the game - "POS hunting". It could be super profitable to find an offline (and unanchored) tower surrounded by assembly arrays and labs. A player could make his fortune with a lucky find.
I can't see any drawback to this, it would make sense from a mechanics and lore perspective (would Concord really allow space to be commandeered but unused), it would be fair to new players and would help to maintain the concept of Eve as a game with consequences. It would also create some great stories and tears.
Make it happen CCP!
There is already a system in place for that.
You want a POS spot? Wardec the corp, bash the tower, take the spot, problem solved..
Don't be a lazy ****. You want the spot, Work for it.
|

March rabbit
No Name No Pain
585
|
Posted - 2013.03.08 12:52:00 -
[48] - Quote
Crexa wrote:I don't believe for ONE SECOND, that supporters in this thread want POSes gone to "clean" up the server. Just post that you want them gone because you have a reason to put a tower where another exists. personally i can't be arsed to maintain POS. However i would like to find, take and sell some abandoned towers....
Full support to unanchor once out of fuel. |

Kestrix
Industrial Renaissance MinTek Conglomerate
99
|
Posted - 2013.03.08 12:57:00 -
[49] - Quote
make the anchoring of large objects like POS require fuel to maintain. Add a reserve fuel bay to the POS which will hold say 48 hours worth of fuel. Whilst the tower is anchored but offline it burns fuel from it's reserve bay to remain anchored. Whilst online it does not need to burn extra fuel to remain anchored. Once it's fuel is depleted it un-anchores and is free for anyone to scoop. |

Angelique Duchemin
Deep Core Mining Inc. Caldari State
167
|
Posted - 2013.03.08 13:11:00 -
[50] - Quote
I support the idea that they should decay over time. Without a shield or any systems running the POS would be showered with radiation and space junk like smaller meteors.
We don't need to add a random number of POSes and materials into the economy by making them lootable. Just have them explode from the reduced structural integrity after a set number of months without activity. The Battle of Wizna. Like the movie 300 but with worse odds and the Germans as the attackers. |
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Mathrin
Synthetic Solution Synthetic Systems
68
|
Posted - 2013.03.08 14:53:00 -
[51] - Quote
Some people just want an easy ride.
The argument of "but it'll take 2 of use hours to take it down in our cruisers" doesn't stand with me either.
Get more friends, get bigger ships.
Use a bunch of gank fit Oracles with T1 crystals and semi-afk it if you're really that lazy.[/quote]
Yeah, such an easy ride. Grinding up the standings, training the skills, researching the BPOs, getting cheap datacores, minerals, etc, then building items and withstanding market fluctuations to be able to sell them for a profit, all whilst having to afford to set up, fuel and possibly defend the POS.
Yep, it's certainly easy! Better then to allow people who haven't played the game for literally years to still dictate whether a new player is capable of entering industry on a meaningful level!
Please understand, I am in null-sec and can put up as many POSes as I want, I also have one in high sec. It's not really about me - it's more of a benefit for newer players who as yet lack the power and infrastructure to go around declaring wars and shooting POSes. And, as I have said before, they shouldn't have to. It's a ridiculous mechanic that redundant POSes simply linger ad infinitum. Personally, I would like to benefit from other people's carelessness and steal their POS goods - it's the sort of accountability that Eve was built on.
In addition to that, I have listed several other real improvements to the game as a result of the self-destructing offline POS. In return, no-one has thus far put forth a credible argument against, aside from "I'm a miserable, bitter old vet and I don't like change". I hope CCP seriously consider this idea. [/quote]
The reason is simple. This won't help new players as they'd still have to have faction standings of atleast 5 to anchor a tower. No new player will have that. |

Pak Narhoo
Splinter Foundation
912
|
Posted - 2013.03.08 15:37:00 -
[52] - Quote
La'Krul wrote:So CCP are going to touch POSes to some extent this summer - as yet we don't know how. So, here is the first thing they should do in my opinion that would have a large and positive effect on the game:
When a POS runs out of fuel, a 48 hr timer starts to countdown, after which the tower unanchors.
Simple, effective, won't require much coding.
At present there are hundreds and hundreds of offline anchored POS towers littering high-sec, this is preventing new players in particular from setting up their own POSes. A rookie 2 man corp really isn't going to want to spend an entire weekend shooting at a large tower with cruisers, just so they can use the space, and they shouldn't have to.
Yes, I know all about the war dec system but the purpose of it should be to forceably remove other players from their territory, not so that you can remove the unused relics of people who no stopped playing the game years ago.
Furthermore, it would create a whole new profession in the game - "POS hunting". It could be super profitable to find an offline (and unanchored) tower surrounded by assembly arrays and labs. A player could make his fortune with a lucky find.
I can't see any drawback to this, it would make sense from a mechanics and lore perspective (would Concord really allow space to be commandeered but unused), it would be fair to new players and would help to maintain the concept of Eve as a game with consequences. It would also create some great stories and tears.
Make it happen CCP!
1: Damn you got my hopes up sadly its just crystal ball stuff, you have no actual information that they *will* touch POS's. 
2: There is still plenty of space left to anchor POS's
3: Why, because I have some serious RL stuff going on right now, should I not be allowed to have my POS anchored but not used?
4: Get a few of people together and shoot the POS after a war dec down your self. You want that POS down do it your self, with all the consequences and hard work that comes with it. You just want to have someone/new game mechanic do the work for you. You have all the tools ready to take unused POS's down. Does that work take time? Yes, but that also means you don't get something for doing virtually nothing.
5: Concord doesn't give a crap about space junk floating around. 
|

Xen Solarus
Inner 5phere
304
|
Posted - 2013.03.08 16:40:00 -
[53] - Quote
Great idea, which i fully support. Don't really care about the nuts and bolts of how long it should take, but the key point should be that the tower unanchors after a period of time unfueled. I think we can all agree the amount of deserted POS' is high, they're all over the show! I've deliberately not destroyed the one left in my wormhole, in the hopes that one day such a change would occur. 
Though im not completely convinced CCP will be changing POS mechanics. Not heard anything regarding it for ages, and they generally take a long time to get things done.  Post with your main, like a BOSS! |

Beekeeper Bob
Beekeepers Anonymous
474
|
Posted - 2013.03.08 21:08:00 -
[54] - Quote
30 days offline and they unanchor. Solves all the issues, gives a reasonable time frame for someone to do something about it.
This 48 hr stuff is the epitome of laziness. If you want the tower gone that bad, kill it. In lowsec or 0.0 it's simple, in Highsec all it takes in a wardec...
I don't like structure grinding anymore than anyone else, but if you think you deserve that moon, without any work.....meh.
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
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