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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

MeBiatch
Republic University Minmatar Republic
38
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Posted - 2011.10.15 15:00:00 -
[1] - Quote
well either a fuel based mechanic or a time based mechanic but something needs to be done about this...
i figure tech I cloak takes about 30 min sitting still to start to emit too many tachions and is able to be detected with probes...
then 1 hour for a regular tech II
and then 2 hours for a covert ops cloak...
it would still allow people to be a "wolf" pack hunters but would kill the all day long afk cloakers... |

MeBiatch
Republic University Minmatar Republic
38
|
Posted - 2011.10.15 15:52:00 -
[2] - Quote
let me explain... cloaking is ok infact its needed and great... but perma afk 23/7 cloaking is silly and op in its emotianal affect on the game...
wolf pack hunting is fun and needed... but permal afking cloaking is stupid...
i mean if i am going to shut a plus five system down i should be somewhat active to do it...
plus i think most of the objectors either have som much isk they never have to rat again or just do missions in high sec so it does not affect them so they are against any change cuss afk cloaking does not affect thier game play style...
or moreover they understand all too well the propergandise affect that afk claoking plays and its affect on reduced isk income and are reliant on this competative edge to keep new players/alliances from gaining large amounts of isk...
so as i said either a fuel based mechanic or a time based one would be awesome to still let players hunt in thier cloaky ships but also ensure that peeps are not just signing in and being afk all day... with tey way local works and its phycological affect its a way too powerfull mind frak...
ccp wants more dudes and duedets in 0.0 do something about perma afk but not cloaking ships and you got more people taking the plung... |

MeBiatch
Republic University Minmatar Republic
38
|
Posted - 2011.10.15 16:11:00 -
[3] - Quote
Rhinanna wrote:And if he had been sitting in the system for 10 hours previously AFK, does it make any difference?
Its the sitting there for 10 hours with ZERO risk and the threat of a hot-drop that is the problem here! If they had to be active to maintain the cloak then there wouldn't be a problem. It would be a pain in the arse when someone did it to you, but it would be OK. The problem is that someone AFK can sit there, with zero risk, holding a entire system to ransom, with no effort.
I use AFK cloaking myself to massive advantage and let me tell you, if people are stupid enough to rat while I'm in system (I check back every few hours when I can) then they generally get a bomb in the face followed by torps at a rather critical moment. If I have cap backup online, well then its even worse for them!
Basically the only defence for AFK cloaking that it's supporters can offer is that it can in theory be defended against, however you are asking the defenders to put literally thousands of times as much effort in as the AFK cloaker AND to be the ones taking the big risks (losing their expensive PvP and ratting ships) which simply isn't viable.
As for 'defending your space', well I can get a SB into ANY SYSTEM IN EVE with virtually no risk or effort so basically what you are saying at the moment is that no alliance in eve is capable of defending it's space....... due to AFK cloaking. If anything this is another reason it needs to be fixed.
could not say it better my self
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MeBiatch
Republic University Minmatar Republic
40
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Posted - 2011.10.15 16:21:00 -
[4] - Quote
baltec1 wrote:MeBiatch wrote:
could not say it better my self
Remove local and you're self inflicted issue along with many others will go away.
you are correct in that... but how does one just remove local?
how would you subliment intelegence gathering?
whats the more simple less complex fix as ccp has only so much resourses...
simply nerf afk cloaking but not wolf pack hunting?
or removing local and intorducing a totally new game mechanic for ship detection?
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MeBiatch
Republic University Minmatar Republic
40
|
Posted - 2011.10.15 17:39:00 -
[5] - Quote
Tippia wrote:MeBiatch wrote:whats the more simple less complex fix as ccp has only so much resourses...
simply nerf afk cloaking but not wolf pack hunting?
or removing local and intorducing a totally new game mechanic for ship detection? They're already doing the latterGǪ
is this a summer 2012 type of working on or a SoonGäó type of thing?...
if its the latter then i would prefer them to first nerf afk cloaking... as it could be over a year before the new mechanic could be introduced... |

MeBiatch
Republic University Minmatar Republic
41
|
Posted - 2011.10.15 18:00:00 -
[6] - Quote
Tippia wrote:MeBiatch wrote:if its the latter then i would prefer them to first nerf afk cloaking. Sure. Now all anyone needs to do explain why that's neededGǪ We're at 29 pages of no-one being able to so far.
comon tippa there are 29 pages of worthy arguments... you cant just disreguard all of them can you?... well you can "choose" too but youare better then that ... right
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MeBiatch
Republic University Minmatar Republic
41
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Posted - 2011.10.15 18:27:00 -
[7] - Quote
baltec1 wrote:MeBiatch wrote:Tippia wrote:MeBiatch wrote:if its the latter then i would prefer them to first nerf afk cloaking. Sure. Now all anyone needs to do explain why that's neededGǪ We're at 29 pages of no-one being able to so far. comon tippa there are 29 pages of worthy arguments... you cant just disreguard all of them can you?... well you can "choose" too but youare better then that  ... right  No, there really are no arguments for a nerf to the only tool people have to combat local.
cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...
the first is awesome the second is lame duck
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MeBiatch
Republic University Minmatar Republic
41
|
Posted - 2011.10.15 18:53:00 -
[8] - Quote
Tippia wrote:MeBiatch wrote:cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete... No. Cloaking is a counter to the overview and to scans; AFK cloaking is a counter to local, since it subverts its value as an intel tool. Until that intel tool is fixed, AFK cloaking stays.
hmm you have somewhat convinced me... ok so once there is this new "intel tool" is out we can then nerf akf cloaking to a time based mechanic or fuel based?
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MeBiatch
Republic University Minmatar Republic
41
|
Posted - 2011.10.15 18:55:00 -
[9] - Quote
Mag's wrote:MeBiatch wrote:cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...
the first is awesome the second is lame duck
The fact that you can AFK without a cloak and have the same psychological warfare effect on someone, points to the fact it's not a cloaking issue.
you can? i was under the impression that they fixed un probable ships?
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MeBiatch
Republic University Minmatar Republic
41
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Posted - 2011.10.15 19:13:00 -
[10] - Quote
Mag's wrote:MeBiatch wrote:Mag's wrote:MeBiatch wrote:cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...
the first is awesome the second is lame duck
The fact that you can AFK without a cloak and have the same psychological warfare effect on someone, points to the fact it's not a cloaking issue. you can? i was under the impression that they fixed un probable ships? Indeed they did, but who mentioned those?
totally confused with that one... how would one afk without a cloak and still have the same affect? are you suggesting peeps wont probe you out in 3 min?
or how about a pos? but that can be attacked...
does not compute... as smoke starts to fizzle from me brain |
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