| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Deja Thoris
|
Posted - 2005.07.22 18:46:00 -
[1]
Edited by: Deja Thoris on 22/07/2005 18:48:34 I cobbled this together because it seems a question or two on this seems to come up regularly. Please feel free to suggest amendments or improvements.
Aggression and criminal flagging û brief guide
What is an aggressive act?
Activating any of the following modules on a fellow player: Webber, warp scrambler/disruptor, target painter, guns, missiles, drones etc
Locking a ship and ship / cargo scanning a ship are not aggressive acts.
Aggressive acts result in criminal flagging ("being flagged")
What are the consequences of being flagged in high sec space?
- In systems with a security status of 1.0 to 0.5 sentry guns and faction navies will open fire and destroy your ship;
- In systems with a security status of 1.0 to 0.5 if aggression takes place away from stations or belts Concord will spawn and destroy your ship;
- Loss of sec status as described below.
What are the consequences of being flagged in low sec space?
- In systems with a security status of 0.1-0.4 aggression in the presence of sentry guns (gates and stations) will cause those guns to fire on you;
- You will be flagged for 15 minutes from the time of last aggression or the last time a sentry or player fired on you. This means that you will flash red on screen and in the overview to other players;
- While criminally flagged your ship may be attacked and destroyed by any player without them losing sec status or being fired on by sentries;
- If you are criminally flagged and your ship is destroyed your pod may not be fired on (unless your sec status is û5 or worse). Any person firing on your pod will become criminally flagged;
- If you activate offensive modules or fly back to a station / gate and get fired on by sentries before your 15 minutes is up then the timer resets;
- Loss of sec status as described below.
What are the consequences of aggressing in 0.0?
- No criminal flagging;
- You may not use a jump-gate or dock for one minute;
- No loss of sec status.
What does this mean for my security status?
-0.5% loss per target for initiating aggression (read lose +-0.1 sec status)
-2.0% loss for ship destruction (read lose +-0.2 sec status)
-12.5% loss for a pod kill (read lose +-12.5% sec status)
Other
This does not apply to corp mates in player corps. You can shoot at them where and when you want. You can blow them up and pop their egg too.
|

Deja Thoris
|
Posted - 2005.07.23 17:08:00 -
[2]
Originally by: Kaalise As far as I'm aware you can't see your own flag, which is annoying. Though I may (hopefully) be wrong?
Nope, you are correct.
|

Deja Thoris
|
Posted - 2005.07.28 13:42:00 -
[3]
Originally by: Primus Remors
Originally by: Deja Thoris
-0.5% loss per target for initiating aggression (read lose +-0.1 sec status)
-2.0% loss for ship destruction (read lose +-0.2 sec status)
-12.5% loss for a pod kill (read lose +-12.5% sec status)
Can anyone tell the actual loss of sec status for a pod kill because it can't be 12.5%, or you would get away without a punishment podding people while holding 0.0 sec status. I'm quessing it's -1.25 hit to sec status but can only make a quess since killing others is not my style.
It's meant to read 1.25 sec status.
I simplified it.
It is actually 12.5% of (the difference between your current sec status and -10)
So if your sec status is 0 you will lose 12.5% of 10 = 1.25
If you sec status is +5, you will lose 12.5% of 15 = 1.875
In your case (0.3 sec status) it's 12.5% of 10.3 = 1.2875 for pod kill.
|

Deja Thoris
|
Posted - 2005.07.29 17:09:00 -
[4]
Originally by: Kaalise
Originally by: Aotearorian Question not covered:
Will be third person be flagged for committing helpful act upon criminally flagged person? For example, if some one shield buster/armor repairs on criminally flagged person?
I believe so yes.
I dont think so - I'm not 100% sure though. I'm not the gate ganking type but if people remote armour rep the gankers and dont get hit by the sentries it stands to reason they arent flagged.
If someone could confirm this for me pls it would be appreciated
|

Deja Thoris
|
Posted - 2005.08.11 05:59:00 -
[5]
Originally by: Agnate I had just aggressed on someone in Abudban and had my ship destroyed, then i was docking in my pod and a Rupture started shooting me before i made it in (i did make it in with 1/2 structure thank god) but did he get flagged/pwned by sentries/pwned by concord?
Yes. He would have got spanked.
A flashing pod is an overview bug. The ship should flash red but not the pod. The pod flashing red leads people to believe they can shoot it.
The whole overview is a piece of **** at the moment.
|

Deja Thoris
|
Posted - 2005.08.24 00:20:00 -
[6]
Originally by: Celstia Ok let me see if I got this right
1- Being agressive with anyone in any area of any Sec that is above 0.0 will give you a negative sec hit
2- In any Sec level, if a person is an outlaw, feel free to let loose on him without negative sec hits
3- Any type of podding, including podding outlaws will get you a negative sec hit in any area of the universe.
4- If your gangmate is in a corp that you don't belong to, and he gets jumped by 5 peeps from a warring corp, you can't do anything to help, you have to stand by and watch your mate die....(this kind of sucks)
3- You can podkill an outlaw with no sec hit anywhere
4- Yes. Even worse, you may be attacked too.
|

Deja Thoris
|
Posted - 2006.06.26 15:51:00 -
[7]
Originally by: Casyus Quinn will you get concorded for aggressing and podding someone who has a bounty on them?
In high sec yes. Unless their sec status is -5 or worse.
|

Deja Thoris
|
Posted - 2006.06.27 00:29:00 -
[8]
Edited by: Deja Thoris on 27/06/2006 00:30:51
Originally by: Casyus Quinn
high sec is 0.6 - 1.0 correct?
No, its 1.0 to 0.5
Originally by: Casyus Quinn so i could aggro for a bounty and pod them in 0.1 - 0.5 and not get concorded or have the sentry's fire on me?
No, in lowsec (0.4 to 0.1) you would have the sentries fire on you if you do it at a station or a gate. You also take a big sechit for podding an non-outlaw.
*Edit to clarify* Theres no Concord in lowsec, only sentry guns at gates and stations.
|

Deja Thoris
Contraband Inc.
|
Posted - 2006.07.26 20:58:00 -
[9]
Originally by: Azryen Two questions:
When my sec status is lower than -2 and I am going through a 1.0 system, how many warp stabs do i need on my ship to safely get past concord, and what ship is capable of tanking them, and repairing while insta jumping to the next gate? Cruiser, BC, or BS?
Concord only respond to aggression in highsec. If your sec status is too low then you get shot at by the faction navy at the gate. You can't wear stabs and get away, when they scram you stay scrammed. The best bet is a fast ship and instas. I've pretty much insta'd around with impunity when I was an outlaw.
I've heard tales of people who have jumped into highsec by accident and made it back to the gate alive, they can't warp to the next one though.
Originally by: Azryen
Also, when I am at -5 and a total criminal, is it possible to dock at stations in high sec? I know you can pass through gate to gate, but what about insta docking in stations? Say my sec status is -10, and I just jumped into a .5 system, can I dock at a station?
Thanks!

Yes, you can dock.
|

Deja Thoris
Contraband Inc.
|
Posted - 2006.07.27 21:18:00 -
[10]
Originally by: Rockytop00 What if I was a -10 sec status, and wanted to dock at a station in .5 space, jump into a Battle Ship and then insta jump back out of the system in my new BS? Will Customs warp jam me once I leave the station? I am guessing that a battle ship is to large to warp out fast enough before getting targeted... are customs even at stations?
Thanks!
Sounds like a bad idea. Never tried it but it seems doomed to fail.
Buy one in lowsec? Get a corpmate to deliver it or pay for delivery in the ships channel or something.
|
| |
|