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Deja Thoris
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Posted - 2005.07.22 18:46:00 -
[1]
Edited by: Deja Thoris on 22/07/2005 18:48:34 I cobbled this together because it seems a question or two on this seems to come up regularly. Please feel free to suggest amendments or improvements.
Aggression and criminal flagging û brief guide
What is an aggressive act?
Activating any of the following modules on a fellow player: Webber, warp scrambler/disruptor, target painter, guns, missiles, drones etc
Locking a ship and ship / cargo scanning a ship are not aggressive acts.
Aggressive acts result in criminal flagging ("being flagged")
What are the consequences of being flagged in high sec space?
- In systems with a security status of 1.0 to 0.5 sentry guns and faction navies will open fire and destroy your ship;
- In systems with a security status of 1.0 to 0.5 if aggression takes place away from stations or belts Concord will spawn and destroy your ship;
- Loss of sec status as described below.
What are the consequences of being flagged in low sec space?
- In systems with a security status of 0.1-0.4 aggression in the presence of sentry guns (gates and stations) will cause those guns to fire on you;
- You will be flagged for 15 minutes from the time of last aggression or the last time a sentry or player fired on you. This means that you will flash red on screen and in the overview to other players;
- While criminally flagged your ship may be attacked and destroyed by any player without them losing sec status or being fired on by sentries;
- If you are criminally flagged and your ship is destroyed your pod may not be fired on (unless your sec status is û5 or worse). Any person firing on your pod will become criminally flagged;
- If you activate offensive modules or fly back to a station / gate and get fired on by sentries before your 15 minutes is up then the timer resets;
- Loss of sec status as described below.
What are the consequences of aggressing in 0.0?
- No criminal flagging;
- You may not use a jump-gate or dock for one minute;
- No loss of sec status.
What does this mean for my security status?
-0.5% loss per target for initiating aggression (read lose +-0.1 sec status)
-2.0% loss for ship destruction (read lose +-0.2 sec status)
-12.5% loss for a pod kill (read lose +-12.5% sec status)
Other
This does not apply to corp mates in player corps. You can shoot at them where and when you want. You can blow them up and pop their egg too.
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Necrologic
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Posted - 2005.07.22 19:38:00 -
[2]
It's also worth noting that it is against the rules to kill sombody in high sec and not get killed. There are ways to avoid concord, but you are only allowed to do that if you are flying through high sec and your sec status is too low for the system. _______________________________________________________
Et nunc, reges, intelligite, erudimini, qui judicati terram. |

Dyvim Slorm
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Posted - 2005.07.23 12:53:00 -
[3]
The timer can be a bit imprecise, best to give it a good 20 minutes to be sure.
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Ogadei
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Posted - 2005.07.23 13:31:00 -
[4]
Can other players see your flag status if you commit an act of aggression? I.e., if you've been flagged are you the only one that knows it or is there some visual cue on your ship/details?
Og
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Thnikkaman
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Posted - 2005.07.23 15:06:00 -
[5]
Originally by: Ogadei Can other players see your flag status if you commit an act of aggression? I.e., if you've been flagged are you the only one that knows it or is there some visual cue on your ship/details?
Og
You 'blink' Red on the Overview, just like if you were at -5.0 or below. _____________________________________________/ *Here comes the Thnikkaman!*
Yeah! Shut up kid! |

Necrologic
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Posted - 2005.07.23 15:56:00 -
[6]
Originally by: Thnikkaman
Originally by: Ogadei Can other players see your flag status if you commit an act of aggression? I.e., if you've been flagged are you the only one that knows it or is there some visual cue on your ship/details?
Og
You 'blink' Red on the Overview, just like if you were at -5.0 or below.
Which is very useless if you are an outlaw and normally flash red. _______________________________________________________
Et nunc, reges, intelligite, erudimini, qui judicati terram. |

Kaalise
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Posted - 2005.07.23 16:49:00 -
[7]
As far as I'm aware you can't see your own flag, which is annoying. Though I may (hopefully) be wrong?
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Deja Thoris
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Posted - 2005.07.23 17:08:00 -
[8]
Originally by: Kaalise As far as I'm aware you can't see your own flag, which is annoying. Though I may (hopefully) be wrong?
Nope, you are correct.
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Tekka
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Posted - 2005.07.23 17:12:00 -
[9]
Good basic guide
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Repossessed
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Posted - 2005.07.23 17:20:00 -
[10]
Informative Post, Deja. And appreciated.
Flying at the speed of sound....... "Coldplay"
If I want your opinion, I'll get it at missle point.....
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HUGO DRAX
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Posted - 2005.07.24 05:14:00 -
[11]
Thanks, this should be made a sticky. so many players are probably not 100% aware of the engagement rules.
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bankomat
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Posted - 2005.07.25 04:56:00 -
[12]
Good guide.
Should be some clue on this one.
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DEVILSENIGMA
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Posted - 2005.07.25 06:47:00 -
[13]
glue please
My Blog |

infused
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Posted - 2005.07.25 07:22:00 -
[14]
Timer is always accurate for me, within 10 seconds.
And I gank all the time 
[World Domination] [Patch 3366-3538: Mirror Here] |

Desired Username
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Posted - 2005.07.26 12:22:00 -
[15]
I thought i heard there was a difference in the rules between empire and non-empire 0.0 space? I could be wrong, can someone clarify?
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Geoff W
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Posted - 2005.07.27 08:26:00 -
[16]
Originally by: Necrologic
Originally by: Thnikkaman
Originally by: Ogadei Can other players see your flag status if you commit an act of aggression? I.e., if you've been flagged are you the only one that knows it or is there some visual cue on your ship/details?
Og
You 'blink' Red on the Overview, just like if you were at -5.0 or below.
Which is very useless if you are an outlaw and normally flash red.
if you go to your overview settings and turn off the -5 icon/background then you can see peoples flags even if their outlaws.
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Shaocarlos
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Posted - 2005.07.27 16:15:00 -
[17]
Good writeup. But it leads me to a question, which I'll ask after the lead-in.
I was mining the other day in my BS, in 0.3 space. A real pirate (security status -5.5) attacked me by firing a cruise missile at me. He locked me first. I had 7 mining lasers going. I fired a cruise missile back at him, and attacked him with my Ogres. He knocked my shields back to <50%; his shields hadn't come off the full stop yet. I bugged out to the station.
My question: did I commit aggression, and if not, why didn't the station let me in for >1 minute?
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Frakri Hogsto
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Posted - 2005.07.27 16:37:00 -
[18]
Edited by: Frakri Hogsto on 27/07/2005 16:38:12 Edited by: Frakri Hogsto on 27/07/2005 16:38:01 You did commit aggression yes, but you did not initiate it. Therfore you do not take a security hit, as you are mereley defending yourself. The only person that you are flagged to is the attacker.
The acts of aggression timer is different to being criminally flagged.
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Aleksey Azameen
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Posted - 2005.07.28 06:04:00 -
[19]
Originally by: Deja Thoris Edited by: Deja Thoris on 22/07/2005 18:48:34
What are the consequences of aggressing in 0.0?
- No criminal flagging;
- You may not use a jump-gate or dock for one minute;
- No loss of sec status.
Wish I'd read this, oh.........30 minutes ago Before I attacked someone in 0.0 and then tried to get through the gate. Got to say hello to a new clone. Important lesson: know about what you're doing before you do it. BTW, nice compilation of info, Deja. It's quite helpful.
||AlEkSeY||
Originally by: Gnauton It was purely accidental. We really don't have a sense of humour at all.
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Nomen Nescio
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Posted - 2005.07.28 06:24:00 -
[20]
Hm i recall that you can attack outlaw (sec is less then -5.0) anywhere and no flag or sec hit. Is that so?
I mean "for the guide" sake
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Scow
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Posted - 2005.07.28 07:09:00 -
[21]
Also it would be nice to see a clear outline of the rules of engagement for Empire Wars. If I'm in a gang with a buddy who's in an empire war can his enemies shoot at me? Can I shoot at them?
Thanks.
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Jack Thurner
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Posted - 2005.07.28 11:04:00 -
[22]
Originally by: Scow Also it would be nice to see a clear outline of the rules of engagement for Empire Wars. If I'm in a gang with a buddy who's in an empire war can his enemies shoot at me? Can I shoot at them?
Thanks.
They can shoot at you, but you can't shoot at them :)
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Eris Discordia

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Posted - 2005.07.28 11:06:00 -
[23]
Linked to this guide in a few stickies, soon I'll make a huge sticky with everything combined.
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |
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Sky Hunter
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Posted - 2005.07.28 11:46:00 -
[24]
I thought aggression timer in 0.0 is 30 sec no?
-=-
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Primus Remors
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Posted - 2005.07.28 12:40:00 -
[25]
Originally by: Deja Thoris
-0.5% loss per target for initiating aggression (read lose +-0.1 sec status)
-2.0% loss for ship destruction (read lose +-0.2 sec status)
-12.5% loss for a pod kill (read lose +-12.5% sec status)
Can anyone tell the actual loss of sec status for a pod kill because it can't be 12.5%, or you would get away without a punishment podding people while holding 0.0 sec status. I'm quessing it's -1.25 hit to sec status but can only make a quess since killing others is not my style.
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Deja Thoris
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Posted - 2005.07.28 13:42:00 -
[26]
Originally by: Primus Remors
Originally by: Deja Thoris
-0.5% loss per target for initiating aggression (read lose +-0.1 sec status)
-2.0% loss for ship destruction (read lose +-0.2 sec status)
-12.5% loss for a pod kill (read lose +-12.5% sec status)
Can anyone tell the actual loss of sec status for a pod kill because it can't be 12.5%, or you would get away without a punishment podding people while holding 0.0 sec status. I'm quessing it's -1.25 hit to sec status but can only make a quess since killing others is not my style.
It's meant to read 1.25 sec status.
I simplified it.
It is actually 12.5% of (the difference between your current sec status and -10)
So if your sec status is 0 you will lose 12.5% of 10 = 1.25
If you sec status is +5, you will lose 12.5% of 15 = 1.875
In your case (0.3 sec status) it's 12.5% of 10.3 = 1.2875 for pod kill.
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Razor Jaxx
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Posted - 2005.07.28 13:44:00 -
[27]
Originally by: Desired Username I thought i heard there was a difference in the rules between empire and non-empire 0.0 space? I could be wrong, can someone clarify?
There is indeed a difference.
Empire 0.0 works like Empire 0.1-0.4, you will get flagged upon aggression, and gate and/or station sentries will open fire on you if you are in their vicinity while flagged.
Another side note - if you engage a pilot whose security is -5.0 or below in low security Empire, around a station or gate, the sentries will not engage you, but the pilot in question is allowed to retaliate without the sentries engaging her/him either.
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Aotearorian
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Posted - 2005.07.29 08:01:00 -
[28]
Question not covered:
Will be third person be flagged for committing helpful act upon criminally flagged person? For example, if some one shield buster/armor repairs on criminally flagged person?
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Kaalise
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Posted - 2005.07.29 10:26:00 -
[29]
Originally by: Aotearorian Question not covered:
Will be third person be flagged for committing helpful act upon criminally flagged person? For example, if some one shield buster/armor repairs on criminally flagged person?
I believe so yes.
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Cmdr Sy
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Posted - 2005.07.29 10:32:00 -
[30]
A really useful section to add on would be, what if you're in a gang with a corp that has a war dec on them, and the warring corp warps in. That situation comes up a lot.
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