Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Deja Thoris
|
Posted - 2005.07.29 17:09:00 -
[31]
Originally by: Kaalise
Originally by: Aotearorian Question not covered:
Will be third person be flagged for committing helpful act upon criminally flagged person? For example, if some one shield buster/armor repairs on criminally flagged person?
I believe so yes.
I dont think so - I'm not 100% sure though. I'm not the gate ganking type but if people remote armour rep the gankers and dont get hit by the sentries it stands to reason they arent flagged.
If someone could confirm this for me pls it would be appreciated
|

Thnikkaman
|
Posted - 2005.07.31 16:17:00 -
[32]
Originally by: Necrologic
Originally by: Thnikkaman
Originally by: Ogadei Can other players see your flag status if you commit an act of aggression? I.e., if you've been flagged are you the only one that knows it or is there some visual cue on your ship/details?
Og
You 'blink' Red on the Overview, just like if you were at -5.0 or below.
Which is very useless if you are an outlaw and normally flash red.
Not really, if you see flashing red you can shoot at it anywhere (with default settings that is). _____________________________________________/ *Here comes the Thnikkaman!*
Yeah! Shut up kid! |

Verlan
|
Posted - 2005.08.01 17:56:00 -
[33]
Great guide thank you. A question though, just to be 100% clear. What if I want to help someone who is under attack and not in my corp or gang, can I use a remote armor repairer or remote shield booster on him without being flagged?
Thanks.
|

Lord Aradon
|
Posted - 2005.08.05 13:14:00 -
[34]
Not really mentioned here but i wanna make it crystal for me more than anything else, in 0.0 if there is a reigning sovereignity you will get OMGWTFPWND by the turrets if you commit an agressive act correct?
the only place you are free to let loose the dogs of war is 0.0 space without sovereign.
is that right? --------------------------------
Free websites |

Jenny Spitfire
|
Posted - 2005.08.05 15:18:00 -
[35]
Originally by: Verlan Great guide thank you. A question though, just to be 100% clear. What if I want to help someone who is under attack and not in my corp or gang, can I use a remote armor repairer or remote shield booster on him without being flagged?
Thanks.
It is OK as they are defensive modules. Your are helping to "heal" the ship. This is the equivalent of casting heal on a friendly in fantasy RPGs. Therefore, you will not be penalised.
|

Jenny Spitfire
|
Posted - 2005.08.05 15:21:00 -
[36]
Edited by: Jenny Spitfire on 05/08/2005 15:21:26
Originally by: Deja Thoris
I dont think so - I'm not 100% sure though. I'm not the gate ganking type but if people remote armour rep the gankers and dont get hit by the sentries it stands to reason they arent flagged.
If someone could confirm this for me pls it would be appreciated
Should be OK since healing is not aggressing, unless I have understood wrongly. Cant remember though, once upon a time ago, there was a pirate corp. that actually got famous for pirating high sec. gates o.O
So it was said, as bed time tales when I was younger...
|

Sku1ly
|
Posted - 2005.08.05 22:39:00 -
[37]
Edited by: Sku1ly on 05/08/2005 22:39:36 Might want to note that shooting flagged pods doesn't give a warning.
Concord won't attack you until after you have popped it :/.
|

Razor Jaxx
|
Posted - 2005.08.07 10:07:00 -
[38]
Originally by: Deja Thoris
Originally by: Kaalise
Originally by: Aotearorian Question not covered:
Will be third person be flagged for committing helpful act upon criminally flagged person? For example, if some one shield buster/armor repairs on criminally flagged person?
I believe so yes.
I dont think so - I'm not 100% sure though. I'm not the gate ganking type but if people remote armour rep the gankers and dont get hit by the sentries it stands to reason they arent flagged.
If someone could confirm this for me pls it would be appreciated
From my experience, if you give assistance to a criminally flagged pilot (remote rep, shield transfer, energy transfer), then you become criminally flagged yourself.
|

Rick Dentill
|
Posted - 2005.08.10 10:11:00 -
[39]
Quote: This does not apply to corp mates in player corps. You can shoot at them where and when you want. You can blow them up and pop their egg too.
In my experience you also suffer the temporary locking of jumpgates when shooting at corp mates. _______
Save me Jebus!
http://x-universe.kiwi.nu/dd.php |

Agnate
|
Posted - 2005.08.11 05:34:00 -
[40]
I had just aggressed on someone in Abudban and had my ship destroyed, then i was docking in my pod and a Rupture started shooting me before i made it in (i did make it in with 1/2 structure thank god) but did he get flagged/pwned by sentries/pwned by concord?
|
|

Deja Thoris
|
Posted - 2005.08.11 05:59:00 -
[41]
Originally by: Agnate I had just aggressed on someone in Abudban and had my ship destroyed, then i was docking in my pod and a Rupture started shooting me before i made it in (i did make it in with 1/2 structure thank god) but did he get flagged/pwned by sentries/pwned by concord?
Yes. He would have got spanked.
A flashing pod is an overview bug. The ship should flash red but not the pod. The pod flashing red leads people to believe they can shoot it.
The whole overview is a piece of **** at the moment.
|

have2laugh
|
Posted - 2005.08.11 10:41:00 -
[42]
for the record assistance modules (including remote sensor boosters, shield boosters etc) will get you criminally flagged if cast on an outlaw(-5.0 and below) you will also suffer a sec status hit for this unlawfull act. Using these modules on a gang mate who is attacking another player will also get you flagged and you'll take a sec hit. Using support modules on a gang mate who is defending himself will not get you criminal flagged nor will you get a sec hit but you will flash up as an aggressor on the other players overview.
(please note I havent had the chance to test the last one as the only time I ever saw someone try to bring one to a fight it got all firepower diverted to it the moment it landed and lasted a whole 5 seconds.)
|

Celstia
|
Posted - 2005.08.23 21:28:00 -
[43]
Ok let me see if I got this right
1- Being agressive with anyone in any area of any Sec that is above 0.0 will give you a negative sec hit
2- In any Sec level, if a person is an outlaw, feel free to let loose on him without negative sec hits
3- Any type of podding, including podding outlaws will get you a negative sec hit in any area of the universe.
4- If your gangmate is in a corp that you don't belong to, and he gets jumped by 5 peeps from a warring corp, you can't do anything to help, you have to stand by and watch your mate die....(this kind of sucks)
|

Tenacha Khan
|
Posted - 2005.08.24 00:09:00 -
[44]
If you "help" somebody by either remote sensor boosting, remote armour repairing, remote sheild transfering or energy transfering you will be flagged to who ever they are flagged to.
So if you do this and the person you are helping is in a war, the oposite side can shoot at you, regardless of your gang status.
If the person you are helping attacks a pirate of -5.0 or worst, both you and the person you are helping will be flagged to the pirate and the pirate only.
If the person you are helping commits an act of agression on an innocent you are flagged to everybody including the sentrys and if in 1.0-0.5 concord and faction navy too.
If the person you help has a security status of -5.0 or worst you get a 0.5% ss decrease and are flagged to everyone and sentrys regardless of wehter the pirate is flagged or not. A little example here, I just logged on both accounts, i undock with my main char (this one) and then undock with my alt, my alt locks me and sticks on 6 remote sensor boosters to check out sig resolution and gets pwned by sentrys.<----This rule sux
If a pirate (ss -5.0 or worst) gets attacked by another player, only the pirate can retaliate, if a gang member/corperation/alliance member helps out, that person will get a sec hit and will be flagged to other players and sentry guns.
Sentry guns switch targets every now and then and split fire too, so one sentry is on one person, one is on another and the billboard is on yet another. Billboards ****in hate me, so if im there it will just keep shooting me, but under normal conditions it switches too.
|

Tenacha Khan
|
Posted - 2005.08.24 00:14:00 -
[45]
Edited by: Tenacha Khan on 24/08/2005 00:14:47
Quote: 1- Being agressive with anyone in any area of any Sec that is above 0.0 will give you a negative sec hit
Some 0.0 is empire space and the same rules apply as in a 0.1, you should check sovereignty of the system to see if its empire or not
Quote: 2- In any Sec level, if a person is an outlaw, feel free to let loose on him without negative sec hits
Correct, but remember he has to be -5.0 or worst, but -4.96 shows as -5.0 so becareful
Quote: 3- Any type of podding, including podding outlaws will get you a negative sec hit in any area of the universe.
if the person has a -5.0 or worst, then you can pod him without taking a sec hit yourself
Quote: 4- If your gangmate is in a corp that you don't belong to, and he gets jumped by 5 peeps from a warring corp, you can't do anything to help, you have to stand by and watch your mate die....(this kind of sucks)
If your lucky, when they finish your friend, they might just kill you too
|

Deja Thoris
|
Posted - 2005.08.24 00:20:00 -
[46]
Originally by: Celstia Ok let me see if I got this right
1- Being agressive with anyone in any area of any Sec that is above 0.0 will give you a negative sec hit
2- In any Sec level, if a person is an outlaw, feel free to let loose on him without negative sec hits
3- Any type of podding, including podding outlaws will get you a negative sec hit in any area of the universe.
4- If your gangmate is in a corp that you don't belong to, and he gets jumped by 5 peeps from a warring corp, you can't do anything to help, you have to stand by and watch your mate die....(this kind of sucks)
3- You can podkill an outlaw with no sec hit anywhere
4- Yes. Even worse, you may be attacked too.
|

Xealot
|
Posted - 2005.08.24 17:46:00 -
[47]
I'd like to have a few things clarified regarding gang, It has been explained that you may be exposed to fire anywhere but a corporation thats in war with a gang member, however..
If you are in a gang with 2 other people (3 in total), 2 of those engage a unflagged target which is an act of piracy in say a belt in a 0.4 - 0.1 system, Will i take a sec hit for being in the same gang? or perhaps i get a sec hit for being both ganged AND in the same belt as they are while they take care of the shooting,
Also, ship kills. There are 2 things id like to know here, If i have not yet engaged in pirate activity unlike my 2 friends, and they kill the target ship, will i then loose any sec status for being ganged + in the same belt?
Also, if i do as much as fire one round on the target, i will become flagged aswell, and then my teammates kill him, my name will *most likely* appear in the killmail and i will lose 2.0% in sec status right? Is there a way to prevent that from happening? something in line with warping away from the battlefield to a planet or such before the target is dead so my friends that actually can afford to loose so much sec status will finish him off --------------------------
Podding is imminent |

Tenacha Khan
|
Posted - 2005.08.28 09:14:00 -
[48]
Quote: If you are in a gang with 2 other people (3 in total), 2 of those engage a unflagged target which is an act of piracy in say a belt in a 0.4 - 0.1 system, Will i take a sec hit for being in the same gang? or perhaps i get a sec hit for being both ganged AND in the same belt as they are while they take care of the shooting,
No you will not take a sec hit
Quote: Also, ship kills. There are 2 things id like to know here, If i have not yet engaged in pirate activity unlike my 2 friends, and they kill the target ship, will i then loose any sec status for being ganged + in the same belt?
No you will not take a sec hit
Quote: Also, if i do as much as fire one round on the target, i will become flagged aswell, and then my teammates kill him, my name will *most likely* appear in the killmail and i will lose 2.0% in sec status right? Is there a way to prevent that from happening? something in line with warping away from the battlefield to a planet or such before the target is dead so my friends that actually can afford to loose so much sec status will finish him off
You will still get the sec hit, even if you are not in the same grid when the person dies, no way to prevent it as far as i know. But if its in a belt and he has drones, shoot the drones so they shoot you, then you will not get the sec hit for killing him, just the sec hit for starting agression.
|

Tenacha Khan
|
Posted - 2005.08.28 09:18:00 -
[49]
And tbh, if your going to pirate, then be a pirate...worrying about sec status is for pathetic wannabes.
|

maximyus
|
Posted - 2005.08.28 12:09:00 -
[50]
This is a great post and will be helpful to people , but this would thread would only be half as long if pepole would read it i mean how many of u asked a question that was clearly explained in the first post .
|
|

Tenacha Khan
|
Posted - 2005.08.28 12:24:00 -
[51]
Originally by: maximyus This is a great post and will be helpful to people , but this would thread would only be half as long if pepole would read it i mean how many of u asked a question that was clearly explained in the first post .
because the first post gets updated with every1s answers And therefore the information wasnt there when people asked the questions.
|

dabster
|
Posted - 2005.08.28 12:43:00 -
[52]
Originally by: Lord Aradon Not really mentioned here but i wanna make it crystal for me more than anything else, in 0.0 if there is a reigning sovereignity you will get OMGWTFPWND by the turrets if you commit an agressive act correct?
the only place you are free to let loose the dogs of war is 0.0 space without sovereign.
is that right?
Close but no. Some 'real' 0.0 systems have soverignty, however they are criminals, like Gurista, Serpentis, Sansha, etc. You can do anything you want to anybody there without losing sec, the only time sentrys will shoot at you is if you shoot at stations (or gates that have sentrys but they are extremly rare). The only 0.0 that works like 0.1-0.4 is EMPIRE 0.0, Amarr, Minmatar, Caldari, Gallente. These 0.0 systems work exactly like any 0.1-0.4. ___________________________ Chicks dig Brutor's |

severed
|
Posted - 2005.08.29 06:35:00 -
[53]
Originally by: dabster The only 0.0 that works like 0.1-0.4 is EMPIRE 0.0, Amarr, Minmatar, Caldari, Gallente. These 0.0 systems work exactly like any 0.1-0.4.
true, and i would like to add that this system is a mess. if the 0.0 system has a meaningless letter-name, you can shoot anyone without regard for any sentries (be sure not to shoot or smartbomb the NPC-owned stations) some named 0.0 systems work just like a 0.4. others named 0.0 are owned by pirate faction, do what you like. currently, there are only 3 security levels, not 11 as it might appear.
high-sec: dont ever go there low-sec: be tanked if you pvp near sentries no-sec: if it feels good, do it
|

Nagarutu Mishima
|
Posted - 2005.09.05 15:57:00 -
[54]
"If a pirate (ss -5.0 or worst) gets attacked by another player, only the pirate can retaliate, if a gang member/corperation/alliance member helps out, that person will get a sec hit and will be flagged to other players and sentry guns."
this basicly sucks, you should be able to defent your gang and have a possibility to fight in lowsec without always getting attacked by sentrys, atleast when its not you engaging battle. But thats just my humble opinion.
|

Nero Scuro
|
Posted - 2005.09.07 12:46:00 -
[55]
Just for added clarity (because somebody asked), the difference between the aggression time and criminal flagging is -
_________
I'm going to kill you in the face! |

Nero Scuro
|
Posted - 2005.09.07 12:46:00 -
[56]
Edited by: Nero Scuro on 07/09/2005 12:46:00 DOUBLE POST _________
I'm going to kill you in the face! |

Pestillence
|
Posted - 2005.09.07 14:19:00 -
[57]
Originally by: Nagarutu Mishima "If a pirate (ss -5.0 or worst) gets attacked by another player, only the pirate can retaliate, if a gang member/corperation/alliance member helps out, that person will get a sec hit and will be flagged to other players and sentry guns."
this basicly sucks, you should be able to defent your gang and have a possibility to fight in lowsec without always getting attacked by sentrys, atleast when its not you engaging battle. But thats just my humble opinion.
No.
Because otherwise you use the gang machanism to exploit a bunch of unfavourable situations.
Outlaw and outnumbered? Form a gang with 2 buddies and triple your firepower!
Corp outnumbered in a war? Gang a bunch of bunch of buddies so you can shoot the wartargets!
...
|

Azzerhoden
|
Posted - 2005.12.13 19:36:00 -
[58]
Interesting information. Some things I am not clear on though is the following:
If I am in a gang, and someone commits an act of agression against another member of my gang, can I attack the bad guy without being flagged?
My guess is that I can, since by commiting the crime the criminal is flagged for everyone. How is this going to work for the upcoming can thieving flag though?
If I am in a gang and protecting ore for a miner, and someone steals from the can, can I now fire on them?
|

Selic
|
Posted - 2005.12.13 23:50:00 -
[59]
Can't enter 0.5 or above space if your sec status is -5.0 or below? Does this mean Concord will kill your ship on sight? If this is true, how do you pirates buy things like new skill books, ships, modules, or sell your pirated loot?
I've also seen -10 players in 0.9 space, flying right past stations. How were they able to enter 0.9 space?
|

Nines Tslaruk
|
Posted - 2006.04.05 20:59:00 -
[60]
my current ss is -3.23 and i have been killing ships regularly. however, the last time i lost ss for killing a ship was three days ago. all it shows for penalties in my character sheet for the past three days is a bunch of agressions. once you get low enough, does your ss start going down slower?
|
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |