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Deja Thoris
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Posted - 2005.07.22 18:46:00 -
[1]
Edited by: Deja Thoris on 22/07/2005 18:48:34 I cobbled this together because it seems a question or two on this seems to come up regularly. Please feel free to suggest amendments or improvements.
Aggression and criminal flagging û brief guide
What is an aggressive act?
Activating any of the following modules on a fellow player: Webber, warp scrambler/disruptor, target painter, guns, missiles, drones etc
Locking a ship and ship / cargo scanning a ship are not aggressive acts.
Aggressive acts result in criminal flagging ("being flagged")
What are the consequences of being flagged in high sec space?
- In systems with a security status of 1.0 to 0.5 sentry guns and faction navies will open fire and destroy your ship;
- In systems with a security status of 1.0 to 0.5 if aggression takes place away from stations or belts Concord will spawn and destroy your ship;
- Loss of sec status as described below.
What are the consequences of being flagged in low sec space?
- In systems with a security status of 0.1-0.4 aggression in the presence of sentry guns (gates and stations) will cause those guns to fire on you;
- You will be flagged for 15 minutes from the time of last aggression or the last time a sentry or player fired on you. This means that you will flash red on screen and in the overview to other players;
- While criminally flagged your ship may be attacked and destroyed by any player without them losing sec status or being fired on by sentries;
- If you are criminally flagged and your ship is destroyed your pod may not be fired on (unless your sec status is û5 or worse). Any person firing on your pod will become criminally flagged;
- If you activate offensive modules or fly back to a station / gate and get fired on by sentries before your 15 minutes is up then the timer resets;
- Loss of sec status as described below.
What are the consequences of aggressing in 0.0?
- No criminal flagging;
- You may not use a jump-gate or dock for one minute;
- No loss of sec status.
What does this mean for my security status?
-0.5% loss per target for initiating aggression (read lose +-0.1 sec status)
-2.0% loss for ship destruction (read lose +-0.2 sec status)
-12.5% loss for a pod kill (read lose +-12.5% sec status)
Other
This does not apply to corp mates in player corps. You can shoot at them where and when you want. You can blow them up and pop their egg too.
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Necrologic
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Posted - 2005.07.22 19:38:00 -
[2]
It's also worth noting that it is against the rules to kill sombody in high sec and not get killed. There are ways to avoid concord, but you are only allowed to do that if you are flying through high sec and your sec status is too low for the system. _______________________________________________________
Et nunc, reges, intelligite, erudimini, qui judicati terram. |

Dyvim Slorm
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Posted - 2005.07.23 12:53:00 -
[3]
The timer can be a bit imprecise, best to give it a good 20 minutes to be sure.
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Ogadei
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Posted - 2005.07.23 13:31:00 -
[4]
Can other players see your flag status if you commit an act of aggression? I.e., if you've been flagged are you the only one that knows it or is there some visual cue on your ship/details?
Og
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Thnikkaman
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Posted - 2005.07.23 15:06:00 -
[5]
Originally by: Ogadei Can other players see your flag status if you commit an act of aggression? I.e., if you've been flagged are you the only one that knows it or is there some visual cue on your ship/details?
Og
You 'blink' Red on the Overview, just like if you were at -5.0 or below. _____________________________________________/ *Here comes the Thnikkaman!*
Yeah! Shut up kid! |

Necrologic
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Posted - 2005.07.23 15:56:00 -
[6]
Originally by: Thnikkaman
Originally by: Ogadei Can other players see your flag status if you commit an act of aggression? I.e., if you've been flagged are you the only one that knows it or is there some visual cue on your ship/details?
Og
You 'blink' Red on the Overview, just like if you were at -5.0 or below.
Which is very useless if you are an outlaw and normally flash red. _______________________________________________________
Et nunc, reges, intelligite, erudimini, qui judicati terram. |

Kaalise
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Posted - 2005.07.23 16:49:00 -
[7]
As far as I'm aware you can't see your own flag, which is annoying. Though I may (hopefully) be wrong?
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Deja Thoris
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Posted - 2005.07.23 17:08:00 -
[8]
Originally by: Kaalise As far as I'm aware you can't see your own flag, which is annoying. Though I may (hopefully) be wrong?
Nope, you are correct.
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Tekka
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Posted - 2005.07.23 17:12:00 -
[9]
Good basic guide
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Repossessed
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Posted - 2005.07.23 17:20:00 -
[10]
Informative Post, Deja. And appreciated.
Flying at the speed of sound....... "Coldplay"
If I want your opinion, I'll get it at missle point.....
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HUGO DRAX
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Posted - 2005.07.24 05:14:00 -
[11]
Thanks, this should be made a sticky. so many players are probably not 100% aware of the engagement rules.
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bankomat
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Posted - 2005.07.25 04:56:00 -
[12]
Good guide.
Should be some clue on this one.
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DEVILSENIGMA
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Posted - 2005.07.25 06:47:00 -
[13]
glue please
My Blog |

infused
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Posted - 2005.07.25 07:22:00 -
[14]
Timer is always accurate for me, within 10 seconds.
And I gank all the time 
[World Domination] [Patch 3366-3538: Mirror Here] |

Desired Username
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Posted - 2005.07.26 12:22:00 -
[15]
I thought i heard there was a difference in the rules between empire and non-empire 0.0 space? I could be wrong, can someone clarify?
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Geoff W
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Posted - 2005.07.27 08:26:00 -
[16]
Originally by: Necrologic
Originally by: Thnikkaman
Originally by: Ogadei Can other players see your flag status if you commit an act of aggression? I.e., if you've been flagged are you the only one that knows it or is there some visual cue on your ship/details?
Og
You 'blink' Red on the Overview, just like if you were at -5.0 or below.
Which is very useless if you are an outlaw and normally flash red.
if you go to your overview settings and turn off the -5 icon/background then you can see peoples flags even if their outlaws.
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Shaocarlos
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Posted - 2005.07.27 16:15:00 -
[17]
Good writeup. But it leads me to a question, which I'll ask after the lead-in.
I was mining the other day in my BS, in 0.3 space. A real pirate (security status -5.5) attacked me by firing a cruise missile at me. He locked me first. I had 7 mining lasers going. I fired a cruise missile back at him, and attacked him with my Ogres. He knocked my shields back to <50%; his shields hadn't come off the full stop yet. I bugged out to the station.
My question: did I commit aggression, and if not, why didn't the station let me in for >1 minute?
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Frakri Hogsto
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Posted - 2005.07.27 16:37:00 -
[18]
Edited by: Frakri Hogsto on 27/07/2005 16:38:12 Edited by: Frakri Hogsto on 27/07/2005 16:38:01 You did commit aggression yes, but you did not initiate it. Therfore you do not take a security hit, as you are mereley defending yourself. The only person that you are flagged to is the attacker.
The acts of aggression timer is different to being criminally flagged.
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Aleksey Azameen
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Posted - 2005.07.28 06:04:00 -
[19]
Originally by: Deja Thoris Edited by: Deja Thoris on 22/07/2005 18:48:34
What are the consequences of aggressing in 0.0?
- No criminal flagging;
- You may not use a jump-gate or dock for one minute;
- No loss of sec status.
Wish I'd read this, oh.........30 minutes ago Before I attacked someone in 0.0 and then tried to get through the gate. Got to say hello to a new clone. Important lesson: know about what you're doing before you do it. BTW, nice compilation of info, Deja. It's quite helpful.
||AlEkSeY||
Originally by: Gnauton It was purely accidental. We really don't have a sense of humour at all.
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Nomen Nescio
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Posted - 2005.07.28 06:24:00 -
[20]
Hm i recall that you can attack outlaw (sec is less then -5.0) anywhere and no flag or sec hit. Is that so?
I mean "for the guide" sake
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Scow
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Posted - 2005.07.28 07:09:00 -
[21]
Also it would be nice to see a clear outline of the rules of engagement for Empire Wars. If I'm in a gang with a buddy who's in an empire war can his enemies shoot at me? Can I shoot at them?
Thanks.
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Jack Thurner
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Posted - 2005.07.28 11:04:00 -
[22]
Originally by: Scow Also it would be nice to see a clear outline of the rules of engagement for Empire Wars. If I'm in a gang with a buddy who's in an empire war can his enemies shoot at me? Can I shoot at them?
Thanks.
They can shoot at you, but you can't shoot at them :)
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Eris Discordia

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Posted - 2005.07.28 11:06:00 -
[23]
Linked to this guide in a few stickies, soon I'll make a huge sticky with everything combined.
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |
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Sky Hunter
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Posted - 2005.07.28 11:46:00 -
[24]
I thought aggression timer in 0.0 is 30 sec no?
-=-
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Primus Remors
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Posted - 2005.07.28 12:40:00 -
[25]
Originally by: Deja Thoris
-0.5% loss per target for initiating aggression (read lose +-0.1 sec status)
-2.0% loss for ship destruction (read lose +-0.2 sec status)
-12.5% loss for a pod kill (read lose +-12.5% sec status)
Can anyone tell the actual loss of sec status for a pod kill because it can't be 12.5%, or you would get away without a punishment podding people while holding 0.0 sec status. I'm quessing it's -1.25 hit to sec status but can only make a quess since killing others is not my style.
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Deja Thoris
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Posted - 2005.07.28 13:42:00 -
[26]
Originally by: Primus Remors
Originally by: Deja Thoris
-0.5% loss per target for initiating aggression (read lose +-0.1 sec status)
-2.0% loss for ship destruction (read lose +-0.2 sec status)
-12.5% loss for a pod kill (read lose +-12.5% sec status)
Can anyone tell the actual loss of sec status for a pod kill because it can't be 12.5%, or you would get away without a punishment podding people while holding 0.0 sec status. I'm quessing it's -1.25 hit to sec status but can only make a quess since killing others is not my style.
It's meant to read 1.25 sec status.
I simplified it.
It is actually 12.5% of (the difference between your current sec status and -10)
So if your sec status is 0 you will lose 12.5% of 10 = 1.25
If you sec status is +5, you will lose 12.5% of 15 = 1.875
In your case (0.3 sec status) it's 12.5% of 10.3 = 1.2875 for pod kill.
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Razor Jaxx
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Posted - 2005.07.28 13:44:00 -
[27]
Originally by: Desired Username I thought i heard there was a difference in the rules between empire and non-empire 0.0 space? I could be wrong, can someone clarify?
There is indeed a difference.
Empire 0.0 works like Empire 0.1-0.4, you will get flagged upon aggression, and gate and/or station sentries will open fire on you if you are in their vicinity while flagged.
Another side note - if you engage a pilot whose security is -5.0 or below in low security Empire, around a station or gate, the sentries will not engage you, but the pilot in question is allowed to retaliate without the sentries engaging her/him either.
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Aotearorian
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Posted - 2005.07.29 08:01:00 -
[28]
Question not covered:
Will be third person be flagged for committing helpful act upon criminally flagged person? For example, if some one shield buster/armor repairs on criminally flagged person?
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Kaalise
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Posted - 2005.07.29 10:26:00 -
[29]
Originally by: Aotearorian Question not covered:
Will be third person be flagged for committing helpful act upon criminally flagged person? For example, if some one shield buster/armor repairs on criminally flagged person?
I believe so yes.
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Cmdr Sy
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Posted - 2005.07.29 10:32:00 -
[30]
A really useful section to add on would be, what if you're in a gang with a corp that has a war dec on them, and the warring corp warps in. That situation comes up a lot.
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Deja Thoris
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Posted - 2005.07.29 17:09:00 -
[31]
Originally by: Kaalise
Originally by: Aotearorian Question not covered:
Will be third person be flagged for committing helpful act upon criminally flagged person? For example, if some one shield buster/armor repairs on criminally flagged person?
I believe so yes.
I dont think so - I'm not 100% sure though. I'm not the gate ganking type but if people remote armour rep the gankers and dont get hit by the sentries it stands to reason they arent flagged.
If someone could confirm this for me pls it would be appreciated
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Thnikkaman
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Posted - 2005.07.31 16:17:00 -
[32]
Originally by: Necrologic
Originally by: Thnikkaman
Originally by: Ogadei Can other players see your flag status if you commit an act of aggression? I.e., if you've been flagged are you the only one that knows it or is there some visual cue on your ship/details?
Og
You 'blink' Red on the Overview, just like if you were at -5.0 or below.
Which is very useless if you are an outlaw and normally flash red.
Not really, if you see flashing red you can shoot at it anywhere (with default settings that is). _____________________________________________/ *Here comes the Thnikkaman!*
Yeah! Shut up kid! |

Verlan
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Posted - 2005.08.01 17:56:00 -
[33]
Great guide thank you. A question though, just to be 100% clear. What if I want to help someone who is under attack and not in my corp or gang, can I use a remote armor repairer or remote shield booster on him without being flagged?
Thanks.
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Lord Aradon
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Posted - 2005.08.05 13:14:00 -
[34]
Not really mentioned here but i wanna make it crystal for me more than anything else, in 0.0 if there is a reigning sovereignity you will get OMGWTFPWND by the turrets if you commit an agressive act correct?
the only place you are free to let loose the dogs of war is 0.0 space without sovereign.
is that right? --------------------------------
Free websites |

Jenny Spitfire
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Posted - 2005.08.05 15:18:00 -
[35]
Originally by: Verlan Great guide thank you. A question though, just to be 100% clear. What if I want to help someone who is under attack and not in my corp or gang, can I use a remote armor repairer or remote shield booster on him without being flagged?
Thanks.
It is OK as they are defensive modules. Your are helping to "heal" the ship. This is the equivalent of casting heal on a friendly in fantasy RPGs. Therefore, you will not be penalised.
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Jenny Spitfire
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Posted - 2005.08.05 15:21:00 -
[36]
Edited by: Jenny Spitfire on 05/08/2005 15:21:26
Originally by: Deja Thoris
I dont think so - I'm not 100% sure though. I'm not the gate ganking type but if people remote armour rep the gankers and dont get hit by the sentries it stands to reason they arent flagged.
If someone could confirm this for me pls it would be appreciated
Should be OK since healing is not aggressing, unless I have understood wrongly. Cant remember though, once upon a time ago, there was a pirate corp. that actually got famous for pirating high sec. gates o.O
So it was said, as bed time tales when I was younger...
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Sku1ly
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Posted - 2005.08.05 22:39:00 -
[37]
Edited by: Sku1ly on 05/08/2005 22:39:36 Might want to note that shooting flagged pods doesn't give a warning.
Concord won't attack you until after you have popped it :/.
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Razor Jaxx
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Posted - 2005.08.07 10:07:00 -
[38]
Originally by: Deja Thoris
Originally by: Kaalise
Originally by: Aotearorian Question not covered:
Will be third person be flagged for committing helpful act upon criminally flagged person? For example, if some one shield buster/armor repairs on criminally flagged person?
I believe so yes.
I dont think so - I'm not 100% sure though. I'm not the gate ganking type but if people remote armour rep the gankers and dont get hit by the sentries it stands to reason they arent flagged.
If someone could confirm this for me pls it would be appreciated
From my experience, if you give assistance to a criminally flagged pilot (remote rep, shield transfer, energy transfer), then you become criminally flagged yourself.
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Rick Dentill
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Posted - 2005.08.10 10:11:00 -
[39]
Quote: This does not apply to corp mates in player corps. You can shoot at them where and when you want. You can blow them up and pop their egg too.
In my experience you also suffer the temporary locking of jumpgates when shooting at corp mates. _______
Save me Jebus!
http://x-universe.kiwi.nu/dd.php |

Agnate
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Posted - 2005.08.11 05:34:00 -
[40]
I had just aggressed on someone in Abudban and had my ship destroyed, then i was docking in my pod and a Rupture started shooting me before i made it in (i did make it in with 1/2 structure thank god) but did he get flagged/pwned by sentries/pwned by concord?
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Deja Thoris
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Posted - 2005.08.11 05:59:00 -
[41]
Originally by: Agnate I had just aggressed on someone in Abudban and had my ship destroyed, then i was docking in my pod and a Rupture started shooting me before i made it in (i did make it in with 1/2 structure thank god) but did he get flagged/pwned by sentries/pwned by concord?
Yes. He would have got spanked.
A flashing pod is an overview bug. The ship should flash red but not the pod. The pod flashing red leads people to believe they can shoot it.
The whole overview is a piece of **** at the moment.
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have2laugh
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Posted - 2005.08.11 10:41:00 -
[42]
for the record assistance modules (including remote sensor boosters, shield boosters etc) will get you criminally flagged if cast on an outlaw(-5.0 and below) you will also suffer a sec status hit for this unlawfull act. Using these modules on a gang mate who is attacking another player will also get you flagged and you'll take a sec hit. Using support modules on a gang mate who is defending himself will not get you criminal flagged nor will you get a sec hit but you will flash up as an aggressor on the other players overview.
(please note I havent had the chance to test the last one as the only time I ever saw someone try to bring one to a fight it got all firepower diverted to it the moment it landed and lasted a whole 5 seconds.)
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Celstia
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Posted - 2005.08.23 21:28:00 -
[43]
Ok let me see if I got this right
1- Being agressive with anyone in any area of any Sec that is above 0.0 will give you a negative sec hit
2- In any Sec level, if a person is an outlaw, feel free to let loose on him without negative sec hits
3- Any type of podding, including podding outlaws will get you a negative sec hit in any area of the universe.
4- If your gangmate is in a corp that you don't belong to, and he gets jumped by 5 peeps from a warring corp, you can't do anything to help, you have to stand by and watch your mate die....(this kind of sucks)
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Tenacha Khan
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Posted - 2005.08.24 00:09:00 -
[44]
If you "help" somebody by either remote sensor boosting, remote armour repairing, remote sheild transfering or energy transfering you will be flagged to who ever they are flagged to.
So if you do this and the person you are helping is in a war, the oposite side can shoot at you, regardless of your gang status.
If the person you are helping attacks a pirate of -5.0 or worst, both you and the person you are helping will be flagged to the pirate and the pirate only.
If the person you are helping commits an act of agression on an innocent you are flagged to everybody including the sentrys and if in 1.0-0.5 concord and faction navy too.
If the person you help has a security status of -5.0 or worst you get a 0.5% ss decrease and are flagged to everyone and sentrys regardless of wehter the pirate is flagged or not. A little example here, I just logged on both accounts, i undock with my main char (this one) and then undock with my alt, my alt locks me and sticks on 6 remote sensor boosters to check out sig resolution and gets pwned by sentrys.<----This rule sux
If a pirate (ss -5.0 or worst) gets attacked by another player, only the pirate can retaliate, if a gang member/corperation/alliance member helps out, that person will get a sec hit and will be flagged to other players and sentry guns.
Sentry guns switch targets every now and then and split fire too, so one sentry is on one person, one is on another and the billboard is on yet another. Billboards ****in hate me, so if im there it will just keep shooting me, but under normal conditions it switches too.
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Tenacha Khan
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Posted - 2005.08.24 00:14:00 -
[45]
Edited by: Tenacha Khan on 24/08/2005 00:14:47
Quote: 1- Being agressive with anyone in any area of any Sec that is above 0.0 will give you a negative sec hit
Some 0.0 is empire space and the same rules apply as in a 0.1, you should check sovereignty of the system to see if its empire or not
Quote: 2- In any Sec level, if a person is an outlaw, feel free to let loose on him without negative sec hits
Correct, but remember he has to be -5.0 or worst, but -4.96 shows as -5.0 so becareful
Quote: 3- Any type of podding, including podding outlaws will get you a negative sec hit in any area of the universe.
if the person has a -5.0 or worst, then you can pod him without taking a sec hit yourself
Quote: 4- If your gangmate is in a corp that you don't belong to, and he gets jumped by 5 peeps from a warring corp, you can't do anything to help, you have to stand by and watch your mate die....(this kind of sucks)
If your lucky, when they finish your friend, they might just kill you too
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Deja Thoris
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Posted - 2005.08.24 00:20:00 -
[46]
Originally by: Celstia Ok let me see if I got this right
1- Being agressive with anyone in any area of any Sec that is above 0.0 will give you a negative sec hit
2- In any Sec level, if a person is an outlaw, feel free to let loose on him without negative sec hits
3- Any type of podding, including podding outlaws will get you a negative sec hit in any area of the universe.
4- If your gangmate is in a corp that you don't belong to, and he gets jumped by 5 peeps from a warring corp, you can't do anything to help, you have to stand by and watch your mate die....(this kind of sucks)
3- You can podkill an outlaw with no sec hit anywhere
4- Yes. Even worse, you may be attacked too.
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Xealot
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Posted - 2005.08.24 17:46:00 -
[47]
I'd like to have a few things clarified regarding gang, It has been explained that you may be exposed to fire anywhere but a corporation thats in war with a gang member, however..
If you are in a gang with 2 other people (3 in total), 2 of those engage a unflagged target which is an act of piracy in say a belt in a 0.4 - 0.1 system, Will i take a sec hit for being in the same gang? or perhaps i get a sec hit for being both ganged AND in the same belt as they are while they take care of the shooting,
Also, ship kills. There are 2 things id like to know here, If i have not yet engaged in pirate activity unlike my 2 friends, and they kill the target ship, will i then loose any sec status for being ganged + in the same belt?
Also, if i do as much as fire one round on the target, i will become flagged aswell, and then my teammates kill him, my name will *most likely* appear in the killmail and i will lose 2.0% in sec status right? Is there a way to prevent that from happening? something in line with warping away from the battlefield to a planet or such before the target is dead so my friends that actually can afford to loose so much sec status will finish him off --------------------------
Podding is imminent |

Tenacha Khan
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Posted - 2005.08.28 09:14:00 -
[48]
Quote: If you are in a gang with 2 other people (3 in total), 2 of those engage a unflagged target which is an act of piracy in say a belt in a 0.4 - 0.1 system, Will i take a sec hit for being in the same gang? or perhaps i get a sec hit for being both ganged AND in the same belt as they are while they take care of the shooting,
No you will not take a sec hit
Quote: Also, ship kills. There are 2 things id like to know here, If i have not yet engaged in pirate activity unlike my 2 friends, and they kill the target ship, will i then loose any sec status for being ganged + in the same belt?
No you will not take a sec hit
Quote: Also, if i do as much as fire one round on the target, i will become flagged aswell, and then my teammates kill him, my name will *most likely* appear in the killmail and i will lose 2.0% in sec status right? Is there a way to prevent that from happening? something in line with warping away from the battlefield to a planet or such before the target is dead so my friends that actually can afford to loose so much sec status will finish him off
You will still get the sec hit, even if you are not in the same grid when the person dies, no way to prevent it as far as i know. But if its in a belt and he has drones, shoot the drones so they shoot you, then you will not get the sec hit for killing him, just the sec hit for starting agression.
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Tenacha Khan
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Posted - 2005.08.28 09:18:00 -
[49]
And tbh, if your going to pirate, then be a pirate...worrying about sec status is for pathetic wannabes.
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maximyus
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Posted - 2005.08.28 12:09:00 -
[50]
This is a great post and will be helpful to people , but this would thread would only be half as long if pepole would read it i mean how many of u asked a question that was clearly explained in the first post .
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Tenacha Khan
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Posted - 2005.08.28 12:24:00 -
[51]
Originally by: maximyus This is a great post and will be helpful to people , but this would thread would only be half as long if pepole would read it i mean how many of u asked a question that was clearly explained in the first post .
because the first post gets updated with every1s answers And therefore the information wasnt there when people asked the questions.
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dabster
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Posted - 2005.08.28 12:43:00 -
[52]
Originally by: Lord Aradon Not really mentioned here but i wanna make it crystal for me more than anything else, in 0.0 if there is a reigning sovereignity you will get OMGWTFPWND by the turrets if you commit an agressive act correct?
the only place you are free to let loose the dogs of war is 0.0 space without sovereign.
is that right?
Close but no. Some 'real' 0.0 systems have soverignty, however they are criminals, like Gurista, Serpentis, Sansha, etc. You can do anything you want to anybody there without losing sec, the only time sentrys will shoot at you is if you shoot at stations (or gates that have sentrys but they are extremly rare). The only 0.0 that works like 0.1-0.4 is EMPIRE 0.0, Amarr, Minmatar, Caldari, Gallente. These 0.0 systems work exactly like any 0.1-0.4. ___________________________ Chicks dig Brutor's |

severed
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Posted - 2005.08.29 06:35:00 -
[53]
Originally by: dabster The only 0.0 that works like 0.1-0.4 is EMPIRE 0.0, Amarr, Minmatar, Caldari, Gallente. These 0.0 systems work exactly like any 0.1-0.4.
true, and i would like to add that this system is a mess. if the 0.0 system has a meaningless letter-name, you can shoot anyone without regard for any sentries (be sure not to shoot or smartbomb the NPC-owned stations) some named 0.0 systems work just like a 0.4. others named 0.0 are owned by pirate faction, do what you like. currently, there are only 3 security levels, not 11 as it might appear.
high-sec: dont ever go there low-sec: be tanked if you pvp near sentries no-sec: if it feels good, do it
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Nagarutu Mishima
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Posted - 2005.09.05 15:57:00 -
[54]
"If a pirate (ss -5.0 or worst) gets attacked by another player, only the pirate can retaliate, if a gang member/corperation/alliance member helps out, that person will get a sec hit and will be flagged to other players and sentry guns."
this basicly sucks, you should be able to defent your gang and have a possibility to fight in lowsec without always getting attacked by sentrys, atleast when its not you engaging battle. But thats just my humble opinion.
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Nero Scuro
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Posted - 2005.09.07 12:46:00 -
[55]
Just for added clarity (because somebody asked), the difference between the aggression time and criminal flagging is -
_________
I'm going to kill you in the face! |

Nero Scuro
|
Posted - 2005.09.07 12:46:00 -
[56]
Edited by: Nero Scuro on 07/09/2005 12:46:00 DOUBLE POST _________
I'm going to kill you in the face! |

Pestillence
|
Posted - 2005.09.07 14:19:00 -
[57]
Originally by: Nagarutu Mishima "If a pirate (ss -5.0 or worst) gets attacked by another player, only the pirate can retaliate, if a gang member/corperation/alliance member helps out, that person will get a sec hit and will be flagged to other players and sentry guns."
this basicly sucks, you should be able to defent your gang and have a possibility to fight in lowsec without always getting attacked by sentrys, atleast when its not you engaging battle. But thats just my humble opinion.
No.
Because otherwise you use the gang machanism to exploit a bunch of unfavourable situations.
Outlaw and outnumbered? Form a gang with 2 buddies and triple your firepower!
Corp outnumbered in a war? Gang a bunch of bunch of buddies so you can shoot the wartargets!
...
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Azzerhoden
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Posted - 2005.12.13 19:36:00 -
[58]
Interesting information. Some things I am not clear on though is the following:
If I am in a gang, and someone commits an act of agression against another member of my gang, can I attack the bad guy without being flagged?
My guess is that I can, since by commiting the crime the criminal is flagged for everyone. How is this going to work for the upcoming can thieving flag though?
If I am in a gang and protecting ore for a miner, and someone steals from the can, can I now fire on them?
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Selic
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Posted - 2005.12.13 23:50:00 -
[59]
Can't enter 0.5 or above space if your sec status is -5.0 or below? Does this mean Concord will kill your ship on sight? If this is true, how do you pirates buy things like new skill books, ships, modules, or sell your pirated loot?
I've also seen -10 players in 0.9 space, flying right past stations. How were they able to enter 0.9 space?
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Nines Tslaruk
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Posted - 2006.04.05 20:59:00 -
[60]
my current ss is -3.23 and i have been killing ships regularly. however, the last time i lost ss for killing a ship was three days ago. all it shows for penalties in my character sheet for the past three days is a bunch of agressions. once you get low enough, does your ss start going down slower?
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pyr8t
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Posted - 2006.04.05 23:19:00 -
[61]
Okay, my question: How can you tell who has killrights on you?
I click on my killrights screen and it only has a list of 'Can Kill' on it. Isn't there supposed to be a 'Can Kill You' list?
If there is mine doesn't show it... and I know for fact there's people who have killrights on me, so... what gives?
How do I get a list of people?
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James Snowscoran
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Posted - 2006.04.06 11:18:00 -
[62]
Edited by: James Snowscoran on 06/04/2006 11:18:27 Some further clarifications seem to be in order:
- If you agress someone and they fire back at you in low-sec, they will get flagged to you, and to you alone (not a criminal flag, so they can still safely retreat to a gate). This means that you are allowed to destroy their ship (not the pod) without incurring a sec status hit or giving them killrights on you, as well as committing further agressions on them without incurring further 'agression' sec hits, should they manage to escape and you track them down. Note that if you are in a gang and only one gangmember is fired upon, the rest of the gangmembers that attacked will still take a sec hit and be placed on killrights when the ship blows up, even if they didn't land killing blow. In fact, you may get a sec hit for ship kill even when a ship escapes you and is blown up shortly thereafter by someone else, even if they are in no way associated with you. This will also give the victim killrights on you.
-While flagged as a criminal, you will get agressed by sentries at gates and stations. However, in my experience post-RMR this will no longer incur a prolonged criminal flag, only a yellow (personal) flag between the sentries owners and you, much like when you attack a convoy in highsec. So if you, with 5 minutes left of your timer, warp to a station by mistake, and get away from the sentry fire, the corporation that owns the station will flag you for another 15 minutes. But, and correct me if I'm wrong here, you should be able to jump out of the system after 5 minutes have passed and your general flag is gone, or even dock at a station with a different owner. I haven't tested this extensively, but this is my experience with the current flag rules. -----
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Vladimir Righteous
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Posted - 2006.04.26 09:31:00 -
[63]
Originally by: James Snowscoran Edited by: James Snowscoran on 06/04/2006 11:18:27 Some further clarifications seem to be in order:
- If you agress someone and they fire back at you in low-sec, they will get flagged to you, and to you alone (not a criminal flag, so they can still safely retreat to a gate). This means that you are allowed to destroy their ship (not the pod) without incurring a sec status hit or giving them killrights on you, as well as committing further agressions on them without incurring further 'agression' sec hits, should they manage to escape and you track them down.
Can you explain this more detailed? situation - i fly through 0.4 system, been fired, warp scrabled, stasis upon some pirat player. I return fire, and get an agression counter for 15 min, and cant jump through gate :( is this right? im only defending, why i flagged as criminal , and cant go through gate?
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Alliaanna Dalaii
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Posted - 2006.04.26 09:35:00 -
[64]
Originally by: Vladimir Righteous
Originally by: James Snowscoran Edited by: James Snowscoran on 06/04/2006 11:18:27 Some further clarifications seem to be in order:
- If you agress someone and they fire back at you in low-sec, they will get flagged to you, and to you alone (not a criminal flag, so they can still safely retreat to a gate). This means that you are allowed to destroy their ship (not the pod) without incurring a sec status hit or giving them killrights on you, as well as committing further agressions on them without incurring further 'agression' sec hits, should they manage to escape and you track them down.
Can you explain this more detailed? situation - i fly through 0.4 system, been fired, warp scrabled, stasis upon some pirat player. I return fire, and get an agression counter for 15 min, and cant jump through gate :( is this right? im only defending, why i flagged as criminal , and cant go through gate?
Yes this is intended game mechanics, it doesn't matter if your defending yourself or not. If you initiate in any form of combat the gates will not let you jump.
Ummm thought im sure theres some flaw when using Drones to defend yourself. though havent tested it.
Alliaanna
Official Follower of =-= Royal Hiigaran Navy =-= |

DOGNOSH
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Posted - 2006.04.26 10:44:00 -
[65]
what's the difference between red and flashing red?
i thought red meant that player has been criminally flagged and flashing red means the same but also that he is firing on you?
========================================== stop moaning,give CCP a break
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Kujiwara
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Posted - 2006.05.14 08:48:00 -
[66]
Ok but I still don't get it... what happens say when you steal someone's ore? how does that work? can you attack you? Can you attack back?
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Icarus Starkiller
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Posted - 2006.05.14 09:08:00 -
[67]
Of course, you can... let us just say... 'abuse' the system in ways.
For instance: Running 2 gangs with a friendly corp that has an empire war. Both gangs jump into a system where a known enemy camp is (in empire). Both gangs then uncloak and begin targeting all of the hostile ships.
Since many people don't know how, have not bothered, or whatever, to turn off their 'auto target-back' when they are being targeted this can result in the spectacular intervention of CONCORD when the surprised camp opens fire... and some of their targets are not enemy.
I almost got Deja this way, but my slasher lacked a scrambler and her pod escaped. ;p -
ISK Pharmers & Alt spies: A solution
Life is pain...anyone who says differently is selling something. |

Casyus Quinn
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Posted - 2006.06.26 15:22:00 -
[68]
will you get concorded for aggressing and podding someone who has a bounty on them?
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Deja Thoris
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Posted - 2006.06.26 15:51:00 -
[69]
Originally by: Casyus Quinn will you get concorded for aggressing and podding someone who has a bounty on them?
In high sec yes. Unless their sec status is -5 or worse.
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Casyus Quinn
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Posted - 2006.06.26 15:59:00 -
[70]
Originally by: Deja Thoris
Originally by: Casyus Quinn will you get concorded for aggressing and podding someone who has a bounty on them?
In high sec yes. Unless their sec status is -5 or worse.
high sec is 0.6 - 1.0 correct? so i could aggro for a bounty and pod them in 0.1 - 0.5 and not get concorded or have the sentry's fire on me?
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Deja Thoris
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Posted - 2006.06.27 00:29:00 -
[71]
Edited by: Deja Thoris on 27/06/2006 00:30:51
Originally by: Casyus Quinn
high sec is 0.6 - 1.0 correct?
No, its 1.0 to 0.5
Originally by: Casyus Quinn so i could aggro for a bounty and pod them in 0.1 - 0.5 and not get concorded or have the sentry's fire on me?
No, in lowsec (0.4 to 0.1) you would have the sentries fire on you if you do it at a station or a gate. You also take a big sechit for podding an non-outlaw.
*Edit to clarify* Theres no Concord in lowsec, only sentry guns at gates and stations.
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Casyus Quinn
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Posted - 2006.06.27 03:16:00 -
[72]
thank you deja thoris
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Azryen
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Posted - 2006.07.26 19:55:00 -
[73]
Two questions:
When my sec status is lower than -2 and I am going through a 1.0 system, how many warp stabs do i need on my ship to safely get past concord, and what ship is capable of tanking them, and repairing while insta jumping to the next gate? Cruiser, BC, or BS?
Also, when I am at -5 and a total criminal, is it possible to dock at stations in high sec? I know you can pass through gate to gate, but what about insta docking in stations? Say my sec status is -10, and I just jumped into a .5 system, can I dock at a station?
Thanks!

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Deja Thoris
Contraband Inc.
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Posted - 2006.07.26 20:58:00 -
[74]
Originally by: Azryen Two questions:
When my sec status is lower than -2 and I am going through a 1.0 system, how many warp stabs do i need on my ship to safely get past concord, and what ship is capable of tanking them, and repairing while insta jumping to the next gate? Cruiser, BC, or BS?
Concord only respond to aggression in highsec. If your sec status is too low then you get shot at by the faction navy at the gate. You can't wear stabs and get away, when they scram you stay scrammed. The best bet is a fast ship and instas. I've pretty much insta'd around with impunity when I was an outlaw.
I've heard tales of people who have jumped into highsec by accident and made it back to the gate alive, they can't warp to the next one though.
Originally by: Azryen
Also, when I am at -5 and a total criminal, is it possible to dock at stations in high sec? I know you can pass through gate to gate, but what about insta docking in stations? Say my sec status is -10, and I just jumped into a .5 system, can I dock at a station?
Thanks!

Yes, you can dock.
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Rockytop00
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Posted - 2006.07.27 02:50:00 -
[75]
So they warp scram you regardless of stabs? So do you have to be in a super fast, agile ship... like maybe a fast frigate with some nano hull upgrade, mwd, and instas? I am just trying to clarify here, do you need to warp to the next gate before they target you? Cause I assume once you are targeted, they scram ya. In that case, wouldn't battleships get scrammed every time? I couldn't imagine a ship that big aligning in time to warp to the next gate.
Or a shuttle?
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vile56
RillaCorp
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Posted - 2006.07.27 03:31:00 -
[76]
Originally by: Rockytop00 So they warp scram you regardless of stabs? So do you have to be in a super fast, agile ship... like maybe a fast frigate with some nano hull upgrade, mwd, and instas? I am just trying to clarify here, do you need to warp to the next gate before they target you? Cause I assume once you are targeted, they scram ya. In that case, wouldn't battleships get scrammed every time? I couldn't imagine a ship that big aligning in time to warp to the next gate.
Or a shuttle?
instas and shuttle u will get by
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Rockytop00
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Posted - 2006.07.27 20:31:00 -
[77]
What if I was a -10 sec status, and wanted to dock at a station in .5 space, jump into a Battle Ship and then insta jump back out of the system in my new BS? Will Customs warp jam me once I leave the station? I am guessing that a battle ship is to large to warp out fast enough before getting targeted... are customs even at stations?
Thanks!
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Deja Thoris
Contraband Inc.
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Posted - 2006.07.27 21:18:00 -
[78]
Originally by: Rockytop00 What if I was a -10 sec status, and wanted to dock at a station in .5 space, jump into a Battle Ship and then insta jump back out of the system in my new BS? Will Customs warp jam me once I leave the station? I am guessing that a battle ship is to large to warp out fast enough before getting targeted... are customs even at stations?
Thanks!
Sounds like a bad idea. Never tried it but it seems doomed to fail.
Buy one in lowsec? Get a corpmate to deliver it or pay for delivery in the ships channel or something.
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Awox
Awox Inc.
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Posted - 2006.07.28 10:50:00 -
[79]
Originally by: "Deja Thoris" If you are criminally flagged and your ship is destroyed your pod may not be fired on (unless your sec status is û5 or worse). Any person firing on your pod will become criminally flagged;
I've ransomed pods after defending myself at gates/stations. Sentries wake up after the pod goes squish though.  - nerf 0.5+ |

Jonak
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Posted - 2006.12.31 13:47:00 -
[80]
Is there a way to get your status back up to 0.0? Or your standing with someone if the get bad?
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Ezekiel Sulastin
Gallente Eve University
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Posted - 2006.12.31 15:04:00 -
[81]
Edited by: Ezekiel Sulastin on 31/12/2006 15:06:43 Gah, necropost!
To answer your question, for standing you should get the skill Diplomacy and put a bunch of ranks on it, since each rank gives 4% of the way to +10.0 standing for those negative to you (it's in the Social tree; plain Connections is its counterpart for + standing factions). To boost standing and sec status (albeit slowly), head to a good NPC ratting place and begin grinding the rats. There is no easy fix skill; AFAIK, the skill Fast Talk that should help boost sec status faster is bugged and does nothing. Also, if you can use a Sisters of EVE agent, their storyline missions boost all faction standing a bit, and they're in nullsec.
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wide
Gallente
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Posted - 2007.05.13 04:34:00 -
[82]
Edited by: wide on 13/05/2007 04:37:30 Any update to the remote repping issue?
Edit: answer found (http://oldforums.eveonline.com/?a=topic&threadID=496914)
- - - - - - - - - - The young fighter had a hungry look, the kind you get from not eating for a while. |

Grunanca
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Posted - 2007.05.13 10:25:00 -
[83]
Originally by: Kaalise As far as I'm aware you can't see your own flag, which is annoying. Though I may (hopefully) be wrong?
You can.. In upper left corner you will have a red text saying something like global criminal or something like it.. (Dont remember only had the text 2 times...)
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DarkElf
Veto. Veto Corp
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Posted - 2007.05.13 11:03:00 -
[84]
Edited by: DarkElf on 13/05/2007 11:02:29 EDIT: damn necro. waste of time 
There seems to be some rather confused ppl on this page of this thread. Make sure you do not confuse the different mechanics
If you agress someone in any way, whether you are returning fire or starting it then u can not dock or just through a gate for 30 seconds or a minute (can't remember which off the top of my head).
You are also flagged for 15 minutes to the person that u agressed meaning they can fire at you for the next 15 minutes. If they commited a crime to attack you then they will still be criminally flagged for the entire flag so sentry guns will always be against them. But, if you attack an outlaw for example (-5 sec) then he has a full 15 minutes to retaliate on you at his will.
Now ppl who say 15 minute pvp timer are talking about if you aggress someone or are agressed on by anyone even if it is just someone trying to jam you and failing to for example then u start a 15 minute timer that even if you log off then u still remain in space.
And of course there is a global criminal 15 minute flag which is if you commit a crime then you are flagged for 15 minutes where everyone can attack you and sentry guns will kill you in low sec, concord will kill you in high sec and remember ppl that if you dock mid timer then it often resets the 15 minutes but does not update the timer in the top left.
Also random info that most know is that u can hover ur cursor over ur flag timer in the top left and it tell you who you are flagged to or who is flagged to you and for how long.
DE
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.13 11:07:00 -
[85]
Originally by: DarkElf Edited by: DarkElf on 13/05/2007 11:02:29 EDIT: damn necro. waste of time 
There seems to be some rather confused ppl on this page of this thread. Make sure you do not confuse the different mechanics
If you agress someone in any way, whether you are returning fire or starting it then u can not dock or just through a gate for 30 seconds or a minute (can't remember which off the top of my head).
You are also flagged for 15 minutes to the person that u agressed meaning they can fire at you for the next 15 minutes. If they commited a crime to attack you then they will still be criminally flagged for the entire flag so sentry guns will always be against them. But, if you attack an outlaw for example (-5 sec) then he has a full 15 minutes to retaliate on you at his will.
Now ppl who say 15 minute pvp timer are talking about if you aggress someone or are agressed on by anyone even if it is just someone trying to jam you and failing to for example then u start a 15 minute timer that even if you log off then u still remain in space.
And of course there is a global criminal 15 minute flag which is if you commit a crime then you are flagged for 15 minutes where everyone can attack you and sentry guns will kill you in low sec, concord will kill you in high sec and remember ppl that if you dock mid timer then it often resets the 15 minutes but does not update the timer in the top left.
Also random info that most know is that u can hover ur cursor over ur flag timer in the top left and it tell you who you are flagged to or who is flagged to you and for how long.
DE
Ha ha! Forum pirated! 
Because I said so...
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DarkElf
Veto. Veto Corp
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Posted - 2007.05.13 11:11:00 -
[86]
Originally by: murder one
Ha ha! Forum pirated! 
  only 1 type of necro that's tough to do and this isn't it
DE
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Yali
Puppets on Steroids
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Posted - 2007.05.13 19:49:00 -
[87]
Edited by: Yali on 13/05/2007 19:49:34
Originally by: Tenacha Khan If the person you help has a security status of -5.0 or worst you get a 0.5% ss decrease and are flagged to everyone and sentrys regardless of wehter the pirate is flagged or not. A little example here, I just logged on both accounts, i undock with my main char (this one) and then undock with my alt, my alt locks me and sticks on 6 remote sensor boosters to check out sig resolution and gets pwned by sentrys.<----This rule sux
Just a small comment on that quote. I did this a couple days ago and my alt got 0.25% security hit. They probably changed it since the person wrote the text. And yep, its a strange rule. Guess they dont like outlaws :p
And a small note: If you are criminal flagged and warp to a station at 0km, and instantly dock, most of the times sentries wont hit your ship - or at least you wont see it. But there is a current bug that can cost you some isk if you dont pay attention. Lets say you dock criminal flagged, wait out your 15min in the station - and think your free to undock without sentries firing at you, you might be wrong. Even though there isnt a text in the upper left corner of the screen saying so. couse by docking flagged you can have gotten a 15min aggression timer to the corporation owning the station. By undocking now the yellow text in the upper left corner will again appear and show your current aggression state correctly - while the sentries from the station fire at your ... eh covert op or something :p ---------- Kill them all - God will recongnize his own. |

Ardose
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Posted - 2007.05.30 11:49:00 -
[88]
When flying around I notice some people with yellow backgrounds on the overview .. what does this mean? If I attack them and it's in 0.5+ will I get concorded ? what about in 0.3,0.4
I'm not sure what security space I'm in ... somewhere between 0.3 and 0.6 i think.
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Kuromugi
Caldari Beets and Gravy Syndicate
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Posted - 2007.06.01 11:29:00 -
[89]
Originally by: Ardose When flying around I notice some people with yellow backgrounds on the overview .. what does this mean? If I attack them and it's in 0.5+ will I get concorded ? what about in 0.3,0.4
I'm not sure what security space I'm in ... somewhere between 0.3 and 0.6 i think.
Yellow just means they have a Sec Status lower than 0, ex:) -0.1 or lower, it is not safe to attck them in high sec without getting concorded,you can attack them in low sec like anyone else, though you will still get a GCC. 0.4 and down is anyones game.
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Virgil Samms
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Posted - 2007.06.07 22:51:00 -
[90]
Edited by: Virgil Samms on 07/06/2007 22:51:17 I realise this may be dumb but just so I can be certain before I get my a**e handed to me...if somebdoy aggresses me in 0.5-1.0 space I can attack them without Concorde attacking me. I realise they can defend themselves or run if they can but what if they are in a gang? Can members of his gang or his corp attack me for retaliating his aggression, even if I don't attack them, or will Concorde spawn and kick their butts for attacking me?
Also I had somebody aggress me the other day in 0.5 space, (stealing cargo from my can), and he became flagged, (red bar flashing in the overview), but no aggression timer appeared. Is this normal? I was totally confused then as to whether he was really flagged and I could fire upon him or whether he was not truly flagged and was just trying to provoke me into attacking him and getting myself killed by the big guys.
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jal morquentas
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Posted - 2007.06.29 11:46:00 -
[91]
Don't think anyone's raised this already, but sorry if i'm repeating. I'm guessing that an ECM burst is treated as an indiscriminate offensive weapon, much like smartbombs - if i'm pirate hunting in high sec space and it's jsut NPC's and me, can I use it without repercussions?
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Zanaris
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Posted - 2007.08.19 21:31:00 -
[92]
If im attacked by a pirate in 0.9-0.5, concorde will come and help me out? How long for them to come? Will they always come? Is it just a question of me to survive long enough? Should i NOT fight back and just tank for the duration? Will 2xWarp core stabilizers make me immune to warp scrambling and disrupting?
/paranoid miner in 0.8
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Yagyu Retsudo
Yagyu Holdings
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Posted - 2007.08.20 17:01:00 -
[93]
Originally by: Celstia Ok let me see if I got this right
4- If your gangmate is in a corp that you don't belong to, and he gets jumped by 5 peeps from a warring corp, you can't do anything to help, you have to stand by and watch your mate die....(this kind of sucks)
Unless they are foolish enough to shoot at you, in which case they get flagged and you can shoot back.
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Mustard Seed
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Posted - 2007.08.26 03:40:00 -
[94]
ahh okay, sorry if this has already been answered (i looked through the thread)... but i'm curious as to how pirates with low sec status are able to gate camp and gank people in low sec without getting fired upon by CONCORD...? or is CONCORD absent from some gates in low sec?
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wictro
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Posted - 2007.08.26 21:51:00 -
[95]
ere is nococorde in low sec, only sentries at gates and stations.
people that gatecamp there tank the damage done by sentries. it's not insta pownage for anything bigger than cruiser.
you can fit a Battlecruiser to tank them solo.
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Osric Wuscfrea
Gallente Icarus' Wings Daedalus Hegemony
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Posted - 2007.09.15 15:55:00 -
[96]
We want to run an ALliance frigate DM - will Concorde turn up when the shooting commences?
If yes, do they turn up is we are in a gang/fleet? -- Rgds Mike
Dead-Fish, Deep Sea Daddies...
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Cronos Kovacs
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Posted - 2007.09.16 22:06:00 -
[97]
Hi!
I wonder what happens if I am remote repairing a npc pirate. When I try to activate a Cap Transfer on a npc, I get that annoying warning window...
Me and my corpmates did a cosmos complex today. I got aggro from a few cruisers and scramming frigs. I could not scratch the last frig, it was repped from an other player...
My corpmates reportet that the player was flashing red...
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Cybergoth
Minmatar
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Posted - 2007.11.09 13:36:00 -
[98]
so if my sec status is 0.0 and I fly into 0.0 in my noob ship and get podded will the player get a sec hit for pwn'ing me, and if so how much?
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Rex Calvin
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Posted - 2007.11.13 13:52:00 -
[99]
Originally by: Mustard Seed ahh okay, sorry if this has already been answered (i looked through the thread)... but i'm curious as to how pirates with low sec status are able to gate camp and gank people in low sec without getting fired upon by CONCORD...? or is CONCORD absent from some gates in low sec?
Answer: AGAIN there¦s NO Concord in low sec !!! Only the sentry guns will help u if u run into a gate camp in lowsec. AND the centryguns stops shooting at the piret when his aggrotimer cease after 15 min. In other words, a pirate can stand at a gate or outside a station in lowsec (even if ss -5)without centryfire UNTIL he starts to aggro someone !
Originally by: Osric Wuscfrea We want to run an ALliance frigate DM - will Concorde turn up when the shooting commences? If yes, do they turn up is we are in a gang/fleet?
Answer: It¦s going to be a costly DM because the Concord WILL turn up if u do this in Highsec !!! Only members in the SAME corp can fire on each other ! Move the turment into lowsec and do it at a ss.
Originally by: Cybergoth so if my sec status is 0.0 and I fly into 0.0 in my noob ship and get podded will the player get a sec hit for pwn'ing me, and if so how much?
Answer: Again 0.0 is a lawless space !! No one gets any sec status loss for killing people in those areas
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Joachim Krown
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Posted - 2007.11.20 17:11:00 -
[100]
First off, I'd like to say this is a great guide. 
Second, I have a question. My corp and another corp are at war, both of us are based in high sec and that's where all the fighting takes place. A lot of camping at stations occurs. So let's say I undock from a station and see an enemy waiting outside. If I fire at him, I have to wait 1 minute before I can dock again correct? No matter how much we fight each other, it's a 1 minute redocking penalty?
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Newbear
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Posted - 2007.11.23 08:51:00 -
[101]
bla bla bla, your game mechanics are too complicated! Just and petition whenever your ship blows up, with sufficent wine ccp will give us the cheese.
Click here for my High Security POS Service
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