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Ra1ne
Republic Military School Minmatar Republic
2
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Posted - 2013.02.15 11:25:00 -
[31] - Quote
i wonder whether they could implement something like the airforce use, chaff's and flares ?
I know its similar to defenders but lets be honest, they really suck lol. Its fairly often that you get left with a spare high slot (not necessarily a a turret/launcher hardpoint but that one slot where you dont have much spare grid/cpu etc to put something like a nos/neut.
They could bring out missile counter measures which would be a launcher of sorts but not require a hardpoint to fit. you could have choice of flares ar chaff's, one being more effective but much slower cycle time and other less so effective but faster cycle or something like that. |

GreenSeed
221
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Posted - 2013.02.15 12:06:00 -
[32] - Quote
Seraph IX Basarab wrote:I had always recommended that the sensor damp with sig res script making your signature size smaller to the ship you target. ...
sensor damps don't make your sig smaller, they make the sensor resolution on the targeted ship smaller.
no difference in DPS, only locking time. |

To mare
Advanced Technology
169
|
Posted - 2013.02.15 12:32:00 -
[33] - Quote
Paikis wrote:Anti missile defenses already exist. They are called (in no particular order):
Afterburners Micro Warp Drives Armour tanks (i.e NOT shield extenders/rigs) Smartbombs Defender missiles (LOL, but still, they exist) Skirmish Warfare Link - Rapid Deployment I and II Skirmish Warfare Link - Evasive Maneuvers I and II Low and High grade Halo implants Low and High grade Snake implants 'Rogue' Navigation implants wich except for smartbombs they are also effective as anti turrets since a better speed/sig ratio screw up gun tracking as well.
oh btw im totally contrary to TD affecting missile just for weapon diversity sake. |

Seraph IX Basarab
Hades Effect
130
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Posted - 2013.02.17 05:00:00 -
[34] - Quote
GreenSeed wrote:Seraph IX Basarab wrote:I had always recommended that the sensor damp with sig res script making your signature size smaller to the ship you target. ... sensor damps don't make your sig smaller, they make the sensor resolution on the targeted ship smaller. no difference in DPS, only locking time.
No sh!t....learn to read |

Katran Luftschreck
Royal Ammatar Engineering Corps
906
|
Posted - 2013.02.17 06:55:00 -
[35] - Quote
What I'd like to see is point-defense guns.
Just add a module called "Point Defense Tracking." When activated, all your regular turrets can be toggled to "point defense mode" and they'll only aim at any non-friendly missiles that come within range. Said guns get +50% to tracking speed while active.
Why this is Cool:
1) Any non-friendly missile in range means that you can actually cover your buddies, like an AEGIS ship. 2) Things like tracking and weapon range actually come into play. Setting large guns to point defense probably won't be as effective as a destroyer fitted with eight autocannons (again, AEGIS ship). 3) Not a "one to rule them all solution." Want to defend with autocannons? Go ahead. Lasers? Fine. Railguns? Give it a shot. Any ship that can mount the basic module could then take a stab at missile defense. 4) Doesn't cripply the ship entirely for other roles. Want to go back to shooting at enemies? Turn module back off. EvE Forum Bingo |
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