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Thread Statistics | Show CCP posts - 2 post(s) |

Headerman
Quovis Shadow of xXDEATHXx
186
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Posted - 2011.10.12 01:40:00 -
[1] - Quote
Hi guys,
CCP Tallest is giving a lot of attention to Minmatar capitals and how they can be re-worked. He will be putting up a post sometime in the near future about it on the Test Server forum. Please post here or there as to what you would like to see re-done on Minmatar caps [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
186
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Posted - 2011.10.12 01:43:00 -
[2] - Quote
no [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
186
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Posted - 2011.10.12 01:57:00 -
[3] - Quote
Mfume Apocal wrote:This is more generalized, but Crystals should affect capitals shield boosters if slaves affect capital buffer.
They already do. One thing i was thinking of though is creating a new implant set just for shield amount. If that was available, it would go great with the Hel [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
189
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Posted - 2011.10.12 20:23:00 -
[4] - Quote
Mfume Apocal wrote:Headerman wrote:Mfume Apocal wrote:This is more generalized, but Crystals should affect capitals shield boosters if slaves affect capital buffer. They already do. When did that happen? Opening up EVE right now, I get "Note: Does not affect capital class modules." in the description.
I was on the Test server a week or 2 ago and was using them in my Nag i was testing. Looks like it was a bug though that has since been fixed. Sorry
I always thought a Hel SC fleet could be awesome in it's spider tanking abilities, and as Aamrr said, a slight bump to 7.5% bonus would make it pretty good, a 2% per level of capacitor cost reduction per level would make it really good.
As for the slave set not affecting SCs... i think that like a SC it self, they are an "end game" prize and should go together. Expansions are about addin in content, and removing a Slave sets abilities from a SC would be a nerf too far [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
193
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Posted - 2011.10.12 21:26:00 -
[5] - Quote
^^^ What about the shield equivelent of the armor module that increases base armour amount by 8%?
A capital module, that fits in a low slot and requires capital amounts of PG, that increases the shields by 8-10%? Would be a lot easier to implement than a new implant set [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
195
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Posted - 2011.10.13 05:12:00 -
[6] - Quote
Ha, the forum ate my post. Luckily i selected all and copied before it was gone.
Yeah it is close...
In a Nyx with 3 rigs, it has 2,268,000 armour A Hel has 2,138,400 shield with 3 rigs
With a full HG slave set, the Nyx has 3,034,509 armour With 5 CN PDUs, the Hel has 2,861,662 shield
Slave set + rigs for the Nyx = 6,176,604 EHP CN PDUs + rigs for the Hel = 6,089,999 EHP
Obviously, the Hel now has no free low slots at all. On the other hand, a Slave set costs a lot of isk as it is.
Additionally: - There is the 'Akemons' Modified Novel Zet5000 implant that is available for 8% more armour. - There is the Zainou Gnome KVA3000 implant to give 6% Shield amount
In regards to cap usage: - A Nyx with 4 Cap rechargers has a +156.5 peak recharge rate. - A Hel with the 5 CN PDUs has a peak recharge of 127.6.
Tanking slots: - The Nyx has 7 low slots available for tanking, and one spare mid slot (for a sensor booster). It has a 56.3mm Scan resolution. - A Hel has 7 Mid slots in total. It has a scan resolution of 68.8mm
So not only does the Nyx have more armour than the Hel (in regards to the above fits), it would be able to resist more damage than the Hel. The Hels total resists for shields is 110. The Nyxs armour gives it 130.
To get the shield amount of the Hel equal to the amount of armour a Nyx has, the Hel needs about 1 more CN PDU. To get the same cap recharge, the Hel needs about 3.1 True Sansha Cap Power relays, if it has no CN PDUs.
i believe the Hel should have superior cap recharge that the faction CPRs provide due to its RR nature, AND it needs the extra shield amount the 5 CN PDUs provide.
If there was 1 mod that gave a big increase to shield amount (nearly 50%), and was limited to 1 per SC, it would give the space for extra cap mods, as well as a signal amplifier, and 7 tanking slots. [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
197
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Posted - 2011.10.13 20:07:00 -
[7] - Quote
Remember this is a discussion on how to improve the Minmatar capitals.
Has anyone got some thoughts on the Ragnarok? [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
197
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Posted - 2011.10.13 20:59:00 -
[8] - Quote
Personally i think a Super Carrier is something that brings all the good things in EVE together: - High DPS - Very strong tank - The best mods - A very good alliance with good corpies
The Hel, Nag and Nid need to step up, not drag the others down [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
197
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Posted - 2011.10.13 22:40:00 -
[9] - Quote
Has anyone else had a good close look at ammo for the x-large guns for the Nag? - short range ammo has an optimal of about 19km, medium about 31km.
Is there any room to add more optimal or more damage? I have heard that a Phoenix usually gets top damage dealer on POS shoots? [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
200
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Posted - 2011.10.14 10:26:00 -
[10] - Quote
^^^ Came to the same conclusion about increasing the shield amount, that is a good bonus.
I think the only down side is that it's not an offensive bonus to go hand in hand with the Nyx's offensive bonus, and the opposite of the Aeons defensive bonus.
But, it's sure better than the RR bonus [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
201
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Posted - 2011.10.15 10:45:00 -
[11] - Quote
Remember this is a thread on how to fix Minmatar capitals, not debate weather an Aeon is OP with a slave set
Hel: I would say give a slight buff to shield amount, a slight reduction in armour, and swap the RR bonus for a tracking speed bonus for fighters and FBs
Nidhoggur: Buff CPU and cap so it can do it's RR'ing properly
Nag and Rag: Increase the base damage multiplyer of x-large projectiles to reinforce Minmatars better weapons [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
209
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Posted - 2011.10.16 07:05:00 -
[12] - Quote
I do wonder about slaves, since they give a bonus to armour amount, and there is a rig to cut down on the armour RR activation time [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
209
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Posted - 2011.10.16 20:15:00 -
[13] - Quote
I dunno, the sig radius does make a pretty big difference. Would be good though.
As for the Rag it self, a comparable fit Vs an erebus can give it more DPS, more range and a higher tank? [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
209
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Posted - 2011.10.16 22:26:00 -
[14] - Quote
Speed is a good one, and that is a good point.
What about Agility? 37.5% more agile ship would be pretty damn nice
Or 37.5% increase in damage... but i think that would be way OP [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
230
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Posted - 2011.10.17 22:17:00 -
[15] - Quote
I believe that the Hel and Wyvern have no access to a shield based slave set is because of the CN PDU.
Maybe CCP can introduce some deadspace PDUs that give a bigger increase to shield amount, rather than a shield based slave set? Fit a few of them, a couple of good CPRs, and a better remote repping bonus, and the Hel may be fixed [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
230
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Posted - 2011.10.17 22:18:00 -
[16] - Quote
Aamrr wrote:Sure it does. Which is why I mentioned it. But it doesn't change the fact that invulns are inherently more potent than EANMs.
Don't forget that Armour inherently is more resistant to damage than shields are.
On the other hand, a shield hardener has the advantage of being able to overheat. Does overheating happen on a super carrier much though?
Also, a Hel with a typical CN PDU, T2 extenders and 6 resists (x type hardeners and 2 CN Invulns, has 2,861,000 shield HP, and 22m EHP before boosting.
With a Levi and Tengu boosting, the Hels shields increase to 3,934,000, and it's EHP jumps to 32.7m. If i was flying a Hel, there is no way i would ever hot drop into a situation where i would lose 1/3 of my defence simply because of a session change. The total shield amount needs to be applied instantly, ala Armour. [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
230
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Posted - 2011.10.17 23:04:00 -
[17] - Quote
I do like the idea of a Meta 13 deadspace invuln. Combined with a touch more shield added to the Hel, they may free up 1 or 2 low slots for some decent CPR modules, and add in a better RR bonus as well as the ships 4k + natural regen, they could be an effective spider tanker.
personally though, i don't want a spider tanking SC. I want a Hel that out damages its opponent. [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
230
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Posted - 2011.10.18 00:10:00 -
[18] - Quote
One big advantage the phoenix does have though (and the Nag as well) is that Citadel Torps get 50km range, easily enough to hit a POS, at it's full DPS.
Fit up any other dread to deal it's top damage at 40km or so (an average distance to bash a POS) and you will be having serious issues. Swap out to medium range ammo and you will be hitting for similar DPS as a Phoenix does.
The only places that is valid though is a POS bash, killing Outposts, TCUs, SBUs, I-Hubs etc and you can close in pretty well and hit hard. [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
244
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Posted - 2011.10.19 22:32:00 -
[19] - Quote
A very good post.
I think i will be trainign for a Moros now, superior damage at all ranges, and a cap usage issue that can be worked around.
The idea of the slave set giving equal bonuses to shield, armour and hull is interesting... have the same increase in amount but for all 3 levels.
A possible alternative to that would be, if CCP thinks that is OP, 3 separate Slave omega implants, one for shield, armour and hull in turn. let the 5 normal implants give bonuses to shield, armour and hull, but let the one specific omega give it's boost to only the shields, armour or hull [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
266
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Posted - 2011.10.21 22:34:00 -
[20] - Quote
Yeah Triage on a 16 bil ship when it would work just as fine on a 700m ship... :-S [img]http://i53.tinypic.com/bebnf8.jpg[/img] |

Headerman
Quovis Shadow of xXDEATHXx
292
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Posted - 2011.10.31 22:17:00 -
[21] - Quote
Not seen any changes yet, keep an eye ont he test server sub forum though, they said they would put updates there The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Headerman
Quovis Shadow of xXDEATHXx
298
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Posted - 2011.11.02 22:13:00 -
[22] - Quote
Bumping for altering the crystal or slave set to give a flat amount extra to shields! And to have shields @ 100% when bonuses are applied (for caps)! And to give a CPU and capacitor amount increase to the Nid! And to give the Hel a RoF bonus for drones! And to give x-large ACs some more optimal! The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Headerman
Quovis Shadow of xXDEATHXx
305
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Posted - 2011.11.04 21:59:00 -
[23] - Quote
awesomeness The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Headerman
Quovis Shadow of xXDEATHXx
319
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Posted - 2011.11.15 10:35:00 -
[24] - Quote
The first revisions of Minmatar cap changes have appeared on Sisi.
1) Hel: 7.5% bonus to shield and armour RR amount, base shield amount buff (shield amount is now 891,000. Wyvern is 900k even), cap amount boost slightly, cap recharge time nerf to counter it.
2) Nid: PG increase, cap changes too
Not sure on any others at the moment. The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |
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