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sweetheart
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Posted - 2005.07.23 20:25:00 -
[1]
Edited by: sweetheart on 23/07/2005 20:28:16 Ravens and torps have been stupidly nerfed , It now takes me 3 x the ammount of torps to kill a frigate as it does a BS , how the hell they work that 1 out , all I now see in escrow is anything like Ballistic Mods , Sieges and Cruise launchers(named) all being sold off real cheap , everywhere ..Now evey1 is also selling off there Ravens , The 1 good BS that was on par with Apocs , Mega's and Tempests has been turned into a Battlecruiser :( , the devs need to do a serious re-think fast about this IMO , or no1 will use missile based ships or Caldari stuff anymore , which will be a huge shame , I trained all the new skills to lvl 4 , now starting some onto lvl 5 .I use named Cruise launchers atm personally cos of being able to use FoF cruise , Maybee the devs should release a better type of FoF , in torpedo form , But its still worse then before the nerfbat hit the Caldari Raven hitting it far into outfield back to Elite :P , PLEASE PLEASE SAVE OUR RAVENS FROM DISTINCTION !! Caldari guys and gals and all other Raven lovers unite here and make a stand to get our beloved Raven back .. tyvm :) Who's with me \o/ ??
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DoZ3r
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Posted - 2005.07.23 20:27:00 -
[2]
signed
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Karazaan
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Posted - 2005.07.23 20:27:00 -
[3]
If they are all selling their Raven.
Can you tell me what other ship they are all buying? |

sweetheart
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Posted - 2005.07.23 20:29:00 -
[4]
Selling Ravens and buying Megathrons now
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Feryal
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Posted - 2005.07.23 20:30:00 -
[5]
I would have to disagree with you.
The changes to the Raven are simple. Their launchers now have the same limitations that Turrets have.
If you want to hit a small target, use small weapons or moduels to help out. (Web's and Painters).
I agree that the Missiles will need some love after this, but this change should help the dynamics in the game. Missiles of the right class are actualy more ffective now then they used to be. However you must pick your setup to engage targets.
Want to engage Frigates? Use Assault Launchers. Battleships? Torps... Compromise? Cruise and Heavies.
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Guardian Alpha
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Posted - 2005.07.23 20:31:00 -
[6]
-slap- Don't be a moron. Adapt or die like everyone else. Put on some assult launchers to waste frigates, or use the ravens two turrent slots. Or GASP bring a friend in a destroyer to offer frigate cover. Ravens have been made a massive killing machine by mature and talented pilots post-patch. ------------
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Karazaan
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Posted - 2005.07.23 20:32:00 -
[7]
Edited by: Karazaan on 23/07/2005 20:35:48 (edit) double post editing lag nightmare |

Karazaan
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Posted - 2005.07.23 20:33:00 -
[8]
Originally by: sweetheart Selling Ravens and buying Megathrons now
You better start training thoses blaster specialization and high speed maneuvering to 5 then are'nt you?
If we were having enough time, we would be good at everything, but what fun would that be?
The flavor of the month 4tw! |

ParMizaN
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Posted - 2005.07.23 20:34:00 -
[9]
Originally by: Guardian Alpha -slap- Don't be a moron. Adapt or die like everyone else. Put on some assult launchers to waste frigates, or use the ravens two turrent slots. Or GASP bring a friend in a destroyer to offer frigate cover. Ravens have been made a massive killing machine by mature and talented pilots post-patch.
/agree ------------------
Run and fall or stand in line, in the end what's your's is mine |

Sypher313
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Posted - 2005.07.23 20:37:00 -
[10]
So the Raven Pilots all think that being able to wtfpwn everything with like 1-2 mill sp when Gun pilots have to have 5-6 mill sp to kill stuff??  
pfft.. train some skills up and you will be just fine again, one guy i know has done this already and is very happy with the new skills and hitting over 300 with cruise. torps i dont remember what he is doing.....
Just as the other guy said train and adapt just like all the rest of us have had to do.
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4FrEddie
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Posted - 2005.07.23 20:39:00 -
[11]
If you have Raven and fight with AS, you dont kill enemy.. its correct ???
Use drones to POD enemys ??? Its correct ???
all good that was necessary NERF, more I find that it was very. Until torpedoes, it does not have the same damages in the BSs.
Before, it was very and now it is very, more very little.
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4FrEddie
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Posted - 2005.07.23 20:42:00 -
[12]
Originally by: Sypher313 So the Raven Pilots all think that being able to wtfpwn everything with like 1-2 mill sp when Gun pilots have to have 5-6 mill sp to kill stuff??  
pfft.. train some skills up and you will be just fine again, one guy i know has done this already and is very happy with the new skills and hitting over 300 with cruise. torps i dont remember what he is doing.....
Just as the other guy said train and adapt just like all the rest of us have had to do.
I traning all skills to lvl 4, and the ridiculous damage difference... For all missiles...
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Jaraa
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Posted - 2005.07.23 22:17:00 -
[13]
Is it just me or is this what people has been whining about all along? why do you have this need of useing toprs? yes they we're the pwnage tool but they arent anymore. adapt. i fitted 2 assault lauchers on my tempest (yes i know its not a raven) and it kills frigs realy good. even the inties die once they are webbed. you know that ccp arent gonna change this so stop the spam. thanks
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Wild Rho
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Posted - 2005.07.23 22:25:00 -
[14]
It's still funny seeing the few raven pilots that complain about this ALWAY using the examples that it took X amount of torps to kill a frigate and its blatantly not fair waa waa etc.
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Gunstar Zero
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Posted - 2005.07.23 22:49:00 -
[15]
actually the missiles changes are rather nice all in all. There may be some further tweaking required, but I've not had enough chance to test all sizes properly.
What we need now is a little re-working to large turrets, so they cant hit small frigates at range - tracking is 'broken' in that respect.
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DrunkenOne
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Posted - 2005.07.23 22:50:00 -
[16]
WTB: Your ravens, 106 mil
Originally by: Sochin
CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Zensige
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Posted - 2005.07.23 22:53:00 -
[17]
I swear i saw a post like this on the Ship Channel!
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Meridius
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Posted - 2005.07.23 22:55:00 -
[18]
Originally by: Gunstar Zero
What we need now is a little re-working to large turrets, so they cant hit small frigates at range - tracking is 'broken' in that respect.
No it's not broken, it makes sense.
You're just ignorantly biased. ________________________________________________________
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Gunstar Zero
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Posted - 2005.07.23 23:05:00 -
[19]
Originally by: Meridius
Originally by: Gunstar Zero
You're just ignorantly biased.
ofc, like all the gloating turret users on this forum :-P
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Rod Blaine
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Posted - 2005.07.23 23:08:00 -
[20]
I hear this thread was condemned by the 23, so here is my post. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

test1111112345
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Posted - 2005.07.23 23:14:00 -
[21]
ravens dont suck, i have caldari bs lvl 2 and cruise missiles 1 and it CAN win, i cant imagine what it will be like if i train missile skills up to 4
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Aitrus
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Posted - 2005.07.23 23:41:00 -
[22]
OMG my tachyons can't hit frigates! WAH!
Mebbe you shouldn't shoot frigates with torpedoes. Just a thought...
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Shut up
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Posted - 2005.07.23 23:42:00 -
[23]
Personaly, I think that all of you who subscribe to the "If I cant do it because I won't train for the missiles/raven then no one else should either" mentality can just bite me! Getting real tired of this kind of crap! And no. I do not care what you think about me or my post. So you can just take all of your ignorant, self serving replies and stuff em in a small secure can. I will be happy to blow them to hell.
Thank you for your time. Have a nice day :)
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Shadowsword
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Posted - 2005.07.23 23:45:00 -
[24]
Originally by: Gunstar Zero What we need now is a little re-working to large turrets, so they cant hit small frigates at range - tracking is 'broken' in that respect.
Do it and you'll have the mission runners screaming bloody murder all over again.
If large turrets can't hit small targets at long range, I can see a few situations where a frig/bomber/inty would be able to pester a BS with EW (or cruises, in the case of the bomber) from outside of drone range and small weapons range.
An alternative where the damage of large guns is degraded (not completely suppressed) against a small target would be the best one, imho, but that would be hard to balance.
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Winterblink
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Posted - 2005.07.23 23:48:00 -
[25]
Originally by: Rod Blaine I hear this thread was condemned by the 23, so here is my post.
That stuff still going on? Yeesh
___winterblink/warp_drive_active/eve_nature_vraie// |

eddie valvetino
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Posted - 2005.07.23 23:50:00 -
[26]
Originally by: Feryal I would have to disagree with you.
The changes to the Raven are simple. Their launchers now have the same limitations that Turrets have.
If you want to hit a small target, use small weapons or moduels to help out. (Web's and Painters).
I agree that the Missiles will need some love after this, but this change should help the dynamics in the game. Missiles of the right class are actualy more ffective now then they used to be. However you must pick your setup to engage targets.
Want to engage Frigates? Use Assault Launchers. Battleships? Torps... Compromise? Cruise and Heavies.
ermm have you tried using heavies?
My cerb,fires missles that travel at around 7.5 km/s - I see no frigs traveling that fast - so why am I hitting for only 50hp at a time?
(\_/) (O.o) (> <) |

Gunstar Zero
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Posted - 2005.07.23 23:55:00 -
[27]
Originally by: Shadowsword
Originally by: Gunstar Zero What we need now is a little re-working to large turrets, so they cant hit small frigates at range - tracking is 'broken' in that respect.
Do it and you'll have the mission runners screaming bloody murder all over again.
If large turrets can't hit small targets at long range, I can see a few situations where a frig/bomber/inty would be able to pester a BS with EW (or cruises, in the case of the bomber) from outside of drone range and small weapons range.
An alternative where the damage of large guns is degraded (not completely suppressed) against a small target would be the best one, imho, but that would be hard to balance.
meh, I was just causing trouble to be honest, I doubt it will happen. Diversity is good, everything being the same would be dull.
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Cmdr Sy
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Posted - 2005.07.23 23:58:00 -
[28]
Originally by: DrunkenOne WTB: Your ravens, 106 mil
LOL, I filled a 110m buy order with one given to me by a friend leaving the game over...you guessed it... 
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Max Horkheimer
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Posted - 2005.07.24 00:15:00 -
[29]
Originally by: Feryal I would have to disagree with you.
The changes to the Raven are simple. Their launchers now have the same limitations that Turrets have.
If you want to hit a small target, use small weapons or moduels to help out. (Web's and Painters).
I agree that the Missiles will need some love after this, but this change should help the dynamics in the game. Missiles of the right class are actualy more ffective now then they used to be. However you must pick your setup to engage targets.
Want to engage Frigates? Use Assault Launchers. Battleships? Torps... Compromise? Cruise and Heavies.
While it might be true that missiles have the same limitations as Turrets have, they do not by far have the advantages that characterise the turrets:
1) Missiles do not make an instant hit, thus making your damage ratio lower, especially in the beginning of a battle. 2) Missiles are large, thus limiting the ammount of damage you can do with a full cargo hold of ammo. 3) There are no way near as many damage modifiers for missiles as for turrets 4) Ravens are typically shield tanked - and very hard to armour tank - therefore making it more difficult to fit damage modifiers without losing your ability to tank. 5) There is no such thing as anti-turrets eating half the shots you fire with your turrets. Many NPCs have anti-missile fitting. 6) The reload time for missiles is very slow compared to, say, energy turrets. 7) There is no such thing as critical hits for missiles 8) The "guaranteed" hit (disregarding anti-missile fittings) is so low on frigattes (with cruise missiles) that a few missed shots with guns does not compare.
The way I see it, missiles have lost most of its comparative advantages in PVE, while not gaining any of the comparative advantages characterising other weapons. While a nerf was definitely needed, the way it was made makes it one of the weaker weapon types in PVE. It might still kick arse in PVP, but that does not really comfort me as a mission runner.
So, if we are going to discuss the comparative situation of different weapon types, please bear in mind all the things that missiles cannot do, before just saying that we have to adapt like everyone else had to. I would like to hear someone using missiles explaining me the comparative advantages, instead of hearing non-missile users saying "OMG! NOOB! ADAPT!"
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Abelonia
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Posted - 2005.07.24 00:16:00 -
[30]
Quote: ermm have you tried using heavies?
My cerb,fires missles that travel at around 7.5 km/s - I see no frigs traveling that fast - so why am I hitting for only 50hp at a time?
the missiles speed dont matter . its the missiles blast radius and blast speed , so when you "hit" the frig even though the blast speed is faster then the frig , the frig will leave the blast radius and escape the blast . thats why we get such utter crap damage
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