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Selim
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Posted - 2005.07.23 23:54:00 -
[1]
Malediction current: 5% bonus to EM missile damage per level Malediction new: 10% bonus to laser optimal range per level
Crusader current: 5% bonus to laser tracking per level Crusader new: 10% bonus to laser optimal range per level
Thanks.
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Selim
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Posted - 2005.07.24 00:10:00 -
[2]
Edited by: Selim on 24/07/2005 00:12:56
Originally by: Gunstar Zero sounds fair enough, wouldnt they be better with laser dmg bonuses tho?
Hey... if CCP decides to give a second damage bonus to these two ships, they can be my guest. 
Originally by: Xavier Belt That would give them nearly Cruiser-range weaponry with beam-guns. Ick.
I don't think Interceptors are supposed to be long ranged.
Crusader traditionaly is long range, as of lately its been kind of crap though. The tracking bonus is fairly useless.
Malediction's EM damage bonus is stupid too, nobody uses gremlins on them because lasers do craploads of EM anyway. An optimal bonus here would be great too... because I said so.
Quote: I would be much happier with damage bonii. Atleast on the sader, the other 3 attack ceptors get %50 damage bonii why not the sader?
The malediction however could use some other kind of missle bonus, like explosion velocity.
Well, it doesnt get 10% because that would mean a crusader would outdamage a taranis by a fair margin. At least I think thats the case. I think everyone is fine with the damage output of the amarr inties.
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Selim
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Posted - 2005.07.24 05:42:00 -
[3]
Edited by: Selim on 24/07/2005 05:43:08
Originally by: Julien Derida I think this is a great idea Selim. However, I'm suprised that you are suggesting it. Back when we were first discussing the pulse-nerf, you claimed many times that the ability of small pulses to hit outside of web range was overpowered(Despite numerous arguments to the contrary from myself and Meridius). Now you're suggesting a change which would essentially return the Crusader and Malediction to their pre pulse-nerf selves...
Does this mean that somehow you've miraculously realised that we were right all along? 
Well, I've actually always wanted optimal bonuses on at least the crusader. When the bonuses were being handed out during the inty buff, I kept asking for an optimal bonus instead of the ghey tracking bonus.
And pulse overall WERE overpowered, and the small pulse needed to be nerfed too because they are smaller cousins of the big ones, but if I remember correctly I was always in favor of giving optimal range bonuses to the amarr inties so it really wouldnt affect them.
Don't worry btw, nothing's changed. 
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Selim
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Posted - 2005.07.25 00:19:00 -
[4]
Originally by: DrunkenOne
Originally by: Meridius
Originally by: slapp pulses are meant to be close range. deal with it.
We ignored you the first time.
Can i get a 10% bonus to falloff on my claw instead of the tracking bonus?
I kinda like the tracking actually. No use for jaegerbombs, though.
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Selim
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Posted - 2005.07.25 19:27:00 -
[5]
Originally by: Blind Fear The malediction's missile damage bonus is totally worthless because you'd have to be retarded to use EM missiles on it. I'd rather see it get a different bonus though, since its more of a closer-ranged inty anyway. 5%/level armor resists would be interesting on an inty, IMO.
The optimal bonus is good for the crusader though.
Armor resists would be nice if maledictions were easy to fit with 400mms, but they arent.
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