Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Faulx
Brother Fox Corp
119
|
Posted - 2013.02.14 01:04:00 -
[1] - Quote
Nice job on the Tribal Council Event. It was a good beginning.
I hope you guys get more internal storytelling tools asap, so that you can make events with even on this scale with more involved triggers, plot forks, and points of interaction. Cheers. |

Faulx
Brother Fox Corp
121
|
Posted - 2013.02.14 21:22:00 -
[2] - Quote
@Esan Vartesa
(sarcasm) Yep, NPC never use magic sand in Eve Live Events. (/sarcasm)
You do have a point though, about expecting to be able to destroy the delegate's ships. It should have been made more clear that physical attacks would not harm them.
However, if you were reading along, you might have noticed, there was a great deal of tension in the ranks. You may have been able to do more damage with words than with lasers. Indeed, attacking with lasers probably only helped to solidify their alliance. |

Faulx
Brother Fox Corp
121
|
Posted - 2013.02.14 21:39:00 -
[3] - Quote
I agree the decoy tactic would have been a good scape goat. But running 16+ concurrent ships would have been quite the challenge for ol' Falcon. This is exactly why Live Events needs more internal tools and programming support. *see OP* |

Faulx
Brother Fox Corp
121
|
Posted - 2013.02.16 07:58:00 -
[4] - Quote
CCP Eterne wrote:I will fight to my dying breath to prevent a bait-and-switch Body Double Shocking Swerve. It's terrible writing and cheapens the story far more, in my opinion, than introducing a Plot Shield for some NPCs to allow them to live. That said, I'm pretty firmly against doing either of them from this point forward, but if the options are one or the other, Plot Shield will win for me every day of the week. So no doppelgangers, evil twins, it was all a dreams, or Alternate Universes...
... but applied phlebotinum is okay ;) *(honestly you couldn't have eve without it)
Check. |

Faulx
Brother Fox Corp
123
|
Posted - 2013.02.16 21:55:00 -
[5] - Quote
Absolutely, as in the OP... the devs took a big step in the right direction with this event... they just need to iron out some kinks (and get some tools to make their storytelling easier).... Seriously... they're almost stuck to the same mechanics we are... and we all know how that works for RP (hint: not great). |

Faulx
Brother Fox Corp
124
|
Posted - 2013.02.17 00:32:00 -
[6] - Quote
For more information on why not to mess around with CONCORD: see Jita 4-4 part II: they can pull our plugs any time they want... |

Faulx
Brother Fox Corp
124
|
Posted - 2013.02.17 16:48:00 -
[7] - Quote
Ah, I think you misunderstand. The idea is that the delegation would be using decoys during the event. Not that the decoys were made up after the fact. Thus, there would still be a chance that they could be destroyed (especially if some nefarious criminal factions were able to "acquire" intel on which ship was the real deal). I don't think anyone's saying that you should 'inventively' retcon bad events to suit your story (bard's tale style), but, rather, that the event could have been planned to avoid the possibility of death via methods other than godmode-ing. |

Faulx
Brother Fox Corp
124
|
Posted - 2013.02.18 02:11:00 -
[8] - Quote
Well, let's see... the QA module grants the TTI 8 mil EHP right? So a fleet of 16 ships undocks each with a reasonably easy to obtain (for an empire) 500k EHP. The delegates are on board one of them... Even if you know exactly where the fleet is going to be, do you have the assets to guarantee their deaths? You have about as much of a chance as with the QA module (maybe slightly better)... only now the dev has to fly 16 * 7 = 112 ships... hard to do solo without some tools to help keep things together. That's all I'm saying: the LE team could use some storytelling tools. *is surprised so few people seem to agree* |
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