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Thread Statistics | Show CCP posts - 38 post(s) |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
580
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Posted - 2013.02.14 22:42:00 -
[1] - Quote
As far as I'm aware, CCP employees have access to Aurora implants, which make their ship immensely strong in comparison to the average hull.
If you want to protect yourself from your average gank group and still have the event occur but reward players that make a legitimate and concerted effort to disrupt the event (whether by notable character assassination, convoy ambush or what-have-you), just use your Aurora implant set. You'll have enough EHP on whatever ship you choose to fly that only a legitimate, concerted effort would be able to take you down. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
580
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Posted - 2013.02.14 22:56:00 -
[2] - Quote
Additionally, writing out your entire storyline and trying to play it out in a sandbox game notorious for player intervention is ludicrous.
If you want to be able to run these events while still letting the community interact in a way that's more meaningful than simply posting in-character and actually translate it into the game environment, you'll have to take the D&D GM's approach; plan out a single session, have a general idea of where you want the story to go, and think on your feet.
If you want to use Aurora implants, fine. It turns suicideganking into a little bit of an unreasonable feat for most groups. If you want to use Slaves to beef up your buffer, even better. Using pseudo-invlunerability modules to ensure that your entire event goes off without a hitch, however, is a bit self-masturbatory.
The thing about EVE is that the hitch is usually what's most interesting; alliances collapsing because of director spies, huge thefts, scams and people skirting the lines of reasonable play is what make EVE the game it is.
If you wanted, you could've thrown your playbook out the window and thrown the Minmatar tribes into a civil war because of it, or you could have weaved an assassination into the story. As you stated in your devblog, the representatives were capsuleers, so the character dying wouldn't have removed them from the game universe to begin with. You could have just had them ship up and make another go at getting there in time for the conference and possibly incorporate them not arriving in time and being spurned.
You could have done any number of things with player intervention causing the death of one of the delegates. Don't use pseudo-invulnerability modules to facilitate creative laziness when it comes to live events. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
582
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Posted - 2013.02.14 23:51:00 -
[3] - Quote
CCP Falcon should be forced to run D&D campaigns for other CCP staff so that he can learn how to build events within a ruleset and think on his feet when it comes to emergent player responses rather than slapping on GM modules and stumbling his way haphazardly through a live event. Then maybe he won't have to use the defense
CCP Falcon wrote: The fact that people need to understand is that not every live event needs to be about killing people. Live events are not designed for people to be able to simply show up, gank the actors and grab a few shiny killmails and some loot. If people want to view live events like that, then they're going to be sorely disappointed.
Events in EVE are whatever people choose to do when they show up to them as long as it's within the rules of the game. You can restrict their ability to do so if you wish with dev modules but all you're doing is gimping interest in the events. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
582
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Posted - 2013.02.15 00:02:00 -
[4] - Quote
Sephira Galamore wrote:DurrHurrDurr wrote:CCP Falcon should be forced to run D&D campaigns for other CCP staff so that he can learn how to build events within a ruleset and think on his feet when it comes to emergent player responses. See, but what if, after internal discussions, making ~100% sure TTIs get to Pator was part the ruleset. It's like the treasure below the dragon. The dragon is there to make sure you die when you are foolish enough to try to get the gold. And there are enough DMs that want to make sure you die trying, no matter what crazy idea you come up with.
That's not what rulesets are in this context you anus. If that was part of the ruleset in the context I'm using it in (a D&D campaign) it would have been pre-emptively told to the players as part of the pre-story dialogue you invariably get when you have any homebrewed rules.
The ruleset in this context is the set of rules as defined by EVE's mechanics. Those are essentially the same as the D&D 3.5 rulebook. If it came up that in internal discussions the TTIs 100% had to make it there and the PCs threw a wrench in it, it's the job of a good DM to come up with a clever way to get his objective completed, despite the players' intervention, within the realm of reasonable play. Otherwise it's not much more than masturbatory storytelling as opposed to a live roleplaying event in a sandbox environment. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
582
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Posted - 2013.02.15 00:17:00 -
[5] - Quote
Sephira Galamore wrote:DurrHurrDurr wrote:That's not what rulesets are in this context you anus. Thanks for the compliment! :D DurrHurrDurr wrote:The ruleset in this context is the set of rules as defined by EVE's mechanics. Those are essentially the same as the D&D 3.5 rulebook. If it came up that in internal discussions the TTIs 100% had to make it there and the PCs threw a wrench in it, it's the job of a good DM to come up with a clever way to get his objective completed, despite the players' intervention, within the realm of reasonable play. Otherwise it's not much more than masturbatory storytelling as opposed to a live roleplaying event in a sandbox environment. Well, and as you could see during the live event, those QA Shield Extenders were part of the EVE mechanics (as evidence by there ingame existence). Yes, they were extremely overpowered. So are some NPCs in PnP. E.g. angelic creatures, greater demons or such. If the players had managed to get enough alpha to break the QA Shield Extenders, the Devs would indeed have been in the position you describe. Finally I'd like to point out that, as I wrote in my first post in here, that I would indeed have appreciate more ways to interact with the delegates than via locale. But I do understand why the event was planned this way and enjoyed witnessing it.
No, QA Shield Extenders are not part of what I said when I specifically, in my last post, mentioned "reasonable play". That's like saying I could give my PC a sword that does 1d100+50 damage at level 4. It's not part of the standard game environment and it's not in any way reasonable for another player to assume that it would be present on a ship. It granted *invulnerablity*. If you want to be a stupid pedant about the deepest technicalities of what you may consider "within the mechanics", that's fine, but it's clear for anyone who spends more than eight seconds thinking about it that it is far outside the realm of reasonable play and to claim otherwise would be intentionally feigning stupidity. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
583
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Posted - 2013.02.15 00:34:00 -
[6] - Quote
Sephira Galamore wrote:I really should go to bed, but! Someone is wrong on the internet (alledgedly)! DurrHurrDurr wrote:No, QA Shield Extenders are not part of what I said when I specifically, in my last post, mentioned "reasonable play". That's like saying I could give my PC a sword that does 1d100+50 damage at level 4. It's not part of the standard game environment and it's not in any way reasonable for another player to assume that it would be present on a ship. It granted *invulnerablity*. If you want to be a stupid pedant about the deepest technicalities of what you may consider "within the mechanics", that's fine, but it's clear for anyone who spends more than eight seconds thinking about it that it is far outside the realm of reasonable play and to claim otherwise would be intentionally feigning stupidity. Right, but that sword wasn't given to a player character. It was wielded by an NPC via a Dev. The same way you are now mixing up PCs and NPCs, you ignored my comment on extremly powerful NPCs. Those can have stats that make them for all intends and purposes invulnerable. And players can't acquire these stats. Meanie!
Except that in this case CCP have already pseudo-admitted that should not have been the case and are offering reimbursements to everyone that attempted to suicidegank one of the dev-extended ships. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
586
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Posted - 2013.02.15 00:41:00 -
[7] - Quote
Sephira Galamore wrote:DurrHurrDurr wrote:Except that in this case CCP have already pseudo-admitted that should not have been the case and are offering reimbursements to everyone that attempted to suicidegank one of the dev-extended ships. Which doesn't change anything for the argument. It's mostly the fact that they now realized alternatives they weren't aware of before. I personally btw disagree with the reimbursement and I _think_ so does Falcon. It was always made pretty clear by him and other Devs that you risk your ship in live events and that your actions have consequences. I have lost ships myself this way. In my opinion it's not CCPs turn to reimburse losses due to the inability to properly use and react on the results of a ship scanner. But, it is indeed a grey zone, so I'm also not mad they reimbursed the losses and see where the decision came from.
As someone in TEST I'm contractually obligated to not give a **** about CCP Falcon and his opinions because he used to be a shitspewing anti-goon/test publord before he worked at CCP. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
587
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Posted - 2013.02.15 03:14:00 -
[8] - Quote
Milton Middleson wrote:Having player actions that de facto auto-fail isn't railroading, since there are quite probably any number of other, more reasonable actions the PCs could have taken instead. They just chose to do something really dumb with a negligible chance of success. On the other hand, allowing a player action, having it succeed, and then having that success actually have zero impact on the progress of events is pretty much the definition railroading.
If CCP wants unkillable NPCs, that's actually not a big, since players aren't entitled to have every choice be viable. But they really should provide some methods of interaction, and make sure those methods are reasonably apparent.
Not to mention, the whole live event as executed is kind of goofy, since relying on the efforts of random bystanders for VIP protection is pretty dumb. Especially since even allowing someone in a position to attack a VIP generally means security screwed up somewhere. But then people would be whining about CONCORD blowing up their ship for violating
Jesus Christ, it's almost like all of you have never had to work around an obstacle before.
If you want to defend transiting VIPs in highsec, use probes and ships with ECM Bursts to ruin suiciceganking attempts.
One of the biggest marketing points in EVE is that everyone is somewhat vulnerable at all times. This should hold true for live event actors as well. Such is life in New Eden. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
587
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Posted - 2013.02.15 04:04:00 -
[9] - Quote
Give information for T2 fits, not top-of-the-line; they can only use T1/T2 modules. They're free to use any implants they want, however, since those can't be injected into the EVE landscape upon death. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
587
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Posted - 2013.02.15 04:52:00 -
[10] - Quote
Streya Jormagdnir wrote:After reading through here, I agree with some of the points said. Yes, players should be allowed to kill actors (the Amarr militia would have jumped at this opportunity, IMO), but on the other hand these actors should also be significantly harder to kill than players
Yeah, they could easily accomplish that with dev Aurora implants, which give a large series of boosts, including 40% extra shield/armor capacity and 40% omni-resists to both. |
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DurrHurrDurr
Dreddit Test Alliance Please Ignore
587
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Posted - 2013.02.15 04:52:00 -
[11] - Quote
Or, you know, Slave implants. Those are a thing. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
588
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Posted - 2013.02.15 16:04:00 -
[12] - Quote
Synthetic Cultist wrote:These NPCs were simply far too valuable to the storyline.
They HAD to survive, otherwise the impact on the storyline would be unmanageable, for the relatively small storyline and events team to do things with. I.e. rewriting the Minmatar Republic from having a tribal council to having Shakor being supreme dictator.
Other NPCs, that are not so absolutely central to the storyline, could be involved in future events, where their survival or otherwise can then affect how the storyline progresses.
Also, there is the larger question about what relevance the NPC factions have at all, and how players should affect things.
You can shoot any number of things belonging to the Caldari State, and the only penalty are a few ships following you around in highsec. You can still dock, trade, and use other station facilities in Caldari stations. So what relevance does the Caldari State have at all ?
Everyone but the Elder was a capsuleer, genius. Killing them just means that they would wake up in a cloning bay. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
588
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Posted - 2013.02.15 16:24:00 -
[13] - Quote
Synthetic Cultist wrote:DurrHurrDurr wrote:Synthetic Cultist wrote:These NPCs were simply far too valuable to the storyline. Everyone but the Elder was a capsuleer, genius. Killing them just means that they would wake up in a cloning bay. The ships were piloted by NPC capsuleers. The ships were also carrying other officials as passengers, according to the news stories. Those people would not have been cloned, so shooting down the ship would have had an impact.
So think on your feet better? Have the summit go poorly due to assassinations? |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
588
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Posted - 2013.02.15 16:56:00 -
[14] - Quote
Talking about the introduction of major new modules that would massively change the way tanking works in EVE is stupid in a thread about live event interaction. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
589
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Posted - 2013.02.15 18:35:00 -
[15] - Quote
Stitcher wrote: (but would it kill you to be less gratingly unpleasant when pointing that out?)
Yes. Yes it would. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
590
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Posted - 2013.02.16 02:03:00 -
[16] - Quote
Pr1ncess Alia wrote: Well, this is the yang to that ying.
No it's not, CCP Falcon has directly said dev modules won't be used again and all the ships that died to CONCORD are being reimbursed. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
590
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Posted - 2013.02.16 14:09:00 -
[17] - Quote
Styx Sertan wrote:RIP to all the good posts that got Blapped by moderation. I'm glad this thing is still going strong at 16 pages. Justice will be served.
I don't think CCP Falcon liked being called a coward :< |
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