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Thread Statistics | Show CCP posts - 3 post(s) |

FloppieTheBanjoClown
The Skunkworks
2757
|
Posted - 2013.02.14 23:20:00 -
[1] - Quote
Core Researcher wrote:ship investment: ~1.3bn ISK
So immediately on gank the Freighter pilot loses ~300m in comparison to the gank fleet (1.3bn ship - 1bn gankfleet).
Let's reverse that logic...if it should require at least the cost of your hull to gank you, then shouldn't you also be able to gank anything that costs less than your hull? That means a tornado should be able to gank a harbinger. Are you sure you want to take that approach? Founding member of the Belligerent Undesirables movement. |

FloppieTheBanjoClown
The Skunkworks
2757
|
Posted - 2013.02.15 00:04:00 -
[2] - Quote
Core Researcher wrote:In the particular case of suicide ganking it DOES matter the comparative costs of the ships.
What you're suggesting is that the entire game be bent around the issue of suicide ganking. You want freighters to be harder for EVERYONE to kill, because they might be ganked. Alternatively, you want to make popular gank ships more expensive--or freigheters less expensive--in order to rectify this perceived imbalance.
Core Researcher wrote:You know how I know this?
Mining barges.
it would take a LOT of catalysts to equal the value of a hulk. Far more than are required to gank one. You just lost the debate for yourself, well done. Founding member of the Belligerent Undesirables movement. |

FloppieTheBanjoClown
The Skunkworks
2757
|
Posted - 2013.02.15 01:30:00 -
[3] - Quote
Core Researcher wrote:If you are at war and u catch a freighter would double the EHP matter? triple? You catch it in low sec, null sec, wormhole space, would it really matter?
Yes, it most certainly would. Twice the EHP means twice the time to rescue it. Twice the time to get it to a jump gate and possibly escape. Twice the time to (in highsec) get a neutral freighter on grid and transfer the cargo.
Core Researcher wrote:You are zeroing in on the "make this more expensive" or "this less expensive" aspect.
What is really being debated here is an increase in EHP for a freighter, not an increase in cost for anything. The OP didnt make that clear but we're all clever dudes here in EvE right?
Which goes back to my point that you're asking for a substantial change to a class of ship so that you can haul more stuff before it becomes profitable to gank.
Core Researcher wrote:I dont see your point on the Hulk either tbh?
If CCP was trying to balance cost of ganker vs. gankee, then they failed miserably with the hulk, as it's easily ganked with less than 10% of its value.
Core Researcher wrote:Hulks were cheap to gank. Mining barges were buffed and players were given an option of tank or yield. So now it takes many more SUICIDE GANKERS to kill a tanked mining ship.
Hulks and Mackinaws are still cheap to gank. And miners have always had the choice of yield versus tank. And when the consistently chose yield over tank and lost their shiny exhumers for it, they cried to CCP to fix it.
The single greatest nerf to suicide ganking wasn't the mining barge buffs, it was revoking insurance payouts to the gankers. Founding member of the Belligerent Undesirables movement. |

FloppieTheBanjoClown
The Skunkworks
2757
|
Posted - 2013.02.15 02:05:00 -
[4] - Quote
Core Researcher wrote:again, you zero in on the one thing but its what you dont say that is more interesting.
Yes, Hulks and Macks can still be ganked.
The glaring ommision here is the other 4 mining ships that are no longer as cheap to gank.
Mackinaws aren't "as cheap" to gank as they used to be. That's not the point. They can still be ganked for a fraction of their value. One of the points of your argument was that a billion isk worth of ships shouldn't be able to gank a 1.3 billion isk ship. That's faulty logic.
Core Researcher wrote:and frankly having seen a freighter killed solo by a vagabond I am doubtful about the arguments raised against a HP buff.
It would take a vagabond roughly 5 minutes to chew through an obelisk right now. That's assuming perfect skills and a lightly-tanked vagabond. You really think the possibility of someone ganking your freighter justifies turning it into a mini-structure grind when it's a legitimate target?
Hey, there's an idea! Let's just put a reinforce timer on freighters so they can't be volleyed at all. Founding member of the Belligerent Undesirables movement. |

FloppieTheBanjoClown
The Skunkworks
2759
|
Posted - 2013.02.15 03:12:00 -
[5] - Quote
NEONOVUS wrote:During the great buff all capitals save freighters were given 4x HP.
Seems CCP thought they were balanced already.
NEONOVUS wrote:You have lost your humanity and with it your right to decide on the proceedings of others.
That was quite the strawman you used to dismiss an entire segment of the population as being sub-human.
NEONOVUS wrote:From this we can gather based upon the posting and proclamations of our grand proclaimer CCP Falcon that you should in fact be Concordokkened for the actions taken.
What, pray tell, did Falcon say that makes you think bumping warrants a concord response?
Look at the GM response to miner bumping and then come back to the thread. Founding member of the Belligerent Undesirables movement. |
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