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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
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CCP Dolan
C C P C C P Alliance
263
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Posted - 2013.02.14 16:35:00 -
[1] - Quote
Our latest Dev Blog on Ship Balancing in Retribution 1.1 can be found here
Read what's going to be happening to Battlecruisers, Armor Tanking, Black Ops Battleships, and more courtesy of everyone's favorite game designer and Canadian lumberjack CCP Fozzie. CCP Dolan | Community Representative
Twitter: @CCPDolan
Gooby pls |
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CCP Fozzie
C C P C C P Alliance
3993
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Posted - 2013.02.14 16:38:00 -
[2] - Quote
Third!
This information contained in this blog has already all been available in the Features and Ideas section of the forum. If you want to get the earliest look at upcoming balance changes and have a hand in shaping our designs, check over there for new stickies from time to time and give us you feedback, I'd appreciate it. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Complex
C C P C C P Alliance
100
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Posted - 2013.02.14 16:40:00 -
[3] - Quote
Bagehi wrote:Happy Valentine's Day to you Fozzie! Where do we send the chocolates for all these ship balance changes?
Just put them on my desk.
I will take care of them. CCP Complex-á|| -áEVE Marketing Team-á|| Capture Artist-á|| @CCP_Complex |
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CCP Fozzie
C C P C C P Alliance
3996
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Posted - 2013.02.14 17:03:00 -
[4] - Quote
Beaver Retriever wrote:Benny Ohu wrote:Quote:We are increasing the fuel cost of all Black Ops bridges by 25%, as well as increasing the size of the fuel bay of all Black Ops Battleships by 25%. don't tell lies Wait just a second. The F&I thread said you were decreasing the costs. I do hope this is a typo.
Yeah it's a typo, fixing it now my bad. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3996
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Posted - 2013.02.14 17:05:00 -
[5] - Quote
Sinzor Aumer wrote:CCP Fozzie wrote:Although the Tiericide project has a clear end point (which is on the horizon) the job of rebalancing ships in EVE will never be completed. We will be continuing with a rebalance of Tech 2, Tech 3 and Capital ships (none of which are afflicted with traditional GÇ£TiersGÇ¥), and we are committed to balancing on a regular basis to keep things fresh and to follow up on reactions to the earlier passes. Faction? Guess you didnt forget they exist? ;-)
They exist, but they have tiers so they're part of the "Tiericide" plan, unlike T2, T3 and Caps (yeah I know supercarriers are a kind of tier but it's a fairly different problem). Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
3997
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Posted - 2013.02.14 17:12:00 -
[6] - Quote
Benny Ohu wrote:Quote:Yeah it's a typo, fixing it now my bad. for half an hour hot manly tears were running down the faces of blops pilots as they screamed in despair at the heavens
If I say it was an intentional attempt to troll Trebor would any of you believe me? Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4001
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Posted - 2013.02.14 17:20:00 -
[7] - Quote
Neugeniko wrote:CCP Fozzie, You mention a mass reduction to 400mm plates, is this correct?
Neug
Well that's embarrassing.
"Why bother showing this blog to the CSM for checking?" "There's no new information so what can go wrong?"
Yeah it should be 200mm. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4001
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Posted - 2013.02.14 17:23:00 -
[8] - Quote
Takumiro wrote:Neugeniko wrote:CCP Fozzie, You mention a mass reduction to 400mm plates, is this correct?
Neug Read the damn thing.
No she's right it was incorrectly saying 400mm until she mentioned it and CCP Guard was nice enough to ninja fix it.
The plus side of all this is I get to watch Quackbot spasm uncontrollably. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4011
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Posted - 2013.02.14 17:42:00 -
[9] - Quote
fukier wrote:CCP Dolan wrote:Our latest Dev Blog on Ship Balancing in Retribution 1.1 can be found hereRead what's going to be happening to Battlecruisers, Armor Tanking, Black Ops Battleships, and more courtesy of everyone's favorite game designer and Canadian lumberjack CCP Fozzie. fozzie is Canadian? cool stuff i thought he was american for some reason... what city is he from? you ever going to come to a Toronto Pub Crawl?
Born in Montreal (anglo parents), went to U Waterloo, most of my family lives in southern Ontario with everyone else in Canada
If there's ever a Toronto meet while I'm visiting home I'll definitely try to make it. I was gutted that the last December one was just before I went back for Christmas. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4011
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Posted - 2013.02.14 17:43:00 -
[10] - Quote
Ranger 1 wrote:Thanks for all the hard work Fozzie.
It was probably wise to emphasize that there will definitely be further balancing passes based on feedback and need. Not that I think much will be needed (if any) but that should calm down the crowd that likes to panic based on theorycrafting untl they actually have a chance to use these things live.
I'd like to eventually reach the point where everyone just assumes that we'll keep iterating as needed, but I know that kind of trust takes time to build. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Seagull
C C P C C P Alliance
172
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Posted - 2013.02.14 17:51:00 -
[11] - Quote
CCP Fozzie wrote:Ranger 1 wrote:Thanks for all the hard work Fozzie.
It was probably wise to emphasize that there will definitely be further balancing passes based on feedback and need. Not that I think much will be needed (if any) but that should calm down the crowd that likes to panic based on theorycrafting untl they actually have a chance to use these things live. I'd like to eventually reach the point where everyone just assumes that we'll keep iterating as needed, but I know that kind of trust takes time to build.
I'd just like to confirm that the ship balancing effort is a fully supported long term project that I see as core to developing and caring for our game. Senior Producer, EVE Online Development CCP Games Reykjavik |
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CCP Fozzie
C C P C C P Alliance
4013
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Posted - 2013.02.14 18:02:00 -
[12] - Quote
Warde Guildencrantz wrote:CCP Seagull wrote:CCP Fozzie wrote:Ranger 1 wrote:Thanks for all the hard work Fozzie.
It was probably wise to emphasize that there will definitely be further balancing passes based on feedback and need. Not that I think much will be needed (if any) but that should calm down the crowd that likes to panic based on theorycrafting untl they actually have a chance to use these things live. I'd like to eventually reach the point where everyone just assumes that we'll keep iterating as needed, but I know that kind of trust takes time to build. I'd just like to confirm that the ship balancing effort is a fully supported long term project that I see as core to developing and caring for our game. Fozzie mentioned tech 2 and 3 ships in the pipeline as well as capitals. What are the plans for faction boats? I know you've said that some are already fairly balanced, but what about ships like: -scythe fleet issue -osprey navy issue -augoror navy issue -exquror navy issue -worm -succubus -gila -caracal navy issue -vexor navy issue -stabber fleet issue (great ship but it's supposed to have similar/better speed to a normal stabber, which is currently not the case) -hookbill -comet -slicer -firetail that have been left a bit behind in the balancing updates (navy cruisers are pretty lacking in velocity in comparison to the T1 counterparts)
Faction ships are definitely part of the plan. The reason I didn't mention them alongside the T2, T3 and Caps is that Faction ships have tiers, and therefore fall under "Tiericide". Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4015
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Posted - 2013.02.14 18:08:00 -
[13] - Quote
Callic Veratar wrote:Based on the discussions I've seen, I think the next balance pass after Retribution 1.1 will be Summer 1.0 and should contain Battleships, Industrials, Black Ops, Command Ships, and EAF. A response of "that sounds reasonable" would be great.
All I can confirm is that the ships discussed in Ytterbium's Back to the Balancing Future blog are still expected to be among the earlier sets of ships we work on this year. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4044
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Posted - 2013.02.15 02:12:00 -
[14] - Quote
Hashi Lebwohl wrote:CCP Fozzie wrote:Callic Veratar wrote:Based on the discussions I've seen, I think the next balance pass after Retribution 1.1 will be Summer 1.0 and should contain Battleships, Industrials, Black Ops, Command Ships, and EAF. A response of "that sounds reasonable" would be great. All I can confirm is that the ships discussed in Ytterbium's Back to the Balancing Future blog are still expected to be among the earlier sets of ships we work on this year. Would you care to comment and contrast your excellent communication of forthcoming changes with CCP Greyscale's dismal responses to his changes to shield and armor compensation skills. Should we expect a Dev Blog from his holiness Greyscale, or would holding our breath just invite unconscienceness.
That change doesn't really require its own dev blog in my opinion, and it's a change I fully support.
The honest truth is that I have no idea why someone back in the day would design the active resistance modules to also have a separate passive effect. It's convoluted and provides very little value.
And considering that we have generally shifted the meta towards a lower number of neuts overs the past few releases, the change helps ensure that capacitor warfare serves a useful role. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4045
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Posted - 2013.02.15 02:39:00 -
[15] - Quote
Jabba Fat wrote:CCP Fozzie wrote:Just know that the skill changes (including the Battlecruiser and Destroyer skill splits) will not be taking place in Retribution 1.1. They are scheduled for the summer expansion. Is this a typo also or did I get it all wrong? I thought the expansion on the 19th was the Destroyer and Battlecruiser skill split!
The skill split is scheduled for the summer expansion, as stated in the recent Dev Blog that covers the skill changes in detail. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Ytterbium
C C P C C P Alliance
1743
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Posted - 2013.02.15 09:54:00 -
[16] - Quote
Liang Nuren wrote:Dev Blog wrote: I want to make it clear that one of our goals in this rebalancing pass is to somewhat narrow the gap between higher cost and lower cost ships compared to the canyon that existed in the past. We are not planning on buffing the high cost ships to the same degree that we did with the T1 Frigates and Cruisers, as this would simply create direct power creep and leave us right back where we started. We want to reach a place where cheaper ships are more than just something you fly when you start the game, but instead present a viable and interesting option to be chosen by people of many levels of experience. Our vision for cost-balancing is that cost should play a limited part in balancing ships and that obtaining a roughly linear increase in effectiveness should require an exponential increase in cost.
I kinda draw exception to the idea you won't be improving T2 as much as T1. Many of the T1 ships are now just outright superior to their T2 and faction counterparts. -Liang
Tech2 will be looked at, however, in the new scheme, Tech2 ships shouldn't be plain better than Tech1 in all aspects. They should just be more specialized. So for example, Interceptors should be faster, more agile and far better at tackling that regular Tech1 Frigates, but not necessarily having more EHP or even firepower than regular Tech1 Frigates. Assault Frigates should have more firepower and EHP than Tech1 Frigates, but not necessarily as mobile.
It's about specializing hulls and tradeoffs. |
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CCP Fozzie
C C P C C P Alliance
4062
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Posted - 2013.02.15 10:52:00 -
[17] - Quote
TrouserDeagle wrote:When are you going to go back and fix the stuff you've already done, like rifter, tristan, etc.? I seem to recall something about 'the days of balance and forget' being over.
It takes time for new changes to settle in a sandbox game like EVE. Due to the realities of development schedules if we wanted to do another pass on the Tristan for 1.1, we would have needed to be designing the changes less than a month after they were changed in Retribution. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4078
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Posted - 2013.02.15 22:20:00 -
[18] - Quote
lixxi chixxi wrote:Quote: The AARs use the same cycle time, fitting and build requirements as a Tech One armor repairer of the same size. Their blueprint copies are found in all the same places where other blueprints for prototype modules such as the ASB can already be acquired.
I know I will be trolled for asking a question I do not already know the answer to, but I've searched a bit and can't find this info. Where are these other blueprints found? WH? Radar sites? Thx! M
Excellent question. They're in all the same exploration containers as the ASBs and similar prototype module BPCs. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4087
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Posted - 2013.02.16 12:40:00 -
[19] - Quote
Faffywaffy wrote:To be true to this image, will CCP also rebalance AT ships? The ones given out in recent years are appropriately powerful, but the older ones have become less and less formidable as EVE evolved. The Mimir, for example, is a known example of a relatively useless AT prize.
Yep we're going to do a pass on them at some point, however I can't say for sure when that will be right now. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4090
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Posted - 2013.02.16 14:41:00 -
[20] - Quote
Jackie Fisher wrote:CCP Fozzie wrote:Faffywaffy wrote:To be true to this image, will CCP also rebalance AT ships? The ones given out in recent years are appropriately powerful, but the older ones have become less and less formidable as EVE evolved. The Mimir, for example, is a known example of a relatively useless AT prize. Yep we're going to do a pass on them at some point, however I can't say for sure when that will be right now. Will it be before or after the shuttle rebalance?
Very likely before :) Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4096
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Posted - 2013.02.16 22:29:00 -
[21] - Quote
Ripard Teg wrote:Hi Fozzie, Great work compiling all the stuff from the F&I thread into one dev-blog, and I commend you for that! Also, thanks for taking player input so seriously during this process. I am still annoyed at my beloved Canes getting nerfed so hard, but at least you provided good explanations at each step why you were doing it. I do have some questions about this dev-blog though, as I blogged about yesterday:
- Why did you guys publish a graph with no indication of where zero is and no scale? Is the bottom of the graph zero?
- As a result, how many more Drakes are there than Feroxes, and how far has Drake and Cane use dropped (in percent) since their respective nerfs?
- Will you be providing another updated copy of this graph before the summer release?
I was a big big fan of the former CCP Diagoras and the stats that he published on ship use, number of ships destroyed in PvP versus PvE, and decreasing and increasing use of ships. These same sorts of stats also used to (in the ancient past of two years ago) be published in QENs. Today, the players have do not receive these sorts of stats at all.
Excellent question about the graph, and it is something I should have noted in the blog. The bottom of the graph is 0, and the scale is linear. I am however going to take a pass on providing exact numbers at this time.
I've been intentionally careful when it comes to distributing statistics that have significant potential economic value. When possible I'm trying to keep any such information to the official forums and dev blogs, and when in doubt I'm leaning on the side of caution. I know that can be frustrating for people who are used to the huge amounts of information that used to be distributed via twitter, and there's nothing wrong with patch speculation aided by cleverly following public CCP communication (that used to be one of my best income sources) but I don't have the time or education that a dedicated researcher like Diagoras could bring to bear on this kind of communication so I'll be fairly conservative in the foreseeable future.
It's very possible that we may provide some updated graphs as the results of our ship balance changes settle over time, but I can't make promises to that effect right now. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4101
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Posted - 2013.02.16 23:15:00 -
[22] - Quote
Ravcharas wrote:Ravcharas wrote:Have you considered using a different naming convention for the new armor reps, considering they function differently compared to the ASB's? I'm thinking the word 'ancillary' in both modules implies they are basically the same, when they have a couple of really important differences. Reiterating this because I think it's important. You could potentially cut down on some confusion and complications without loosing any complexity by naming them differently from their shield counterparts.
The key similarity is the use of fuel and the long reload mechanic. I think the use of Ancillary fits well and helps illustrate the gameplay similarities even though they differ in details. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4126
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Posted - 2013.02.18 13:10:00 -
[23] - Quote
Those notes ending up in the Uncategorized section is indeed an automatic response to a flag set on the bug report that got us talking about the issue internally.
It really should go in the Modules section, like you said. So I'll poke the community guys and see if it can get it moved. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
4184
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Posted - 2013.02.19 15:43:00 -
[24] - Quote
Urgg Boolean wrote:CCP Fozzie wrote:Warde Guildencrantz wrote:CCP Seagull wrote:CCP Fozzie wrote:Ranger 1 wrote:Thanks for all the hard work Fozzie.
It was probably wise to emphasize that there will definitely be further balancing passes based on feedback and need. Not that I think much will be needed (if any) but that should calm down the crowd that likes to panic based on theorycrafting untl they actually have a chance to use these things live. I'd like to eventually reach the point where everyone just assumes that we'll keep iterating as needed, but I know that kind of trust takes time to build. I'd just like to confirm that the ship balancing effort is a fully supported long term project that I see as core to developing and caring for our game. Fozzie mentioned tech 2 and 3 ships in the pipeline as well as capitals. What are the plans for faction boats? I know you've said that some are already fairly balanced, but what about ships like: -scythe fleet issue -osprey navy issue -augoror navy issue -exquror navy issue -worm -succubus -gila -caracal navy issue -vexor navy issue -stabber fleet issue (great ship but it's supposed to have similar/better speed to a normal stabber, which is currently not the case) -hookbill -comet -slicer -firetail that have been left a bit behind in the balancing updates (navy cruisers are pretty lacking in velocity in comparison to the T1 counterparts) Faction ships are definitely part of the plan. The reason I didn't mention them alongside the T2, T3 and Caps is that Faction ships have tiers, and therefore fall under "Tiericide". This scares me because I have invested heavily in Faction and Pirate BSs. The costs overall, and the dual Racial skills needed for pirate boats justifies the tiered nature. If you guys nerf the crap out of Navy and Pirate BSs to make them different flavors of wimpy T1 boats, then I for one will be very unhappy. I didn't train dual racial BS trees just to get an alternate version of T1 capabillity. If this has already been commented on, my apologies. If not, can we get a glimpse of the tiericidal palns ?
Pirate BS are not a tier of T1 BS. When I say faction ships have tiers I mean ships like the Armageddon Navy Issue and Apocalypse Navy Issue, which are two tiers of navy faction BS. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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