| Pages: [1] 2 3 4 5 6 7 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

qijong jin
Destructive Silence
5
|
Posted - 2013.02.16 12:21:00 -
[1] - Quote
hopefully im putting this in the right forum section.
So I've been in faction warfare for quite some time and feel although ccp have tried to revamp and inject new life into Fw they have somewhat failed.
So with caldari losing every system at christmas and now the current onslaught of caldari plexers taking systems everywhere, what is the future for FW, burnout, tides turning every few months?
What needs to be done, well over the last few weeks ive talked to gallente/caldari fw pilots who feel CCP need to relook at the currernt state of fw,
PVE based sovereignty is ridiculous in a pvp environment, so what can be done maybe if ccp based low sec sovereignty on 3 aspects currently enjoyed by eve players,
1: 50% of contested state should be on the basis of kills between opposing militias within a system(no more no less) 2; 30% of contested state based on plexing, further plexing gives u no gains to % of contested state. 3: 20% of contested state based on dust content.
better LP gains are needed for militia kills to offset any loses due to reduced number of plexes needed, this scenerio would promote more pvp and the reduced number of plexes would deter farmers a little.
input on this idea good or bad is appreciated.
Farmers kill fw pod them all |

Lejuice
Caldari Provisions Caldari State
0
|
Posted - 2013.02.16 12:58:00 -
[2] - Quote
And what is a system lets say 20% contested by gallante and caldari wants to take it, but there is no gallante entering the system so noone you can shoot in the system, then you wont ever be able to capture it?
Dosent work |

Takseen
University of Caille Gallente Federation
225
|
Posted - 2013.02.16 13:16:00 -
[3] - Quote
Dust content already seems to affect system control.
Pvp kills also affect system control. Blow up or chase away opposing faction, then they can't control the system.
I wouldn't like kill ratio based control of a system because it discourages newbies participating, and doesn't allow for a quantity over quality approach to warfare which you would expect from Miltiias. |

Zoe Panala
Blobcats
104
|
Posted - 2013.02.16 13:34:00 -
[4] - Quote
qijong jin wrote:
PVE based sovereignty is ridiculous in a pvp environment, so what can be done maybe if ccp based low sec sovereignty on 3 aspects currently enjoyed by eve players,
You are clueless.
If you refuse to take every single fight, like Minmatar does, then you lose that plex. You did not lose that plex because I am a better carebear who beats you at pve.
Right know 6 members of the infamous miner corporation, T.R.I.E.D refused to fight my 3 ships. They let me take the plex and carefully gathered a force of 11. This was not a loss at pve, this was not about me "having fun orbitting buttons" as opposed to their "having pvp" as they like to say. This was a pvp situation, and they lost miserably as usual, because they gave up.
Just because it doesn't give you one of your precious "kill mails", it is pvp. If you pretend it is not, than you pretend EVE online is the only game ever with pvp opportunity. |

qijong jin
Destructive Silence
5
|
Posted - 2013.02.16 13:47:00 -
[5] - Quote
clueless.lol as i see it its only the farmers that wanna keep the current fw system. plexing is dull. plexing can get u fights. but mostly u come across stabbed farmers. or ya sit in a plex and wait wt hits accel gate then decides not to fight.lol. |

qijong jin
Destructive Silence
5
|
Posted - 2013.02.16 13:48:00 -
[6] - Quote
Takseen wrote:Dust content already seems to affect system control.
Pvp kills also affect system control. Blow up or chase away opposing faction, then they can't control the system.
I wouldn't like kill ratio based control of a system because it discourages newbies participating, and doesn't allow for a quantity over quality approach to warfare which you would expect from Miltiias.
please expand on this how would it discourage noobies |

Kirai Crendraven
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.02.16 14:19:00 -
[7] - Quote
Lets see where to start maybe we should start about the time the new changes rolled out and the gal mil steam rolled the caldari now its the other way around seems like the problem didn't really get solved like they intended YET AGAIN. Do I want to waste THAT much time to get lp for doing nothing but rotating around a button hell no it never should have been something PVE in a PVP environment. Scrap the plexing altogether I don't care how just remove it and give more lp per kill. And for the incoming troll you STFU we don't care what you think. And as always I am right and you are wrong. |

Andre Vauban
quantum cats syndicate Samurai Pizza Cats
83
|
Posted - 2013.02.16 14:21:00 -
[8] - Quote
qijong jin wrote:hopefully im putting this in the right forum section.
So I've been in faction warfare for quite some time and feel although ccp have tried to revamp and inject new life into Fw they have somewhat failed.
So with caldari losing every system at christmas and now the current onslaught of caldari plexers taking systems everywhere, what is the future for FW, burnout, tides turning every few months?
What needs to be done, well over the last few weeks ive talked to gallente/caldari fw pilots who feel CCP need to relook at the currernt state of fw,
PVE based sovereignty is ridiculous in a pvp environment, so what can be done maybe if ccp based low sec sovereignty on 3 aspects currently enjoyed by eve players,
1: 50% of contested state should be on the basis of kills between opposing militias within a system(no more no less) 2; 30% of contested state based on plexing, further plexing gives u no gains to % of contested state. 3: 20% of contested state based on dust content.
better LP gains are needed for militia kills to offset any loses due to reduced number of plexes needed, this scenerio would promote more pvp and the reduced number of plexes would deter farmers a little.
input on this idea good or bad is appreciated.
Farmers kill fw pod them all
2/10 for the troll. Try better next time.
QCATS is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=146180
|

qijong jin
Destructive Silence
5
|
Posted - 2013.02.16 14:25:00 -
[9] - Quote
Kirai Crendraven wrote: Lets see where to start maybe we should start about the time the new changes rolled out and the gal mil steam rolled the caldari now its the other way around seems like the problem didn't really get solved like they intended YET AGAIN. Do I want to waste THAT much time to get lp for doing nothing but rotating around a button hell no it never should have been as someone mentioned PVE in a PVP environment. Scrap the plexing altogether I don't care how just remove it and give more lp per kill. And for the incoming troll you STFU we don't care what you think. And as always I am right and you are wrong.
some pve content should be kept, simply because itll help the new players make some isk to keep them in ship for the pvp part of fw. |

qijong jin
Destructive Silence
5
|
Posted - 2013.02.16 14:26:00 -
[10] - Quote
Andre Vauban wrote:qijong jin wrote:hopefully im putting this in the right forum section.
So I've been in faction warfare for quite some time and feel although ccp have tried to revamp and inject new life into Fw they have somewhat failed.
So with caldari losing every system at christmas and now the current onslaught of caldari plexers taking systems everywhere, what is the future for FW, burnout, tides turning every few months?
What needs to be done, well over the last few weeks ive talked to gallente/caldari fw pilots who feel CCP need to relook at the currernt state of fw,
PVE based sovereignty is ridiculous in a pvp environment, so what can be done maybe if ccp based low sec sovereignty on 3 aspects currently enjoyed by eve players,
1: 50% of contested state should be on the basis of kills between opposing militias within a system(no more no less) 2; 30% of contested state based on plexing, further plexing gives u no gains to % of contested state. 3: 20% of contested state based on dust content.
better LP gains are needed for militia kills to offset any loses due to reduced number of plexes needed, this scenerio would promote more pvp and the reduced number of plexes would deter farmers a little.
input on this idea good or bad is appreciated.
Farmers kill fw pod them all troll wf just trying to start a discussion. -1 for u bro. 2/10 for the troll. Try better next time.
|

Takseen
University of Caille Gallente Federation
225
|
Posted - 2013.02.16 14:43:00 -
[11] - Quote
qijong jin wrote:Takseen wrote:Dust content already seems to affect system control.
Pvp kills also affect system control. Blow up or chase away opposing faction, then they can't control the system.
I wouldn't like kill ratio based control of a system because it discourages newbies participating, and doesn't allow for a quantity over quality approach to warfare which you would expect from Miltiias. please expand on this how would it discourage noobies
Because they're going to bring down the kill:death ratio? |

Zarnak Wulf
In Exile.
1037
|
Posted - 2013.02.16 14:50:00 -
[12] - Quote
I made the suggestion at one point to allow FW kills to move the contested bar. It might be a good 'in addition to' but it can never be a mandatory requirement. If the enemy decides not to engage you then you are stuck. 
Regardless, from an Amarrian point of view, FW has become quite feudalist. I live in Siseide. I patrol Dal, Vard, and Lantorn in addition to my home system. I attack into Auga, Hof, and Eszur. I'll roam beyond that range when my FC calls for it.
It is incredibly difficult to push a reasonably sized group out of their home system. You need massive numbers covering a wide time zone span. We can't seem to make any progress in Dal or Eszur. Our primary adversaries likewise can't seem to push us back. There are large swaths of empty systems in the warzone. They keep flipping back and forth and will continue to do so. Even if a side focuses in and captures one of the primary enemy hubs (Kamela), the effort is so exhausting that it doesn't translate into a threat for our castle.
The two largest Minmatar alliances live three systems away from Siseide but we see them only on roams. To my eyes they operate the same way. Home system. Patrol Zone- usually within two systems. It is very feudalist in nature. |

qijong jin
Destructive Silence
5
|
Posted - 2013.02.16 14:59:00 -
[13] - Quote
Takseen wrote:qijong jin wrote:Takseen wrote:Dust content already seems to affect system control.
Pvp kills also affect system control. Blow up or chase away opposing faction, then they can't control the system.
I wouldn't like kill ratio based control of a system because it discourages newbies participating, and doesn't allow for a quantity over quality approach to warfare which you would expect from Miltiias. please expand on this how would it discourage noobies Because they're going to bring down the kill:death ratio?
as i remember it ccp designed fw to be a transition from.pve to pvp and a stepping stone to null sec sovereignty. do u see null sec dwellers orbiting a button to take a system.no u dont. fw system as it is, is broken more then beforr. time for actual decent changes to be made. what these changes areor could be is irrelevant. but change is needed. |

qijong jin
Destructive Silence
5
|
Posted - 2013.02.16 15:09:00 -
[14] - Quote
Zarnak Wulf wrote:I made the suggestion at one point to allow FW kills to move the contested bar. It might be a good 'in addition to' but it can never be a mandatory requirement. If the enemy decides not to engage you then you are stuck.  Regardless, from an Amarrian point of view, FW has become quite feudalist. I live in Siseide. I patrol Dal, Vard, and Lantorn in addition to my home system. I attack into Auga, Hof, and Eszur. I'll roam beyond that range when my FC calls for it. It is incredibly difficult to push a reasonably sized group out of their home system. You need massive numbers covering a wide time zone span. We can't seem to make any progress in Auga or Eszur. Our primary adversaries likewise can't seem to push us back. There are large swaths of empty systems in the warzone. They keep flipping back and forth and will continue to do so. Even if a side focuses in and captures one of the primary enemy hubs (Kamela), the effort is so exhausting that it doesn't translate into a threat for our castle. The two largest Minmatar alliances live three systems away from Siseide but we see them only on roams. To my eyes they operate the same way. Home system. Patrol Zone- usually within two systems. It is very feudalist in nature.
im probably wrong but are you saying that there isnt much.point going beyond these systems due to the fw system
|

Takseen
University of Caille Gallente Federation
225
|
Posted - 2013.02.16 15:18:00 -
[15] - Quote
qijong jin wrote:
as i remember it ccp designed fw to be a transition from.pve to pvp and a stepping stone to null sec sovereignty. do u see null sec dwellers orbiting a button to take a system.no u dont. fw system as it is, is broken more then beforr. time for actual decent changes to be made. what these changes areor could be is irrelevant. but change is needed.
I hope that wasn't CCP's intention, cos it sounds like terrible design. FW has very little in common with null. Its actually generating fights. |

Super Chair
project cerberus Caldari State Capturing
433
|
Posted - 2013.02.16 15:36:00 -
[16] - Quote
Everyone in FW needs to take a chill pill and look at it's features rather than its flaws. It's a free wardec that offers thousands of potential targets flying whatever ship you want to fly and you get paid in LP (and now bounties) to kill other players. You have access to lucrative missions and get paid in LP for plexing if you wish to bait for fights or hunt plexers. The mechanics offer something for everyone.
If the other side doesn't show up it will always be PvE, regardless of the mechanics. This is true in nullsec (structure grinding) and in FW (plex grinding). Oddly enough, players provide the PvP content, not mechanics. EvE is not a theme park that hands you fun, you have to make it yourself. It's not CCPs fault if players decide they don't want to fight you. Try shipping down, flying in smaller gangs, or beating chest in the enemy militias home systems if you can't get fights. Project Cerberus is recruiting for the US Timezone, click here |

qijong jin
Destructive Silence
7
|
Posted - 2013.02.16 16:00:00 -
[17] - Quote
Super Chair wrote:Everyone in FW needs to take a chill pill and look at it's features rather than its flaws. It's a free wardec that offers thousands of potential targets flying whatever ship you want to fly and you get paid in LP (and now bounties) to kill other players. You have access to lucrative missions and get paid in LP for plexing if you wish to bait for fights or hunt plexers. The mechanics offer something for everyone.
If the other side doesn't show up it will always be PvE, regardless of the mechanics. This is true in nullsec (structure grinding) and in FW (plex grinding). Oddly enough, players provide the PvP content, not mechanics. EvE is not a theme park that hands you fun, you have to make it yourself. It's not CCPs fault if players decide they don't want to fight you. Try shipping down, flying in smaller gangs, or beating chest in the enemy militias home systems if you can't get fights.
i fly mainly solo in a frig. cant ship down bro.lol i need a pod of doom. |

Takseen
University of Caille Gallente Federation
226
|
Posted - 2013.02.16 16:37:00 -
[18] - Quote
qijong jin wrote:
i fly mainly solo in a frig. cant ship down bro.lol i need a pod of doom.
Get a friend or alt to act as bait for you. My alt is apparently very good at attracting Caldari frigs and dessies...
|

Bienator II
madmen of the skies
1515
|
Posted - 2013.02.16 17:00:00 -
[19] - Quote
qijong jin wrote:Zarnak Wulf wrote:I made the suggestion at one point to allow FW kills to move the contested bar. It might be a good 'in addition to' but it can never be a mandatory requirement. If the enemy decides not to engage you then you are stuck.  Regardless, from an Amarrian point of view, FW has become quite feudalist. I live in Siseide. I patrol Dal, Vard, and Lantorn in addition to my home system. I attack into Auga, Hof, and Eszur. I'll roam beyond that range when my FC calls for it. It is incredibly difficult to push a reasonably sized group out of their home system. You need massive numbers covering a wide time zone span. We can't seem to make any progress in Auga or Eszur. Our primary adversaries likewise can't seem to push us back. There are large swaths of empty systems in the warzone. They keep flipping back and forth and will continue to do so. Even if a side focuses in and captures one of the primary enemy hubs (Kamela), the effort is so exhausting that it doesn't translate into a threat for our castle. The two largest Minmatar alliances live three systems away from Siseide but we see them only on roams. To my eyes they operate the same way. Home system. Patrol Zone- usually within two systems. It is very feudalist in nature. im probably wrong but are you saying that there isnt much.point going beyond these systems due to the fw system
thats how its balanced. You have to overextend yourself to reach a high tier, the more systems you own the more difficult it will get to defend them. Systems without stations or any other strategical value slowly creep back into vulnerable but there is still a point to flip them if you plan it right. a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
123
|
Posted - 2013.02.16 17:05:00 -
[20] - Quote
Super Chair wrote:Everyone in FW needs to take a chill pill and look at it's features rather than its flaws. It's a free wardec that offers thousands of potential targets flying whatever ship you want to fly and you get paid in LP (and now bounties) to kill other players. You have access to lucrative missions and get paid in LP for plexing if you wish to bait for fights or hunt plexers. The mechanics offer something for everyone.
If the other side doesn't show up it will always be PvE, regardless of the mechanics. This is true in nullsec (structure grinding) and in FW (plex grinding). Oddly enough, players provide the PvP content, not mechanics. EvE is not a theme park that hands you fun, you have to make it yourself. It's not CCPs fault if players decide they don't want to fight you. Try shipping down, flying in smaller gangs, or beating chest in the enemy militias home systems if you can't get fights.
I fully agree with this everything superchair says here is correct changing ne mechanics wont force ppl to pvp.. One thing id like to see implemented is the timer rollback just to annoy the farmers. Total warzone is hard to keep and going for its even harder wen u get to take the last few systems u need to split ur forces and put the fires out that ur oponents are atacking behind you....
PS IN B4 CEARAIN COMES ON AND ***** THE POST UP WITH A WALL OF TEXT ARGUING FOR NOTIFICATIONS WEN A PLEX IS OPEN LIKE THE OTHER 100 THREADS HE SHITTED UP GÖÑ HIGH FIVES GÖÑ-á |

qijong jin
Destructive Silence
7
|
Posted - 2013.02.16 17:16:00 -
[21] - Quote
also instead of plexing gaining you ranks wouldnt it be better to have it as rank is attained through the amount of kills u get( yeah i know people could make fw alts and kill them) rank could be tied to an lp multiplier the higher the rank the mire lp u get from kill/plexes. there would need to be a isk killed value for each rank. just a lame idea maybe may help with psetting the farmers . |

qijong jin
Destructive Silence
7
|
Posted - 2013.02.16 17:17:00 -
[22] - Quote
qijong jin wrote:also instead of plexing gaining you ranks wouldnt it be better to have it as rank is attained through the amount of kills u get( yeah i know people could make fw alts and kill them) rank could be tied to an lp multiplier the higher the rank the mire lp u get from kill/plexes. there would need to be a isk killed value for each rank. just a lame idea maybe may help with psetting the farmers .
could help promote pvp and bring being to ranks in fw
|

Takseen
University of Caille Gallente Federation
227
|
Posted - 2013.02.16 17:53:00 -
[23] - Quote
qijong jin wrote:qijong jin wrote:also instead of plexing gaining you ranks wouldnt it be better to have it as rank is attained through the amount of kills u get( yeah i know people could make fw alts and kill them) rank could be tied to an lp multiplier the higher the rank the mire lp u get from kill/plexes. there would need to be a isk killed value for each rank. just a lame idea maybe may help with psetting the farmers . could help promote pvp and bring meaning to ranks in fw
Were you supposed to switch to an alt before posting that reply?
You have a point in that the pvper chasing the enemy farmers away from the plex is not as well rewarded as his fellow farmer who sits in the Plex he cleared out. But its tricky to add in-game rewards for kills when its so easy to pad your stats. Capping plexes is actually harder in that regard. |

qijong jin
Destructive Silence
7
|
Posted - 2013.02.16 17:59:00 -
[24] - Quote
Takseen wrote:qijong jin wrote:qijong jin wrote:also instead of plexing gaining you ranks wouldnt it be better to have it as rank is attained through the amount of kills u get( yeah i know people could make fw alts and kill them) rank could be tied to an lp multiplier the higher the rank the mire lp u get from kill/plexes. there would need to be a isk killed value for each rank. just a lame idea maybe may help with psetting the farmers . could help promote pvp and bring meaning to ranks in fw Were you supposed to switch to an alt before posting that reply? You have a point in that the pvper chasing the enemy farmers away from the plex is not as well rewarded as his fellow farmer who sits in the Plex he cleared out. But its tricky to add in-game rewards for kills when its so easy to pad your stats. Capping plexes is actually harder in that regard.
lol no forgot to add it to the previous post.
|

Taoist Dragon
Bastion of Mad Behaviour
249
|
Posted - 2013.02.16 21:03:00 -
[25] - Quote
Edit:
No its not - it's just not what everyone thinks they wanted!
By the way I bolded, italiced and underlined the important part for those without reading comprehension to lvl 5 That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |

chatgris
quantum cats syndicate Samurai Pizza Cats
376
|
Posted - 2013.02.16 23:41:00 -
[26] - Quote
FW isn't broken. There's a few tweaks in the backlog, but generally, the system is good.
You can't make people fight. Any occupancy based on kills will just result in alt farming.
|

subtle turtle
In Exile.
104
|
Posted - 2013.02.17 05:53:00 -
[27] - Quote
I don't understand why people are STILL pushing for higher LP per kill. Do people not remember what happened when inferno hit and the goons wrecked the entire market?
OP, the idea of making fw an entirely pvp mechanic has been around for as long as fw has been in the game, and it's still as bad an idea as it was when it was proposed years ago. Please reference the 100000000000 other threads on the topic.
The system we have now may have some flaws, but over all it's not bad, and it's generating great fights and content, so enjoy it. Further iteration will likely just cause new and different problems. |

Alticus C Bear
University of Caille Gallente Federation
133
|
Posted - 2013.02.17 20:11:00 -
[28] - Quote
Things are a lot different now compared to the time of the goon exploit. The goon exploit was really a market price exploit that used the LP payouts as a conversion. My understanding is that that has been fixed.
Also that militia always cashed out at tier 5 with huge ISK and LP discounts. That is no longer possible.
If CCP believes that PVP LP rewards are not exploitable with the current tier 5 multiplayer then my feeling would be that PVP LP should payout at that level all the time.
I was a supporter of the timer roll back but even with that mechanic you are still waiting for the timer if you intent to defend the plex, you can just wander off for a bit.
Also chasing farmers round is no fun, my preference is for roll backs and two timers one for each faction. That way even if they put 20minutes on the timer you always can complete your timer in the normal time.
Whatever happened to the better system upgrades and the Cynojammer? |

Almighty Narshe
The Zetetic Elench Solid Foundation
2
|
Posted - 2013.02.17 20:19:00 -
[29] - Quote
Zarnak Wulf wrote:I made the suggestion at one point to allow FW kills to move the contested bar. It might be a good 'in addition to' but it can never be a mandatory requirement. If the enemy decides not to engage you then you are stuck.  Regardless, from an Amarrian point of view, FW has become quite feudalist. I live in Siseide. I patrol Dal, Vard, and Lantorn in addition to my home system. I attack into Auga, Hof, and Eszur. I'll roam beyond that range when my FC calls for it. It is incredibly difficult to push a reasonably sized group out of their home system. You need massive numbers covering a wide time zone span. We can't seem to make any progress in Auga or Eszur. Our primary adversaries likewise can't seem to push us back. There are large swaths of empty systems in the warzone. They keep flipping back and forth and will continue to do so. Even if a side focuses in and captures one of the primary enemy hubs (Kamela), the effort is so exhausting that it doesn't translate into a threat for our castle. The two largest Minmatar alliances live three systems away from Siseide but we see them only on roams. To my eyes they operate the same way. Home system. Patrol Zone- usually within two systems. It is very feudalist in nature.
You will never take Auga! FOR THE REPUBLIC!!!! |

Zarnak Wulf
In Exile.
1040
|
Posted - 2013.02.17 20:23:00 -
[30] - Quote
Almighty Narshe wrote:Zarnak Wulf wrote:I made the suggestion at one point to allow FW kills to move the contested bar. It might be a good 'in addition to' but it can never be a mandatory requirement. If the enemy decides not to engage you then you are stuck.  Regardless, from an Amarrian point of view, FW has become quite feudalist. I live in Siseide. I patrol Dal, Vard, and Lantorn in addition to my home system. I attack into Auga, Hof, and Eszur. I'll roam beyond that range when my FC calls for it. It is incredibly difficult to push a reasonably sized group out of their home system. You need massive numbers covering a wide time zone span. We can't seem to make any progress in Auga or Eszur. Our primary adversaries likewise can't seem to push us back. There are large swaths of empty systems in the warzone. They keep flipping back and forth and will continue to do so. Even if a side focuses in and captures one of the primary enemy hubs (Kamela), the effort is so exhausting that it doesn't translate into a threat for our castle. The two largest Minmatar alliances live three systems away from Siseide but we see them only on roams. To my eyes they operate the same way. Home system. Patrol Zone- usually within two systems. It is very feudalist in nature. You will never take Auga! FOR THE REPUBLIC!!!!
In your pocket is it? Prepare to be mugged. (And we would take it if Almity would sign off on my marvelous and far-seeing strategy) |
| |
|
| Pages: [1] 2 3 4 5 6 7 :: one page |
| First page | Previous page | Next page | Last page |