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Alerce
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Posted - 2005.07.26 19:02:00 -
[31]
Cormorant only got 1 low slot, so cant even fit 2 warp stabs. So why even bother for a slow like that one to pvp in it?
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Arimas Talasko
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Posted - 2005.07.26 19:04:00 -
[32]
Originally by: Alerce Cormorant only got 1 low slot, so cant even fit 2 warp stabs. So why even bother for a slow like that one to pvp in it?
!?
Supremacy Keepin it Real |

Goberth Ludwig
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Posted - 2005.07.26 19:05:00 -
[33]
Originally by: lythos miralbar personally I love a cormorant. I'd rather fly that over an inty (its more powerfull than an inty, and solo intys think they can take you, then you waste em), and its cheaper than an assault frig (which in very rare situations you can take down, but this is increadibly rare.. like webbing a blaster enyo and orbiting at 7.5 km pounding away for a loooooooong time.)
on a cormorant I normally use..
7x 150mm Railgun II
2x sensorbooster II, web + disrupter
1X MAPC
Man whats the point in tech II fittings on a shipyou choose for its cheapness? 
- Gob (also known as Admiral Goberius) |

Serret
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Posted - 2005.07.26 19:24:00 -
[34]
Originally by: Alerce Cormorant only got 1 low slot, so cant even fit 2 warp stabs. So why even bother for a slow like that one to pvp in it?
Cormorant got only 7 turret slots, so why even bother to run?
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DrunkenOne
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Posted - 2005.07.26 19:35:00 -
[35]
Originally by: Black January I <3 my thrasher. I really do. Inties just die. Horribly. AFs can usualy survive the first two vollies, but they never survive the 3rd. To top it all off, no one ever makes you primary target, (because it's a destroyer, I mean they suck, right?) so you can sit there doing cruiser damage with impunity from a 1.2m isk platforum.
Um you dont do cruiser damage, in fact most inties outdamage you. A plate inty (which almost all are nowadays) will utterly own a destroyer.
Originally by: Sochin
CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Al Capown
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Posted - 2005.07.26 21:54:00 -
[36]
Edited by: Al Capown on 26/07/2005 21:55:36 Edited by: Al Capown on 26/07/2005 21:54:54 has anyone tries putting 7 125mm railgun II's on them yet? that would be NASTY
(Edit)nevermind i didnt read the whole forum
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Flash Landsraad
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Posted - 2005.07.26 21:57:00 -
[37]
Originally by: Necroth ok so, as every players in 0.0 space are using t2 ships, all t1 ships are useless except some cruisers and battleships.
You couldn't be more far from the truth in my opinion. T1 frigates are great fun to fly into 0.0 for an arse around - you just have to choose your targets.
I usually fly an inty - but I regularly take punishers/rifters/vigils into 0.0 for a bit of fun. ________________________________________________
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Aneskha
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Posted - 2005.07.26 23:08:00 -
[38]
Originally by: DrunkenOne Edited by: DrunkenOne on 26/07/2005 19:36:46
Originally by: Black January I <3 my thrasher. I really do. Inties just die. Horribly. AFs can usualy survive the first two vollies, but they never survive the 3rd. To top it all off, no one ever makes you primary target, (because it's a destroyer, I mean they suck, right?) so you can sit there doing cruiser damage with impunity from a 1.2m isk platforum.
Um you dont do cruiser damage, in fact most inties outdamage you. A plate inty (which almost all are nowadays) will utterly own a destroyer.
Exactly. Besides, most asault frigs will wtfpwn you before you get that third salvo off. You'll probably already be into structure when your guns are ready to fire the second volley.
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R31D
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Posted - 2005.07.26 23:23:00 -
[39]
Originally by: Flash Landsraad
Originally by: Necroth ok so, as every players in 0.0 space are using t2 ships, all t1 ships are useless except some cruisers and battleships.
You couldn't be more far from the truth in my opinion. T1 frigates are great fun to fly into 0.0 for an arse around - you just have to choose your targets.
I usually fly an inty - but I regularly take punishers/rifters/vigils into 0.0 for a bit of fun.
T1 frigs/destroyers in 0.0 are great. All you've got to worry about is the payment for a new clone 
Free bumpage for all |

Ice Foxy
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Posted - 2005.07.26 23:27:00 -
[40]
Originally by: Necroth I just saw that the destroyers could be a good alternative, but it seems that no one are using it to do pvp, why ?
They are weekly armoured and slow, a better alternative is a HAS which are better armoured and suffer no lame rof penalty.
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Kerby Lane
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Posted - 2005.07.27 01:46:00 -
[41]
Originally by: Alerce Cormorant only got 1 low slot, so cant even fit 2 warp stabs. So why even bother for a slow like that one to pvp in it?
Hm.. Why do you need WCS on Tech 1 frigate ? Sarcasm ?
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Christopher Scott
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Posted - 2005.07.27 02:36:00 -
[42]
The biggest reason nobody flew destroyers: their survivability towards cruise missiles was terrible. This was pre-missile patch.
Now, their firepower and survivability fits nicely between a frigate and cruiser. They will start to be flown more often, methinks.
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Voltron
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Posted - 2005.07.27 03:59:00 -
[43]
Originally by: DrunkenOne
Originally by: Voltron use a target painter on your destroyer, you'll chew through inties........assault frigs you're on your own there.
Volt
not anymore.
what'd I miss this time? they re-balance the painters?
Volt
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DrunkenOne
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Posted - 2005.07.27 04:41:00 -
[44]
Originally by: Voltron
Originally by: DrunkenOne
Originally by: Voltron use a target painter on your destroyer, you'll chew through inties........assault frigs you're on your own there.
Volt
not anymore.
what'd I miss this time? they re-balance the painters?
Volt
Yeah, there isnt the uber bug where painting a mwding inty = sig of a moon. So you cant get like 7x wreckings.
Originally by: Sochin
CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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slothe
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Posted - 2005.07.27 08:06:00 -
[45]
Our corp sometimes flies a cormorant wolfpack, a group of 6 + destroyers. they kick ass in a team.
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" lordmix >... i helped a corp m8 pull it off |

Sun Ra
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Posted - 2005.07.27 08:07:00 -
[46]
When they removed duel oversized ab that killed the thrasger for me
/me misses 5k m/s thrasher
We're coming for you |

Blind Fear
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Posted - 2005.07.27 08:12:00 -
[47]
Destroyers:
1) T1 frig-level damage 2) T1 frig-level tank 3) T1 cruiser-level speed
The worst characteristics of two ship classes combined to make a craptastic light weapons platform with no redeeming characteristics and no role not filled better by other ships.
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Cadman Weyland
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Posted - 2005.07.27 08:14:00 -
[48]
Originally by: slothe Our corp sometimes flies a cormorant wolfpack, a group of 6 + destroyers. they kick ass in a team.
Indeed, Hacs and BS crumple fast

Director of Empire Ops and Chief Carebear |

Fred0
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Posted - 2005.07.27 08:20:00 -
[49]
Originally by: Alerce Cormorant only got 1 low slot, so cant even fit 2 warp stabs. So why even bother for a slow like that one to pvp in it?
The purpose of pvp is not to run. The purpose of pvp is to kill your enemy. And if you fit wcs you've limited your chance of winning because you are too lazy to scout properly.
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Geoff W
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Posted - 2005.07.27 08:38:00 -
[50]
Originally by: Sun Ra When they removed duel oversized ab that killed the thrasger for me
/me misses 5k m/s thrasher
didn't they introduce destoryers in Exodus, the same time they took out dual MWD/AB ?
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Alerce
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Posted - 2005.07.27 11:10:00 -
[51]
With such a ship, you should be doing hit and runs, then again the ship is just too slow, so you will be scrambled very often.
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Cycerin Strikebeam
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Posted - 2005.07.27 11:13:00 -
[52]
I would love to see tech 2 dessies with no stupid ROF penalty, that can actually give ass frigs and cruisers a decent fight. /me drools thinking of a gallente dessie with 15 light drones 
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Ithildin
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Posted - 2005.07.27 14:23:00 -
[53]
Originally by: Blind Fear Destroyers:
1) T1 frig-level damage 2) T1 frig-level tank 3) T1 cruiser-level speed
The worst characteristics of two ship classes combined to make a craptastic light weapons platform with no redeeming characteristics and no role not filled better by other ships.
They have twice the damage of a T1 frigate (6 guns as opposed to 3, note how 25% RoF penalty on 8 guns makes them equivalent of 6) and they don't cost all that much. The only thing bad about them is that they have a slightly too large sig radius. Speed is Ok as they aren't meant to go tackle anyone - they're frigate control and they outrange and out-track frigates.
As for AF, they still need their second frigate skill bonus... -- If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please.
Josameto III - Moon 1 |

Sedory Darklight
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Posted - 2005.07.27 14:25:00 -
[54]
Originally by: Blind Fear Destroyers:
1) T1 frig-level damage 2) T1 frig-level tank 3) T1 cruiser-level speed
The worst characteristics of two ship classes combined to make a craptastic light weapons platform with no redeeming characteristics and no role not filled better by other ships.
Why not use T2 weapons on it? If you corp can make them, they're likely cheap for those in the corp. Ya don't tank, you gank. -------------------- -Oi- Sedory Darklight |

Grimwalius d'Antan
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Posted - 2005.07.27 15:20:00 -
[55]
Originally by: Ithildin They have twice the damage of a T1 frigate (6 guns as opposed to 3, note how 25% RoF penalty on 8 guns makes them equivalent of 6) and they don't cost all that much. The only thing bad about them is that they have a slightly too large sig radius. Speed is Ok as they aren't meant to go tackle anyone - they're frigate control and they outrange and out-track frigates.
I can only speak for Gallente here, but the Catalyst does not get a Small Hybrid Turret Damage bonus like, well, every other combat ship of Gallente, so I don't think it outdamages a normal frig by too much. I agree that they outrange and out-track T1 frigates though, but T2 frigates has better bonuses that makes them more efficient killers.
The only REAL problem about the Catalyst (and the other destroyers) is that the Sig Radius garuantees small turrets to deal serious damage in every shot, and Medium turrets seem to miss very few shots. A ship this easy to kill should deal much more damage, or it should have it's Sig Radius decreased. Preferably both.
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Oberon Oblique
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Posted - 2005.07.27 16:28:00 -
[56]
DD's need midslots in a big way. The amarr one has 1 midlsot? like you can pvp in that?
Now if it was 5/4/4 insted of 8/1/4 that would be another matter. -The mind is strong and the flesh is weak, but oh the flesh... |

Imhotep Khem
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Posted - 2005.07.27 17:29:00 -
[57]
Thrashers are good because they are strong T1 frigates that are cheap and can be built deep in 0.0 en masse.
If 5 T2 frigates come through a gate against 5 destroyers, the T2 frigates will win the battle, but the destroyers will come out on top moneywise.
In Starcraft this type of blunder can cost you a war. ____ If your not dyin' your not tryin'. |
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