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Lennvas
State War Academy Caldari State
2
|
Posted - 2013.02.16 19:30:00 -
[1] - Quote
As I will jump into a vargur soon, I have a few different setups in mind for the tank setup. 1. Large shield booster + med cap booster: cap stable, 300 def against angels, needs no fiting implants
2. X-Large shield booster+ med cap booster: cap lasts 3:11, 345/565 def, needs a +4% powergrid implant (and that implantslot is currently in use and would cost ~80million allone. Alternatively, training projectile rigging to 5 and using a +3% imp
3. 2x LASB, def 898/465(both/one running) stable at 48%, needs no fiting implants (I have no experience with that supposed 60/30 seconds downtime in tanking, cargo for the booster charges would not be a concern)
As you might wonder why I dont fit deadspace stuff on an already top of the line ship, well in order to be able to afford a loss, I dont want to invest hundreds of millions in modules on top of the hull and rig prices. As I used a maelstrom with x-large booster and ~700 def, which I know was more than enough, I am at a lose as to how much I really need. Usually I sit on the spot and trigger groups one by one, fully clearing missions, so no blitzing or running around machariel style.
So, what would you suggest in my situation? Any experience with dual lasb setups in longer/harder missions?
Thank you. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
745
|
Posted - 2013.02.16 22:16:00 -
[2] - Quote
If you have slight grid trouble with XL booster, look into Pith XL. It uses less grid, not to mention the extra rep. A type for XL size only cost 180 mil Jita sell price. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Techno General
Universal Nova Tech Inc. Enigma Project
8
|
Posted - 2013.02.16 22:24:00 -
[3] - Quote
I love the Pith X-type Large, only use a cap recharge rig and I never have trouble tanking anything. |

Paikis
Vapour Holdings
646
|
Posted - 2013.02.16 22:42:00 -
[4] - Quote
Something like this should work nicely.
Vargur, Shield PvE wrote: Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II
Caldari Navy Explosive Deflection Field Caldari Navy Explosive Deflection Field Caldari Navy EM Ward Field Caldari Navy Kinetic Deflection Field Caldari Navy Large Shield Booster Heavy Capacitor Booster II, Cap Booster 25
800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L [empty high slot] [empty high slot] [empty high slot]
Large Projectile Burst Aerator II Large Ancillary Current Router I
1007 DPS (no drones). At 63kms you'd still have 503 of that which is decent. 366 DPS sustained tank against Angels, which is over double what my Nightmare gets against Sansha, so should be plenty.
Honestly though, if you're planning on long term projectile use, train for a Machariel, it is just plain better. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
745
|
Posted - 2013.02.16 22:56:00 -
[5] - Quote
Paikis wrote:Something like this should work nicely. Vargur, Shield PvE wrote: Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II
Caldari Navy Explosive Deflection Field Caldari Navy Explosive Deflection Field Caldari Navy EM Ward Field Caldari Navy Kinetic Deflection Field Caldari Navy Large Shield Booster Heavy Capacitor Booster II, Cap Booster 25
800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L [empty high slot] [empty high slot] [empty high slot]
Large Projectile Burst Aerator II Large Ancillary Current Router I
1007 DPS (no drones). At 63kms you'd still have 503 of that which is decent. 366 DPS sustained tank against Angels, which is over double what my Nightmare gets against Sansha, so should be plenty. Honestly though, if you're planning on long term projectile use, train for a Machariel, it is just plain better.
What is this? What is seen cannot be unseen... Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

stoicfaux
2393
|
Posted - 2013.02.16 23:04:00 -
[6] - Quote
This is the minimum tank I would run in Angel space: Pithum C MSB, 2x hardeners and an SBA.
http://eve.battleclinic.com/loadout/59297-Vargur-Level-4-Minmatar-Space-Max-Gank-Min-Tank.html
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Paikis
Vapour Holdings
646
|
Posted - 2013.02.16 23:10:00 -
[7] - Quote
sabre906 wrote:What is this? What is seen cannot be unseen... 
You're right the hardeners should be T2. Don't need the CPU for anything else. Otherwise looks fine. Unless you have something else you'd like to comment on? Perhaps you have a fit you use that you'd like to post? |

Lennvas
State War Academy Caldari State
2
|
Posted - 2013.02.17 10:38:00 -
[8] - Quote
Thank you for your suggestions, although as I already wrote, I would like to avoid deadspace and faction stuff in the med slots as much as possible, at least for the imidiate future. Until I decide wther to use a +4% imp or train projectile rigging, i will just drop the ab, which in return opens up a med for tank or tracking computer. |

Shoto Tadeka
SKOOKUM TUMTUM
14
|
Posted - 2013.02.17 22:26:00 -
[9] - Quote
Hi,
Basic fit for your needs but after you have run a few missions / plex.
Drop the shield mods for other things when your confident of how much tank you really need and rigs are only there as a guide, use whats best for you..
EFT warriors info (depending on your skillset ofc.)
The following is what I get with my skills:
1756 > 2059 shield repaired per second depending on the NPC you are fighting. 953 DPS (guns) on the turrets at 63km max. Cap stable ofc with your boosters charged.
[Vargur, T2 Overtank] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Shield Boost Amplifier II Shield Boost Amplifier II X-Large Ancillary Shield Booster, Cap Booster 400 100MN Afterburner II
800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L [empty high slot] [empty high slot] [empty high slot]
Large Projectile Burst Aerator II Large Core Defense Operational Solidifier I
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
206
|
Posted - 2013.02.17 23:23:00 -
[10] - Quote
Pretty sure a t2 xl booster works fine (might have been faction/deadspace for fitting). shield boost bonus and winmatar resists ftw! |

Hakaimono
Stillwater Corporation
47
|
Posted - 2013.02.18 16:45:00 -
[11] - Quote
T2 xl booster, t2 boost amp, t2 invul, and two t2 rat specific hardeners. Works just fine for me. From there I add more gank to help mitigate oncoming dmg. |

Cindy Marco
Expanse Security
117
|
Posted - 2013.02.19 09:17:00 -
[12] - Quote
I keep an AB in my fit to speed things up. I don't even change the hardeners from invulns to mission specific; its not even required vs Angels. It tanks most missions without using the cap booster, but I keep it on during all missions. Time spent refitting is time you could be making money. The only faction is has is a cheap faction AB, but T2 fits as well. The downside is with a medium booster you have to carry charges in cargo; so you only have enough room to loot/salvage 3-4 missions between docking. If you are OCD and have to loot/salvage everything its more like 2 missions.
This fit can run all level 4's without refitting for specific missions. I recommend faction ammo in a Vargur to speed things up. It does just over 1k dps without implants.
[Vargur, Level 4] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Domination 100MN Afterburner X-Large Shield Booster II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Shield Boost Amplifier II Medium Capacitor Booster II, Cap Booster 800
800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L Small Tractor Beam II Small Tractor Beam II Salvager II
Large Projectile Ambit Extension II Large Core Defense Charge Economizer II
Hammerhead II x5 |
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