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goldiiee
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Posted - 2013.02.18 18:14:00 -
[1] - Quote
Not a recruitment thread, more of a one stop shop for queries and information. Incursions are great for making ISK and in game friends but are not without risk. The current trend is to join fleets that are based from one of the many communities that have formed to protect the sometimes prohibitively expensive fits that are typically fielded for this venture. But there are communities that fly with run of the mill fits and are more focused on inclusive fleets than exclusive shop around and find what works for you.
A few of the communities and their related Public channels: Allied Incursions (Incursions United) entry level to advanced shield fleets The Valhalla Project (TVP) entry level to Advanced Shield Fleets The Ditanian Fleet (TDF) Advanced Armour Fleets Incursion Shiny Network (ISN Secondary) Advanced Shield Fleets DIN-Flotten Lv6 Mumbl incursions Gip inc EVE uni (Forgive me if I got some of them wrong or forgot someone I am doing it from memory will update as I get correct information)
The basic Doctrines you will find in all communities consists of all resists at or above 70% with an OGB (Off Grid Booster) for some communities, and without OGB for others, ask in recruitment channels for specifics. Arguing about the required fit will more than likely not get you a fleet invite, whereas asking why? Will usually get you a civil and well thought out response. (not always, but this is EVE)
Some other things that are handy to know are the different sites, their abbreviation and what is needed for them, and what to expect.
Scout: can be run solo if youGÇÖre really good but rewards are minimal, donGÇÖt be fooled though they will relieve you of your ships.
All sites above scout will have Logistics so no local reps will be required.
Vanguard: VG, Usually run with up to 11 man fleets, two or more logistics, They consists of 3 to 4 waves of moderate Sansha with ranges from 60km and reducing to 12km very quickly.
Assaults: AS, Usually run with 20 man fleets 3 or more logistics, several waves of heavy Sansha, ranges from 150km to 12km.
Headquarters: HQ, Up to 40 man fleet, 5 or more logistics, several waves of extremely heavy Sansha, ranges from 150km to 12km.
Comms will be required TS3 seems to be the standard, but I have seen some fleets running on EVE Voice.
Most of the communities have their own time zones, some of them span several time zones, so it pays to subscribe to as many fleet recruitment chats as you can stand, till you find the group that works best for you.
DonGÇÖt buy a 5 billion ISK Faction/Deadspace fit BS and expect to get into fleets instantly. Most communities have a vetting process and will be suspicious of anyone coming in till they see you around for a bit. Think from their perspective,GÇÖGÇÖ what would someone be willing to sacrifice get on a multibillion ISK kill-mail.GÇÖGÇÖ As in all things EVE there is competition for the resources 'ISK' in this case, and with that competition comes some drama and infighting, most of this can be ignored but if youGÇÖre trying to get into a community it is good to know that they are trying to weed out spies and saboteurs.
The ISK earning potential is high, so the list of people wanting to do it is long. An invite from an FC will come when he get a breather between sites, FC will be calling targets, watching all ships for damage, looking for the next site to go to, and listening on comms, so reading the chat tends to fall to a low priority, be patient and persistent. Be aware that the Incursions will be completed and the whole community will pack up and move to the next one as often as once a day or as long as 5 days.
I will try to answer questions about fitting up your ship, and if I can, who to contact to get more information. I am sure many others in the community will jump in and help as well.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
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Posted - 2013.02.19 08:54:00 -
[2] - Quote
War dec'ed toons will not be invited to fleet, or rather will not be repped when they get aggro in site, as this causes a suspect flag on the logi and puts the entire fleet in danger.
And it should be mentioned that killrights exercised on you will be treated the same as a war dec. no reps for the same reason. Thats not to say that you won't survive or get assistance, just that the fleet will most likely not be in a position to help.
(post is a reply to a mail sent to me on the topic) Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
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Posted - 2013.02.19 13:18:00 -
[3] - Quote
ExcalibursTemplar wrote:I've got two questions, firstly would a micro jump drive be of any use in an incursion ?
Secondly would a mainly T2 fit and a couple of faction mods rattlesnake with 80% omni resist, 167k EHP and between 887 and 1080 dps with fury cruise missles and sentry II drones be welcome in most fleets ??? There have been a few attempts to use a MicroJumpDrive been more of a theory crafting thing, than an actual doctrine.
The competitive nature of Incursions lately has made missle boats obsolete for the most part (Delayed DPS suffers when pitted against turrets), not that they don't work they are fine for dps in certain fleet types.
The problem with sentries will be: in sites above VG there is a good chance the FC is going to move the fleet around to get better ranges and complete sites.
So you will want to find an FC that uses Rattlesnakes, ask around in the channels I am sure that a fleet of those would be more than capable, you might even want to try setting it up yourself. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
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Posted - 2013.02.20 15:44:00 -
[4] - Quote
Motalula Mingetickler wrote:Thanks for the helpful info.
Quick question, If using a Navy Mega or Vindi would they be blaster or rail fit or does that change depending on the specifics of the site?
Blasters are really popular for the drone commander position, (All drones in the fleet are assigned to this person and his primary job is to direct the drones to kill all the frigs on the field). Of course there is a need of a blaster boat in every fleet for certain Doctrines regardless of the site.
Rails are also useful for long range hits and quick reloads, so I would bring both, and be prepared to switch out as the fleet progresses.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
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Posted - 2013.02.20 19:01:00 -
[5] - Quote
Motalula Mingetickler, Bit long, sorry, started typing and couldnGÇÖt stop.
I remember joining several channels when I started incursion running, it seemed like an elitist group that was never going to let me in, try to remember itGÇÖs not. Fleets have a max number of both active and waitlist people, if the only fleet running is a vanguard then there are possibly 12 people in fleet and a few waiting for someone to quit so they can take their spot. HQGÇÖs tend to be easier with 40 in fleet and up to 11 in waitlist.
Getting on comms and finding out what fleet is running and how long the waitlist is, will give you an idea of how long your wait will be. Usually the comms channel is not displayed in ISNGÇÖs MOTD as it keep lurkers and trolls away, not to mention the server limit could be overrun fairly quickly some days. Not having the comms channel is problematic, but can usually be solved by asking, remember to save it as a bookmark for future reference.
Once youGÇÖre in the comms channel some simple rules to follow.
DonGÇÖt lurk, hanging out on comms but AFK in fleet channel is frowned upon, tends to make the FC feel like your focus is not on fleet. There are usually other rooms to chat, hang out, or go AFK.
Remember comms covers many countries Politically correct is the best approach.
Make your Character name as your comms name, it will help everyone identify who you are to what you fly.
Once you get used to it and comfortable you will find the easiest way to get in fleet is by hanging out in the Teamspeak lobby, FCGÇÖs will look in Teamspeak to see if there are enough willing participants to start a fleet during quiet time zones.
Above all be patient and persistent, as soon as a spot opens or looks like it will open the FC or fleet nanny will get invites out to anyone with a proper fit posted. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
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Posted - 2013.02.20 19:54:00 -
[6] - Quote
Darvaleth Sigma Tengus and Loki's used to be used alot, and I believe many communities still use Loki as 'drone commanders', but the overwhelming portion of ships accepted in fleet are Battleships. With a large buffer they tend to be forgiving of late broadcasts and poor tank. But all that bieng said check with TVP and ICU, last I heard they still had a daoctrine that utilized T3's.
Being able to listen on comms is of course the priority, but being able to confirm commands or scream your head off when you suddenly find your self in armor (Shield Fleet) is in your best interest.
Comms will be fairly quiet durring key moments; warp in, new spawns, and heavy alphas, but there is also time between sites and durring routine waves that the floor is open to light discussions, or heated debate. :)
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
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Posted - 2013.02.22 00:55:00 -
[7] - Quote
Verity Cohl wrote:So what's ballpark isk per hour on incursions, and how long does it take to complete sites, and how long are you generally expected to stick around once you get in a fleet?
High end ships with fully skilled pilots will make 100 mil an hour minimum and topping out at 150 mil. The less effective the ships in your fleet are the less ISK that will be made.
A good completion time for each Vanguard site is between 5 to 7 minutes, Assault sites can be done in 10 minutes, and HQ sites in 15 to 20 minutes. These times are in a GÇÿShinyGÇÖ fleet with all well skilled pilots, of course the completion times will go up the more leeway that the FC allows in his fleet composition.
In my fleets; Vanguards 9.6 million Assaults 18.2 Million HQGÇÖs 31.5 Million
Most FCGÇÖs that I know would like 30 minutes notice of you leaving so they can get someone ready to take your place, But if you GÇÿGot to go, then you Got to goGÇÖ.
The biggest problem most newcomers have is finding a group that runs during their available times, the frustration of not being in a fleet, while being prepared to be in a fleet, is the hard part.
Like I pointed out in the OP, Subscribe to as many channels as you can stand at first, and find a group that works well with you and vice versa. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
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Posted - 2013.02.22 08:59:00 -
[8] - Quote
ExcalibursTemplar wrote:Scott Webb wrote:We do Snake fleets, Spider tanking awesomeness, no logi needed. Just a fleet of uber snakes and 2 DDDs(Loki with 3 webs prefered). Anyone interest , you will find us in Allied Incursions Public channel :) I'll be flying a snake soon but i dont have the spider tanking skills, so could you please post a fit so i know what i need to train up ?
If you join chat channel 'Allied Incursions Public', I am sure they will get you some fitting ideas and let you know whats needed. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
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Posted - 2013.02.25 10:31:00 -
[9] - Quote
Rolstra wrote:So when I land in the Incursion constellation should I go to the system in the journal to find a fleet? or should I stop before I get to the constellation. I guess what I am asking is, who protects me from the rats once I get there but before I get into fleet. Incursion rats in high sec are only in the sites and the roid belts, so if you don't warp to iether of those celestials you will be fine. And when you are within a few minutes of the Incursion systems you can start looking for fleet invites, the FC that invites you will tell you where to meet up. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
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Posted - 2013.02.25 12:38:00 -
[10] - Quote
Rocanegra wrote:Hi there, thank you goldiiee for this thread, I've been wanting to do incursions since they were created, and recently I've decided to try them... with no luck at the moment  I'm flying an armor Mega Navy, following TDF's fitting doctrines, and though I've not yet T2 guns (until this weekend), I think i've a pretty solid fit, and some people in TDF's channel told me so. The problem I see coming is that I'm not a native english-speaker (I'm spanish), I can read and write english, but my speak/hearing experience is very poor, does that mean that I won't be able to understand FC? is that really important? I'm sure I'll do my best to grow and improve in any fleet that would accept me, but I don't want to be "the noob" that gets kicked off the fleet just for not understanding spoken english  I am unaware of any Spanish speaking fleet, thatGÇÖs not to say they donGÇÖt exist; I just donGÇÖt know where to send you for that. Personally my Spanish is so bad I would be afraid to try and translate important commands.
Most fleet functions can be done through following tags (assigned targets decided by the FC) and Broadcasts; align to, warp to, request for shield/Armour and capacitor. Still, a limited understanding of English is very important for your safety.
I fly with a pretty diverse community but they do communicate on comms in English but I will ask how many of our members can speak Spanish; I am hoping that someone can help with your need for a Spanish speaking or at least a translating FC.
Your English Writing skills are very good from reading your post, much better than my Spanish is.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
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goldiiee
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Posted - 2013.02.25 13:12:00 -
[11] - Quote
Rocanegra wrote:goldiiee wrote:Rocanegra wrote:Hi there, thank you goldiiee for this thread, I've been wanting to do incursions since they were created, and recently I've decided to try them... with no luck at the moment  I'm flying an armor Mega Navy, following TDF's fitting doctrines, and though I've not yet T2 guns (until this weekend), I think i've a pretty solid fit, and some people in TDF's channel told me so. The problem I see coming is that I'm not a native english-speaker (I'm spanish), I can read and write english, but my speak/hearing experience is very poor, does that mean that I won't be able to understand FC? is that really important? I'm sure I'll do my best to grow and improve in any fleet that would accept me, but I don't want to be "the noob" that gets kicked off the fleet just for not understanding spoken english  I am unaware of any Spanish speaking fleet, thatGÇÖs not to say they donGÇÖt exist; I just donGÇÖt know where to send you for that. Personally my Spanish is so bad I would be afraid to try and translate important commands. Most fleet functions can be done through following tags (assigned targets decided by the FC) and Broadcasts; align to, warp to, request for shield/Armour and capacitor. Still, a limited understanding of English is very important for your safety. I fly with a pretty diverse community but they do communicate on comms in English but I will ask how many of our members can speak Spanish; I am hoping that someone can help with your need for a Spanish speaking or at least a translating FC. Your English Writing skills are very good from reading your post, much better than my Spanish is. Thanks a lot for your quick reply! First of all, I'd like to try in english speaking fleets, as I think I've lost use of english language, and I think I'll get used to it quickly. I tried to look for spanish-speaking fleets and it was impossible some months ago, even I tried to FC spanish people, but as they disbanded, seemed impossible to form even a small fleet. I'll keep trying to get a place inside armor fleets, I think it's a matter of time (and luck), and whenever I get confortable with my language skills, and get the money for a Vindicator, I'll make a move, learn how to FC and use a good Logistic ship. Maybe with time I'll find spanish-speaking people, but english won't hurt me either :) Would you recommend me any entry-friendly armor fleet in particular? I'll stick to TDF's channel meanwhile. I would say get a message to DarthNefarius, he will have the best answers concerning Armour fleets and what he can do for you. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
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Posted - 2013.02.25 16:01:00 -
[12] - Quote
Rocanegra wrote:Sentenced 1989 wrote:Rocanegra wrote: I don't mind changing my tank, as far as I can use my future Vindicator ;)
what about rigs? I'm sorry, rigs + tank, I mean :) What I wanted to say is that what I really want is run incursions, and I don't mind to change my fittings, as far as all training invested in my career is not wasted, I could fly a T2 / Faction Machariel too, but I prefer the slim and elegant lines of the Megathron/MNI/Vindicator Hull :) Sorry I was called away for work so it took awhile to get back to your message, Shield and Armour use rigs for tank reinforcement, so you would need a different rigs depending on what community you fly with. But yes I am sure DarthNefarius, myself or for that matter any incursions runner I know would be more than happy to help you get the fit right and ready. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
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Posted - 2013.02.26 19:35:00 -
[13] - Quote
Steve BHD wrote:Are there any fleets that I can join right now?
I'm heading to the incursion in noli right now. I can only see a few of the communities chats, but of the three I can see, all of them are running right now. Refer to the OP and log into the community individual chats and let them know your 'On your way' and see who needs the ship your flying.
time: 26/02/13 19.34 Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
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Posted - 2013.02.26 21:54:00 -
[14] - Quote
Vincent Athena wrote:I guess I'm blind. What are the chat channel names for these groups?
Is there any starter to advanced armor fleets?
Ive done like 4 incursion sites with mixed results (bad FC, bad fleet makeup) all right after they were introduced. Would like to get back into them, but having issues figuring out how an armor tanker breaks in. For armor fleets join 'The Ditanian Fleet' channel and ask there for more info. Assuming you fly armor, shield would be a few different channels but armor is condensed to TDF. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
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Posted - 2013.02.27 00:22:00 -
[15] - Quote
Makavelia wrote:I have BS L5 and T2 torps, Is their no possible way to make a fleet issue typhoon work for incurison?. I'd like to put those skills to some use but they seem have very little place in eve anymore. Um, I have never seen a torp boat in an Incursions fleet. So I feel somewhat out of my depth as i also don't fly one. Cursory fittings (EVEHQ Fitting tool) tells me they have a rather limited range.
Considering most fleet doctrines are trying to kill everything from spawn (60km to 140km) before it gets into orbiting range, and then leave it to the autocannos, blasterboats, and drone swarm when it get to close to hit, so I donGÇÖt know where your Torps would be better than existing doctrines . Also the common complaint I hear about launchers VS. Turrets are the travel time delay inherent in launcher weapon systems, this causes a loss of applied DPS, especially in contested sites.
Unfortunately thatGÇÖs all I can tell you, I will ask around and see if anyone has thought of a use for Torps and post back here if I find something.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
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Posted - 2013.02.27 01:16:00 -
[16] - Quote
Makavelia wrote:
The only thing i thought ''could'' be usefull was as a dedicated BS spanker. My phoon for example with heavy drones (do heavy drones get bad agro, or to slow?) puts out around 1400 dps. With the launcher rigs and T2 torps it can just reach 20km with missile L4 for range skills. That's very limited and the buffer also suffers.. Maybe Tp's can make it osmewhat usefull on the cruisers too.. but i guess it would only put out 1/4 the dps on them? if that.
I guess i answer my own questions ;[.. hope they hurry up and fix the typhoon as i miss using it.
Yeah unfortunately heavy drones would become space junk in a matter of seconds, I use warriors (Light small and fast) and itGÇÖs common for me to put out 5 and get back 3 -+ :) the other thing you will find is armour fleets have been in business for well over a year so their doctrine is pretty much set in stone, blaster boats for the close stuff, rails and arties for the long stuff and autocannons for everything in between.
Also, I have seen a big push for MWD doctrines in armour, I havenGÇÖt participated in one of these fleets but I have contested them (I fly shields) and they get out to spawn points and blast Rats at point blank range, to great effect.
TPGÇÖs are good but unfortunately they are frowned upon as they not only benefit your fleet, they also benefit the opposing fleet in contests, so when you really needed the blown up sig to hit, you wouldnGÇÖt be able to use it as would benefit the opposing team as much as yours.
But get in touch with GÇÿThe Ditanian FleetGÇÖ guys and see what they say, DarthNefarius, is a very active forum reader and he helps a lot of people get a foothold in armour.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
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Posted - 2013.02.27 16:25:00 -
[17] - Quote
Karig'Ano Keikira wrote:Anyone uses tengus in incursions these days? Or are they pretty much obsolete? (TVP)The Valhalla Project and Lv6 still use Tengus in thier doctrine, you can find TVP in channel The Valhalla Project, as for Lv6, I dont have thier Public channel info yet so look for them in Incursions local. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

Goldiiee
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Posted - 2013.03.01 16:40:00 -
[18] - Quote
Bump for easier access. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

Goldiiee
Superior Ratio High Sec Dropouts
247
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Posted - 2013.03.04 20:14:00 -
[19] - Quote
I received a long winded e-mail about how unfair Incursions groups are, with their limited fitting requirements and way too expensive ships. I didnGÇÖt want to name and shame the guy but I wanted to address his comments, concerning access to incursions.
My fit is more expensive that anyone elseGÇÖs with its set of faction guns. Why should I be screened for PVE? I donGÇÖt care if you require T2 my Faction fit is better.
First of all the ability to have a faction fitted ship is not as important as the ability to have a T2 fitted ship. This is due to the standard of lying in EVE, pretty much everyone knows that T2 fittings have benefits and downfalls, the point being that if you train for them then the drawbacks are negated by the training.
Yes I could use the T2 guns as an example but TPGÇÖs are easier to point out the differences: Target Painter II will give you a target painter that uses 25% less cap and gives you a 37.5% boost to targets sig, without training for the T2 a faction module will give 30% boost. So for effectively 1000% more ISK you get the same benefits as a T1 Target painter. Since training for the Faction TP will take 24 hours or less, and training for the T2 will take 4 days give or take, it tends to throw some doubt in a personGÇÖs abilities. Now of course once the training for the T2 is complete the Faction TP gives 40% boost. So having a faction module on your ship does not make you good, nor does it prove youGÇÖre bad.
This example applies to pretty much everything EVE. You can fly it, but should you. Pirate faction BSGÇÖs are not immune to this principle but their cost tends to create the perception of a skilled well rounded toon. On numerous occasions I find myself talking to someone that has a Machariel and it is doing under 900 dps, some laughably so; hardly worth the 1.3 billion invested in the hull.
Higher end Incursion communities are strict about T2 guns, because the whole point of the group is to lay down as much DPS as it is possible to assemble in a numerically limited fleet. Ideally a 12 man fleet should bring 10,000 dps damage, and 6,000dps (modified by resists) Logistics power to a VG site. If you start throwing the Variables of faction guns in, then that number can fall quite quickly.
There are groups that run Incursions that accept everything and at all skill levels. Those groups are great for learning the ropes and getting a handle on the whole concept. Joining those groups is not in insult, it is not a waste of time, it is necessary to not be the one that brings down the group just so you can make ISK. When you have skilled then you will be equally defensive of your ISK making group, and screen accordingly.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

Goldiiee
Superior Ratio High Sec Dropouts
249
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Posted - 2013.03.06 17:47:00 -
[20] - Quote
Kraillach wrote:Hi Goldiiee,
do you know if any of the Incursion groups run in the Australian Time Zone?
Regards
Krail Right before and after DT the picking are slim for FC's and Pilots, but I do see TDF (armor) ICU, ISN and DKY (shield) saking for pilots. So I would assume that they have light members at those times and are trolling for members to fill their fleets.
Hope that helps. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
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Goldiiee
Superior Ratio High Sec Dropouts
249
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Posted - 2013.03.06 17:52:00 -
[21] - Quote
DroneKing Aideron wrote:As a lower skilled character but meeting the minimum requirements with resistances all t2 except for guns....what are the chances of getting into noob incursions? Should I specialize as something like a sniper? Also do most incursions not pick anything other than BS, SC, and logi? Could someone get picked up in a BC with a decent fit?
I only ask because it seems like people do consider these. BC's tend to have limited range and small buffers (compared to BS's) so you will find that FC's are shy about inviting them. No FC wants to be responsible for losing your ship. That being said Assault systems have a special niche for cruisers and BattleCruisers, the NCN site requires 5 minimum (In my experience) to complete the cruiser side of the site.
So yes your BC will be very welcome in communities that run these sites, but you should probally plan on getting a BS to be accepted in the majority of the sites that fleets concentrate on. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

Goldiiee
Superior Ratio High Sec Dropouts
249
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Posted - 2013.03.06 20:14:00 -
[22] - Quote
DroneKing Aideron wrote:So what is the standard procedure for going about joining an incursion. Go to the system...post your fit and wait for someone to accept you or wait for an FC to send you a message? I gave some basic advice in the OP on what they are and how to get into a fleet. But to recap:
Subscribe to as many Incursions channels as you can stand (listed in the OP). look for a group that forms up and flies durring the times you are on. Look for a group that flies what you do, Armor/Shield, T1/Navy/Pirate. let them know that your interested, and ask what they expect you to bring.
You will find Incrursions to be profitable, but your first few weeks of running them might be more about playing catch-up, as most communities will ask you to change your fittings either through uprgades or training.
Of course there is a chance you have the perfect Incursion ship out of the gate.
Afterthought: Yes post your fit in the channel and an FC will invite you when he sees it is up to spec, and that he has a spot for you in fleet. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

Goldiiee
Superior Ratio High Sec Dropouts
250
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Posted - 2013.03.07 13:22:00 -
[23] - Quote
Yaoriko wrote:Rokh is welcome in Incursions fleets? I had to look around to make sure, but yes DKY at 'DKY Public' has a standard Rokh fit and they use them all the time. as well as TVP, ICU (Though not durring heavily contested times) and an armor guy told anything can be armor tanked . Not sure about that but anyways get into some of their channels and let them know what you have, the rest will work itself out. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

Goldiiee
Superior Ratio High Sec Dropouts
253
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Posted - 2013.03.09 00:18:00 -
[24] - Quote
Added LV6's Public channel to OP Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

Goldiiee
Superior Ratio High Sec Dropouts
253
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Posted - 2013.03.09 00:31:00 -
[25] - Quote
Forwarding some information that was sent to me.
There are training fleets, run by groups partnered with DKY for people interested in getting their feet wet and learning the ropes.
TImes LV6:-ámainly US TZ (only US vg group?!?) DKY: DT till about 18.00-20.00 ICU: DT till runs out of FC's (anytime from 01.00 to next DT)
Will fit it in to the OP, and keep up on it as I know more. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

Goldiiee
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Posted - 2013.03.10 03:05:00 -
[26] - Quote
Sanadras Riahn wrote:Been looking at getting into Incursions and have almost finished training down two separate ship lines, so wanted to get some advice.
Shield fleets seem to be the most popular, if your list is any indication, but I've seen a lot of traditionally-armor-tanked ships run perfectly fine shield buffer fits for Incursions. So my question is: Would I have better luck getting into a fleet with a Maelstrom, or a Megathron, assuming both were T2 fit?
(On another note, ACs or Artis on the Maelstrom?) Personally I started doing Incursions in a Maelstrom, autocannons will probably work best for it with its low scan res (give you time to lock as the rats approach). That being said Artillery on a Maelstrom is very effective, your best bet is to bring both and see what the FC ask you to fit (FCGÇÖs like options). For the Megathron the same theory applies, short rang blaster are great but waiting for everything to get into range ends up being very stressful on the logiGÇÖs, so a mix of rails and Blasters is the best solution.
As for a shield Megathron: I took a quick look at it in EVE-HQ, fitting an EM shield rig and a damage control, then adding 2 Invuls to get the resist over 61% (OGB can do the rest of the work to 70%) and a LSE to create a buffer leaves one mid slot for Sensor Booster, Tracking Computer or Web, as all of these would be nice to have, with a native scan res of 118 I would put the SeBo at the top of the list (300 is what I normally go for minimum). So itGÇÖs hard to see how you can effectively fit up a Shield Megathron, whereas an Armor Megathron gets 4 free slots in the mids with its 7 Lows thereGÇÖs more than enough room for Tank and Gank, without being gimped by the shield in the mids.
My gut says go with the Maelstrom, projectiles are familiar teritory for FC's and the Maelstrom is an easy fit for fleets, but expect every one you meet to ask why your not in a Mach.
All that and hereGÇÖs my disclaimer: I have seen a shield Armageddon posted more than a few times and that only has 3 mids. So anything can be done in shield, just not sure if it should. 
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

Goldiiee
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Posted - 2013.03.10 03:59:00 -
[27] - Quote
Bob Blunts wrote:Evening. I have a character that I'm going to move into logistics for small gang work and I would like to get her doing some incursion logi if at all possible. I am currently leaning towards the Scimitar because I like the versatility and it just works better for the type of small gang stuff my friends and I will be doing. So my question is if there is a place for Scimi's in incursions? Or should I just go for a Basi if I want to run pve stuff? Regards,  Scimitars are used just as much if not more than Basilisks. The lack of a needed cap buddy to keep them up and the benefit of tracking links without a 9km range makes them really popular in the Big Gun fleets that are prefered these days.
I dont know if you have it trained already but just in case anyone else wants to know a Logi pilot is usually required to have Logistic 5 trained to get accepted to most fleets. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

Goldiiee
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Posted - 2013.03.13 05:46:00 -
[28] - Quote
Tigerras wrote:Very good information in here.
I really hate that logi 5 is required to fly by most groups. This pilot has a very strong set of skills (in terms of shield skills I'm missing lvl 5 on a couple of the reinforcement damage types and that's it), can fly a basi or a scimi, can field tech 2 shield drones (not to mention countless other fitting skills). However, she is useless for another 20-some days while she trains logi 5. I have a second toon for incursions because this one has horrible gallente and minnie faction standing, and he will be ready for incursions 10 hours after this one, despite having half as many skill points. In general, he will not be as strong, but he will be able to match the fittings and have logi v (and oddly enough he will be able to fly a guardian as well as a basi and scimi).
Sorry for the mini-rant. I know the extra 15% cap use reduction is important, but having to train the support skill to 5 is murder. I imagine I could top off several other skills in that 20 day window.
Are there any fleets that are more lenient on the logi 5 requirement, assuming the pilot can field a strong ship otherwise? (don't even bother asking about fielding a dps ship, my SP are heavy into missiles with almost no hybrids or other guns) If you want to start early go with a basi and possibly an implant, a 4 shield 2 energy transfer Basi can be made to 'work' for budding logi pilots. it's not pretty but it can work. tell the community youGÇÖre going to fly with that your logi 4 and 20 days from logi 5 and if they need you they will make adjustments, the good thing about a basi 4/2 fit is a pair of basis are still bringing 8 reps to the field which is more than enough to handle the rep needed in a VG fleet.
You will need two energy transfers feeding you at all times but the second basi should only need one feeding him (If he has logi 5) If your training em/therm/kin/exp shield compensation 5, then stop now, those are only affecting passive modules, and most of the basi fits I have seen use an active hardener and those skills are useless for active modules as of the last update.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

Goldiiee
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Posted - 2013.03.13 18:23:00 -
[29] - Quote
Cavel Avada wrote:Will I be able to do incursions in navy apoc if I don't have all t2 mods? I have t2 defense (reps/hardeners), but not offense. Higher skilled pilots will always be picked over less skilled ones, that being said the fleet still needs a minimum number to get moving so there is usually room for 'Learning Pilots'.
As for T1 guns the whole point of a DPS ship is to project as much damage as possible, that is clearly evident with T2 guns. I know some communities have a T2 gun requirement, but many do not, I would post what you have in some of the community channels and see what they say.
Most likely you will find your ship and current skills are welcome in fleet, as everyone knows that skills are an ever changing thing.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.03.14 13:57:00 -
[30] - Quote
Pearlescent Blue wrote:Hi Goldiiee, thanks again for the great feedback you have been giving. Lots of good stuff here.
I have a question in rerdards to dps vs logi role? Which role would give a spot in an incursion fleet quicker as a newish player? LIke is the waiting list shorter for Logi pilots or is the wait just as long as it is for a dps role? I mean I am sure there are a lot of dps pilots waiting for a spot but are there just as many logi pilots waiting as well?
Traditionally support pilots are always needed and hard to come by because most people would rather dps than doing logi stuff.
My toon is fully skilled towards tengu, but to be more flexable and able to fly with different groups or at least with groups that dont take T3, I would either need to train for BS or go the logi route. Any advivce would be appreciate it. Thank you!
P. Blue I really hate giving out this advice, because I could be really wrong. So instead I will give you the stats that apply to your question. An 'average' fleet brings 1 logistics for every 4 DPS give or take. So you would think that there is a surplus of underemployed Logistics pilots running around. But in reality I see more underemployed DPS pilots; this is probably due to the long training requirement for Logistics V. Whereas a DPS pilot can be somewhat effective without any specialized training to V.
So that would be how I see it. Still not very helpful I fear, so I will add that many of the logistics pilots I have know cross train into a DPS role, and vice versa DPS to Logistics. With both roles covered they tend to ask for fleet invites by simply putting GÇÿLogi/DPSGÇÖ up as their X for fleet invite.
With your skills already at V for Caldari cruisers your logistic skills are probably easier to attain than the currently preferred turret DPS. But Tengus are still used by many of the less specialized (restrictive) communities. So before I tell you to make a new training plan you should check with TVP (they have the broadest connections) and see if they know anywhere your Tengu would be welcome in fleet. I guess only one more thing to add, the most needed pilot in all of the incursion communities are FCGÇÖs, as they are always needed, and there is no training que for it, except time in fleet.
Will stop typing now I seem to be rambling, and dont feel like I help much at all.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |
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Goldiiee
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Posted - 2013.03.14 15:08:00 -
[31] - Quote
Pearlescent Blue wrote:Are you able to recommend a FC maybe yourself  that I could hook up with (in game) to get some FC advice/recommendations/direction? I would be happy to give you a rundown of FC duties and some pointer on how to get heading in the right direction, next time your online look me up in ISN secondary, or open a private convo and I can get you on comms and answer any questions you have. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.03.14 20:39:00 -
[32] - Quote
Added. GÇ£WarpTo Me IncursionsGÇ¥ to the groups in the OP. New group with experienced FC's. look them up and join thier channel. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.03.15 06:50:00 -
[33] - Quote
I had a few conversations yesterday about becoming an FC, and I realised that there wasnGÇÖt a lot of hard information on this, even though it is the most important role in fleet PVE so here are some thought on the matter.
Skills First and foremost you will need wing command skills to 2 for a VG fleet, this will allow you to fleet warp and ditrubute bonuses to 2 squads, or 21 pilots (including yourself). Assault might be able to be run at Wing Command 2 but I wouldnGÇÖt advise it. Wing Command 4 is the minimum for running HQGÇÖs but just barely, similar to assaults with Wing Command 2, you can do it but there is no room for errors.
Ship FC ship types have changed over time, originally a monster tank was the FC ship of choice (My first FC was sporting a 200k EHP tank), pretty much anything that could survive the first wave and keep the FC on the field, as the mechanics have been more closely observed groups have found a comfort zone some still use the huge anchor, others believe huge tanks are not as good as high resists and comfortable buffers. (I fall into the 70% resists and 14k buffer group). FCGÇÖing from a Logi boat is difficult at best, not being able to see the rats as they die makes it hard to judge how well the fleet is doing and make adjustments to improve. Not to mention a logi has enough important jobs to do, donGÇÖt add FCGÇÖing to the list it will only end in tears.
Forming Up Depending on your fleets abilities you will have to decide whether your Fleets DPS will remove enough of the rats to keep the logistics from being overrun. And if your fleet comp is capable of dealing with unexpected situations (never know when that Logis ISP will disconnect him to spite you). This is where a good understanding of ships, bonuses and all types of fittings comes in handy. Knowing what a ships optimal and falloff ranges will be. The appropriate DPS it should have. The amount of shield/armour it has for a buffer. The resists/buffer it should have with currently fitted modules. The range and efficiency of a large variety of Webs.
Fleet Composition A fleet full of 1400s will spend all day in a site and never kill the first wave if the rats get into orbit unless you have webs. A full fleet of blasters will kill everything quite efficiently but you will be tanking full room aggro for the entire time rats are getting in range. Missiles work at most ranges but a contesting fleet will make many of the volleys fly into nothing, and inexperienced pilots will waste weapon cycles on targets that are no longer there when the missile arrives.
Your Job As the FC you will be responsible for deciding if a volunteersGÇÖ ship will be a benefit or liability, and if the pilot will be helpful, disruptive or for that matter a greifer (Yes new news, some people get in fleets just to watch and sometimes help Incursion Bears lose ships) Being able to communicate exactly what you need and how you need it done will save time and assets. Voice comms are essential to making this work, and a microphone shy FC will worry a fleet of seasoned pilots, conversely a screaming FC will annoy good pilots and prove their incompetence by blaming other for their failures. If you make a mistake, own it, and donGÇÖt make the same mistake again.
Another FCGÇÖs job has to do with fluidity, having the next step planned and ready to execute will keep pilots happy and involved, things like knowing where the fleet need to go next, giving the command to align early and often, reminding the fleet to grab their drones, reload their ammo, follow tags, and all the while watching to make sure nobody is dying or asleep at the keyboard. It is a multitasking nightmare some days, and as easy as breathing the next day.
Manage your assets and time; nothing will break a fleet up faster than a 30 minute acceleration gate break after every site. Pick a time for a break and let everyone in fleet know. Ask pilots leaving fleet to let you know early as possible, donGÇÖt guilt them into staying. Keep the replacement pilots advised of when they will be active. You will find that people leaving fleet will look for you to FC for them more often if you are flexible and considerate.
Well I am sure there is more to add, but this should be a good start.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.03.16 05:30:00 -
[34] - Quote
Incredible Screenshots, :) Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.03.21 11:45:00 -
[35] - Quote
Wow thatGÇÖs a lot of good questions, I will try to answer them one at a time and in order.
Having both Logistics and DPS covered is the best way to maximize your time doing incursions, while running both at the same time is a really bad idea, having both available for fleet is great. A fleet often falls apart due to lack of a logi or dps pilot replacement, being able to field both pilots will be of great benefit to a fleet, and ensure longer fleet running times. I recommend that all logistics pilots train Logi 5 to provide the most cap stable highest repair rate ship a fleet can have. And Multitasking to 3 will give you 10 locked ships, Multitasking 4 will give you 11 locks but you will need to fit a Signal Amplifier, Multitasking 5 gives you 12 but is rarely necessary.
For some communities the logi pilot handles Ore running in the GÇÖNation Mining ColonyGÇÖ: basically dropping a stack of ore in a can 60km from warp in point that completes the site when all the rats are dead. Additional task that Logi pilot get is Hacker in the VG site GÇÿOverride Transfer ArrayGÇÖ so Hacking will need to be trained to 3 or 4.
This is a pair of high end logi fits [Scimitar] [Scimitar, VG utillity] 4x Large Shield Transporter II
Pithum C-Type Adaptive Invulnerability Field Corelum B-Type 10MN Microwarpdrive 2x Codebreaker I Cap Recharger II
Capacitor Power Relay II 3x Dark Blood Power Diagnostic System
Medium Ancillary Current Router II Medium Capacitor Control Circuit II
4x Medium Armor Maintenance Bot II 1x Light Armor Maintenance Bot II
[Scimitar, Links] 4x Large Shield Transporter II
4x Shadow Serpentis Tracking Link (Tracking Speed Script) Pithum C-Type Adaptive Invulnerability Field
3x True Sansha Capacitor Power Relay Signal Amplifier II
Medium Capacitor Control Circuit II Medium Ancillary Current Router II
4x Medium Armor Maintenance Bot II 1x Light Armor Maintenance Bot II
Only the pilots on grid, in fleet, and in a ship that is not a noob ship or shuttle will get paid.
Fleet and wing boosts are a real PITA till someone explains it one time; itGÇÖs easiest to do all this if you look at the fleet composition in the Hierarchy view. First of all Leadership 5 allows for 10 pilots in a squad so this must be trained to 5. Additionally each level of Wing Command allows the FC to add one squad of 10 pilots, plus himself, to his fleet, so a minimum of squad command 2 is required to run a VG fleet with 12 people in it. Assaults will require 20 pilots, so two full squads, but I would recommend training it to 3, as it will simplify squad structure IE: Logi squad, Long range squad, short range squad.
The boosts are distributed by assigning a booster the role of Wing boost usually revoking everyoneGÇÖs booster roles and then assigning them in ascending order will correctly distribute the boosts, so the OGB gets wing boost, and squad leaders get squad boosts, the FC will be in the wing lead role but not assigned as a wing booster unless the OGB is in a higher Hierarchical role such as fleet leader.
An OGB can be shared between two fleets but the Broadcasts from the FC will get very confusing if it is not configured correctly (both fleets will be getting the same commands from warp to, align to, and whatnot) so usually one OGB per fleet and one FC per OGB.
There is a constant competition for premium sites, and E-Peen is rabid among Incursion communities and this usually amounts to trolling in local, and forum bombing at its worst, any danger to your ship will be on grid with you. To ensure the safety of all fleet members War Deced pilots are not repped in most fleets, as the aggression timers would bring a fleet to a standstill if a war target entered local, pilots are usually informed of this when they get in a fleet.
The clash for Incursion sites is done on grid, if two fleets enter a site, the fleet that does the most damage for the duration of the site gets paid, the other fleet does not get paid at all, this causes a lot of discord.
Phew... Well I think I covered everything. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.03.22 07:46:00 -
[36] - Quote
Lokna Rohgar wrote:In the original post could you fix the typo in The Ditanian Fleet channel name, thanks! Fixed, sorry sometimes a few typos seem to slip past. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.03.22 14:02:00 -
[37] - Quote
Fehyd Rautha wrote:Just a little question about this. Aside from Logistics 5, is it mandatory to have Shield Emission and Energy Emission skills at 5 as well, or will a T2 fit (and thus the skills at 4) suffice? You can make both the shield logistics ships work with Both, Shield Emisions and, Energy Emisions at 4. Getting them to 5 is not needed as far as I can tell. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.03.25 12:33:00 -
[38] - Quote
Desperate bump, couldn't think of anything to write about other than the tedium of waiting for a new high sec spawn.
Safe flying for those in need and much Pew Pew for the rest. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.03.26 09:08:00 -
[39] - Quote
Pearlescent Blue wrote:while you wait Goldiiee, what are good clearing times for VG/AS/HQ? I like to think of an hourly rate and work backwards, so for 100mil an hour VgGÇÖs should be completed in 6 minutes gate to gate. Assaults should be completed in 11 minutes, and HQGÇÖs in 18 minutes (takes three hours to make the average of 100mil/hour to become evident)
Of course there are groups that do these sites anywhere from 20% to 50% faster, but they are fielding well over 190 billion worth of equipment in fleet. Add to that the total Skill Points in the fleet approaching or above 1,230,000,000, to get a better handle on that, itGÇÖs 55 years worth of training time at 2550 SP/hour. (I did a quick poll of HQ fleet members and got the average of 30mil SP per toon) Taking all that into account should help explain why some communities do Incursions so much faster than others.
Making less than 100mil an hour is dangerously close to LVL-4 mission pay, add the waiting time for fleets, and the increased risk of something going catastrophically wrong, and you will have to consider whether youGÇÖre doing this for the community, challenge and fun, or for the ISK.
If you feel your completion times are slow, and you are sure itGÇÖs not you that is lacking in SP and damage projection, then it is probably a good idea to poll the fleet for SP and DPS to see if there are some hole that needs filled. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.03.29 13:40:00 -
[40] - Quote
Bump for access Reason and logic never wins over Stubborn and Convinced (But I still try..) |
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Goldiiee
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Posted - 2013.03.29 15:13:00 -
[41] - Quote
Numba2 Special wrote:Are Machs only wanted as 1400mm snipers? I recently trained into one (first turret boat, I've been a missile pilot for some time) and have run a couple incursions with 800mm AC and 1400mm Arty fits, and I greatly preferred the AC fit. But all of the incursion channels I've found that list fits only include Arty fits for Machs. If I want to stay with short range dps turrets do I need to work towards a Vindicator instead? I only have Large Projectile Turrets to 3 so it would be quick to train large hybrids up to my current projectile skill level. If you prefer Autos then X up with autos, I donGÇÖt think I have ever turned down a pilot because he preferred autocannons, and I think most FCGÇÖs would feel the same way. 800 mm Machs are still very useful for fleets, although not as handy as a Vindicator for roasting up close targets it still does wonders blapping Tamas on approach, keep a set of Fed Navy webs handy so you can assist in the webbing of orbiting targets, and bring a whole lot of ammo.
I know one of the reasons I switched to artillery was for the savings in ammo, going through roughly 1 million ISK worth of faction EMP for each VG site was bad enough but the 3 to 5 million in HQGÇÖs was just obscene.
Arty Machs are great for sniper and clearing Sansha BSGÇÖs from the site, in contests a well timed artillery shot will remove the armour and structure entirely (I get 17k hits quite regularly). But if you love the rapid fire of the autos then train them up and follow with arties.
Or like you said train Hybrids, Blaster Vindi is good for Drone commander, and the Web bonus makes it a no brainer for an FC to pick it for that role. But be aware the blasters work best at T2, the T2 ammo has specific purposes in site so ammo changes should be expected, if your closer to T2 autos and Artys, than T2 blaster and rails, you will be better off finishing training one before switching to the other.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.01 19:27:00 -
[42] - Quote
7'62 SKS wrote:Before I begin, if I'm going to bump a recruitment thread, I would at least like to point out what a ridiculous notion it is that this is "not a recruitment thread" Sorry you feel that way.
I am also sorry GÇÿProspective Logi PilotGÇÖ feel he was judged harshly, as I field and respond to easily over 100 fits a day, I have had to boot quite a few people from the ISN channel for not be willing to fit as expected, but willing to argue the point, ad infinitum, that the requirements are unnecessary.
So first as GÇÿProspective Logi PilotGÇÖ pointed out that the fit can be stable with Implants I will agree it can, but seems improbable that someone would spend a well over 3 times the cost of T2 rigs for a set of implants, while not being willing to invest the same into a ship.
Secondly as logistics are responsible for keeping a fleet alive, and in ISNGÇÖs case that means over 100billion ISK for a VG fleet, I would not feel confident letting in a pilot not willing to invest in the best possible fit to ensure the other guys safety and performance.
Third even if GÇÿProspective Logi PilotGÇÖ had the Implants there is no way to confirm that, but to give GÇÿProspective Logi PilotGÇÖ the benefit of the doubt I copied the fit into EVE-HQ and then set up the implants on a maxed skilled clone. Getting 7 minutes and change as the cap time, this is more than enough cap to keep a VG fleet alive as the site only lasts 6 minutes, but it is still a matter of taking GÇÿProspective Logi PilotsGÇÖ word for it with no proof.
Forth GÇÿIncursion SHINY NetworkGÇÖ
And finally, I set the ban for 12 hours, but I will remedy that now.
Over the last 4 days I have had the unfortunate job of booting one pilot from fleet for fielding a ship that was not fit even remotely like the one he posted, and two logistics pilots that had wh0re guns in a high slot, and last but not least one pilot that was a scout for a hilarious disco ball Gank attempt on TVP a week ago. As well as 15 other pilots for various reasons.
With so many maxed ships in a fleet letting in one DPS that is substandard is a marginal change, whereas letting in a 4 link Scimi whose responsibility is to provide tracking bonuses to 4 DPS and safety to an entire fleet, all for an investment of less than one tenth of a DPS ship, should be self evident. So it shouldnGÇÖt be too much to ask that logistics be given the same attention to GÇÿmaxingGÇÖ as the DPS ships.
So once again I am sorry if GÇÿProspective Logi Pilot GÇÿfeels like he was judged harshly, and I hope GÇÿProspective Logi PilotGÇÖ found a home less shiny and more in tune with his temperament. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.01 20:23:00 -
[43] - Quote
7'62 SKS wrote: shortened for expiedience Actually I lifted the MUTE, and I had no intention of perma banning him. And I still would not let him in a fleet as he was fitted. As it is not you that we are talking about I can only assume you feel the need to pollute this thread with you opinion of ISN. I take it you don't like them, or me, but for some reason you do watch ISN's chat channel?
I will not engage with your post further, and I would ask you try to leave comments concerning Incursion and Incursion groups, who, what, and where.
And not trash any community or persons in this thread. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.03 07:52:00 -
[44] - Quote
Ge Hucel-Ge wrote:how are legions compared to all the shiny armor bs?
they don't show the big dps numbers in eft, but shouldn't they apply their damage much better to the smaller targets in vanguards? Legions are absolutely fantastic at doing two of the three VG sites, I believe TDF is still fielding Legions to great effect in this manner. I also have seen several Leigon shield fleets still running as recently as yesterday, but unfortunately I donGÇÖt know what group they were running with or if it was a multiboxer .
But I am confident the TDF will have a spot for your legion just join their channel and they can get you sorted. Channel GÇÿThe Ditanian FleetGÇÖ
Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.04 20:23:00 -
[45] - Quote
Miles Forrester wrote:Some vanguard groups missing from the list: Union 0f Revolution Incursions (channel: U.o.R Inca) State War Academy Incursions (channel: SWA Incursions) Hunter's Brotherhood (channel: Hunter's Brotherhood) added them to the OP thanks for the preformatted information  Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.05 04:04:00 -
[46] - Quote
Hvitr Ulfr wrote:First of all, thanks for making and maintaining thread, it is very informative.
Secondly, I have a question you can hopefully answer. Would I be able to find fleets wanting to take me in a T3 BC, even if it's just running Vanguards? Specifically, I have a T2 tanked, meta 4 gunned blaster Naga which I would be interested in getting into incursions with while I work my way up to a Rokh. I personally havenGÇÖt seen a Naga in a fleet in a long time, but a properly tanked (resists over 70%) Naga should survive without too much difficulty. That being said, GÇÿThe Valhalla ProjectGÇÖ is a very inclusive community; they take pretty much everything and somehow manage to make it work. I would send a mail to DaisyCutter (TVP head honcho) to check, but the easy way to find out is join their channel and ask directly. Expect some trolling itGÇÖs sort of an initiation thing ;) kinda like a Frat or Sorority.
Also it looks like you are only a few hours away from a meta-4 gun Rokh, and I know those get used. And of course the eventual Vindicator (though very squishy for shields) are welcome in pretty much any fleet. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.05 11:22:00 -
[47] - Quote
Dianila Artemisa wrote:Just a quick suggestion: split the communities in the first post in shields and armor and then in training, training/advanced and advanced. It might make looking for communities a bit easier ;) Great suggestion thanks. Be sure to let me know if I got something wrong.  Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.05 16:18:00 -
[48] - Quote
Dianila Artemisa wrote:SWA Incursions and U.o.R Inca are both training groups and are working together. corrected in OP Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.08 14:26:00 -
[49] - Quote
Roshi: I am sorry I am useless at Tengu fits, :( I know TVP takes Tengu's, also the UoR/SWA combo (they use UoRs channel) takes pretty much any DPS ship as well, hop in their public channels and I am sure they can get you squared away and flying in short order. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.08 15:50:00 -
[50] - Quote
James Baboli wrote:Also, the Warp To Me Public Channel is Warp To Me Incursions. If you are doing the community classification, WTM is a relaxed shield community that runs all levels of sites. Thank you in advance for the (assumed) prompt update. I thought that was a typo in the mail. Corrected in OP thanks for the Edits. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
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Goldiiee
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Posted - 2013.04.08 19:50:00 -
[51] - Quote
I can only make some assumptions here, but it might help to clarify some of those questions about Shield vs. Armour. DarthNefarius is a long time FC for armour and he can probably give some better ideas as to the disparity between the two camps.
I think originally when Incursions were introduced the sheer incoming DPS tended to make armour the best bet, with large buffers, and the majority of large fleet manoeuvres being a standard operation for armour fleets. I would assume that PVP experience told everyone that armour was the way to go when dealing with this level of PVE. For instance the first incursions I ran the FC told me to get my fit to 150k EHP or he wouldnGÇÖt accept me in fleet. So I am making some assumptions here based on that experience, I could be way off-base but it seems to make sense to me.
After the trail and error phase of learning incursions was over, and the spawns, DPS, and influence bar was mapped by the armour groups, shields felt more confident in accessing sites with a solid baseline to prepare from. Certain advantages are evident in shield fleets, for instance the reps landing at the beginning of the cycle from logistics means that there is no delay from the logis in shield vs a 4.5 to 5 second delay from an armour logi.
Additionally a Shield ship is easier to set up with high DPS and Alphas (nothing but damage mods in the lows) allowing them to remove the most dangerous rats quickly and remove stress from the logistics squad. The introduction of affordable(heh) Deadspace Invuls helped even more with Shield tanks dropping to one rig and one mid slot for tank and everything else for Gank (damage projection, tracking, scan res).
Essentially a very expensive shield Mach can have one mid slot for tank, one rig slot for tank (EM-rig), and 20 remaining slots for Gank (1000dps artillery boat for me). As long as you bring the best logis you can find in the game you can fly these glass cannons and be relatively safe.
But armour is still the preferred group to fly with if youGÇÖre doing as low sec Incursion, as the need to switch from PVE to PVP mid site is almost always a certainty.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.10 07:36:00 -
[52] - Quote
Evelle; 7'62 SKS is right, that fit will be fine for Incursions. higher end groups like ISN will want Faction damage mods, and fitting T2 rigs gets problematic with calibration, I would suggest T2 EM rig but you wouldn't be able to fit the two Hybrid rigs (calibration again). With an OGB I am seeing 65/68/76/80 resists the LSE should give you just enough buffer (especially with the miniscule shield on a Vindi) to let the logis save you, but there will be some rather scary times when it feels like they might not make it in time.
I sent you a mail with some fits I have seen used recently hope that helps.
But you should have no problem getting into a fleet with that ship, deadspace Invul when you can afford it will fix the low resits holes , and getting it right is more a trail and error thing from that point. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.12 14:32:00 -
[53] - Quote
Kveggende wrote:Been absent from the game awhile... Whats the current FOTM ships for Incursions? Armour or Shield? Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.12 14:55:00 -
[54] - Quote
Kveggende wrote:Goldiiee wrote:Kveggende wrote:Been absent from the game awhile... Whats the current FOTM ships for Incursions? Armour or Shield? Well, which one is more popular? Well from my perspective, I see about a 5 to1 preference for shield. Pirate faction hulls and T2 weapons minimum is a standard with ISN, (Who I fly with) I know The Ditanian Fleet is pretty good at making any armour hull work, sometimes it just takes a little more ISK. And TVP is still managing to make anything and everything work.
But if you have an deep pocket then a Nightmare, Mach, Vindi, Basi or Scimitar. As long as you also have the skills to use them you should find it easy enough. I canGÇÖt say exactly what will get you into a fleet, but I can tell you that having the right turrets (T2) and an ability to modify as requested will probably make it easy to find a spot.
With a smaller budget but a similar desire then any well fitted BS and some simple questions in the chat channels should narrow down your search for an appropriate fleet.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.17 17:31:00 -
[55] - Quote
Added, 'Born-ara Pub' channel to OP Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.18 09:46:00 -
[56] - Quote
Todath Narod, I try to inform on Incursions as much as possible, but a lot of the posts get buried in here and it can be difficult to read 8 pages of possibly unrelated topics.
But to recap; Incursions are not a noob friendly activity, Incursions are for invested players with a minimum SP requirement by design. The T2 tank is a must, and the T2 guns is a courtesy to the other fleet members (Anything less is viewed as leeching). No one expects a 3 month old toon to be able to do Incursions, by my estimates it would take 120 days to train a logi pilot, and similary 170 days to train a DPS pilot to be up to the task. That would be a very focused training and not the usual pel mell training that comes with most GÇÿnew to EVEGÇÖ toons. So not noob friendly might be the wrong term as I would still consider a 4 month old toon a noob, but if the right skills were trained, I would let him in.
TVP is a great group to fly with, but their inclusive policy means slower completion times and more risk, especially when you add the unknown variables of less than perfect logis and less than stellar tanking skills. But TVP has funds in place to help deal with the inevitable losses, but of course if GÇÿYouGÇÖ mess up, then the replacement funds will have to come from your own pocket.
The other groups like ISN, ICU, TDF... all have fleet doctrines that are rather specific to T2 guns and Logi-V, allowing a pilot with less than these minimums in fleet causes problems with both the community members that had to earn the SP to get in these fleets and with the simple math the fleets were designed around.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.18 16:58:00 -
[57] - Quote
All those numbers and stats on a Drake :( As a diehard turret fan, I will make a simple comparison.
Mach with noob in it, meta 4 Arties minimum skills 375 DPS, range 32km to 85km. Mach with me in it :), T2 Arties My skills, 1025 DPS, range 44km to 140km.
As an FC I compute 1000dps per pilot, and 1500 rep per cycle for each Logi (4 T2 reps), I want to field 10k DPS and tank 3k DPS, so it boil down to a numbers game, I can take less, but it means the guys I pick will have to work harder, and they trust me to look out for their best interests.
So essentially I would need 4 noobs in fleet, to make up for one of 'me' not in fleet. But I usually only need 9 dps guys. Meaning; if I take one meta 4 dps I am essentially throwing away 1/3 of my fleet. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.18 19:29:00 -
[58] - Quote
Todath Narod wrote:Thanks for your reply. I understand why some fleets are strict from a few standpoints. The fact, however, that some fleets are more inclusive points up to the possibility that this strictness is based on collecting ISK and LP time-efficiently. The strict fleets *could* include a few less perfectly equipped pilots - they just dont want to spend the extra 30 seconds that person adds to the time it takes for the fleet to complete the swarms.
What is the real difference between a Meta 4 weapon and T2 weapon? Not much. I think that one was covered pretty well by Miles in a previous post, but essentially 100% to 800% difference can be equated from both the T2 weapons systems and the skill required to field them.
Todath Narod wrote:What is the difference between the 55-70% resists you get with Meta 3 and 4 modules and the T2 modules? Not much. What is the difference between DPS with T2 ammo and Faction ammo? a few percentage points = not much. The difference in resists from meta 4 to T2 can be compensated for by adding more hardeners and rigs, but a cursory look tells me that a ship with 60% resists will only tank 1650dps with 70% resist the tank goes up to 3000dps. So although it is possible to get 70% resists with meta 4 gear the loss of fitting slots spent on tank means a loss of DPS boosting modules like tracking computers, webs, target painters, and sensor boosters.
So although it would appear that meta 4 can be used, the subsequent loss of DPS application makes for a side effect that canGÇÖt be overcome with anything but training.
Most fleets that I am aware of use faction ammo almost exclusively, the base difference from T1 ammo in the mach I use is 100dps, not much? But if you add that to ten other pilots in fleet and you have the equivalent of an extra ship on grid. Making the completion times quicker and the amount of time the fleet is exposed to incoming DPS that much lower, thereby reducing risks.
Todath Narod wrote:What is the difference between the effect of a pilot who has the skills for T2 equipment and ammo and one who has the skills for Meta 3/4 equipment? Again, marginal. All these differences add up I suppose, but that's where leadership, if it is real leadership, makes up the difference.
As some people have already pointed this out in previous post I will only hit on it briefly, A pilot with the T2 modules trained have lower GÇÿsig radGÇÖ, higher resist, greater DPS, longer range, and quicker lock times. All these things make him safer, and by extension the fleet safer.
To sum up; All of the things you have pointed out are the GÇÿmarginsGÇÖ that fleets rely on to excel in Incursions. Each one is GÇÿMarginalGÇÖ but added together it can actually be like adding a whole extra wing of DPS and logis to the fleet without compromising the fleet or the payout.
As 'leadership' the difference can be made up to some extent, but the risks of losing someoneGÇÖs ship due to their own lack of skills and fittings is not really an option. For one thing a ship loss disrupts the fleet and requires a replacement pilot, and secondly a ship loss discourages a potential pilot for much longer than he would have had to wait to get in fleet with the right skills and fittings.
Todath Narod wrote:What is the real difference between the strict exclusionary incursion fleets and the inclusive incursion fleets? Much. Attitude / Sociability. The general difference between the two basic categories of human beings : those who have a general regard for others, and those who don't.
I am unfortunately one of the guys in chat channels that has to give the bad news to some prospects that their fits or skills are not going to cut it in our particular community. I try to be as diplomatic as possible and sometimes I fail horribly, as a reward I have been called all kinds of creative names in chats and in the forums for my efforts. I expect you were handled harshly and that experience has left a bad taste, I know sometimes after a few hours of pass/failing fits and pilots I get a little worn down and my answers go from GÇÿThatGÇÖll work just adjust ...GÇÖGÇÖ to GÇÿReally? Are you serious?GÇÖ
If it was me that handled you badly I hope I can help in here, and find you a group to fly with; Without risking all your hard earned ISK. cont. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
Superior Ratio High Sec Dropouts
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Posted - 2013.04.18 19:30:00 -
[59] - Quote
Todath Narod wrote: It is understood that incursions are difficult and the risks are great (in some cases you cant warp out if the swarm is starting to blow ships up). But for high-sec space Vanguard level missions, the general attitude of exclusive incursion fleets cannot be based on some sort of technical necessity. Imo, and I am 3 months old and not know what I'm talking about = but I can do level 4 security missions alone without much problem. Can't see how my inclusion in a good fleet is really that big of a problem for others. If I don't contribute sufficiently, then don't include me in the next mission. And I'm speaking in the interest of the rest of the Eve Community that encounters these exclusivity attitudes and gets turned off by them.
I used to do a lot of missions (Before Incursions), my mission ship was great and powerful, I could crush rats like ants on a sidewalk, I would warp into missions with GÇÿner do wellGÇÖ attitude and blitz the field clean in a matter of minutes without changing my tank for the rat specific hardeners that old farts had suggested. I was a God. But I donGÇÖt think my Mission running ship would survive one salvo in an Incursion site, and IGÇÖm fairly confident it would not do anywhere the damage necessary to complete these sites. And finally it didnGÇÖt cost 1/20 of my current fit, so when looking to get in fleet ask yourself GÇÿAre you trying to fly a Chevy with a bunch of FerrarisGÇÖ and how confident would you be taking a noob in a frigate into a mission that tasks your Mission Ship to the max.
And yes, the attitudes can be quite bad, exclusivity tends to breed contempt, but anyone that has a marginal grip on reality knows that the ship they are flying wasnGÇÖt handed to them complete and ready to go, there is a learning curve (Like a cliff) and an ISK curve (similar cliff) to getting the right ship, right skills, and right fittings the rest is just routine and persistence.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.19 18:27:00 -
[60] - Quote
Jacques-Benigne; When done correctly your drones will attack the last rat the drone commander targets with either guns or web (Might work with Target Painters too, IDK)
If you are assigning your drones to assist and they are not doing anything it could be one of two things, 1. The drone commander is afk and not shooting at anything. Or, 2. The target he is shooting at is out of range of your drones (or your skills for your drones).
When you assign your drones to assist the drone commander (also called GÇÿDrone BunnyGÇÖ) he should be able to direct them to kill targets like frigs and whatnot, ideally he takes out anything the FCGÇÖs doesnGÇÖt usually tag. A properly fit Loki can have 40+km webs, this makes it ideal for slowing and killing fast moving frigs as well as assisting the fleet in killing RomiGÇÖs (A fast moving cruiser that uses a kiting technique to harass fleets). The addition of 5 drones per DPS fleet member, and 30 DPS ships for an HQ fleets, means 150 drones at his command. Assuming 100dps per set of drones this ship commands 15,000 DPS, it is easily the highest DPS ship in a fleet.
Additionally an FC, or anyone for that matter, can assign their drones to assist a fleet member, if the drone(s) go and orbit the member but show idle in the drone HUD it lets you know that member is not firing. (good way to find Leechers) Reason and logic never wins over Stubborn and Convinced (But I still try..) |
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Goldiiee
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Posted - 2013.04.20 19:15:00 -
[61] - Quote
Bananap0wn wrote:Hey guys, I recently reactivated my account. I'm interested in doing incursions (VG). Last time I did them I was 'advertising' my ship in BTL_Pub and that's how I got invited to fleets. Back then I was flying a Mach but I sold it. Right now I have about 450m with some more ISK coming in when I sell some stuff I have laying around, after which I'll have about 600-700m. With this amount of ISK I won't be able to buy any Mach or NM, so I think a CS would be my best bet (I remember Sleipnir fleets being very effective in the sites that spawned a lot of frigs), but maybe there are other ships that are popular right now? http://eveboard.com/pilot/Bananap0wnThese are my skills. I'm able to fly any CS with t2 guns and I can also use T2 large lasers and T2 large projectiles. What do you guys think would the best ship I could fly with my budget and my skills - which ship would get me in a good fleet? (I'd rather not invest in any more logi skills) I would invest in a strong Maelstrom, they are cheap and easy to fit up with your skills for both 800mm and 1400mm. A CS will cost you about as much as a Maelstrom and with it's limited range it won't be first pick for most FC's. With a week of running with any of the incursion groups you should have more than enough to rebuy a Mach. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.21 18:23:00 -
[62] - Quote
Bananap0wn wrote: Edited for brevity Ideally an FC would like you to be able to switch between 800s and 1400s, so a fit with both weapon systems available would be ideal for fleet invites. Personally I like the 1400s gives me a little time to survey between shots, and appraise the best place to land a big volley. But for a more engaging time the quick cycle of the 800s makes for more interesting gameplay. (And the ammo expense goes way down with Arties)
Both of those fits should work, and with some additional love from a pro Scimi the range on the autos will work just fine, alternatively some tracking love from the Scimis will round out the arties as well.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.27 20:33:00 -
[63] - Quote
There seems to be a problem with my notifications of post to this thread, but the 'Like' still sends me a notification. So if you need some advice or information please like this comment so I know you posted something here that you would like answered ASAP, otherwise I will try to check the thread at least once a day to get answers out to any new posts.
Thanks and Fly Safe Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.04.28 11:06:00 -
[64] - Quote
Tzar Sinak wrote:Are Vanguard sites too dangerous to run solo? Like a AC Loki? To Put KodavorGÇÖs brief post in perspective let say you do go into a site solo this is what you would have to deal with in a NMC.
First you need to kill the http://games.chruker.dk/eve_online/item.php?type_id=2931 GÇÿMaraGÇÖ (always one, no more no less) as this in a Sansha Nation Logistics, and not killing will see most of your shots repped before your next weapons cycle.
Then you will need to get some of the other dps off the field I would suggest starting with the http://games.chruker.dk/eve_online/item.php?type_id=2859 GÇÿRomiGÇÖ (between 2 and 5 of these) but when these get to their optimal of 20km and start to orbit at speeds of 200m/s to 1,500m/s they are really hard to kill.
If by some Miracle you have managed to get this far you still will have a wing of http://games.chruker.dk/eve_online/item.php?type_id=2966 GÇÿeyesturGÇÖsGÇÖ (3 to 5) and http://games.chruker.dk/eve_online/item.php?type_id=2907 SchmaeelGÇÖs (3 to 5) to deal with.
So you finish this wave and the next one starts with http://games.chruker.dk/eve_online/item.php?type_id=2909 GÇÿNiarjaGÇÖ (1 to 3 ) this guy will jam you before the first shot and with the accompanying wave of Tamas and Eysturs with 2 to 6 http://games.chruker.dk/eve_online/item.php?type_id=2936 Auga and http://games.chruker.dk/eve_online/item.php?type_id=2859 Romi cruisers.
YouGÇÖre not done yet! one last wave of Niarj, Romi, and Tama. Then go mine a Lyavite Asteroid in site for 255 units to drop in the can that spawns after the last rat dies to blow up the factory (Some game lore here; the lyavite reacts badly to the processes in the factory causing it to blow up).
Yes I was a real bad ass Mission runner and never found a mission I couldnGÇÖt solo one way or another . So when I heard it took 9 to 10 pilots I was sure they werenGÇÖt referring to pilots like me, I tried to solo one of these sites (one ship lost in a matter of seconds).
TL;DR You would need to tank over 3000dps and do at least 2500dps to 3000dps to survive the first wave, second wave would jam you and it would be all over but the crying.
Edit; It was a lot cleaner, but for some reason my 'Links' are not working so posted messy till I figure it out. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.05.02 18:06:00 -
[65] - Quote
Tzarlena wrote:Well I just read all 10 pages :/ Just re-activated my account so thinking of giving Incursions a go. I tried it back in my old corp occasionally but think I'll concentrate on them a bit more this time round. I trained mainly Amarr and armour but have some shield skills as well, just don't have the right ships for shield tanking. I can be in a Paladin pretty quickly, just need to train Marauders. What would be a good shield tank ship to aim for with my current skills? I'm assuming my worst problem is going to be training the guns after training whatever BS you suggest. http://eveboard.com/pilot/TzarlenaEDIT: Nvm, think I've answered my own question. Nightmare it is then. From a cursory look at your skills I would say the Nightmare is the best ship you can get in on short notice, for shields. But for armour you will need nothing but some advice from the armour groups. I forwarded you post to DarthNefarius He should get back to you pretty quick with suggestions for getting into an Armour fleet pretty quick. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.05.03 14:58:00 -
[66] - Quote
Karig'Ano Keikira wrote:I wonder about minimal amount of ships to run these sites (not solo, but next tier ones) : - for example: 3 rr tengus or 5 rr tengus or 5 rr navy scorpions - would be unprofitable due to mechanics I guess, but might be interesting exercise in futility :) I have seen some GÇÿBoxGÇÖ fleets do VGGÇÖs with 10 ships. I can only assume how they do it, but what I usually see is 8 of the same ships and at least two Logis. If I had to do it I would probably have two guys run the Logi and one run the box fleet. This would work in theory but in reality other fleets in local hunt them down and contest them, and it has been my experience that more often than not the GÇÿBoxGÇÖ fleets lose these contests.
In a perfect world this seems like an excellent way to farm ISK, but back in reality the GÇÿBoxGÇÖ fleet loses a ship quite regularly. But assuming a 300mil payout every few minutes from a VG site, I imagine a fixed cost for losses can be easily predicted. In VGGÇÖs a disconnected Logi might not be catastrophic, as in you wouldnGÇÖt lose all your ships, and in that it is no different than a regular fleet.
Assaults kick it up another notch with 20 needed (3 or 4 Logi) for payout and at least 15 needed (IMO) to complete the site.
Tl;Dr To get paid you need 9 on grid in a VG site, the right composition and a well configured ISboxer or similar program one player can do VG sites
Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.05.05 13:59:00 -
[67] - Quote
Exarch Drake Silverhand wrote:I'm experienced wh(c5/c6)/null sec player. Incursions and militia are the only things, that I haven't done in EVE before. If I would like to try fight with those invaders, should I start with "normal" or some "advanced" fleets?
Which groups are truly active, in early EU TZ (UTC +2) ? Sorry for the slow reply, my forum alerts have not been working for the last week or so.
TVP tends to have fleet up and running 23.5 hours a day. for the early EU TZ I have seen ICU pretty active some days, and TDF runs armor fleets whenever they have the manpower on.
ISN is pretty strong in the EU TZ but does not usually have fleet up till a couple hours after DT.
Of course pretty much any group that has an FC on is willing to run any time the FC says 'Go' but getting 9 guys on at the same time is a hit or miss thing a lot of the time.
Have to run right now, but will try to get some more specific times and post them when I get them. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Goldiiee
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Posted - 2013.05.07 20:17:00 -
[68] - Quote
Mike Mulder wrote:Reading this thread, I get the impression lasers are rather useless for incursions. I guess I picked the wrong race of ships and weapons to skill up as a new player.  No, certainly not, for shields a NightmareGÇÖs lasers are boss. With the ability to switch crystals instantly and subsequently dictate ranges through crystal choice, add to that the 7 mid slots to fit anything from Tracking Comps, Target Painters, Webs, LSEGÇÖs and MWDGÇÖs or all of them at the same time makes it the most versatile ship I know. Yes itGÇÖs alpha is not near a Mach, and itGÇÖs dps is not a Vindi but I think itGÇÖs versatility makes up for that with ease. And the Bhaalgorn,,, well they are effective as well, But at the risk of feeding trolls, the bonuses lend themselves to more of a PVP role than a PVE role.
As for the other Amarr ships I donGÇÖt see a lot of them used in shield fleets as the limited mid slots available usually prevents placing an adequate tank (Without spending a small fortune) as well as the accoutrements of DPS application and mobility. But for the armour community with tank in the lows most of these problems disappear. I see all kinds of Amarr ships used by the armour groups so I am sure there is room for someone with the proper skill.
All that being said T2 lasers are probably going to be a requirement, for the crystals and the range/Dps they give, as well as the skills necessary to not cap out every 4 cycles. You my friend,-ádefy the whole theory of natural selection. |

Goldiiee
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Posted - 2013.05.08 10:10:00 -
[69] - Quote
Kat- A cursory search courtesy with Google gave me a few results but nothing really current, and definitely no videos. So I figure I can jot down some Logi basics and see if others can add to it.
First the scimitar, it works best with Logi V trained as the bonuses are specifically designed to make it cap stable when the training is complete. A couple nice things about a scimitar, its sig radius is so small (60rad) it never takes a full hit, adding to many LSEGÇÖs and shield rigs negates this and is not recomended. The links from a scimitar have enough range to provide tracking spped (Up to 26.25%) or falloff bonuses (24%fallof 12% range) to just about anyone (within 82km for me) in a site without them getting out of link range. And it can be easily fitted up with one invul and be more than sufficient for most competent fleets.
The Basilisk takes a bit more cooperation but it can be run stable at Logi IV with the proper fit, but Logi V is needed to make it work with only one incoming power transfer. As these ships are inherently unstable they require a cap buddy. All these means is that another Basi, or any other ship with an energy transfer, needs to keep feeding cap to the Basi to produce enough power to keep it running. The energy transfer creates more energy than it uses so two of these back and forth creates enough energy to make them both cap stable. A Basi can feed tracking links but with significantly reduced range (faction links will get 9750m) and base efficiency (15% speed, 15% falloff, 7.5% range)
In VGGÇÖs a logi is expected to keep an eye on the fleets watchlists damage report and distribute reps to whoever needs them. In fleets larger than 15 (The capacity of the watchlist) a Logi watches the broadcast feed in the fleet window and distributes reps or cap to the latest broadcast. Training Multitasking to 4 and adding a Signal Amplifier to a logi fit allows it to lock up to 11 ships, and 12 with Multi V.
Unfortunately I have no experience as a Logi for armour, so I can only guess that the Oneiros (Similar to the Scimitar) and Guardian (Similar to the Basi) work in the same way.
Will continue my search for Logi videos and update this post, if and when, I find one.
You my friend,-ádefy the whole theory of natural selection. |

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Posted - 2013.05.10 08:34:00 -
[70] - Quote
Lion Guard wrote:I'm looking to make one of my characters a dedicated Incursion runner.
What is more likely to get into shield fleets faster? Vindicator or Scimi. Both assuming maxed skills. With max skills both of those choices will be highly valued by any fleet. But the DPS will be easier to start with as pressing F1 is easier than watching for broadcasts, watchlist, aggro swap/split, and fleet position (All the things a Logi has to do). You my friend,-ádefy the whole theory of natural selection. |
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Posted - 2013.05.10 18:02:00 -
[71] - Quote
Vega Umbranox wrote:hey guys, for some reason i cannot get into "The Valhalla Project" channel. it says its not open to public or i may have been banned. there is literally no reason i can think of i should be banned. i went in 3 fleets with them a year ago which went smoothly with no hassles and then havent spoken to them since. can anyone shed some light? Easy fix is send DaiseyCutter a mail, he will get you taken off the ban list, or tell you why your on it. You my friend,-ádefy the whole theory of natural selection. |

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Posted - 2013.05.15 23:26:00 -
[72] - Quote
bumped for new editing You my friend,-ádefy the whole theory of natural selection. |

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Posted - 2013.05.17 11:06:00 -
[73] - Quote
Le Bomb wrote:Hi there!
I've just finished training for a Scimitar T2 fit, and would like to learn how logis work on incursions, so that I could join a shield fleet in EUTZ, may anyone please give me a link where I could read about it? does anyone know if there're logi training fleets available?
Regards
Don't know if you read it or not but this post and this post are pretty good answers to that question. You my friend,-ádefy the whole theory of natural selection. |

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Posted - 2013.05.17 22:36:00 -
[74] - Quote
Darlew Demian wrote:in 1 or 2 weeks i finish my skills to fly and fit a rokh until then i need to do some money
are there any possibilities i get in incursions with a drake? I have touched on this briefly in a previous post, and I spent a little time on it tonight checking a DrakeGÇÖs tank and possible DPS to determine its usefulness to an FC.
On paper (EVE-HQ fitting tool), I see a Drake has the ability to field a BS sized tank so the likeliness of it exploding can be managed fairly easy. Add to that the mobility and of course the benefit of missile effect on rats would seem to make it an excellent Incursion boat GÇÿon paperGÇÖ.
Unfortunately it all ends on paper, the first problem with missiles is their delayed damage, a contesting fleet or even a friendly fleet member negates a fairly large portion of the DrakeGÇÖs DPS by popping the intended target while its missiles are still in flight. Add to that the extremely reduced range of Assault Missiles (used to get the proper DPS GÇÿexpectedGÇÖ from an Incursion boat), or the anaemic DPS from Heavy Missiles it leaves both AM an HM boats far short of the BSGÇÖs damage projection and immense DPS numbers. And therefore a fleet invite for a Drake would be rare at best.
But note that I said GÇÿrareGÇÖ not GÇÿimpossibleGÇÖ just rare, especially nowadays with a prolific amount of Pirate Faction Battleships, Marauders, and super pimped T3GÇÖs a FC has to chose from he will have little use for a Drake unless he has room in fleet for any old warm body.
Sorry I wish I had better news for you.
You my friend,-ádefy the whole theory of natural selection. |

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Posted - 2013.05.18 14:29:00 -
[75] - Quote
Le Bomb wrote:Thank for the help Golfiiee, I'll read that article and try to adapt to a Scimitar.
Any idea of what implants suits best for a Logi character? I'll go for those that give me capacitor first, then... agility? any idea? I am looking for way to improve it and not really finding anything that is a GÇÿmust haveGÇÖ to make a Scimi better.
Of course Halos will make it harder to hit, but it was only the size of a big frig to start with.
There are no implants that increase remote reps so that was dead end.
A few implants will add capacitor and capacitor recharge that help, but a simple Scimi fit at logi 5 is cap stable already. Granted everyoneGÇÖs skills are a little different but with my skills and no Implants this fit is cap stable (Pulse the AB).
[Scimitar, Logi5] 4x Large Shield Transporter II
Adaptive Invulnerability Field II 3x Tracking Link II 10MN Afterburner II
2x Thukker Power Diagnostic System (Any Meta 7 or 8 will work, Note: Caldari PDS will not work) Power Diagnostic System II Capacitor Power Relay II
2x Medium Capacitor Control Circuit II
You can improve the tank with a better Invul; but this is supposed to be the disposable ship that dies saving an Expensive ship, so making this the expensive ship is counterintuitive. Adding faction tracking links is always a good idea, the ships your Linking will (or at least should) thank you repeatedly. And you can add a MWD to get from point A to point B faster by changing a few things in the low slots (Reactor control Unit needed) but that would be for a specialized fleet. Some industrious people I know actually bring 2 ScimiGÇÖs with different rigs to accommodate a MWD/AB vs. A pure Link fit.
So as far as Implants go I think there are some that help, but like I said in the start of this post nothing I can think of is a GÇÿMust haveGÇÖ. Let me know if you find something different.
You my friend,-ádefy the whole theory of natural selection. |

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Posted - 2013.05.19 10:19:00 -
[76] - Quote
Darlew Demian wrote:James Baboli wrote:Darlew Demian wrote:Thanks for your reply Goldiiee
it's not a problem, i'll start with incursions as soon as i can ger a rokh...
thank you anyway for you help, really appreciated a lot! Try some of the relaxed or training channels in the first post, and while unorthodox, a ferrox is generally going to be a better incursion boat in its current form. IIRC with double t2 invuln and DC 2 + BC 5 it meets the 70% HQ resist profile, and will be a decent drone bunny in absence of a strat cruiser when fit with rails. Hi thanks for your advice! Could you suggest me a complete fitting? (Skills inly for T1 weapons) Thank you very much Without a good idea of your skills, and budget it would be really hard to suggest fits for you in the forums. If you can send me a mail with your skills, BS level, Gunnery level, and core skill level I can then make some fit suggestions that should help you get prepared for fleet invites.
Or if you join TVP's channel there are some good guys in there that will be able to help you get started. But be aware there will be trolls, there's always trolls. :) You my friend,-ádefy the whole theory of natural selection. |

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Posted - 2013.05.19 20:37:00 -
[77] - Quote
Kult Altol wrote:Would a paladin be excepted in incursion fleet? I asked in 'The Ditanian Fleet' our strongest armor group, and they tell me a Paladin is a preferred armor ship. So join their chat channel in game and I am sure they will help you get the fit right and into fleets as soon as possible. You my friend,-ádefy the whole theory of natural selection. |

Goldiiee
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Posted - 2013.05.26 18:29:00 -
[78] - Quote
bump You my friend,-ádefy the whole theory of Natural Selection. |

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Posted - 2013.05.27 16:51:00 -
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Deerin wrote:Greetings.
I've a question. Is it possible for us FW people to join Incursion fleets? Do we impose any threats to logistics pilots if we are in the same fleet with you guys? A war dec will keep you from joining fleets, or rather keep you from getting Logi assistance in a fleet. As a FW pilot it is my understanding that you are always at war (Correct me if I am wrong) so there is someone out there that can shoot at you whenever they want. That in itself isn't so bad, but if the logi Reps you then they can shoot the Logi too... Hilarity ensues SO no FC is willing to risk his Logistics for any fleet member. You my friend,-ádefy the whole theory of Natural Selection. |

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Posted - 2013.05.28 00:54:00 -
[80] - Quote
Sandia Banana wrote:Goldiiee Thanks a lot for all the data on incursions, it goes a long way with beginners like me.
I think ppl already asked all i have to ask except for 2 things 1) can you go into detail on how fleets deal with ship loss? shiny and not shiny 2) i'm not 100% bilingual, that means i can speak and to a certain degree, but i don't have any problems listening or reading, will i have any problems with that if i join an enlighs speaking fleet? Some Communities have a SRP (Ship Replacement Fund) these are used to help offset the cost of replacing a ship when something goes wrong and one is lost. If the pilot makes a mistake IE: LeroyGÇÖs into a site, fails to broadcast, or brings something that wonGÇÖt survive then they are usually not compensated for their loss. SRFGÇÖs are usually not available in public fleets (Those formed from Incursion Local) and some of the communities donGÇÖt have an SRF as their community has such low losses that the fund is not needed, or the fleetGÇÖs members are generous enough to fund each incident on a case by case basis.
I fly with a group that speaks German, Dutch, French, Russian and probably a few languages I am not aware of, all fleet commands in our fleets are in English like GÇÿAlign ToGÇÖ, GÇÿTake the gateGÇÖ, GÇÿReps on ????GÇÖ, and GÇÿFleet holdGÇÖ. So I would say a simple understanding of English is required, but being Fluent is not required.
On that topic, a few of our American members can barely speak English late on a Saturday night. 
You my friend,-ádefy the whole theory of Natural Selection. |
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Posted - 2013.05.30 23:00:00 -
[81] - Quote
LipBite is correct there are many ways to fit up a Mach cheaply but I would say this is the minimum you need to get into a fleet safely. [Machariel, Minimums] 7x 1400mm Howitzer Artillery II (Republic Fleet EMP L) Large Shield Transporter II
2x Adaptive Invulnerability Field II Sensor Booster II (Scan Resolution Script) Tracking Computer II (Optimal Range Script) Tracking Computer II (Tracking Speed Script) Damage Control II 4x Gyrostabilizer II 2x Tracking Enhancer II
Large Anti-EM Screen Reinforcer II 2x Large Core Defense Field Extender I
5x Warrior II 4x Garde II [Statistics - Goldiiee]
Volley Damage: 12,778.09 1DPS: 850.14 [Implants] Slot 6: Inherent Implants 'Squire' Engineering EG-602 Additional changes might be recommended from the FC for your safety, or for the benefit of the fleet.
You my friend,-ádefy the whole theory of Natural Selection. |

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Posted - 2013.05.31 00:01:00 -
[82] - Quote
I should have mentioned 800s work just as well but go through a lot more ammo, and you don't need the PG implant. You my friend,-ádefy the whole theory of Natural Selection. |

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Posted - 2013.05.31 13:48:00 -
[83] - Quote
Antecursor Venatus wrote:Now the question: Do I have a chance to make it or will I get my ass handed to me 90%+ of the time?
I answered this in a previous post, But to save you time there's the link. I was using an NMC as an example there but all the VG sites apply similar damage and will reduce any ship without fleet support to a pod in a matter of seconds. You my friend,-ádefy the whole theory of Natural Selection. |

Goldiiee
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Posted - 2013.05.31 14:34:00 -
[84] - Quote
I figured I could take a few minutes and review some posts and link them here.
Logistics Questions and answers.
https://forums.eveonline.com/default.aspx?g=posts&m=2724505#post2724505 https://forums.eveonline.com/default.aspx?g=posts&m=2738259#post2738259 https://forums.eveonline.com/default.aspx?g=posts&m=2772215#post2772215 https://forums.eveonline.com/default.aspx?g=posts&m=2777468#post2777468 https://forums.eveonline.com/default.aspx?g=posts&m=2993227#post2993227 Best post for Logi Choice https://forums.eveonline.com/default.aspx?g=posts&m=3048006#post3048006 https://forums.eveonline.com/default.aspx?g=posts&m=3060142#post3060142 and the following 4 posts
I will take some time this weekend and try to put together a comprehensive Logistics Q&A. You my friend,-ádefy the whole theory of Natural Selection. |

Goldiiee
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Posted - 2013.05.31 14:41:00 -
[85] - Quote
Targeted And Firing wrote:I can fly Gallente and caldari ships proficiently, can some help me with a ship choice and a fit that i can start running incursions with. i have 250 mill to spend on this If you want to fly Armour then a Megathron, or shield a Rohk. Turrets are going to be the preferred weapon system so Blaster or Rails. once those two choices are made then the fitting part is easy. You want resists at or above 60% (OGB will give you the remaining 10% for a total of 70% across the board). And enough buffer to give Logi's time to respond but not so much that you lose utility (Tracking comps, Webs, Prop Mods, Sebo's).
Let me know what your thinking and I will see if I can find some fits appropriate to your choices. You my friend,-ádefy the whole theory of Natural Selection. |

Goldiiee
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Posted - 2013.05.31 16:47:00 -
[86] - Quote
Jake Warbird wrote:Nice thread. Didn't bother reading through all the pages, but do you have a pub channel? Would like to have it if you do. You can usually get my attention in 'ISN Secondary', but I try to keep up on as many of the other channels listed in the first page as is humanly possible, . You my friend,-ádefy the whole theory of Natural Selection. |

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Posted - 2013.05.31 22:46:00 -
[87] - Quote
Dave Stark wrote:if some one were to be interested in running incursions, realistically what's the minimum sort of skills/ship fit would they need to be considered worth inviting to a fleet as a useful member not just some tag-along? Though you can get in with less I would recommend T2 turrets, T2 tank, Faction damage mods (Gyros, Mag Stabs, Heatsinks). Or Logi V and a cap stable Scimi with a few tracking links (not meta, either T2 or faction) or a 4/2 Basi HQ's (4 Shield, 2 Energy) or 5/1 Basi VG's (5 shield, 1 Energy).
Looks like a messy post hope it is decipherable. You my friend,-ádefy the whole theory of Natural Selection. |

Goldiiee
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Posted - 2013.06.01 16:21:00 -
[88] - Quote
Targeted And Firing wrote:Goldiiee wrote:Targeted And Firing wrote:I can fly Gallente and caldari ships proficiently, can some help me with a ship choice and a fit that i can start running incursions with. i have 250 mill to spend on this If you want to fly Armour then a Megathron, or shield a Rohk. Turrets are going to be the preferred weapon system so Blaster or Rails. once those two choices are made then the fitting part is easy. You want resists at or above 60% (OGB will give you the remaining 10% for a total of 70% across the board). And enough buffer to give Logi's time to respond but not so much that you lose utility (Tracking comps, Webs, Prop Mods, Sebo's). Let me know what your thinking and I will see if I can find some fits appropriate to your choices. I am thinking megathron and rail guns i am not able to use t2 guns though and t2 damage mods are out as well OK that narrows it down nicely, join chat channels 'The Ditanian Fleet' they will be able to help you get the right fit, and some key pointers to getting into a fleet.
BTW they are armor and new guy friendly. You my friend,-ádefy the whole theory of Natural Selection. |

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Posted - 2013.06.03 21:41:00 -
[89] - Quote
Alexander McKeon wrote:What sort of ISK / hour is feasible from incursions? I usually do PvE isk-farming with Dreadnought fleets for 200-300m / hour, how do incursions compare? I'm looking into them since Incursions are run around the clock, while capital pve fleets are only assembled at scheduled times, and might like to earn extra ISK if it would be feasible / worthwhile.
PS: No, I'm not joking about the dreads; they're nice to have when the rats have 190k ehp apiece and the site's incoming DPS can top 10k. Save me typing it again. :)
https://forums.eveonline.com/default.aspx?g=posts&m=2651587#post2651587 You my friend,-ádefy the whole theory of Natural Selection. |

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Posted - 2013.06.03 22:03:00 -
[90] - Quote
Alexander McKeon wrote:I did read the OP, but only saw "The ISK earning potential is high, so the list of people wanting to do it is long", nothing about the time efficiency. Hmm that should have linked you to Comment #18, well I can copy paste.
High end ships with fully skilled pilots will make 100 mil an hour minimum and topping out at 150 mil. The less effective the ships in your fleet are the less ISK that will be made.
A good completion time for each Vanguard site is between 5 to 7 minutes, Assault sites can be done in 10 minutes, and HQ sites in 15 to 20 minutes. These times are in a GÇÿShinyGÇÖ fleet with all well skilled pilots, of course the completion times will go up the more leeway that the FC allows in his fleet composition.
In my fleets; Vanguards 9.6 million Assaults 18.2 Million HQGÇÖs 31.5 Million
You my friend,-ádefy the whole theory of Natural Selection. |
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Posted - 2013.06.05 20:43:00 -
[91] - Quote
Lorcon Allaniax wrote:Do vanguard incursions jam? Would it be worth it to fit ECCM on our two guardians instead of using sensor boosters? Yes the Niarja jams: It has been over a year and more than a few Patches since we tried ECCM on a Logi, at that time it didn't work, I don't know if they changed anything since then.
But the long and short of it is a Niarja jams with considerably more strength than a module can compensate for, best to kill it first and kill it quick.
The most common phenomenon in evolution is when nature experiments.
The measure of such is-á E X T I N C T I O N . . . |

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Posted - 2013.06.06 19:28:00 -
[92] - Quote
Carmen Alistair wrote:I have the choice of either using the SNI as below with T2 Launchers or a Rokh with sub optimal gunnery skills (I always loved missiles vs guns in EvE) and only Meta4 guns with a noticably weaker tank: I think TVP will be happy to add you and your ship to their fleet, go ahead and join their channel and ask them to make sure your not overtanked. As far as the turrets go, you will find turrets are less frustrating as they are instant damage vs the occasional miss due to target being destroyed before the missiles arrive.
The most common phenomenon in evolution is when nature experiments.
The measure of such is-á E X T I N C T I O N . . . |

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Posted - 2013.06.06 19:33:00 -
[93] - Quote
Estella Osoka wrote:Goldiiee wrote:Lorcon Allaniax wrote:Do vanguard incursions jam? Would it be worth it to fit ECCM on our two guardians instead of using sensor boosters? Yes the Niarja jams: It has been over a year and more than a few Patches since we tried ECCM on a Logi, at that time it didn't work, I don't know if they changed anything since then. But the long and short of it is a Niarja jams with considerably more strength than a module can compensate for, best to kill it first and kill it quick. The sensor compensation skills were added. Don't know if they make that much of a difference, but they do increase snesor strength. So maybe a ECCM mod would be feasible. I use this link to see that the jamming strength is only 6 but the chance is 100%, all that aside a well rounded fleet can usually get rid of the Niarja or two in 3 to 4 seconds with an Aplha from well trained Artillery. So adding a module to prevent jamming for two or three seconds a site is counterproductive. All that being said the next time I am running a VG fleet I will check the ECCM module and relay back here whether it worked or not.
The most common phenomenon in evolution is when nature experiments.
The measure of such is-á E X T I N C T I O N . . . |

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Posted - 2013.06.07 11:32:00 -
[94] - Quote
Carmen Alistair wrote: Would the above fit be right for an AS/HQ DPS boat?
It's a good start and will probably get you a fleet invite from TVP without to much of a problem. I suggest you get a Energy transfer (As most Nightmare Pilots 'cap buddy' to keep their guns running), and also bring as good of a MWD as you can afford, AS sites don't need them but more and more fleets are using MWD's to get in position so the rats spawn at optimal for your specific guns.
And keep training those gun skills, to get access to many of the other communities you will need T2 turrets.
The most common phenomenon in evolution is when nature experiments.
The measure of such is-á E X T I N C T I O N . . . |

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Posted - 2013.06.07 11:44:00 -
[95] - Quote
maGz wrote:You probably already wrote this somewhere so feel free to direct me to that post, but what is the ideal ship for incursions and what should I be looking at for fittings? Most communities will look at your guns first so whatever you can fly, with the best turrets you can use is a good place to start. The predominant ships I see are Pirate Faction BS's (Mach, Nightmare, Vindi) of course anything that can field DPS and stay alive will at least get you started.
That being said, at peak times there is a prolific amount of super skilled shiny ships for FC's to chose from so getting into the chats and asking what would get you a fleet invite is still the best way to get started.
Get on some of the channels and ask around for what they fly. There is usually someone in each channel willing to help (And usually more than one troll willing to 'Troll'). I am confident that there will be more fitting advise and ship suggestions than most people can digest in one sitting, but it should be bale to narrow down what works for you and benefits the Fleet.
IMO, My Artillery Mach is the best ship for incursions and everyone else is there just to stare in awe at my DPS. I would do the sites solo if CPP would lower the min member payout. .... Possibly a little Sarcasm.
The most common phenomenon in evolution is when nature experiments.
The measure of such is-á E X T I N C T I O N . . . |

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Posted - 2013.06.08 08:00:00 -
[96] - Quote
Aurora, Missile boats are used by several groups TVP being the first one that comes to mind, so you can get into a fleet without too much of a problem.
As far as DPS goes a well fit Incursion Mach will do 1000DPS (reduced due to falloff) out to 140km instantly, so the only perceived problem is the flight time of missiles, as they are traveling the Turrets take kill and the missile shot is wasted. This wouldn't matter at all but the Contesting in HQ sites is at an all time high, so more often than not the winner is decided when forming the fleet, not when in site hitting F1.
But don't get discouraged, there are plenty of fleets and room for all types till the E-Peen'ers get in there :) .
Things that keep me up at night;-á If average are 'The masses' and Above average is the 'Elite', Below average, are they all government employees-áor call center help? |

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Posted - 2013.06.09 13:42:00 -
[97] - Quote
Sahriah BloodStone; Thanks for the Introduction to Road-Kill. I have added you community with a link to your post in the OP.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? |

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Posted - 2013.06.09 13:55:00 -
[98] - Quote
Scaara Koraka wrote:So Im not on the right character but.
Ive been looking at maybe running incursions for isk. The only problem is that the pilot can only fly a tengu (Pretty well) Are there any incursion corps that will have tengu's in there fleets? Also I tried joining ICU public and the TVP channels because you said they still use T3's but I couldnt join either channel. Im looking for more EU based TZ's btw.
Edit: Also theres doesnt seem to be many incursion corps? Whys that?
Haven't had a tengu in my fleet in a long time, but I did see a tengu in a fleet I was contesting last night so I am fairly confident they are still X'ing up and getting in.
When you say you couldn't join their channel do you mean it wouldn't let you connect to them or ??, I have seen a few people have problems before but it was usually due to a corp or alliance ban imposed by the channel moderator on some of the more prolific fleet greifers (OGB ganks, incursion fleet harassment, things like that) As far as I know I don't think Test has a ban in those channels but I will ask today just to be sure.
Incursion corps were tried but failed, the primary problem was War Decs kept corps from flying with anyone not in their corp, and it olny take one or two contests to have some anrgy person War dec your corp to keep you from taking 'Their' ISK.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? |

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Posted - 2013.06.11 22:27:00 -
[99] - Quote
Bumped for access
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? |

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Posted - 2013.06.14 20:08:00 -
[100] - Quote
Estella Osoka wrote:Lumadane wrote:What BS would you guys recommend training towards for a Caldari BS pilot? I've got a pretty well outfitted CNR with T2 mods, but since missiles boats are shunned for incursions it seems, I'll need to do some cross-training.
I'm just not sure which ship to go towards. Rokh To expand on that a little bit; Going for a Blaster Rokh is the most efficient change for Caldari. By the time you finish training to the T2 guns you should have made enough ISK to get a Vindicator and a few days training to get the Minmitar skills up are a drop in the bucket (Except of course BS 5). A solid Vindicator will get you into most any fleet as either DPS, Drone Bunny or even Rail Vindi but first steps first get a full rack of blasters and tank your resists to the requisite 70% (62% with an OGB) a MWD is nice to keep up in HQGÇÖs (but totally unnecessary in VGGÇÖs and Assaults).
Hope that give you something to start with, let me know if you need more specifics.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? |
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Posted - 2013.06.14 20:19:00 -
[101] - Quote
Jake Warbird wrote:I was in the ISN Secondary channel today and they were acting like elitist ****** to the guys who were asking any questions at all. They actually need to learn from you. Peeps there take it like their second job or something. Anyways, keep up the good work, Goldiee!
Bumped, just in case. CanGÇÖt think of the number of times I wished there was a filter to screen teenage hormones and troll responses from prepubescents dealing with feeling of inadequacy and deciding a few keystrokes will cure acne and solve sexual frustration and prove they are smarter than everyone else. . Wow that was a mouthful 
Anyways, sorry if you were treated rudely in ISN chat I do feel somewhat responsible for that channel more often than I probably should, I try to keep trolls at a minimum in there but lately I have been forced to earn Money to pay my rent (Silly landlord wonGÇÖt take ISK) so in game time has been short.
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Posted - 2013.06.21 03:42:00 -
[102] - Quote
David Clausewitz wrote:Why are there so many shield channels? There used to just be BTL Pub which was huge like 300 people now it seems really decentralized.
Also, is the new Navy Harbinger any good for armor or shield VGs?
Last time I flew in a BTL fleet a tower bash alone would take up to 30 minutes. An acceptable fit was whatever you wanted to bring, and competition for sites was also all but non-existent.
Things have changed, most of the new groups have more focused requirements for fleet, T2 guns, specific fits, specific ships, some are GÇÿno boxxersGÇÖ and others promote GÇÿboxingGÇÖ (Playing more than one toon). But the end result was to fine tune the fleet and maximize the earning potential while minimizing the risk. And of course the never ending contesting of sites has made the 'Bring whatever' attitude counter productive to earning ISK.
Currently a site with a tower bash can take as little as 10 minutes for a TCRC or up to 20 for a TPPH, Vanguard fleets run some sites in under 4 minutes tick to tick. Any losses are primarily the players fault and very rarely due to FCGÇÖs incompetence. Incursions have grown up, or gotten less mature, depending on how you look at it. Different play styles and some politics have resulted in the many different groups you see today.
As for the new Harbi, I havenGÇÖt seen one used yet. I imagine the lack of range would still be an issue. Some groups might be willing to take one on, but of course the availability of so many 1000+ DPS ships out there it would require a hard pressed FC to pick a BC unless of course there was nothing else available.
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Posted - 2013.06.21 04:54:00 -
[103] - Quote
David Clausewitz wrote:BTL Pub wasn't like that when I briefly used it and Ditanian Fleet hasn't really changed much since I last used it.
I'm asking why there isn't a centralized shield version of DF. I hate to say this out loud as I might get some backlash, but here goes. If we were all in one community then there would be no one left to contest, therefore less E-Peen, less ISK, less Drama, and of course fewer Heroes and Villains. Couldn't have that 
And yes I have heard TDF has not changed much but according to Darthnefarious (Think I misspelled his name) that is due to the Incursion nerf a year ago that crippled Armor and Shield alike but has less effect on Shield due to reps falling on the beginning of cycle Vs. Armor on the end of cycle. Much debate on this subject, as some are saying it's due to armor guys being set in their ways and **** poor logis others stating it's a hatred of Armor by CCP. But that's another topic for another thread.
Edit; Can't believe they **** my apt description.
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Posted - 2013.06.23 10:30:00 -
[104] - Quote
Bump for access.
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Posted - 2013.06.23 11:05:00 -
[105] - Quote
Klymer wrote:I noticed on the Scimitar fits listed back on page 5 that T2 armor repair drones we listed. Was that a typo since the Scimitar only gets a bonus to shield maintenance bots or are they carried for some other reason. On the rare occasion that a ship get into armor those drones are nice to have.
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Posted - 2013.06.25 17:25:00 -
[106] - Quote
Xequecal wrote:To actually fly the ship? I just need to train Caldari BS. I have all the skills for Tachyon IIs as well as AWU V. However I have very few SP in shields, pretty much just Shield Management at IV for the extra EHP. Everything else is sitting at like II or III, I don't have the shield compensation skills trained at all nor Tactical Shield Manipulation IV for Invuln IIs.
The standard fit for a Nightmare does not use passive shield modules, it uses active, so training for the specific resists is unnecessary Tactical shield Manipulation to 4 is required for T2 Invuls, the rest of the skill are trained by the Logi's that keep you alive.
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Posted - 2013.06.26 11:17:00 -
[107] - Quote
Jill Antaris wrote:Kenpo wrote:Always wanted to try incursions since it was introduced, never had the skills or ships trained, now I can fly an Onieros and Guardian fully fitted. I can also fly the Damnation if armor boosting is needed, although I don't know how accepted CS's are. Only thing ive done is rep or boost friends in their missions when they need some assistance  Try TDI for armor fleets. For armor fleets you need the armor and skirmish gang links, booster mostly get a tip by the other fleet members if you help out a random fleet, but don't expect more than 30-40M per hour, since many people forget to give the booster a share when they leave. On the bright side, you can do it afk and play with another account in the meantime or do as I do and read some forums. While T3 boosters are still better, many people will not dismiss a CS if you add all the skirmish links they need as a bonus. Oneiros and Guardian are still in high demand, if you can fly both and got both hulls in the incursion you are very flexible and can chose what the FC wants, just start with vanguards and do bigger sites once you are fluid with the watch list, player changes, commands and RR use. Jill you meant TDF right? For armor fleets, I believe Born Ara are gaining traction as well in the armor community.
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Posted - 2013.06.28 14:18:00 -
[108] - Quote
Brainstorm Stormrage wrote:I recently started training toward incrusions. To have a better chance of getting into a fleet, should I first focus on sniper fits or DPS fits? Also anyone have links to Amarr BS fits that I should aim toward? Edit: NVM about fittings. Found this site: http://www.tdf-theditanianfleet.org/May be linking the appropriate community's website in the original post will help people. Didn't know they had a site, added the Link to the OP, thanks.
Any other communities with Home page links please drop them in here and I will get them added to the OP.
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Posted - 2013.06.28 15:48:00 -
[109] - Quote
204 characters left on the OP add much more and I am going to have to re-edit the whole thing :)
Thanks for the Links Brainstorm
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Posted - 2013.06.30 11:38:00 -
[110] - Quote
Bump for access.
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Posted - 2013.07.05 13:21:00 -
[111] - Quote
Added an Ugly Index to post #3 of everything discussed so far. :)
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Posted - 2013.07.06 16:20:00 -
[112] - Quote
Gimme more Cynos wrote:I have a question on this topic. Is there any need for pimped logistics? Would that be appreciated in any way? Basically the only thing to pimp out is the tank anyway, and from what I know, the need for pimp on basis is rather non-existent (apart from a T2 rig to get the PG for 5/1 iirc). How about it, and the other logistic ships? As an example, the only decently pimped logistic I've found so far: http://eve.battleclinic.com/loadout/63791-Genolution-Incursion-Basilisk.html I can say without a doubt that pimping a Logi is always a bad idea, the whole concept is for the Logi to save the expensive ship, so it doesnGÇÖt make much sense for the logi to be an expensive ship as well. A faction hardener might not be reckless but a deadspace certainly is, as you can literally buy a couple fully fitted replacement ships for the cost of some deadspace Invuls. Add to that when a gank attempt is made on a fleet, the primary will usually be the LogiGÇÖs as they are the easiest to kill and then the Sansha takes care of the rest.
As far as necessity goes, I have always needed a faction mod of two in the lows to get the power or cap regen needed to keep a logi stable, mid slots get a T2 Invul or T2 EM ward, and of course tracking links, Faction :) (I had to put a little shiny on it). Total cost was under 300 mil, but with all the market manipulation faction tracking links have gotten to 140 mil each, up from 40mil each when I bought a dozen a year ago.
Finally I would add Pimping your implants is relatively safe for a Logi.
I will post the two logi fits I have been using for over a year in the next post.
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Posted - 2013.07.06 16:56:00 -
[113] - Quote
Not saying this is the best, just showing you what I use. Both of these fits require a 4% PG implant for me, of course there are other implants to get 4% but just to be sure I used an EG-606 (6% PG implant).
[Scimitar, Logi5] 4x Large Shield Transporter II
Adaptive Invulnerability Field II 3x Shadow Serpentis Tracking Link (Tracking Speed Script) Gistum B-Type 10MN Microwarpdrive
2x Shadow Serpentis Power Diagnostic System True Sansha Reactor Control Unit Dark Blood Capacitor Power Relay
2x Medium Capacitor Control Circuit II
4x Medium Armor Maintenance Bot I 1x Light Armor Maintenance Bot II
This Scimi is cap stable with two reps and the MWD and all links, or three reps and all links forever, or four reps and all links for 2 minutes and change I think.
A lot of the faction on my Basi has to do with keeping the PG and CPU requirements in the green, still needed a PG implant and as I said earlier I just use a EG-606 so I always have a little breathing room.
[Basilisk, Basi love] 5x Large Shield Transporter II Imperial Navy Large Energy Transfer Array
Caldari Navy Adaptive Invulnerability Field Caldari Navy EM Ward Field 2x Shadow Serpentis Tracking Link Gistum B-Type 10MN Microwarpdrive
Signal Amplifier II Dark Blood Power Diagnostic System
Medium Ancillary Current Router II Medium Capacitor Control Circuit II
5x Light Armor Maintenance Bot II
Of course there are all kinds of different ways to fit up your Logi, this is just the way I do it for me. Best plan is if youGÇÖre interested in doing Incursions install EVE-HQ, EFT, Pyfa or whatever you prefer and try out several different fits.
BTW the Sig Amp II, and training multitasking to 5, lets me lock 12 pilots.
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Posted - 2013.07.08 15:43:00 -
[114] - Quote
Fox God wrote:PS: In your FC Guide nor in your Fitting Guide do I see a mention of high influence, but then again that might require a little too much explaining that can just be done in channel. Yeah I tried writing something up on it once a long time ago, but gave up on it in the draft stages. It's easier for FC's to explain during the 2 or 3 hours we deal with it. Better than having new guys showing up tanked to the gills and doing 50 dps when the bars already gone.
IDK might be time to open the word and take another stab at it, got to admit it's been kind of nice to sit back and let djego and the rest of you add articles; I was running out of ideas, and figured I was starting to sound like one of those elitist bitter vets with to much knowledge and no current experience 
Thanks again to everyone that adds to the knowledgebase here 
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Posted - 2013.07.09 17:55:00 -
[115] - Quote
Added CID 'A new shield group' to the OP and started moving new information to Post #3 to keep the relevant stuff on the first page.
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Posted - 2013.07.11 14:14:00 -
[116] - Quote
Dutch Todoko wrote:Hi guys,
Incursions just got my intrest and what ship can you recommend?
I fly now a drake but for incursions I need a battleship.
I was thinking about:
Rokh Megathron Or Hyperion
What one is the best, less skill intensive?
And some common tips and tricks? Everyone is just guessing for you right now, since you fly a drake PopplerRo is figuring you can fly a Caldari BS, since you're asking about caldari and gallente BS's everyone in assuming that means you have trained blaster. With a detailed list of your current skills it takes a lot of the guesswork out and can give you some exact measures of time and ISK needed to get you into an Incursion fleet.
Of course this can be handled faster in a chat, make an eveboard for your character and join some of the public chats listed in the first two post of the OP, and I am confident someone in those chat will be able to help you out quick. Or get an Eveboard link in here and the community here will be able to help better as well.
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Posted - 2013.07.15 11:53:00 -
[117] - Quote
Frostys Virpio wrote:Fox God wrote:
However, I see that you do have some missile skills. A cruise RNI (while not the most preferred ship to get in, and if you get an FC with a stigma against cruises you might not be invited) will do better than a rokh. You will need to be on the VVV and not the sniper anchor though or you will waste a lot of your DPS. So if I were you I would actually try to get into fleets with the RNI (maybe even train torps so people don't hate on your cruise missiles as much). And then double back and train gunnery for the nightmare.
THough about trying with a missile ship but they really seem to be disliked. May I ask what VVV means? VVV means Vindicator anchor, this group usually drives to the spawns anticipated spawning point (That's worded badly) so their guns/weapons are at optimal for the longest time. This tactic is used to ensure minimal loss of DPS during the key moments after a spawn when the rats are not moving 
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Posted - 2013.07.17 19:00:00 -
[118] - Quote
Jasmine Assasin, most of the Nightmare fits I have seen are Tachyon Nightmares, for VG's the pulses might work but it depends on who you are flying with and whether they use Nightmares as snipers or close range DPS. The fit looks capable but again it depends on who you are running with, OGB availability, community standards and of course your comfort zone.
I haven't heard anything lately about who is doing VG fleets every day, I know Warp to Me and ICU was running some pretty dedicated VG fleet every day a few weeks ago, and ISN tends to keep a VG fleet up when some members are available but not enough for an HQ, you probably need to check a few channels to find out for sure.
As far as Crystals go, it depends on number of tracking computers and the scripts your running. I personally use 3 Tracking Comps when I fly a nightmare with two scripted for range and one for speed I then have the following ranges and change crystals as the distance closes.
Aurora > 102km Standard > 90 Ultraviolet > 78 X-ray > 67 Gamma >55 Multifrequency > 23 Gleam, under 23
I have been using a Mach for quite some time now so I could be wrong on those, double check with a more current pilot to verify or simply plug the crystals in and check your ranges with your skills and make a cheat sheet till you have them memorized.
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Posted - 2013.07.24 15:06:00 -
[119] - Quote
Eida La wrote:Looking to try something new; is anyone willing to take a look at my character and give me an idea of how to train and a rough timeline until a FC would find me relevant? Obviously, I have limited experience with BS size ships. edit: I'm willing to train towards Logi as well if that is a high-demand role for Incursions. edit2: Looks like I'm not THAT far away from being able to fly a Scimitar decently (18d); are these used in enough Incursion fleets to make it worth training into? http://eveboard.com/pilot/Eida_La I know it seems like a lot of posts to read through, so I will drop some links to the posts where The Djego answered this with a lot of detail and helpful advise.
https://forums.eveonline.com/default.aspx?g=posts&m=3313911#post3313911 https://forums.eveonline.com/default.aspx?g=posts&m=3314437#post3314437
Additionally some other posts by number that were relevant to Logi. Post number in this thread. #58 - #60, #62 - #63, #65, #87, #91 - #93, #203 - #206. #229 - #235 #241 - #242, #345 -,#349
As DTson Gauur pointed out you will need Logistics 5 trained to be useful to most fleets, particularly in a Scimi the PG and recharge times are really sensitive to that skill on purpose. But if your willing to put tin the time to train it I know there are many communities looking to add more reliable Logi's to their ranks.
In short; Train it and you will find plenty of Fleet and ISK opportunities.
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Posted - 2013.07.30 09:31:00 -
[120] - Quote
Bump
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Posted - 2013.07.31 19:52:00 -
[121] - Quote
Leroy Jen-kins, Sorry to hear TVP is phasing out TenguGÇÖs I can only imagine the TVP leadership is having to make some hard choices about fleet ships in order to protect their community from the contest nature Incursions have taken on. I canGÇÖt remember what post I addressed this issue in previously but it was back a few pages; basically TVP is modifying their tactics to match other communities (Assumption I havenGÇÖt spoken to DaisyCutter or anyone from TVP in a month) as a Tengu has a high probability of losing some DPS to instant damage turrets, and they have a max DPS a few hundred below most BSGÇÖs and a full 1000 below a Vindicator I can only assume TVP is rightly trying to fill the spot in fleet with the most DPS available. Unfortunate for Tengu pilots but necessary I am sure.
But this might be an opportunity to start a Tengu community, I know they can do VGGÇÖs and possibly even be solid performers in Assaults (NCNGÇÖs would still require a BS wing) who knows this might be your opportunity to break into the GÇÿGÇÖNew Incursion communityGÇÖGÇÖ trend we seem to see every week. If you do, let me know, I will add your group to the OP and direct T3 pilots your way.
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Posted - 2013.08.04 11:33:00 -
[122] - Quote
James Baboli wrote:Goldiiee wrote:Brainstorm Stormrage wrote:I recently started training toward incrusions. To have a better chance of getting into a fleet, should I first focus on sniper fits or DPS fits? Also anyone have links to Amarr BS fits that I should aim toward? Edit: NVM about fittings. Found this site: http://www.tdf-theditanianfleet.org/May be linking the appropriate community's website in the original post will help people. Didn't know they had a site, added the Link to the OP, thanks. Any other communities with Home page links please drop them in here and I will get them added to the OP. Warp to Me Incursions has a homepage (soonGäó to include forums!) at Warptome.com Added, let me know if it changes.
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Posted - 2013.08.13 05:56:00 -
[123] - Quote
Tama Rens wrote:So, what is THE ship for running VGs? Different groups have different preferred fits, your best source for fits will be to find the group that runs during your particular game time and check their MOTD for a fitting list. For example TVP runs pretty much 23/7 but they focus on HQ's more than VG's. ISN runs in the EU afternoon till midnight usually and they start as VG's but usually end up doing HQ's. I believe WTM and ICU are running VG's but I haven't kept track of their operating times, all of these groups have a different preferred fitting so you will need to get in their public chats and look at the MOTD or ask for a current fit.
Edit I could link the fits I am aware of but they take up a lot of room, and start a troll feeding frenzy that takes a week to resolve :) suffice it to say get all resists above 70% (60% if your flying with a group that runs an OGB) and leave your self enough buffer to feel comfortable. This can usually be Done with a Pith-A Invul or two T2 Invuls and of course a rig to fill the EM hole.
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Posted - 2013.08.15 14:03:00 -
[124] - Quote
Jade Imp wrote:It's been a long time since I did any incursions so I am wondering if my Nightmare fit is still accepted or if I need to change it before trying to join groups again. Umm well depending on what group you fly your fit will change. I would add that you are sporting more tank than I have seen on an Incursion ship in a long time. You can probably add an EM rig and free up a mid slot especially if you flying with a group that uses a max OGB. Cap issues are usually dealt with like tank by using fleet mechanics so here is what you should probably have.
[Nightmare, Minimums]
4x Tachyon Beam Laser II Large Energy Transfer Array II Large Shield Transporter II
2x Adaptive Invulnerability Field II 2x Tracking Computer II (Optimal Range Script) Sensor Booster II (Targeting Range Script) Sensor Booster II (Scan Resolution Script) Gist X-Type 100MN Microwarpdrive <-- (reduces Cap penalty to 0%)
Damage Control II 3x Heat Sink II Tracking Enhancer II
Large Anti-EM Screen Reinforcer II Large Core Defense Field Extender II Large Low Friction Nozzle Joints II
10x Warrior II 5x Light Armor Maintenance Bot II
4x Gleam L 4x Aurora L 4x Imperial Navy Multifrequency L 4x Imperial Navy Ultraviolet L 4x Imperial Navy Xray L 4x Imperial Navy Gamma L
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Posted - 2013.08.24 14:17:00 -
[125] - Quote
Sycotic Deninard wrote: I used to do incursions pre and post missile nerf flying nothing but a Tengu. Pre nerf, it was a decent sniper ship. Post nerf it was a decent close/med range DPS ship using the fit I came up with (1000+DPS).
The problem was that it required +6% implants and most casual incursion runners wouldnt use them. The result was people bringing sub-par Tengu fits that would become a drag to the fleet.
In case anyone is interested in the fit that I used, here it is.
[Tengu, Incursions - DPS HAMS (Passive)]
6x Heavy Assault Missile Launcher II (Scourge Rage Heavy Assault Missile)
Republic Fleet Large Shield Extender Pithum A-Type Explosive Deflection Amplifier 2x Pithum A-Type EM Ward Amplifier Pithum A-Type Kinetic Deflection Amplifier 1x Federation Navy 10MN Afterburner
4x Caldari Navy Ballistic Control System
Medium Rocket Fuel Cache Partition II Medium Hydraulic Bay Thrusters II Medium Core Defense Field Extender II
Tengu Defensive - Supplemental Screening Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
21,600x Scourge Rage Heavy Assault Missile 5,700x Scourge Javelin Heavy Assault Missile
As you can see, this has plenty of tank with excellent resists (at least 80% accross the board with fleet boosts) and best of all.... its all passive (meaning that even when I'm nueted by the Outunis, Deltrolls and Niarjas), I still retain my tank.
I agree TenguGÇÖs can be tanked up to some absolutely ridiculous numbers, and they can put out some equally amazing numbers in DPS.
The problem? The EVE player mantra of GÇÿI canGÇÖt be assed to train that to level VGÇÖ. Taking into account that 90% (Guessing) of players donGÇÖt train anything to V till they have nothing left to train and even then itGÇÖs a GÇÿMaybeGÇÖ means that most players including the ones that took the drake/missiles route will be considerably below the graceful numbers you're showing in your fit. Add that missiles really are kind of Meh when competing against turrets and you get the current climate of no missile boats for Incursions.
I was made aware a couple months ago the TVP was declining TenguGÇÖs for fleet during the peak contesting hours, this was not meant as a personal snub to Tengu pilots, just a guarantee to the fleet that the FC was covering everything in their scope to ensure the fleet made ISK by not intentionally putting a weaker link it the chain.
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Posted - 2013.09.03 18:02:00 -
[126] - Quote
Nadia Gallen wrote:Nami Maddox wrote:What are the active shield communities? Ive looked through some of the ones the OP posted but most seem pretty dead. Oh they are still quite active, of course it also depends on which time zone you are looking at them in. There is alot of activity in the EU timezone. I am away from my gaming rig for the next few weeks so I can't verify the active groups but I get mail pretty regularly and I update the OP as requested. So long story short (I know too late) he OP should be current.
PS: Anyone with new information or groups feel free to email me or post them here and I will continue to update the OP as they come in.
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Posted - 2013.09.19 13:31:00 -
[127] - Quote
Rukia Taika wrote:Hey Goldie Armor Shiny Incursion was open in response to the disbanding of Born Ara Mob. Many of the old pilots and Fleet commanders joined ASI that are more for the leaner tank and higher DPS like in the old days. Armor Shiny incursion has a public channel: ASI GÇô Pubcurrent ships being accepted Navy Battleship Pirate Faction Battleship Oneiros (prefer Logi 5) The MOTD in the public channel does list mail groups to obtain fitting info. If you wish to see us here is a vid of us running a few sites. ASI First RunWe are still growing. If you are capable of flying any of the fits listed your welcome to join us when we get a fleet rolling to see how we work. Plus we are still maintaining the old rule Born-Ara Mob ran with "we will not Ban you for flying with other communities." Thanks Rukia, added a little more to the OP, let me know if there is anything specific you want in there. I have been away for 3 weeks and two more days to go, still in a location with little to no Internet, hope to be back on the game this weekend.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

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Posted - 2013.09.23 10:17:00 -
[128] - Quote
Carniflex wrote:
Did my first incursions yesterday so not experienced in this regard. However when looking at fits I noticed that shield transfer implants are unnaturally cheap. A 3% one was less than 1 mil and with logi 5 it seems to be all thats needed for cap stability in non-pimp scimi with 4 links (Lv6 standard entry fit)
4x large shield transfer ii 1x invul ii 4x tracking link ii 1x dcu ii 3x cap power relay ii T2 power and cap regen rigs 4x t2 med and 1xt2 light shield drone
Thats approx 200 mil altogether.
Now as far as i understand they ask for 6 min 30 sec cap life with everything on but with less than 1mil and giving up slot 8 one can have cap stability without faction for that logi. I was also surprised to see the price of faction tracking links. Hell scimi would be quite worth to be suicided evev with only 2 faction links. If you get one which is not moving its quite possible to alpha it for the price of one faction tracking link.
Yes, that would work pretty well as 6m30s is more than enough time to complete a VG site, and there is zero chance a Logi would need to run everything all out for the full 6m30s.
As I have played the game, Missions, Marketing and Incursions (The ISK building portions) I probably have created a distorted sense of disposable, from my perspective. My current DPS ship exceeds 10bil easily so the brain (My brain) translates that anything under 1bil should be the disposable ships, I know that crazy cause when I started playing this game a GÇÿfriendlyGÇÖ PVPGÇÖer ganked me and after a long talk discussing tanking, rules of engagement, tactics and pirating he sent me 50mil and I thought I was the richest I would ever be :).. Sorry I am rambling on.
I would gladly give or buy Faction Tracking Links to the Logi that is handling my Links during the fleet, I know it is only 2.5% more tracking than T2 but some days it feels like every 1% is important. Additionally with the 65m sig rad of a Scimi it takes a lot of luck or a lot of small guns to successfully gank it, and if it did get ganked the fleet would easily buy a new one without any grumbling.
And on a final note, personally I would recommend armour drones not shield drones, the slow travel time on the drones means they never arrive in time to save anyone unless they were there in the first place, and fixing someoneGÇÖs armour in site is much better for fleet continuity than waiting for a GÇÿdock-up repairGÇÖ (If there is a repair or station in system). That's just my personal opinion, go with what your community advises.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

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Posted - 2013.09.23 17:52:00 -
[129] - Quote
James Baboli wrote:Carniflex wrote:Goldiiee wrote: And on a final note, personally I would recommend armour drones not shield drones, the slow travel time on the drones means they never arrive in time to save anyone unless they were there in the first place, and fixing someoneGÇÖs armour in site is much better for fleet continuity than waiting for a GÇÿdock-up repairGÇÖ (If there is a repair or station in system). That's just my personal opinion, go with what your community advises.
As far as I understood the shield drones are there to be put on the second logi for the duration of the site - presumably for giving it a little more buffer when it grabs agro or if the first logi happens to get jammed. For a training fleet that sounded like a good plan to me. This is only a good plan when you are running with a very light logi load and poor./no boosts, or terribad fleet comp. The two types of ships which jam are quite squishy and if anyone has the standard 6 gun incursion arty loki (which is has recently been dethroned as king of the DDD ball by vindi's getting ReSeBos bu thats another story....) then the frigate sized ones should be alpha'd off the grid. Carniflex; whatever the group you're flying with requires is always the best route to go. When you get in more experienced groups, or even more experienced fleets within your group, you will see changes to increase efficiency and worry less about redundancy. But for now stick with the shield drones, and low cost fittings, fly safe and bank lots of ISKIES.
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Posted - 2013.09.26 00:39:00 -
[130] - Quote
Caelestina wrote:Just came back from a super long hiatus (I feel like a complete noob again) and incursions sound interesting, but after reading 14 pages of this my eyes are starting to cross lol. I gathered that my missile skills are next to useless, so I'll probably start training for guns, but I would love some direction as to which guns to shoot for and which ship to shoot for specifically. http://eveboard.com/pilot/CaelestinaAlso, I am looking to join a relaxed, fun corp...preferably that does a mix of everything (I have a mining/industry alt)...do any of these incursion groups recruit to their corps or are they strictly just public "training" and the such? Thanks! :) Hate to say this but it looks like you can take your pick of turrets, looks like it will be pretty much the same for everything.
Of course the Caldari BS trained to 3 makes the choice of Nightmare seem like the best route, but the time your going to spend training Beams to 5 and Amarr BS to 4 is no small effort, It looks like it is only slightly off set of training for Projectiles and the Machariel route. Throw all that advise aside and train Blasters for a Vindi would only take you 12 days more than the nightmare to similar calibre.
So my advice? Open EveMon set a training plan for each Nightmare w/Beams, Vindicator W/Blasters and Machariel w/Artillery then sit back and decide what one looks like the most fun to you and start remapping and training.
Oh one more thing, most incursion pilots tend to make their own corp. to save on the taxes and to make the slide into another owned corp. easy when a war dec hits them. So though there are some people in the same corp doing incursions it is usually for the convenience and getting recruited by them is a long process since the one ship you can shoot without retribution is a corpmates (this makes the guys flying 10bil isk nervous) get in some fleets as soon as you have a the proper boat and it makes more sense.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
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Posted - 2013.10.02 22:49:00 -
[131] - Quote
drago Yaken wrote:is the loki used still and what teams are using them so i can join in and try some of this incursion stuff also if someone has a a fit that would be good thanks I know the elite fleets have gone to a Vindicator as the drone bunny, instead of the old 4 web Loki. But that should mean the more public fleets are probably still in favour of the Loki.
If no one posts a fit for you today I will post my old web Loki, I just don't' want to give you a fit that isn't being used currently.
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Posted - 2013.10.04 03:13:00 -
[132] - Quote
drago Yaken wrote:is the loki used still and what teams are using them so i can join in and try some of this incursion stuff also if someone has a a fit that would be good thanks Since nobody has offered a fit I will show what I was using, remember this was 8 months ago.
[Loki, Incursion ] Loki Defensive - Adaptive Shielding Loki Electronics - Immobility Drivers Loki Engineering - Power Core Multiplier Loki Offensive - Projectile Scoping Array Loki Propulsion - Fuel Catalyst
6x 720mm Howitzer Artillery II (Republic Fleet EMP M) Auto Targeting System II
2x Federation Navy Stasis Webifier Federation Navy Tracking Computer (Optimal Range Script) Corelum A-Type 10MN Microwarpdrive
Damage Control II 3x Republic Fleet Gyrostabilizer Tracking Enhancer II
Medium Anti-Kinetic Screen Reinforcer I Medium Projectile Ambit Extension II Medium Projectile Burst Aerator I
5x Warrior II 5x Warrior II
[Statistics - Goldiee]
Effective HP: 31,507 (Eve: 24,611) Tank Ability: 40.92 DPS Damage Profile - Omni-Damage (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%) Shield Resists - EM: 86.12%, Ex: 72.25%, Ki: 75.89%, Th: 77.80% Armor Resists - EM: 91.50%, Ex: 23.50%, Ki: 36.25%, Th: 72.38%
Capacitor (Stable at 81.54%)
Volley Damage: 3,670.14 DPS: 636.83
Auto-cannons seem better but the 44kmk range on the webs Arties actually work better. With 50 to 150 drones assigned to you the guns are really a secondary weapon.
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Posted - 2013.10.04 12:08:00 -
[133] - Quote
Thanks Ludus Lucrius, I knew they were still using the Loki Just haven't been in one lately. Drago Yaken before you go buy all the fittings double check with the groups you are interested in flying with to make sure they will accept those fits.
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Posted - 2013.10.07 16:06:00 -
[134] - Quote
Kate stark wrote: 1) Most chanells you have provided in the intial post are not public so how to joint them?
I just checked a few with an Alt and I can get into their channels, as long as they are not moderated (Locked usually to minimise spam and drama) but at the time of this post I found none moderated.
In your chat window click 'Open Channel Window' button that looks like a talk bubble, add the channel name provided in the OP (Without the quotation marks) and click 'Join Channel'.
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Posted - 2013.10.08 12:54:00 -
[135] - Quote
Dinsdale Pirannha wrote:The Marauder changes are now on Sisi. I urge all groups that use Marauders in Incursions to get the new iteration (653 MB) loaded asap and start getting groups together to test running inc's on Sisi.
There is a very small window for feedback, and if you have any interest in using these ships in incursions in the future, make you voice heard. Well My Maurader died in flames with 100% Constelation control, I used a T2 tank (no Deadspace hardener) and was trying to be brilliant and get the tracking high enough on dual 425's to kill the frigs, Not so much 'brilliant' and more 'bright flash'. To properly test this I would need 7 or 8 more Maurader pilots and time to grind the constellation control bar down.
And I still don't know if a wing of Mauraders with Un-bonused webs is really going to be very good at killing orbiting frigs.
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Posted - 2013.10.10 00:59:00 -
[136] - Quote
Pirate hull BS ''(Re)balance' will not take place in Rubicon. So I am sure the Incursion boat preference will remain the same for at least another 6 months.
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Posted - 2013.10.13 23:45:00 -
[137] - Quote
Kalvarus wrote:Ok, so since I haven't had much luck running my own private fleets, and my computer cant quite handle 11 accounts loaded at once....Im searching for a community or group that I can run a hand full of my alts (via multiboxing) for Vanguard sites. I have up to 8 DPS pilots available at the moment. I can fly logi too...but its much easier and efficient for me to just focus on DPS. Online now and looking to run sites regularly. Please either convo me or eve mail me with any suggestions. Thanks! If it's a daily thing you might want to add the EVE-time you will be on. So they can find you, or plan to find you and fill in the gaps of your Box fleet.
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Posted - 2013.10.16 20:08:00 -
[138] - Quote
I heard some rumors that ICU is becoming WIN, anyone have a more informed viewpoint on this so I can update the OP.
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Posted - 2013.10.19 16:02:00 -
[139] - Quote
Kate stark wrote:Goldiiee wrote:I heard some rumors that ICU is becoming WIN, anyone have a more informed viewpoint on this so I can update the OP. may i suggest joining the mailing lists? I am on a bunch of the mailing lists, not sure if I got all of them.
I got the troll mail that made me ask what was going on, I guess I was a little more gullible the other day than normal.
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Posted - 2013.10.22 21:02:00 -
[140] - Quote
LV6 restructured and became WIN, so I updated it in the OP, let me know if there is anything else I need to add, take away, or change.
Thanks Goldiiee
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Posted - 2013.10.25 07:06:00 -
[141] - Quote
Lipbite wrote:Anya Klibor wrote:Goldiiee wrote:LV6 restructured and became WIN, so I updated it in the OP, let me know if there is anything else I need to add, take away, or change.
Thanks Goldiiee I would add that the characters Mineral Ore and Community Replacement are attempting to scam more people in the Incursion channels claiming he is a legitimate SRP character. He has already stolen one SRP prior to Lv6's disbanding, and refuses to transfer what was paid in by Lv6 members to go to the current leadership of Lv6. I though he was Lv6 SRP and just refused to give up accumulated 30bil to another pilot. If it's true it's hardly a theft. Makes me wonder if any SRP has not ended up in someone's wallet (Not in the communities grasp), brings back memories of 'MeFirst' to name just one.
Even though it is important to protect new pilots, I don't know if (Or how) it should be added in the OP. I'll think about it this morning and add something informative as soon as I can get it worded in my head.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

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Posted - 2013.10.25 10:26:00 -
[142] - Quote
New pilots be careful and be sure you're actually paying for an SRP and not an elaborate Long Con.
There is a bit of ongoing drama about SRPGÇÖs (Ship Replacement Programs), My personal take on these is a bit skewed but here it is anyways. In case you donGÇÖt know SRP, SRF, DRF or whatever they want to call it is a program to pay for the replacement of ships lost in fleet. There are a few problems I have with this.
First, why are you losing ships? A well planned and working fleet doesnGÇÖt lose ships, if the LogiGÇÖs are paying attention and you are paying attention there is really no reason to lose a ship. The sites donGÇÖt have enough DPS to kill you if the FC is doing his job and keeping a proper balance of DPS and Logistics.
Second, if the fleet failed you and let your ship die, then the fleet should pay for the replacement. In every case of a ship loss I have seen, the fleet compensated the pilot, many times they compensated the pilot with more ISK than he lost. This also relates to the competence of the Pilot who lost the ship, if he was getting shot and didnGÇÖt broadcast, then verbally ask, and then scream for reps, it begs the question: What was he doing when he was losing his ship? Because realistically all the FC was asking him to do was watch his screen, shoot the little red crosses, and broadcast for reps when he gets Yellow boxed. If he canGÇÖt do those three things itGÇÖs probably because he was doing something else, so why should the fleet or community pay for him to do something else?
And last, I have seen three SRFGÇÖs disappear in the last 18 months into the wallets of greedy, self absorbed GÇÿCommunity leadersGÇÖ with the amount varying from 8 billion to 50 billion ISK (Might have been 80 billion, memory fades). At no point and time have I seen a fleet lose a 50 billion ISK ship, for that matter I havenGÇÖt seen (due to the fault of the fleet) a 10 billion ISK ship lost in a site. Really, think about it? If a pilot is flying a 50 billion ISK ship and loses it without having checked to make sure the fleet was capable of keeping him alive and then the simple -Broadcast, Ask, Scream- when yellow boxed, he probably didnGÇÖt want to keep that shiny ship anyways.
So why would a community realistically need 50 billion is petty cash, unless someone had plans to steal it, and harvest forum tears.
Ultimately giving any one individual the 'Community Pot' will always end in tears, but ignoring that glaring reality I have heard of several problems with collecting on a SRP such as; Your particular situation did not fall into the narrow circumstances that provide for a replacement. Your particular modules were not covered by the fund. Or they just donGÇÖt like you enough to pay for your replacement.
Add to that the definite possibility of the fund getting hijacked and used to pay for someoneGÇÖs SuperCap loss-mail dreams, seems like a recipe for disaster.
Just my two cents.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
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Posted - 2013.10.25 15:09:00 -
[143] - Quote
Charadrass wrote:At least at DIN every FC with Hands on to the DIN-SRP has multiple times more isk than the SRP has and will have in wallet. Don't know why other communities give poor FCs access to the srp wallet. DIN uses a Corporation with currently 4 FCs having alt toons in it. Every FC in that Corporation has way over 300 Billion in ISK, the most of them much more, so there is no reason for us to steal change money from the SRP.
A side note to Goldiiee, you cannot plan or missplan a disconnecting logistic or whatever can happen through the Internet. Our SRP covers losses only if the victim didn't made a mistake i.e. not broadcasting.
So, SRP yes or no? It's up to the Pilot in DIN-Fleets. We dont force the Pilots to pay it. It is completely optional plus we have 3 different insurances, depending on deposit.
Ingame Mailinglist: dinsrp for further Information. A well thought out and transparent plan, one that a new pilot can trust. Beware of FC's that say they have a plan that is not laid out like DIN's.
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Posted - 2013.10.25 22:28:00 -
[144] - Quote
Lunkwill Khashour wrote:Do strategic cruisers (Legion/Loki) still have a role in high-end incursions or are advanced battleships(Paladin, Bhaal, Krono, Vindi, Mach, Nightmare) the only viable ships in town? I know ISN stopped using Loki's, I am not sure about the rest of the communities, I will check and get back too you.
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Goldiiee
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Posted - 2013.10.27 10:07:00 -
[145] - Quote
Take a look at this thread in F&I and +1 it for me.
https://forums.eveonline.com/default.aspx?g=posts&m=3790560#post3790560
I agree and think the re-spawn timers need to be revisited by CCP
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Posted - 2013.10.29 15:04:00 -
[146] - Quote
Sexy Cakes wrote:Nadia Gallen wrote:such topics should probably be taken up in another thread This seems like as good a thread as any. Why are incursions runners acting like grade schoolers on the playground? I try to keep this thread focus on how to get in, what to bring, what to expect, and suggestions on Training, Fits, and groups. We start talking about greifing, who's greifing, short lived spawns, and who did it turns the thread into a 'He said' 'She said' and makes it hard for anyone looking for the basics to read through.
There's enough 'Drama in Incursions' threads out there already without clogging this thread with duplicates.
Thanks.
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Goldiiee
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Posted - 2013.10.30 20:38:00 -
[147] - Quote
Jill Antaris, thanks for the well written post on the complicated relations in Incursions.
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Posted - 2013.11.02 10:44:00 -
[148] - Quote
Added, Checked, and verified links in OP.
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Posted - 2013.11.03 16:15:00 -
[149] - Quote
Vonkrul wrote:Is their any group that focuses on lowsec incursions? I have seen TVP venture in to Low a few times in the last month, and I have been sent a mail from someone trying to put together a Low sec group, I will adjust the OP when I get a mail back from him.
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Posted - 2013.11.04 17:34:00 -
[150] - Quote
Everyone has their perspective of INCURSION DRAMA (caps to add a little emphasis), the perspective is usually skewed since most authors in this forum are not omnipotent and have only their viewpoint to asses cause and effect. Is there Drama? Simple yes will do. Is it caused by any one group more than others? Probably not.
Of course the easy way to look at it is to imagine the perspective from your own vantage point.
As a TVP pilot, I see ISN as a harassing force taking away my ISK making potential with contest proving my fleet has less SP than theirs. Whats up with that?
As an ISN pilot, I see myself as a teacher of other groups in how they should fit and fly to protect their ISK earning potential.
As a TDF pilot, I canGÇÖt understand why anyone would fly with the GÇÿShieldiesGÇÖ and deal with the Drama Queens that pollute their ranks, donGÇÖt they know the oldest, most reasonable not to mention safest group is armor.
As a GIP pilot, Silly English speaking groups donGÇÖt they know you canGÇÖt beat Mother Russia.
As a DIN pilot, Why wouldnGÇÖt you Box fleet? Making 1 to 2 billion an hour leaves me more time to do the other things I want in EVE.
As a New Guy, I want to try Incursions but I really donGÇÖt want to deal with any of these groups and their never-ending stream of He said, She said, Dramalama
Find your own group and your own perspective, and try to remember every one has an answer, usually wrong, but itGÇÖs an answer.
And yes, if we are going to discuss the Drama please start a new thread, or find one of the many that already exist. |
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Posted - 2013.11.09 07:45:00 -
[151] - Quote
Hesod Adee wrote:How often do projectile or hybrid ships need to restock ammo ?
How many jumps away do pilots typically need to fly to buy more ammo ?
Do they move the ammo in their BS, or do they make two trips from one incursion site to another, one to move their BS, the other to move their hauler ?
At the moment I'm thinking of flying a Nightmare as it has enough cargo space to carry a shuttle, allowing me to use that shuttle on ammo runs. But, if ammo runs are convenient enough, that means I'll consider projectile and hybrid ships.
Many Incursion runners have an alt that flies an Orca to carry extra ships, modules and ammo. One of the really funny things to see at the end of an Incursion is the station vomiting BSGÇÖs and OrcaGÇÖs. I have seen 20 OrcaGÇÖs and 40 BSGÇÖs undock from a station all at once when itGÇÖs time to move to a new focus. You will find every Incursion has an industrious toon or three that is selling ammunition to the transient population. But when you get in a fleet and find your running low on Ammo first thing you should do is ask if anyone has any for sale, I know I carry about 300k rounds of each type and I am happy to sell it to fleet members at a GÇÿcover the costGÇÖ price to keep the fleet running uninterrupted.
As for Ammo use, when I use my Blaster Vindicator I go through about 5000 rounds of Nul and Void every 4 hours, My Arty Mach goes through 2000-3000 rounds of Republic Fleet EMP and Quake every 5 to 6 hours, and my Nightmare needs 4 spare crystals of every type because one set is guaranteed to break during the fleet (I think you get 4-6 hours of use out of a crystal).
As for the cost, I personally find I have lots of spare time between fleets and sometimes between Incursion spawns, so I build T1 Ammo and use LP to trade it for Faction Ammo, bringing my cost down to almost nothing. I also fire up a pos and build 1mil rounds of each T2 ammo about once every 6 months or so for 200 to 300 ISK each. I am pretty sure I am not the only one that does this, so check with the group your flying with you will probably find plenty of friends to buy Ammo from or to help haul your stockpile around from place to place.
Edit; If you do want someone to haul it around for you, get a medium secure can to trade back and forth (It makes it a lot easier for the hauler to find your stuff and get it back to you at the other end). |

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Posted - 2013.11.15 21:15:00 -
[152] - Quote
Bump to page one
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Posted - 2013.11.18 13:01:00 -
[153] - Quote
Was informed toady the ICU folded, the community merged with TVP making a new chat channel 'The Vanguard Project'.
Check them out.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
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Posted - 2013.11.26 00:37:00 -
[154] - Quote
Got a mail from another community starting up.
Open Fleet: Incursion
(chat channel same name)
New and fast-growing Assault/VG community, focused on fun and adhoc fleets. Experimentation and thinking out-side the box. Getting back to the spirit of BTL. Shield focus. Uses TS3 and EVE comms.
For a general fitting guide theres one already in our channel, but its pretty loose though.
So I am adding them to the OP as another VG/AS group
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
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Posted - 2013.11.26 11:08:00 -
[155] - Quote
Ruvin wrote:Hello i'm reading trough the thread , but have a few questions sorry if they were asked , prbably they were but im still reading , maybe meanwhile someone can point me right into the right direction :)
I want to try incursions , i'm a good legion Pilot , afaik they're good for vanguards . Where should i start ? Which channel ? Who would accept a legion pilot . Would like to get into some of these communities , but there are plenty , would like to avoid drama and useless problems . Also would like a trustworthy group .
thank you in advance .
edit : I can fly also a Nightmare , but it needs polishing , i can fit it well . Just need some more skills to be perfect . Legion makes me think you want to hook up with TDF the dominate Armor group.
But a Nightmare has me thinking you need a shield group, so then it becomes a matter of time zones and skills. ISN uses Nightmares if you have T2 Tachys, but they are strong in the EU TZ and taper off as you get closer to California, Warp to Me also has a strong Nightmare fitting and get a lot of use out of them with fleets running 'I think' through the US TZ, and of course there's TVP the biggest group of them all and they take anything (Within reason) and do their best to run all day long.
It really is a matter of trying out a few channels and keep looking till you find the group that fits you.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
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Posted - 2013.11.27 08:41:00 -
[156] - Quote
I would normally say thanks for the posts, but at this point it seems more of a derailment and fishing for a bite. So before this adds two more pages of he said she said crap to this thread just stop.
DIN hates ISN because we contest them; it has nothing to do with the nationality of the leaders and a few of its members. ISN hates DIN because they react to contests in an inconvenient manner, one we (ISN) taught them; if you canGÇÖt win kill the MOM.
The rest is just fallout from the constant back and forth of perceived control of a game feature, thereGÇÖs nothing more to it than that.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
617
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Posted - 2013.11.27 16:16:00 -
[157] - Quote
Verenkh Soleron wrote:As a complete newbie to incursions and what they involve, I have a perhaps nebulous question. Provided you fit correctly and fly to your FCs orders, how dangerous are they?
It might be important to note that 90% or more of ships lost in Incursions is the pilots fault. Fleet LogiGÇÖs have one task, watch for broadcast and keep everyone alive, usually when a ship is lost it is due to the pilot failing to broadcast for Shield/Armor before it was too late to save him. Basically when the rats go to flashing Yellow you should broadcast for shield, about 2 to 5 seconds later the logis should have you locked up and applying reps, if not broadcast again and call out on comms. If they still arenGÇÖt locking you up and repping you by then it is too late and the group youGÇÖre flying with will help to replace your ship, since you did everything correct and still died.
The problem comes in when a pilot decides to go take a smoke break, grab a meal, or watch the latest episode of Big Bang theory while in a fleet and fail to broadcast for shield till he is in Armor/Structure. When nobody offers to replace the ship he lost, because he actually wasnGÇÖt playing the game (or paying attention) when he lost it, the pilot gets upset. That is the only time I would foresee the entire burden of replacement on the Pilot.
One last thing, I had a Basi Logi lose his ship in fleet about a year ago, he lost 400mil and the fleet donated to help him replace it, the GÇÿpost fleetGÇÖ discussion led me to believe we donated about 800mil to him, (19 pilots at 20 to 100 mil each) I am sure he was happy.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
620
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Posted - 2013.12.08 12:52:00 -
[158] - Quote
Edited and updated a bunch of posts to the current ISK/hr and fleet requirements post Rubicon. And bump the post back to page one for quick and easy access.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
626
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Posted - 2013.12.11 10:53:00 -
[159] - Quote
Rocanegra wrote:Hi there! I'm trying to create an Spanish Speaking Incursion Fleet, as in my corp we've grown recently and there seems to be a unified purpose of bashing the Shansa and making isk at the same time  If you're interested, we'd like to form fleet at 21:00 eve time regularly (as most of us play in EU TZ) till 23:00 eve time, but we'll extend the time as we grow in people (and TZ) and coordinate ourselves. Please contact me in-game and/or join the in-game channel IncursionES. We've not yet decided about shields or armor, but we'd like to adhere to an stablished incursion community that would like to accept us, as a semi-independen fleet, with its own FC's but following their rules. We'll learn and teach that community's policies and fittings too. Suggestions are welcome, we're eager to learn and grow. This week we'll start with a training fleet for new players, and then we'll decide if we go armor or shields (maybe both), after talking with some FC's of know communities and interested people. Regards
Rocanegra. that's great, I hope you guys do well. I look forward to seeing your fleet out there making ISK.
Para las flotas de habla hispana mirar hacia arriba.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
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Posted - 2013.12.12 12:06:00 -
[160] - Quote
Kristina Rin wrote:im new to incursion currently looking for a newbie friendly group and can play after DT
i can use Nightmare with T2 gun any help ?, thanks all. You can get fleet invites from several groups right after DT. Just looking in Incursion local I see TVP, DKY, TDF(Armor) and Open Force are all looking for DPS ships within an hour of DT today.
As always, I will say get in as many channels as you can keep track of to start with. Then when you log in during your preferred game time you can see within a few minutes if they are active or not. After finding a group that works for you then you can close the extra chats and free up some space.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
|

Goldiiee
Bureau of Astronomical Anomalies
633
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Posted - 2013.12.20 11:18:00 -
[161] - Quote
Elias Steele wrote:First of all, thanks a million for this thread Goldiiee, very informative and helpful! I'm definitely going to be signing into most of those chat channels in future! My question is, you've recommended BS with T2 guns for the starter player, I myself am new but I'm currently training for a T2 Fitted Phantasm. Is this "viable" as such? Am I harming my chances of being picked up by FCs because I'm using a Pirate cruiser rather than a BS or faction/pirate BS. EDIT: I've been told this website is massively out of date, could anyone advise on what I should do from here? http://incursions.nexsoft.de/?mode=fit&id=64Fit, for reference. Take care! At the risk of being wrong, and getting told so by the many readers of this thread, I am going to say there are no groups that take cruisers in fleet. The incredibly small buffer on them and the anaemic (By comparison) DPS to the Battleships available makes it hard for an FC to choose to risk losing your ship.
But after the last patch T2 Beams are now a considerably shorter training queue, and many communities will take you at Meta 4 guns while you train for the T2. So I imagine you are fairly close to a Nightmare, and I think there are a few Amarr alternatives you can fly to get the ISK for your hull. Ask around in the chat channels you have joined to see what you could use to build up your ISK and become a benefit to the fleet.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
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Posted - 2013.12.27 19:21:00 -
[162] - Quote
Ideafix Ergel wrote:Hey, i wonder if any of you could help me with the choice: i am looking for the best option to train into for getting into incursions one day, but till then getting lvl 4 runner i have read all of this thread, yes all of it  and i got the idea that i should aim for pirate ships. but which one? and what would be my second choice if/when they get nerfed someday? i am new to this game, started as caldari. and if i would have some solid goal i could start training towards it and at the same time earning isk on that lvl 4 runner which preferably is on the way to one of those pirate ships http://eveboard.com/pilot/Ideafix_Ergeltake a look please, it takes so much less time for ppl who knows stuff then for me, who has no idea atm 
Currently your skills are low enough that you can make any decision you want and not really lose any major time. So here are some things to help you decide what you want. With no large turrets trained you can start and finish any of the large turret in about the same amount of time from where you are now.
Machariel; No real heavy cap skills needed, but T2 guns can feel like they take forever to train (Might not be too bad now but they used to be really long train) Nimble ship but doesn't really move much in incursions. Slow Cycle time means you have time to look around and see what's going on, which is why I recommend it for the FC role. Low Ammo cost with artillery and moderate to high cost with auto-cannons. The cap skills you didn't need for this ship come in handy when you want to move it fast as a MWD burns cap really fast and an AB is only marginally better so in the end you will still need those cap skills. I personally fly this but also have the skills and have on many occasions flown the next two as well.
Nightmare; Really heavy cap skills since the Lasers are totally dependent on your available Cap, it usually needs a buddy to share cap, so flying with two works better than flying alone (as a team you feed cap to a buddy and he feeds cap back to you and that effectively makes cap out of thin air keeping you full to fire, run your MWD or whatever else you like). Slow alignment time and a bit of a brick moving around in, but enough mid slots to make them extremely useful in any situation. Very Low ammo cost (Crystals take very little room and break once a night running hard and less running casual). Target painters and Webs can really help out on this ship.
Vindicator; Partially dependent on cap so you will need those skills, excellent short range so you spend a lot of time actually flying it, really small buffer for shield so it gets a little exciting sometimes, cost more to tank safely than any other Incursion boat. But this ship is a fleet 'must have'. When flown right they can do twice the damage of any other Pirate faction BS. Very high ammo cost, this goes through ammo at a phenomenal rate spending about 4,000 ISK every 5 seconds, but getting up to 2000DPS is a reward all in its own. Expending ammo at that rate is hard on Cap, so poor cap skills will leave you frustrated in this ship. Oh yeah need to train Stasis webifier and drones with this ship to help out as much as possible.
In the end the choice is yours, but my advice; don't train to avoid a nerf, CCP-Fozzie will eventually get around to castrating any ship you love, you get used to it and keep on flying, what is crap today will be great tomorrow, and what's great will become crap. think of it like a giant wheel and it keeps coming around.
One last point about the 'Upcoming Nerf' it's never (Fingers crossed) is so bad that you throw a ship away, you usually just change how you fit it or use it.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
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Posted - 2014.01.03 10:26:00 -
[163] - Quote
Moonlit Raid wrote:Does anyone know what happend to Lv6? https://forums.eveonline.com/default.aspx?g=posts&m=3772594#post3772594 Took me awhile to find it.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
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Posted - 2014.01.10 13:44:00 -
[164] - Quote
Woot Over 80k Views, :)
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
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Posted - 2014.01.12 16:27:00 -
[165] - Quote
Derfell Cadarn wrote:Hey, A friend and I wanted to try incursions and we were wondering if there was a French community? We are also comfortable with English but I prefer to ask in case.
I have a vindicator and my friend a Rokh. According to these two ship, we should start with which community to "learn" about the incursion?
ps: and I wanted to know where we could find good build for our ships? I am not aware of a strictly French speaking community, but most of the EU groups have several languages on comms but an agreed language for commands and emergencies.
This site is a little dated but still good to get the basics of fits. http://incursions.nexsoft.de/?mode=dps Most Groups have fitting mailing lists or sites designed to make it easy, like; http://www.eve-isn.com/#fittings http://www.tdf-theditanianfleet.org/ and http://www.thevalhallaproject.net/
If you ask in any of the chat channels listed in the OP there will always be someone willing to help get you started in the right direction. But of course this is EVE, and there will always be the troll willing to prove me wrong, but for the most part you should have plenty of players willing to help get you started.
Shop around several channels before making changes to your fit, as you might find the group you want to fly with due to timezones, and convenience will probably have a different rig requirement than another group.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
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Posted - 2014.01.14 15:39:00 -
[166] - Quote
Lipbite wrote:Forsaken Su-un created new site for TVP - there is some useful information and fits. Could be wonderful to see this link in the top post. Thanks, Goldiiee! Done, Nice looking website :).
OP is so long with links and text I keep having to move the bottom stuff to post #3, Never thought I would need reserved posts in this thread, but it just keep going and going.

Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
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Posted - 2014.01.26 14:17:00 -
[167] - Quote
Bump for access.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
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Posted - 2014.01.28 22:21:00 -
[168] - Quote
Graham Bauval wrote:Yea, no access at the moment so I thought I would ask here...haha um Mossas, Is the only High sec up right now. but Patch-day is also affectionately know as Bug-day so I don't know if anyone is seriously running it.
BTW; 21j from Amarr give or take.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
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Posted - 2014.01.31 22:52:00 -
[169] - Quote
James Baboli wrote:Update: UOR channel name has changed to UOR VG.
I am starting work on a explicitly training shield Vg community, which will take things as low skill as t2 tanked BCs. Done
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
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Posted - 2014.02.06 02:42:00 -
[170] - Quote
Beaty Swollocks wrote:Hi to the Incursion community o/.
A thanks to CV and PV for directing me to this thread and sending me a mail with a link to many ingame channels to join etc.
I have to say i do feel a little like this community is for elitests (i do hope i'm truly wrong?).
I mean i'm 80m sp, predomantly caldari, fully trained in shield//missile skills and i feel i would have no place in any incursion fleets as to me it seems to be all armor fleets and everything else sucks! (Don't get me wrong, i've never flown incursions so that may well be the case!)
So to try fit in and enter this incursion world and community i have decided to for the 1st time in 6//7 years of playing (on and off!) to train guns and armor skills and finally ANOTHER RACE! (which i know will benifit me too!). While reading this thread over and learning what i can about incursions.
I just hope by the time i train for t2 large guns and get the ships BS race to 5 that this community is still going strong ! Elitist; Beaty Swollocks; Sometimes the veterans can seem like elitists, and sometimes they just are elitists. This is a common effect of doing something for so long and having so much experience at it that every time they see someone do something wrong the jump on it like a hyena with fresh meat. The Veterans have good days and bad, a lot of the elitist attitude has a direct correlation to the type of day they are having.
Missiles; It is a bit sad that a weapon system that requires so many skill points is so useless at a form of PVE, but it just works out that the delayed damage of missiles has dire consequences in a contest, and like the aforementioned hyena's if they smell blood they won't stop eating till the other fleet is dead.
Armor vs. Shield; You don't need the armor skills unless you have a predilection to flying with the armor group, shield groups are a dime a dozen these days and many of them are excellent at making ISK and keeping members safe (Well as safe as they can).
Skilling turrets; And finally, the change in the skill tree for large turrets was just recently changed from a 70+ day queue to 40'ish' days, but if your plans are to hop in a turret boat and do Incursions then check with some of the groups listed in the OP and see if they will let you do a ride along in a meta 4 gunboat, or even your missile boat, to make sure this is the right choice for you before making a dedicated change in the blind.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
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Goldiiee
Bureau of Astronomical Anomalies
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Posted - 2014.02.06 18:50:00 -
[171] - Quote
Beaty Swollocks wrote:Gimme more Cynos wrote:nightmare, vindicator, machariel. Choose one. :)
you could also use a basilisk to play the logi. the reason i said NMis cos i already have caldari bs 5 so just amarr bs and large guns req, where as the others require gal//minm bs Nightmare is an excellent choice, my alt had the same situation but has since trained into all three Incursion pirate BS's and all 4 logi's. Everyone has to start somewhere.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

goldiiee
Bureau of Astronomical Anomalies
911
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Posted - 2014.02.06 19:05:00 -
[172] - Quote
Kero Resistanbul wrote:Hi guys.
I'm wondering about how about skills in incursions.I want to do inc. but i'm not sure about my skills .For example i'm usin maelstorm and doing soe level 4 missions. I cant use t2 guns i got total 4 m skill cap.
So what is the minimum skill level or points or skills for inc ?
With your low skills I would suggest going to TVP's webpage (Link is in the OP) look through their fits and see how far you are from their Maelstrom fit. Be aware at peak times the FC is going to pick players with higher end skills and ships to protect their income, but if you can get into a minimum fit maelstrom and join their channel you can put some feelers out to see if they would take you on with the what you can fly.
Afterthought; As an FC I consider 1000dps minimum per ship to be a standard when picking members for a fleet, but I fly with a ISN and we only take pirate faction BS's and T2 weapons. TVP is much bigger and can usually accommodate a few low skill pilots while the pilots train to get better.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
941
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Posted - 2014.02.16 13:24:00 -
[173] - Quote
Bump and some numbers
Some factiods to make the Bump entertaining.
Effect of Implants and Oveheating on Machariel DPS and DP(Minute) +0s - 841 DPS - 50,460 DMP - Heat 59,340 DPM +1s - 857 DPS - 51,420 DPM - Heat 60,540 DPM +2s - 883 DPS - 52,980 DPM - Heat 62,340 DPM +3s - 892 DPS - 53,520 DPM - Heat 62,940 DPM +4s - 909 DPS - 54,540 DPM - Heat 64,200 DPM +5s - 927 DPS - 55,620 DPM - Heat 65,400 DPM +6s - 945 DPS - 56,700 DPM - Heat 66,660 DPM
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
941
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Posted - 2014.02.17 02:38:00 -
[174] - Quote
Tjarish wrote:I have been out of eve for a long time, but when I left the ship of choice for blitzing Incursions was the Legion. I think this was for assault sights, but I cant really remember.
Are there still groups that run this sort of fleet? If not what is the best way to go and are there any good groups to join up with?
I can fly everything sub cap near maxed out. I dont mind spending the isk getting a pimp ship if it means I can get fleets often.
Thanks I listed the communities that I am aware of in the OP, many of them have webpages designed to let you know what they will expect you ship to be fitted like and what hours they run. For the ones without a webpage their public channel MOTD is usually a good place to find relevant information, and failing that a couple questions posted in their chat will usually get you a good idea of what they need you to bring.
I think TDF still run Legion's but you would have to check with them to be absolutely sure.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
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Posted - 2014.02.17 03:29:00 -
[175] - Quote
Washburn wrote:Have only read half the thread so far, sorry if has been discussed before;
Would a Vargur have a chance at getting into a fleet?
If so, is Marauders V skill expected?
So far I have not found much info about Vargur's and Incursions.
Regards, Bastion Module doesn't work for Incursions, but I figure you knew that already (Just wanted future readers to be sure). Otherwise I have seen several players bring a Vargur and do quite well with them. The long training required is probably why you don't see a lot of them and the fact that the same amount of training in a Pirate Hull nets you more DPS albeit less tank is probably why they are such a Niche Ship.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
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Posted - 2014.02.19 17:03:00 -
[176] - Quote
dragon dildoo wrote:So here I am:
Looking to get into Incursions, since that is one of the last things I haven't done before in this game.
This toon is "pure caldari" and has some amazing skills for shields/missiles and the ships using them.
However, as I understand missiles ships are not preferred because of the delayed damage.
Is there a possibility for me to join anyway? Also I would really be looking for a EU TZ Incursion...
Every time I answer this question within a day or so I see a few missiles effects fly across the screen in a fleet. But I will give the same answer as always; Though the DPS and range of Missile boats can be well up to and over the standards required by most FC's the delayed damage will set a fleet back in a contest. During times when the chance of a contest is low you will probably find an FC that is willing to let your missile boat in fleet, but during the heavily contested times (Coincidentally EU 1500 to 2300) you are going to have a hard time finding a spot in fleet that's not the accepted Turret boat.
But get in the channels and check, opinions change and you never can tell till you ask.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
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Posted - 2014.02.20 21:24:00 -
[177] - Quote
Destination SkillQueue wrote:One time bump to fix forum. You beat me to it :) But I was going to post this for the bump, so here it is anyways.
Quote: Looks like we needed a Bump. So here are the numbers for minimum resists and the tank it provides with Logi(s).
70% Pre OGB Resists, w/Siege OGB 2 Scimi's VG 4,784dps 4 Scimi's AS 9,489dps 6 Scimi's HQ 14,195dps
70% Resists no/OGB 2 Scimi's 3,127dps 4 Scimi's 6,284dps 6 Scimi's 9,396dps
60% Pre OGB Resists, w/Siege OGB 2 Scimi's 3,124dps 4 Scimi's 6,238dps 8 Scimi's 9,331dps
60% Resists no/OGB 2 Scimi's 2,032dps 4 Scimi's 4,025dps 6 Scimi's 6,018dps
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
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Posted - 2014.02.26 11:24:00 -
[178] - Quote
New group with experienced FC sent me a mail.
Channel Name: Helix Incursions Comms: TS Sight types: VG/AS
We are a new community that is interested in showing newer pilots how to be the best that they can be. Currently we run VG's and AS's, but are looking to progress into HQ's as we grow. Please contact Aeon Boirelle if you have any questions.
Thank you Goldiiee
Added to the OP.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
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Posted - 2014.03.07 11:59:00 -
[179] - Quote
Kyperion wrote:T2 sentries, T2 armor & shield skills, Gallente BS 4, Caldari BS 3, No other tech 2 weapon skills besides drones.
Flying an Ishtar right now in level 4 missions... anybody doing incursions with Assault Frigates, or Heavy assault ships?
Though I am sure this was answered awhile back I didn't feel like digging up the post, if you got some time I would recommend reading the first 30 pages (I know it's a long and boring read sometimes) the minimum ship requirements are laid out in some of the first few pages by most of the communities, and set up to protect you.
I can say with 100% certainty that an AF will not work, the expected DPS a Logi has to rep exceeds any possible buffer you could fit on it, ( See Link ) as for a HAC I think your going to find the range limitations and anaemic DPS, by comparison, to be the crux in that hull. But there is a low sec group that uses cruisers you might look them up ( Link to post for Shady fleet ).
If you can do a HAC your probably pretty close to doing a BS, it is the best way to get into a fleet so you can experience why the smaller hulls just wont hack it in a High sec group. (Mostly because a minor mistake become a Pod, and that mistake can be yours or the logi's either way it doesn't end well)
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
957
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Posted - 2014.03.18 12:12:00 -
[180] - Quote
The following numbers are how much the Logistics pilots can get your ship to tank with the corresponding resists.
Shield; Survivability
60% Resists no/OGB 2 Scimi 2,032 dps 4 Scimi 4,025 dps 6 Scimi 6,018 dps
60% Pre OGB Resists, w/Siege OGB 2 Scimi 3,124 dps 4 Scimi 6,238 dps 6 Scimi 9,331 dps
70% Resists no/OGB 2 Scimi 3,127 dps 4 Scimi 6,284 dps 6 Scimi 9,396 dps
70% Pre OGB Resists, w/Siege OGB 2 Scimi VG 4,784 dps 4 Scimi AS 9,489 dps 6 Scimi HQ 14,195 dps
Armour; Survivability
60% Resists no/OGB 2 Oneiros VG 1,824 dps 4 Oneiros AS 3,684 dps 6 Oneiros HQ 5,472 dps
60% Pre OGB Resists, w/Armour OGB 2 Oneiros VG 3,177 dps 4 Oneiros AS 6,355 dps 6 Oneiros HQ 9,533 dps
70% Resists no/OGB 2 Oneiros VG 2,386 dps 4 Oneiros AS 4,773 dps 6 Oneiros HQ 7,160 dps
70% Pre OGB Resists, w/Armour OGB 2 Oneiros VG 3,784 dps 4 Oneiros AS 7,569 dps 6 Oneiros HQ 11,353 dps
Numbers might be a little off from your personal fit as I used a naked Vindicator and no influence bar for the base, but it gives you an idea of why the FC's are so stubborn about your fit when they decide to invite you.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
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Goldiiee
Bureau of Astronomical Anomalies
960
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Posted - 2014.03.23 08:24:00 -
[181] - Quote
Incursion Public Directory is a new chat that is trying to simplify the 'Finding a group' part of getting into Incursions join up and read the MOTD to simplify the process.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
974
|
Posted - 2014.03.28 16:41:00 -
[182] - Quote
Woot, just made 100k views, pretty impressive thread of knowledge guys thanks for all your posts, comments and questions.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
984
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Posted - 2014.04.08 07:36:00 -
[183] - Quote
Alim Omaristos wrote:I saw it mentioned several times in this thread, but what does "contesting" a site mean exactly. Contesting a site is when two fleets enter a site and the fleet that does the most damage gets paid; the other fleet gets nothing, this is called a contest by most communities, and called some more creative adjectives by others.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
989
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Posted - 2014.04.10 12:45:00 -
[184] - Quote
Woot, New Espresso machine gave me the incentive to clean up the post #3 index. Any suggestions, while I clean my office, reorganize my PC parts bin, find the floor in my daughters room, and finish my work on solving world hunger?
  
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1018
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Posted - 2014.04.26 14:04:00 -
[185] - Quote
Bump
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1018
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Posted - 2014.04.28 13:55:00 -
[186] - Quote
Talia Valta wrote:Hi,
Firstly, thanks for all the info you guys have provided, it's been a great help.
Secondly, I'd like to try out a few incursions but I've never done it before.
I'm willing to work from the ground up as it would be a challenge to learn something new on this scale.
Can anyone point me in the direction of a english speaking, EU tz fleets, and training provider please?
Once again thanks for all the info.
If your just starting out you probably are working on a finite budget, assuming that's correct I would say pop into TVP's (The Valhalla Project) chat and see what you can afford to bring that they will accept in a fleet.
If I am wrong and you have a fairly generous budget you can try some of the more 'high end only' groups like ISN, WIN, Warp To Me, and Helix. As far as picking the right one goes? I would recommend any of them as a good group to start with, or stay with.
Be honest on what you can afford and what you have skills for, and they will work with you to get the right fit and ISK to make it work better.
All that being said pretty much any group listed in the OP will do the same thing in getting you started and making you feel comfortable, it is to their benefit to have well prepared and qualified pilots willing to form up and make ISK, hope that helps a little.
Feel free to ask as questions in chat channels, here in the forums or on voice comms the more you ask the less likely there will be a misunderstanding that relieves you or someone your supposed to be protecting of their ship, .
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

goldiiee
Bureau of Astronomical Anomalies
1020
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Posted - 2014.05.12 22:23:00 -
[187] - Quote
Added TIG and a link to their web page to the OP.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1021
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Posted - 2014.05.14 15:18:00 -
[188] - Quote
Oxide Ammar wrote:Is this fit viable after Kronos drones changes hit live ?
[Dominix Navy Issue, Incursion]
''Fit Clipped out''. I honestly don't have a good answer for you, the major problem of using a drone boat is having to sit on your drones during a site. Most fleets (For AS and HQ) move a few times during the site to keep the range at optimal for as long as possible, so dropping drones then scooping drones then drop again seems a little inefficient to me. Not to mention if a drone gets room agro and pops the aggro swap almost always goes all over the place rather than to another single boat, this make the Logi's life a living hell and can cause a lot of stress on comms.
I guess we will just have to wait and see, perhaps a innovative FC or Group can come up with a way to make the benefits of using drones outweigh the disadvantages inherent in their use.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1038
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Posted - 2014.06.05 13:56:00 -
[189] - Quote
Tabs27 wrote:Hey, could you add my Incursions in please? I founded RsRm Incursions and FC shield vanguards weekly, my channel is 'RsRm Incursions'. Thanks! Hey Tabs27, I have been away from the game due to lack of reliable Internet for the last few months, so I have been relegated to forum warrior and skill training only, so I haven't had the opportunity to check on your group and see how and what you fly. So a little more information is needed like armor or shield, and what times you fly and I will get your group added to the OP.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1039
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Posted - 2014.06.07 22:38:00 -
[190] - Quote
Sentenced 1989 wrote:Hey man, why is TIG in armor section? :D
We use both shield and armor at the same time, and we are more in tune with shields since we usually have more shield ship and we started as shield pirate fleet :D It's all very confusing, Shield...Armour...Hull...
Fixed it for you, sort of, still had to drop you in one or the other so we will leave you in shield fleets this month 
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
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Goldiiee
Bureau of Astronomical Anomalies
1068
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Posted - 2014.06.20 14:08:00 -
[191] - Quote
Bump for access.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1079
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Posted - 2014.06.22 19:20:00 -
[192] - Quote
I can see the primary concern of everyone involved is the dysfunction of NCN's and alternatives on how to fix that. Perhaps a better suggestion is to do away with them al together, design a new site with similar in EHP and difficulty, but designed to use the 60km travel to gates, and a medium tower bash under continuous fire, as a way of prepping and training for the HQ TCRC sites.
TCRC; We lose the most ships to this site (even more than Mom's) and it's usually due to the player inexperience with this particular type of site, combined with 40 on grid, cluttered Coms, and little to no real way to explain it other than throw them in the pool and hope they swim.
I don't think anyone would miss the NCN's regardless of how they are tweaked, but a training ground for the more difficult TCRC's would be a helpful added advantage to the community as a whole.
Edit; Ack Ignore me I posted in the wrong thread, was meant for the one James linked.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1081
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Posted - 2014.06.23 19:20:00 -
[193] - Quote
Good news for Assault Systems. https://forums.eveonline.com/default.aspx?g=posts&m=4740121#post4740121 Coming in August, NCN's sites limited to 'At most half of the sites in system'
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1097
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Posted - 2014.06.26 16:33:00 -
[194] - Quote
Xylem Viliana wrote: It might be good to also point out the Sorionuk and a few other older FC's have put together a public IIC armor community.
You have anything more specific I should add to the OP under armor communities?
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1098
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Posted - 2014.06.26 23:54:00 -
[195] - Quote
Xylem Viliana wrote:Nolak Ataru wrote:
Well I was trying to not name names.....
Do you mean the new OIC armor community? I'd love to fly with em but I'm too used to solo life these days. Jill is doing some fantastic work last time i was able to log into TQ.
I fc for OIC from time to time so you are more than welcome @Gold the channel name i think is "IIC public" they are an armor VG blitz fleet i think, forms usually just after DT. But if you are in the current inc Chardu just watch the incursion channel. Sorionuk is a very experienced fc. I believe he fcd the first ever mothership site. Certainly worth looking into, he uses mumble and eve voice. I added them to the OP if anyone gets better information let me know with an email or here in the thread and I will update it.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1101
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Posted - 2014.07.01 22:28:00 -
[196] - Quote
I just got a mail from a perspective Incursion runner, and he tells me some of my groups listed in the OP are no longer running, or at least their chats are inaccessible. I am unfortunately working my RL ass off and unable to play the game beyond logging in for training queue changes, if anyone can confirm new channels or dead groups I would appreciate it so I can keep the thread up to date even if I can't get my own personal healthy dose of EVE.
Relegated to Forum Warrior by necessity of starve and play, or eat and live. 
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1111
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Posted - 2014.07.09 12:35:00 -
[197] - Quote
Komodo Askold wrote:First of all, thank you very much Goldiiee for creating this topic. I'm completely new to Incursions and I'm finding it greatly helpful. Now, I wanted to ask some things I'd be very grateful to have answered. So, I have high skills and, following my corpmates' advice, decided to try out with TVP. I just finished training T2 artilleries and fit a Maelstrom as they recommend on their mailing list. I am ready in that sense, but also a bit lost on some things. 1.- Let's say I get an afternoon with spare hours to play. Time has come to join a TVP fleet and bring my ship. Now: how can I know in what Incursion area are they? I guess TVP in particular is Empire focused, but what constellation? Do large Incursion groups have fleets in several constellations simultaneously, or do they stick to a single one? 2.- Once I'm nearby, how to contact them? I'd like to talk with one of their FC's or trainers and present myself as a newbie, to get some advice focused on their group. The thing is that their webpage is... no longer there. In fact, the link provided in the OP, which is the same one provided by TVP in their mailing lists, leads only to an advertising webpage. They even had a Newbie Guide, but leads to the same webpage. So I don't know who to contact or any other advice they might had have. What do you recommend me? 3.- Once in a fleet and going, what can be expected from a newbie in a Sniper role? Just follow FC orders, shoot the tags and broadcast for shields? I ask this because there's a lot of abreviations for JJJ, MTAC... that are starting to make my head hurt a bit. Thank you very much in advance! EDIT: just found TVP's new webpage: link. For if you want to add it to the OP :) Sorry about that, I had their old host linked, but I got the current one up there now. The link for TVP should work now.
#1. Once you join their chat channel the MOTD will display where you should be going, and the activity of the fleet, (up, down, pending)
#2. the chat channel is the only way to get fleet Invites, but logging into Teamspeak and seeing who's on and what they are talking about is also a great way to get a heads up for fleets and news.
#3. Yep you got it right, do what the FC tells you and shoot the targets that are range appropriate to your fit, then work on the ones that are out of range or to close for good hits.
I am unfamiliar with JJJ for Incursions but here are a few that I do know. AAA; Anchor, usually the FC but not always, the guy you will follow if you're not assigned to the VVV. VVV; Vindicator Anchor, kind of self explanatory, Vindi's have about 3 feet of range so they get move around a lot. DDD; Drone bunny, guy who gets drones assigned and kills frigs first. WWW; Common for 'warp to' whoever put it in chat. LLL; Logi anchor
Going through the alphabet and brain just went blank... Well the rest of the fleet indicators are easy to understand and if one pops up that you don't know just ask and I am sure there will be 5 answers in fleet chat within seconds. Nobody thinks you came knowing it all, and the guys that do think they know it all usually die in the first few sites.
Some other things.
MTAC; An item you have to pull from one structure and place in another structure to stop towers from repairing themselves during a tower bash in a TCRC. TCRC; True Creations Research Center, the most difficult site in an HQ system, but can be completed faster than the rest when done right. NRF; Nation Rebirth Facility, Low difficulty HQ site with medium to heavy spawns at varying ranges. TPPH; True Power Provisional Headquarters, A site the requires traveling through two gates (Excluding the first) 60km apart while removing the spawns in each room then killing a tower in the last room. These site are easy (relatively) but thanks to the travel and tower bash they take the longest of all three sites.
If you have any more that I haven't covered, put them here in the thread someone will have the answer. I am sure you're not the first to wonder what all these abbreviations mean.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1112
|
Posted - 2014.07.10 17:36:00 -
[198] - Quote
Toshiro Hasegawa wrote:...
Hey Toshiro Hasegawa, First of all an hour at a time can work, but there will be times that there is no room in fleet or there is no fleet, so you could find yourself wasting a bit of time. The etiquette is to let the FC know as soon as you know you have to go, if he/she knows your here for an hour and gone they can get someone in the waitlist ready for when you drop out, but no one holds it against you, when you gotta go you gotta go RL is always more important than EVE. ( I will probably be flamed for that comment)
Logi or DPS is just a matter of choice on your side. What do you enjoy more, blowing up red dots or fixing violet ones, if you like both then do what everyone does, do both. Since you seem to have the Logi requirements already you can probably find a fleet willing to show you the ropes and get you up to speed pretty easily. Remember Logi is a trust issue with groups, so they might have some big and small hoops for you to jump through before they accept you. That being said I know of several players in the same boat, (time constraints) they do pretty well logging into TeamSpeak, and letting the FC know they will be available as a Logi/DPS from 'dot to dot' and the FC can work around that.
Pretty much every community out there has a set Fit for each and every ship in a fleet with small variances allowed, but for the most part they/we have figured out what can and can't survive and what does and does not work within each community. Each group has slightly different fits depending somewhat on skills, and mostly on how confident they feel in the Logi's, high confidence leads to thinner tanks, low confidence to heavier tanks, it will all make sense after you get in a few fleets. So you don't need to know a lot about fitting as long as you can fit T2 everything, be it Logi or DPS, you can pretty much rely on the community to tell you what to fit.
Finally a note on ships for DPS;
I love the Vindi though it is a very hands on ship you will have to keep range on spawns, move in anticipation of spawns, and sometimes push your heart back down your throat because they run the thinnest tanks of the DPS ships (I am talking Shield Vindi).
A Nightmare is the Swiss knife of DPS, with crystals to cover every range they can be hitting in optimal almost the entire time without moving at all, but often in need of a cap buddy to keep the lasers rolling, the new bonus to AB speeds has helped a lot but only pays for itself after finishing BS-V (Well possibly IV, depends on who you ask).
I will still live and die in my Mach, a 15 second cycle time give me time to survey the field, watch others, and do things like grabbing MTAC's, positioning, scouting and the myriad of other things that come up during a fleet, the 2000m/s gets me to where I want to be with, no muss no fuss, and the only time I ever think about or need Cap is when the Rats nuet me.
So pick a ship you like, or think you'll like and have a go at it, from one 40+yr old DnD gamer to another the best part of Incursions is not the ISK, or the adventure it's the friends you make in fleet and on TeamSpeak.
Hope this helped, and I hope to see you out there.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1112
|
Posted - 2014.07.10 19:23:00 -
[199] - Quote
Toshiro Hasegawa wrote:perfect .. thanks. I will pick one of those 3 DPS ships and sort out which one makes me feel good inside.
i can see that regardless of what i fly and how i fly it and with whom, it will all take time to build up the player skills, and the personal relationships until at such a point it all runs smoothly, and there is going to be no way to force either to happen more quickly.
I guess i should also come up with a good plan for what to do when i doesnt look like an incursion is going to happen that night for whatever reason.
I forgot to ask one thing though .
My timezone AST (GMT -4) seems to fall into a limbo land between late Euro / UK and Early NA.. always seems that fleets and such are either winding down or just done when i log in, and new ones forming or merely being planned as i am having to log off. I am usually on at 01:00-03:00 roughly .. is there an equivelant lull in Inc running at that time of day/night .. or could that work in my favour with there being a few less people on with which to fight over spots .. I am going to answer a little bit of my own question by saying it probably depends on the group and there is no way to really know until i get in a channel for a few weeks and see how it goes .. but thought id ask anyhow .. as sometimes what people know amazes you.
thanks again for taking time to write up such a detailed answer. I think you will find plenty of fleets available at that time, the real dead spot is over Australia. And the heavy contest time (Both for sites and fleet space) is EU TZ, so you should find ample room to fit in, in your TZ.
Look for a few VG fleets with some of the US TZ groups, you should find they are helpful and always happy to get new members. Additionally VG run a lot faster so they can turn over members in fleet on a shorter notice.
A good reference is to join 'Incursion Public' chat channel their MOTD has a list and links to most of the very active groups with details as to when and what they run.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1116
|
Posted - 2014.07.12 10:14:00 -
[200] - Quote
Jeremy Kamira wrote:I am reading up guides, and they are stating that at logi 4 you need 2 cap transfers and at logi 5 you only need 1. (Basilisk) Is this stating that all other cap skills are maxed? Or is it when they are all at 4? I had to check in EVE-HQ but it looks like you can have the cap management skills at 4 and still manage to be stable enough. But be forewarned, most communities accept Logi 5 pilots only since there are so many of them nowadays. A Logi 4 pilot requires the other Logi pilot to have two energy transfers to feed him leaving no energy transfers for fleet request.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
|

Goldiiee
Bureau of Astronomical Anomalies
1116
|
Posted - 2014.07.12 21:04:00 -
[201] - Quote
Jeremy Kamira wrote:Thanks, i am somewhat familiar with Eve-HQ but how do you see if two cap transfers will make the fit cap stable? I don't remember seeing any option to add something like that last time i was using it. When you have your ship open in EveHQ Fitter select the 3rd tab at the bottom labeled 'Remote Effects' select a 4/2 basi fit (One you have made and saved) and Pilot, Click add and then put a check mark in one or two of the Cap transfers.
You can also add a OGB booster, by doing the same thing in the 'Fleet Effects' tab so you can see the represented tank when in fleet from one Basi Buddy, or add a few more to see the total fleet rep power.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1148
|
Posted - 2014.07.30 09:43:00 -
[202] - Quote
GordonO wrote:Anyone know of any communities who are regularly active round 0700 - 0900 eve time ? Join the chat 'Incursion Public' the MOTD has a fairly comprehensive list of active groups and the times they run.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1148
|
Posted - 2014.07.30 10:52:00 -
[203] - Quote
Updated the OP, and tried to add times that fleets are active on any groups I could contact, if I got it wrong E-mail me or post here and I will get it changed within a few hours.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1149
|
Posted - 2014.07.30 15:48:00 -
[204] - Quote
Ludus Lucrius wrote: "IIC Pub" (not "IIC Public") is active from DT to ~24.00
And we fly what we can until we get numbers to fly what we want :) (VGs atm, aspiring to do assaults and beyond)
"Invincibility lies in the defence; the possibility of victory in the attack."
Got it fixed 
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1174
|
Posted - 2014.08.24 14:24:00 -
[205] - Quote
Nephilim Mabebu wrote:Hi, is it possible to run VG's with 5 players or it shoul be avoided? 5 would be the absolute minimum to complete a site and get paid.
But a few words of warning; The random spawns in some of the sites, if not dealt with fairly quickly, can overwhelm all but the best Logi's.
Bringing only 5 pilots means 3 DPS and 2 logi (I Assume) three DPS will struggle to break the tank on Sansha rats unless you pay close attention and focus fire, a couple of these rats will stay out at 60 to 80 km but most will drop right down to 6 to 15km so expect a lot of DPS if you haven't thinned the heard before they get to optimals.
Good luck and have fun.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1175
|
Posted - 2014.08.27 14:33:00 -
[206] - Quote
I am still unable to get on and dedicate any serious time to do the new Scout sites with a group, if anyone has a good comprehensive write-up available to post here I will link to it from the OP.
I changed the OP to reflect the new Scout sites no longer being Solo'able.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1175
|
Posted - 2014.08.27 20:18:00 -
[207] - Quote
We had a merger of two communities, the new community 'New Eden Incursions' was added to the OP and the old ones removed.
Look em' up :)
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1175
|
Posted - 2014.08.29 21:32:00 -
[208] - Quote
Lets try to not turn it into a gossip threadnaught, if more comments are needed how about we start a new thread please.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Goldiiee
Bureau of Astronomical Anomalies
1181
|
Posted - 2014.09.14 10:22:00 -
[209] - Quote
I know the TVP ISN buthurt drama is all the rage to talk about these days so please... Take it here guys.
https://forums.eveonline.com/default.aspx?g=posts&m=5018104#post5018104
Thanks I appreciate it.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

goldiiee
Bureau of Astronomical Anomalies
1186
|
Posted - 2014.09.14 10:22:53 -
[210] - Quote
I know the TVP ISN buthurt drama is all the rage to talk about these days so please... Take it here guys.
https://forums.eveonline.com/default.aspx?g=posts&m=5018104#post5018104
Thanks I appreciate it.
Things that keep me up at night;-á
Why do we use a voice communication device to send telegraphs?
Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another.
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Goldiiee
Bureau of Astronomical Anomalies
1186
|
Posted - 2014.09.26 14:10:00 -
[211] - Quote
Bump
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

goldiiee
Bureau of Astronomical Anomalies
1186
|
Posted - 2014.09.26 14:10:55 -
[212] - Quote
Bump
Things that keep me up at night;-á
Why do we use a voice communication device to send telegraphs?
Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another.
|

Goldiiee
Bureau of Astronomical Anomalies
1186
|
Posted - 2014.10.04 00:40:00 -
[213] - Quote
Seraphiel Angelica wrote:James Baboli wrote:Seraphiel Angelica wrote:You would think with all this focus on incursions lately, there would be more traffic in here  Ah, but this isn't the politics thread. Those are raging pretty hard when an event occurs, and then settling down for people to smolder on their preferred coms. True, I was more thinking how people would wonder what all the fuzz was about and then come in here and read up on stuff about incursions and the communities  I try to direct drama to new threads, not always successfully but I try. 
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

goldiiee
Bureau of Astronomical Anomalies
1186
|
Posted - 2014.10.04 00:40:01 -
[214] - Quote
Seraphiel Angelica wrote:James Baboli wrote:Seraphiel Angelica wrote:You would think with all this focus on incursions lately, there would be more traffic in here  Ah, but this isn't the politics thread. Those are raging pretty hard when an event occurs, and then settling down for people to smolder on their preferred coms. True, I was more thinking how people would wonder what all the fuzz was about and then come in here and read up on stuff about incursions and the communities  I try to direct drama to new threads, not always successfully but I try. 
Things that keep me up at night;-á
Why do we use a voice communication device to send telegraphs?
Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another.
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