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corporal hicks
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Posted - 2005.07.28 16:22:00 -
[1]
Well thought I would write a Guide on something I actualy have knowledge of.
So you and your friends want to set up a alliance.
Rules
Keep it simple.
Maintain a Balance.
Dont aim to high.
Get a Forum for your alliance.
Dont over complicate things, military wing, diplomatic and governing wings of your alliance, nothing else is needed.
Set high standards for corps that wish to join after the alliance is created.
Dont be arrogant
Set up alliance wide rules as regards keeping a good public image, smack ect is bad mkay.
Empire Alliances.
Ok, probably the easy alliance to set up, you cant claim systems in most case's and concord will protect you and you assets most of the time unless its below 0.5, but still you have gate guns and not many 0.0 alliances will have much interest in you.
Get your core group of corps together.
Maintain a balance between industrial and pvp corps, say 50/50 should be ok.
Make some good ground rules.
Dont try to claim some area of Empire known as a pirate hangout ect unless you have the force to back it up.
Set a goal for yourselves.
0.0 Alliances.
The big boys, 0.0 is worth fighting for and defending, high end ore, conquerable stations and good spawns, but it requires good leadership, good defence and offence. Setting up in 0.0 requires you to have a good core group, you are talking at least 600-1000 people throughout the corps involved.
Again keep it simple, good goverment, not a democracy but more of a middle ground between democratic and dictatership, if everyone has a voice you will get nothing done.
Set your goals low, dont try claim 4 regions try claim 1. most 0.0 regions can support at least 1000 players for npc and mining ect. claiming 4-5 is madness you wont be able to defend it and will spend most of your time chasing people around it.
Know your territory, have bookmarks everywhere, have plans of action ready to go at short notice.
Get a Balance between pvp/industrial corps, for 0.0 alliance you are looking at 75/25 ratio, even big bad B0B has industry.
Make sure all the corps involved know that they must participate in defence, make sure all corps are self sufficent, ie they dont rely on anyone else for there ammo or ships unless specialist stuff like tech 2 or cap ships.
Remember the ability to lock one region down is much more important than been able to say you claim 5.
Make a central point in which to base all your militarystrenght in the region, make sure you have the ability to respond at a moments notice to enemies from that position.
Again keep it simple.
Set a goal for your alliance, to be a economic powerhouse really does not work well in 0.0.
Hope this helps. This is some of the stuff we thought about when setting up FIX, as you can see we have done quit well for ourselves, so I guess some of it worked.
But the Golden rule is Keep it simple.
Any suggestions on stuff I might have missed is welcome.
" Stay Frosty "
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Hast
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Posted - 2005.07.28 16:35:00 -
[2]
wow, excellent post. It will be good with more alliances in the world of EVE. Diversity is always good. I'll see if I can add something later. 
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danneh
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Posted - 2005.07.28 16:46:00 -
[3]
A great read.
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Bared Bel'Medar
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Posted - 2005.07.28 16:51:00 -
[4]
Unless your me. but I dont think "small"... Yarrrr!
I am Jack's broken moral compass. STILL trapped in eve limbo. maybe not for much longer... |

Gungankllr
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Posted - 2005.07.28 16:54:00 -
[5]
Keep your alliance occupied.
Don't try and refute every claim, inappropriate remark towards you, or asshatted-in-general post. Arguing with idiots never gets anywhere, they just drag you down to their level and win through their vast experience.
Your friend today will probably be your enemy tomorrow. Your enemy today will probably be your friend tomorrow, but the day after will kill one of your haulers and you'll be enemies again.
Don't try and fight every single enemy raiding force that enters your space, pick the guys that come in at about the same strength as your gang you've assembled. Even-sized forces make for better fights. Alternatively, if the guys you're fighting are asshats, blob them to death.
Keep an alt at a L4 locator agent. If someone pulls the "Gank a hauler and safespot/log" tactic, just look up where they are at, get some scan probes and go hunting wabbits.
If you choose to maintain a killboard, expect it to be both an item of enjoyment and great displeasure at the same time. Worry more about your alliance members having fun than worrying about a killboard.
Not every neutral character is an alt spy, but not every alt spy is a neutral character. Expect to have at least 5 players in corporations you are at war with to have an alt in one or more of your member corporations. as such, keep a CEO only portion of the forums to discuss plans and strategies.
Not quite as good as Hicks, but some points I wanted to make nonetheless ;)
www.hadean.org
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Gibri
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Posted - 2005.07.28 17:11:00 -
[6]
what skills do you need to make an alliance
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corporal hicks
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Posted - 2005.07.28 17:14:00 -
[7]
Originally by: Gibri what skills do you need to make an alliance
Empire control level 5 for a ingame offical alliance but you can always make one that is not ingame, most alliances start as a collection of like minded corps and work together before commiting to the 1 billion isk fee.
" Stay Frosty "
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Hast
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Posted - 2005.07.28 17:29:00 -
[8]
Originally by: corporal hicks
Originally by: Gibri what skills do you need to make an alliance
Empire control level 5 for a ingame offical alliance but you can always make one that is not ingame, most alliances start as a collection of like minded corps and work together before commiting to the 1 billion isk fee.
spare time lvl5 is the most important one 
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Exaali Vendraxxil
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Posted - 2005.07.28 17:32:00 -
[9]
Originally by: danneh A great read.
/signed 
-- time is the fire in which we burn. |

Beringe
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Posted - 2005.07.28 18:28:00 -
[10]
Originally by: Gungankllr
Keep your alliance occupied.
Very, very important. If everyone is just doing their own thing, there is hardly any need for an alliance, is there? And allies you haven't interacted with in three months might not be that willing to defend you at the crux.
As for form of government - I've given this some thought, having seen three alliances from the inside - democracy of a sort probably keeps most people happy during times of peace, but you have to be able to give someone emergency powers during time of war (ooh, star wars vibe). Feel free to rotate that person every now and then to avoid dictatorship, but don't saddle them with a senate...*especially* if you have a large alliance. Some CEOs don't care all that much about voting for several bills every week, while other CEOs care entirely too much.
It cannot be said enough: Keep it simple.
Lastly, keep an eye on your goals...
...and...
...know when you are beaten. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |
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Capt Ketamine
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Posted - 2005.07.28 18:39:00 -
[11]
My compliments to OP and Replies, what a refreshing change! 
"In the beginning the Universe was created. This has made alot of people very angry and been widely regarded as a bad move" Douglas Adams |

NoNameNewbie
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Posted - 2005.07.28 18:42:00 -
[12]
keep ur pvpers busy and support them ... or FA will happen
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0verkill
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Posted - 2005.07.28 20:12:00 -
[13]
Quote: even big bad B0B has industry.
/me pets dmz 0verkill Just because you're paranoid doesn't mean we aren't out to get you.
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corporal hicks
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Posted - 2005.07.28 20:36:00 -
[14]
Yes to go further on this as regards 0.0 alliances mainly, and from points from others.
Keep your pvper's busy.
The above is probably one of the most important parts of a 0.0 alliance, these are the guys that will keep you been a 0.0 alliance, you have to keep them happy. Ofc sometimes that cant be done and no matter how much you try they will want this or that to kill A or B, you have to try keep a balance between letting them have there fun and letting them take you to war againest everyone in the universe, and yes there are some people who just dont understand the concept of " no we dont need another enemy to fight " or " leave that group alone " or " patience my young pvper ".
Most 0.0 alliances die not from another 0.0 alliance but from internal disputes fracturing and politics.
Generally this happens like this.
Pvper's get board and leave 50/50 they come back to bite there own alliance afterwards.
To much goverment and not enough action, 2 weeks to make a choice on something.
20 corps and only 2-3 that are actively defending recipe for disaster, everyone has to fight.
Listening to the mad propaganda sometimes used on these Forums, recipe for disaster.
My pet hate, letting the alliance seperate into two camps industry and pvp, this is really bad at times, as the industry corps get looked down upon by the pvp corps, hence the mantra everyone must fight.
Been Arrogant, always going to cause you problems as you will spout out so much crap then someone bigger or better will call you and stomp you.
" Stay Frosty "
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corporal hicks
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Posted - 2005.07.28 20:40:00 -
[15]
Edited by: corporal hicks on 28/07/2005 20:41:13 Some good points from other people in this thread already when the thread gets abit bigger I will combine all the good points into one post. OFC you will not get royalties but I will ofc mention your name and imput. hast has a very good point.
Spare time level 5 is a must and I agree would go so far in some case's and say level 10 might be in order.
" Stay Frosty "
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Dyvim Slorm
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Posted - 2005.07.28 21:02:00 -
[16]
Try not to let your region get too peaceful.
Without a common enemy boredom sets in, so you get tongues wagging and rumours flying around leading to corp squabbles.
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Hellspawn666
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Posted - 2005.07.28 22:03:00 -
[17]
not to flaime you interesting guide however i feel alittle useless since theres not many people setting up alliances especailly 0.0 ones that will need this kinda thing. Running an Alliance is pretty much like running a large corp and tbh anyone trying to lead, shouldnt need a guide to understand it. Alliances need good leaders they cant be taught it has to be a built in skill just like RL.
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Dracorimus
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Posted - 2005.07.29 08:28:00 -
[18]
But it's always nice to have someone point you in the right direction before taking the daunting step of creating an "Alliance".
Heck I hope we get more alliances making the move to 0.0, its quite lonely out here at times 
Damn fine post tho matey, keep up the good work 
Regards -
http://www.killboard.net/?p=pilot&n=Dracorimus |

Choralone
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Posted - 2005.07.29 09:11:00 -
[19]
Originally by: Hellspawn666 Alliances need good leaders they cant be taught it has to be a built in skill just like RL.
That's sort of an ongoing debate in RL - I think leadership can be taught - it just comes easier to certain people with the right natural abilities |

Zzazzt
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Posted - 2005.07.29 11:30:00 -
[20]
Originally by: Hast
Originally by: corporal hicks
Originally by: Gibri what skills do you need to make an alliance
Empire control level 5 for a ingame offical alliance but you can always make one that is not ingame, most alliances start as a collection of like minded corps and work together before commiting to the 1 billion isk fee.
spare time lvl5 is the most important one 
omgyes
/signed ____________________________________________
http://oldforums.eveonline.com/?a=topic&threadID=202351 |
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Xaarist
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Posted - 2005.07.29 12:11:00 -
[21]
maybe add something like "keep in mind you have members in all timezones to backup your claim of 0.0 regions"?
---------------- (\_/) (O.o) (> <) This is an alien dressed as Bunny to secretly gain world domination. |

Yes please
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Posted - 2005.07.29 16:53:00 -
[22]
Just take a long, hard look at Xetic, and don't do anything the same.
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Bared Bel'Medar
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Posted - 2005.07.29 18:27:00 -
[23]
Originally by: Yes please Just take a long, hard look at Xetic, and don't do anything the same.
what are you smoking? XIF heald a good long time, now CFS in the otherhand, or SA? CEO's council? Dude, giong democracy means that half the people with input shouldnt be given input.
Democracy is a bane to an alliance, but the military wing MUST have enough chiefs to be in control at all times.
Industrial corps have just as much wieght to pull as the pvpers. I had this isssue with a previous corp of mine: If you are mining, and only YOU are profiting, it doenst matter what you can do, if thier isnt immediate results, your not worth crap. Moral: Industrial corps should sell to the alliance at a portion profit. What that means is that the industrial shou;ld be making aprofit, but not the same profit they might be getting.
Kill all belt slackers. Anyone who is getting rich off some elses work is truly scum of the earth. Kill them and force them to leave.
I know I have harsh beleifs but I'be been on the sour end of this debate WAY to often. I really dont like people who only pull thier wieght occasionally and get ****y when someone else is getting angry about it.
I am Jack's broken moral compass. STILL trapped in eve limbo. maybe not for much longer... |
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