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Thread Statistics | Show CCP posts - 22 post(s) |
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CCP Phantom
C C P C C P Alliance
2965

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Posted - 2013.02.19 11:59:00 -
[1] - Quote
EVE Online: Retribution 1.1 has been successfully deployed on February 19, 2013.
EVE Online: Retribution 1.1 introduces new features such as Dueling and Info Panels, Tiericide of Battlecruisers and along with a large number of fixes and little, but helpful improvements. For full details, especially already known issues, please check the patch notes.
This thread is for reporting issues only; for general feedback please use the Retribution 1.1 feedback thread here. When reporting issues, please specify which client you are using (Mac or PC). CCP Phantom - German Community Coordinator - Volunteer Manager |
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CCP Navigator
C C P C C P Alliance
1766

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Posted - 2013.02.19 13:43:00 -
[2] - Quote
Tier 3 Battlecruisers (Tornado, Talos, Naga and Oracle) and Blockade Runners (Crane Prorator, Viator and Prowler) cannot currently be manufactured. This will be fixed during downtime on Wednesday, February 20. CCP Navigator -Community Manager |
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CCP Prism X
C C P C C P Alliance
1127

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Posted - 2013.02.19 14:12:00 -
[3] - Quote
I'm looking at the Corporation Applications issue. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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CCP Prism X
C C P C C P Alliance
1128

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Posted - 2013.02.19 14:40:00 -
[4] - Quote
Pans Exual wrote:My application to a corp has disappeared.
Does this mean I have to re-apply or will it still show in their corp?
Nah the data seems good. It's just some noob mistakes on my part that prevent you and GMs from fetching them. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
142

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Posted - 2013.02.19 14:47:00 -
[5] - Quote
The issues that we have defects for and are investigating:
- Right click not allowing users to drag the solar system map (pan view)
- Show route in space not displaying correctly in space
- Inventory window opening to ship cargo instead of the desired location (covers multiple scenarios)
- Brackets not displaying correctly
Feel free to poke me on: Twitter |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
142

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Posted - 2013.02.19 14:47:00 -
[6] - Quote
Vincent Athena wrote:Moving multiple stacks seems to be broken.
Select several stacks. Move them into a container too small to take all of them, but big enough to take at least one Result: none move Expected result: As many as possible are moved, starting with the smallest stack So far only tested in space, moving ore into a fleet hangar of an orca, or between bays in the orca.
This is by design, not a new issue. We cannot choose which items to move or what stack to move.
Feel free to poke me on: Twitter |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
142

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Posted - 2013.02.19 15:16:00 -
[7] - Quote
Vincent Athena wrote: Wait a minute. It had what I described as the "expected result" yesterday. It would select which stacks to move by starting with the smallest in volume. And right now it does work that way when moving stuff to containers, like a small standard container. Its just broken with moving stuff into ship cargo bays.
Check again please.
Hi, I followed up on this and investigated a bit more and you are correct, my apologies for this. Created a defect. It appears we may have changed this as a result of another fix. Feel free to poke me on: Twitter |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
143

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Posted - 2013.02.19 15:52:00 -
[8] - Quote
TravelBuoy wrote:CCP RubberBAND wrote:Vincent Athena wrote: Wait a minute. It had what I described as the "expected result" yesterday. It would select which stacks to move by starting with the smallest in volume. And right now it does work that way when moving stuff to containers, like a small standard container. Its just broken with moving stuff into ship cargo bays.
Check again please.
Hi, I followed up on this and investigated a bit more and you are correct, my apologies for this. Created a defect. It appears we may have changed this as a result of another fix. +1 Finally a developer who stand corrected if did a mistake.
Well we are human, after all.
Feel free to poke me on: Twitter |
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CCP karkur
C C P C C P Alliance
2012

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Posted - 2013.02.19 16:20:00 -
[9] - Quote
Commander A9 wrote:DUST characters can be invited to fleets? Sounds like a good step forward then! One step closer to helping out fleet, corps, and alliance-mates in DUST! :D will be fixed tomorrow... you can now drag them to the fleet, but the invitation will just time out. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Prism X
C C P C C P Alliance
1128

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Posted - 2013.02.19 16:39:00 -
[10] - Quote
Pans Exual wrote:CCP Prism X wrote:Pans Exual wrote:My application to a corp has disappeared.
Does this mean I have to re-apply or will it still show in their corp? Nah the data seems good. It's just some noob mistakes on my part that prevent you and GMs from fetching them. Not that I want to, but what happens if I want to withdraw?
Neither you nor the corporation can see the application right now so nobody can do anything with it.
On that subject: Issue has been found and rectified for testing. It only applies to applications that were filed before the deployment. It's also sensitive to what the current date is for funny reasons. But no data has been lost anywhere. But that doesn't really excuse the inconvenience.
Sowwy  @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
143

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Posted - 2013.02.19 17:02:00 -
[11] - Quote
By the way, regarding the Inventory focusing on the ship cargo, a workaround is to disable the option "Always show full tree". Feel free to poke me on: Twitter |
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CCP Greyscale
C C P C C P Alliance
1789

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Posted - 2013.02.20 10:52:00 -
[12] - Quote
Serge Bussier wrote:>Some "Supervisor" NPCs in certain deadspace locations were spawning too early; this should now be fixed.
Worlds Collide - no supervisors at all. I hope "too early" wasn't fixed with "never"?
Yeah, for some sites the later spawn should additionally have always been a chance-based spawn. Worlds Collide will still occasionally spawn Supervisors, but they're no longer appearing every time you run it. This is entirely intentional.
Keko Khaan wrote:Attack battlecruiser and blockade runners wont show in overview after patch. They are unchecked in settings at default. When i docked in station both my ship hnagar and item hangar showed empty. When i closed them and reopened from neocom it opened only my ships empty cargobay as shiphangar so i had to use the tree to get my actual ship and item hangars open.
Minor correction: they should be checked in the default settings, but they will not be auto-added to any custom overviews you may have saved.
Caligulus Julianis wrote:Issue after patch 1.1. I had a Myrmidon pre-patch, kitted out completely and sitting in my starbase (Orvolle at the time, was not the active ship) including 6 Ogre I in the drone bay.
After the patch I logged in, checked what my Myrmidon's DPS was post-patch and realised drone damage was at zero, upon checking my drone bay it appears that when the Myrmidon drone bay got adjusted that it has also wiped my drones from the bay at the same time.
I'm not gonna QQ for reimbursement or anything because I'm not a whiny child, I just thought I'd let you know I'd experienced a somewhat vexing issue and letting other players know: check your Myrmidon's drone bay, you might be missing some stuff ;)
Have you tried searching your assets to see if they've showed up somewhere else?
Blue Harrier wrote:Quick question; The description on my Blockade Runner says I can fit both a Covert Cloak and a Covert Cyno (note not OR but AND meaning both), how exactly do I do that with only one (1) high slot?
Do you really mean I should fly my ship into hostile territory, dock (assuming I can) change fittings then undock uncloaked and light the fire for someone to lock on to, I donGÇÖt think so!
If we're going to be precise about the wording, it says "Can fit Covert Ops Cloaks and Covert Cynosural Fields", which is accurate in that it has the capability to fit both types of module  |
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CCP Prism X
C C P C C P Alliance
1130

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Posted - 2013.02.20 13:03:00 -
[13] - Quote
Rommiee wrote:James Amril-Kesh wrote:Shokre O'Corwi wrote:I get an API error and am unable to update my skill queue in any third party program (EVEMon, EVEnova, EVEhq) when the Armor Honeycombing skill is in queue. Unfortunately I didn't c/p the error message, but I think it's just the general, code 0 error. Yeah, that's because the third party programs haven't been updated yet with the new skill. Not CCP's fault and there's nothing they can do about it. Not true. it took CCP weeks to update their database dump after the last patch. 3rd party software developers could not make their updates until CCP got their act together and sorted that out. Do some research before making assumptions :)
 @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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CCP Greyscale
C C P C C P Alliance
1792

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Posted - 2013.02.20 13:06:00 -
[14] - Quote
James Amril-Kesh wrote:CCP Greyscale wrote:Minor correction: they should be checked in the default settings, but they will not be auto-added to any custom overviews you may have saved. Mind if I ask why you can't, say, add them to custom overviews where battlecruisers and/or transport ships were checked?
Because we don't currently have the tools to do that. It's something we'd like to be able to do in future, if and when we have the development resources available to do it.
Rommiee wrote:CCP Greyscale wrote:Blue Harrier wrote:Quick question; The description on my Blockade Runner says I can fit both a Covert Cloak and a Covert Cyno (note not OR but AND meaning both), how exactly do I do that with only one (1) high slot?
Do you really mean I should fly my ship into hostile territory, dock (assuming I can) change fittings then undock uncloaked and light the fire for someone to lock on to, I donGÇÖt think so!
If we're going to be precise about the wording, it says "Can fit Covert Ops Cloaks and Covert Cynosural Fields", which is accurate in that it has the capability to fit both types of module  Lets not just make a play on words, how about fixing the imbalance you have just created: Minmatar now being the only race of ship that can fit both a cloak and covert cyno on a blockade runner, ermmm...ship balancing, anyone ? If the plan was to balance this class of ship later, then why the hell make this change now and not wait until you can do it properly. And don't even begin to suggest the "refitting with a capital ship" idea, that is so dim-witted its not even funny.
It gives players more options, and makes the game more consistent, without introducing anything that we regard as a "serious balance issue". We totally recognize that the Prowler is now superior to the other BRs in certain very specific circumstances, and as CCP Fozzie has noted elsewhere it's something that we expect to revisit at some point, but in the meantime we feel that having at least the option to trade your COCDII for a CCFGI on a non-Minmatar BR (say, if you feel a large cargohold is more important than a COCDII for the specific job you need doing) is better than not having that option. |
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CCP Fozzie
C C P C C P Alliance
4250

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Posted - 2013.02.20 13:36:00 -
[15] - Quote
Chiming in with a copypaste of my answer to this question from a thread in General:
Quote:The Blockade Runner change was made as a quick tweak for completeness when we updated the Strategic Cruiser covert cyno ability. We'll evaluate what to do with the blockade runner highslots when we do the full rebalance on them at a later time.
Note that this is not a promise that we'll give all the BRs a second highslot. We might, but we also might keep some with 2 highs some with 1 (with other aspects of the ships balancing it out), or cut them all down to 1, or give them all 8 highslots (unlikely).
We'll be making those decisions when we do the full BR rebalance. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Prism X
C C P C C P Alliance
1130

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Posted - 2013.02.20 13:36:00 -
[16] - Quote
Please stop arguing about the SDE, which was released last week.
If you have comments on something missing in it, take it to the linked topic. This topic is for feedback on todays deployment. Not the SDE we released last week. I should probably have made thta clear in my original reply rather than try and be funny. My bad. 
Thank you. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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CCP Prism X
C C P C C P Alliance
1130

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Posted - 2013.02.20 13:48:00 -
[17] - Quote
Shokre O'Corwi wrote:James Amril-Kesh wrote:Shokre O'Corwi wrote:I get an API error and am unable to update my skill queue in any third party program (EVEMon, EVEnova, EVEhq) when the Armor Honeycombing skill is in queue. Unfortunately I didn't c/p the error message, but I think it's just the general, code 0 error. Yeah, that's because the third party programs haven't been updated yet with the new skill. Not CCP's fault and there's nothing they can do about it. Well EVEMon is updated, EVEnova isn't but it just shows "unknown skill" for new skills. Never ever have I had a problem with new skills being updated and programs not knowing of them, that's why I'm posting this here because I have reason to believe it's a problem with the API itself.
I'll make sure the local cache was flushed. If it wasn't it might very well be causing lookup errors on new typeIDs that do not exist in the type cache. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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CCP Greyscale
C C P C C P Alliance
1794

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Posted - 2013.02.20 17:42:00 -
[18] - Quote
ZZWolf47 wrote:Hail ammunition can only be used by small tech level II Autocannons. this applies to Hail S, M, and L
Fixed internally, but for localization reasons not in this release  |
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CCP karkur
C C P C C P Alliance
2023

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Posted - 2013.02.21 10:21:00 -
[19] - Quote
James Amril-Kesh wrote:Alice Katsuko wrote:
- Mousing over a bracket in space no longer shows that bracket's text description, i.e.: pilot name, ship type, alliance ticker, and distance for a ship. A player now has to click on a bracket in order to see info on it. Mousing over a 'stacked' group of brackets -- where the brackets show close together so the game displays them as a stacked list, still works as before. This has been reported repeatedly in the Help channel, and so appears to be a universal issue.
Not a game-breaking bug, but is somewhat annoying due to the extra clicks required to get info on things in space, especially when the bracket profile is not identical to the overview profile.
CCP Karkur said in help chat that this would be fixed on the patch today. I did indeed and the fix is going out in 40 min  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2023

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Posted - 2013.02.21 11:04:00 -
[20] - Quote
Douglas Showalter wrote:In market window, when viewing details, all systems outside the constellation the character is currently in, are displayed as 2147483647 jumps away.
The following solutions have had no effect:
Changing market display settings Switching market display tabs Viewing details of a different item Closing and reopening the market window Changing range filters Buying items, selling items, or placing buy or sell orders Any form of session change Logging off and then back in Closing the client and restarting it
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Additionally, setting destinations outside the constellation the character is currently in prohibits the use of autopilot, and does not display the waypoint route in any way, in either the UI or the overview. The route is, however, present nonetheless; as Aura informs that she cannot set the same waypoint twice, despite its nonfunctional state.
The following solutions have had no effect:
Removing all waypoints and setting the destination again Setting a different destination in the same constellation as the initial destination Any form of session change Logging off and then back in Closing the client and restarting it
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I believe the two issues are related. Have you tried clearing your cache? Are you sure you don't have the destination (or some solarsystem that you have to pass through) in the autopilot avoidance list? If those things don't fix the issue, could you please file a bugreport from within the client and then we can hopefully figure out what's going on 
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Fozzie
C C P C C P Alliance
4286

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Posted - 2013.02.21 14:16:00 -
[21] - Quote
Gutuie wrote:ty for fixing the warping out of npc from sites
Sansha's command relay DED site is still broken, after killing oversear from first room and the rest of npc when i jump to next room afterusing acceleration gate i land in the midle of nowhere no npc or structure and signature is gone ( i was keeping probes in space locked on signature)
Can you bug report this from the client that experienced it please? Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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