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Thread Statistics | Show CCP posts - 22 post(s) |

Syri Taneka
Dopehead Industries Republic Alliance
55
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Posted - 2013.02.20 13:51:00 -
[1] - Quote
When I click on "Cargo Hold" in the fittings window, I get the last tree section I had open (which is often another ship's cargo hold). When I click on "Drone Bay" in the fittings window, I get the current ship's cargo hold.
For a short time pre-1.1 patch, when double clicking in and open area of the station environment, I got the current ship's cargo hold. I liked this. Now, post 1.1 patch, I get the last active tree section, (which is often another ship's cargo hold, which expands my ships list, which is annoying because there's over 70 entries in the bloody thing).
Clicking "Items" on the Neocom works differently across two clients. This character's client gives me the last active tree section. My alt's client gives me the current station hangar. I prefer the latter action for consistency. |

Syri Taneka
Dopehead Industries Republic Alliance
55
|
Posted - 2013.02.20 14:08:00 -
[2] - Quote
Steijn wrote:CCP Fozzie wrote:Chiming in with a copypaste of my answer to this question from a thread in General: Quote:The Blockade Runner change was made as a quick tweak for completeness when we updated the Strategic Cruiser covert cyno ability. We'll evaluate what to do with the blockade runner highslots when we do the full rebalance on them at a later time. Note that this is not a promise that we'll give all the BRs a second highslot. We might, but we also might keep some with 2 highs some with 1 (with other aspects of the ships balancing it out), or cut them all down to 1, or give them all 8 highslots (unlikely). We'll be making those decisions when we do the full BR rebalance. You would never have allowed only 1 of the T3 races to have the ability to fit the covert cyno as it would completely unbalance them, why do you not see that this is what you have done to the BRs?
Technically, the BRs are already unbalanced. For instance, Viator carries the most, Prowler is most agile, etc. |

Syri Taneka
Dopehead Industries Republic Alliance
59
|
Posted - 2013.02.21 21:03:00 -
[3] - Quote
Gutuie wrote:CCP Fozzie wrote:Gutuie wrote:ty for fixing the warping out of npc from sites
Sansha's command relay DED site is still broken, after killing oversear from first room and the rest of npc when i jump to next room afterusing acceleration gate i land in the midle of nowhere no npc or structure and signature is gone ( i was keeping probes in space locked on signature) Can you bug report this from the client that experienced it please? i experienced on this client under this name
You need to submit an in-game bug report from the client on which you experienced the issue because (potentially) important log-type data gets submitted along with the bug report. CCP cannot access client-side data just by knowing who you are. |

Syri Taneka
Dopehead Industries Republic Alliance
59
|
Posted - 2013.02.22 03:33:00 -
[4] - Quote
Mercury's Child wrote:I've tried logging off with the one account that works and logging back on again, and that worked fine.
The other accounts are still broken. It might be worth mentioning that I have I have 3 symlinks pointing to a single eve installation for my 3 accounts. So the ones that are working and the ones that are failing are actually the same client executable.
EDIT: There is actually another little progress bar that appears. As the screen comes up where you would normally select which character, a progressbar pops up that says "Fetching Characters" , this progress bar appears and immediatley disappears and is replaced with the connection lost; socket closed popup
Having you tried clearing out your cache (manually clear the cache data from all the folders in your C:\Users\Username\AppData\Local\CCP\EVE, if there's more than one)? Have you tried deleting your settings (save them first so you can reinstate them if that's not the problem)? Are you experiencing any noticeable load-time issues with any websites? Can you run a tracert to www.eve-online.net? |
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