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Mag's
the united Negative Ten.
28
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Posted - 2011.10.12 19:02:00 -
[1] - Quote
Let's talk about the reason for AFK cloaking, Local. Removal of local and the package that will replace it. Cloaking is working as intended, is not broken and already has massive drawbacks.
AFK cloaking is a perfectly viable mechanic to subvert locals 100%, risk free, instant intel.
Also cloaking is not responsible for hot drops, the actual mechanic that allows them is. CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 19:10:00 -
[2] - Quote
and yet neither of you have given a reason why any change is needed. CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 19:17:00 -
[3] - Quote
cvcdsas wrote:So if we are happy with risk free activity in low sec / null sec why do people keep critizing people in high sec when they complaining about being ganked. Surely low risk fits with the ethos of game rather than no risk??? The thing is high sec is actually riskier that null is with your lone AFK cloaker. At least you can see there is an enemy in null, with high sec you really have no idea who is going to try and gank your ass.
But I see you still don't wish to discuss, the actual cause of AFK cloaking.
Sloppyslug wrote:Mag's wrote:and yet neither of you have given a reason why any change is needed. I talk of null sec spying. Actually you posted ideas that nerfs cloaking.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 19:24:00 -
[4] - Quote
Sloppyslug wrote:Mag's wrote: Actually you posted ideas that nerfs cloaking.
Yes in Null Sec where you would expect someone to be able to have full control over their own system. There needs to be a counter, with my idea it would be a massivly expensive counter, which would take time and effort, and be a risk to the titan also. Would limit the ships use also, to being one niche. But it's not their system, they merely have sovereignty. If they want to protect it, then take steps and measures to do just that.
If you want to rely upon and keep your 100%, risk free, instant intel tool called local, then people should be allowed to try and subvert it.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 19:52:00 -
[5] - Quote
Sloppyslug wrote:The mechanics of eve without any local would change massivly, would be interesting to see how it turns out.
People would be using directional scan like its a click for **** button. Anyone with any sense of balance, knows that you cannot simply turn it off and hope for the best. It needs a package of changes to replace it, but you should have to do some work for your intel. At the moment, local gives it you on a plate.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 20:13:00 -
[6] - Quote
Sloppyslug wrote:
What you talking about lol? I just drop a super cap fleet on that pos and take it down, then kill you. how do i uncloak you and kill you?
Actually you put the pos into reinforced and wait how ever long the stront lasts. In other words, safe until DT if setup correctly.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 20:20:00 -
[7] - Quote
Sloppyslug wrote:Ok and then I can kill you right? That is a counter. There is no counter for the cloak.
Well if I warp off after you've put it into reinforced then no and no one with any sense logs off in a pos in case it does get zapped while you are away. I'm not sure what argument you think you have here.
Oh and cloaks do have a counter and they also have massive drawbacks when activated.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 20:30:00 -
[8] - Quote
Sloppyslug wrote:Mag's wrote:Sloppyslug wrote:Ok and then I can kill you right? That is a counter. There is no counter for the cloak.
Well if I warp off after you've put it into reinforced then no and no one with any sense logs off in a pos in case it does get zapped while you are away. I'm not sure what argument you think you have here. Oh and cloaks do have a counter and they also have massive drawbacks when activated. You're getting off topic to what im saying, this is directed to safe spot afk cloaking and spying when needed. People use HICS for a reason. There is a counter, there is a counter to all of what your saying, please tell me the counter for finding someone afk, in a random safe spot cloaked. You decide you could kill me on a whim inside a pos shield, sorry you got it wrong and went off topic. A hic is not a counter to me sitting safe inside a pos shield, again what argument do you think you have here?
Why should you need to find someone AFK in a safe spot? The fact you already know he's in the system, is a massive intel advantage.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 21:00:00 -
[9] - Quote
Sloppyslug wrote:
Ok your ability to try and bring up every obvious reason is baffling.
First I was answering Danikas message on the comparison to POS and afk cloak counters, i'm sorry if you felt you were a part of that.
The HIC was in response to you saying there was no counter to someone sitting save in a POS warping away from being in the POS, just showing you there was a counter.
But you don't have an argument, you still can't kill me. As far as a HIC is concerned, not sure just how many hics continue to stop people warping during DT. But if you think you could hold me during the full reinforced period and then pop my ship, then you go for it.
Also I never said or indicated I was a part of the original discussion, I was merely pointing out you were wrong and have no argument other than 'what if'.
Sloppyslug wrote:Because it stops you performing strategic operations. The unknown gives you a massive tactical advantage, Internal spys and scouting is how it should be leaked. Much like in modern warfare, you countinue to develop counters to everything which gives others an advantage over you.
If you have not noticed eve is based on counters upon counters, it is one of the reasons it is so interesting. Why shouldn't I be allowed to perform straegic ops? After all that's one of the reasons the 'Covert Ops' ships were made.
There is a counter to cloaking, but what you are asking for is extra power on top of the already powerful local intel tool. That is not a balanced approach. CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 21:37:00 -
[10] - Quote
Sloppyslug wrote:So little faith in POS bashing :) Nah, it's more of an understanding of game mechanics tbh.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.13 13:18:00 -
[11] - Quote
Sloppyslug wrote:Mag's wrote:Sloppyslug wrote:So little faith in POS bashing :) Nah, it's more of an understanding of game mechanics tbh. Just lol, your thought of its as impossible to take down a POS as it is to find a cloaked frig in billions M^3 space. I've neither thought it, or said it.
Sloppyslug wrote:But ofc you will know so much better than me that there is no counter to POS', just as random SP cloaked frigs. There are counters to a pos, but they are not instant counters and they require team work. Much like killing AFK cloakers when they become active.  CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.13 14:43:00 -
[12] - Quote
cvcdsas wrote:Mag's wrote:[quote=Sloppyslug]
There is a counter to cloaking, but what you are asking for is extra power on top of the already powerful local intel tool. That is not a balanced approach. Oh cool I missed that, what exactly is the counter for cloaking?? I didnt realise there was actually a counter to a random person sitting in middle of space cloaked for 23.5 hours per day for weeks at a time. I understand you might be able to catch someone on way into system but once they are in and cloaked to my knowledge there is nothing you can do about it although i would be really grateful uf you could share what it is i missed. Someone being able to log in with absolutely no risk from downtime to downtime for me is an issue. Even if you had to do something to maintain cloak every 4 hours or even 6 hours that wouldnt affect ability to provide intelligence or what ever other arguement people have for people being able to cloak for 23.5 hours per day. The issue is most of time it isnt about intelligence or anything else its purely a way of providing grief. Im all for people being able to provide grief and play game any way they choose I just think that everytime you undock there has to be a degree of risk. Using arguement that being docked is risk free doesnt hold - being docked is supposed to be only safe thing you can do in eve or am i missing something else?? The fact that you are avoiding the real issue here (local) speaks volumes.
Cloaking has counters, but why would you need those counters to work when they are AFK in a safe spot? If you are misinterpreting the instant intel local is providing you, or you haven't taken measure to lower the risk to yourself when they attack, then that is your problem.
An AFK cloaker cannot force you to stop ratting, refit your ship, form gangs, bait him, move systems, use stargates, activate modules, use cyno jammers etc etc. The only one stopping you doing anything while he is AFK in local, is yourself.
While local is providing instant intel, AFK cloaking is a perfectly viable mechanic to try and subvert it. But my guess is that you hate the thought of losing local and therefore don't wish to discuss it. CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
31
|
Posted - 2011.10.13 16:53:00 -
[13] - Quote
cvcdsas wrote:Not avoiding issue at all. Couldnt care less if we had a local channel. To be honest I would be open to that being removed also. I spend very little time ratting I actually play game to kill people - killing people more difficult when you jump into local and they can see you. Not having a local channel would be nice at times. Not quite sure how the two issues are linked if im completely honest though - not sure we have AFK cloakies because we have a local channel.
Removing local would mean you have to be careful but anyone hunting in a system is just as likely to warp into your pvp fleet and therefore runs the same risks. AFK cloakies have no risks and still would have no risk if there was no local channel. Without local, AFK cloaking would be pointless as a psychological warfare tool. This is why Ingvar Angst idea works, as it removes the use of local whilst cloaked. Ask yourself this, what tool are they using to interact with and try to affect you whilst AFK? When you know this, the issue really is whether you allow yourself to be affected or not. AFK cloakers cannot make you do anything.
Would people still AFK cloak without local? Sure they would, but not for the reasons they do today. Cause and effect, local being the cause and AFKing being the effect. You don't even need a cloak for this to work, that point alone should indicate where the issue is.
But local is going to change, but we have yet to see how and what changes will occur. If your all seeing eye is removed in it's current form, then maybe cloaking should be looked at. But with any change to cloaking, you need to take into account other situational environments such as WH space. CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
34
|
Posted - 2011.10.13 19:46:00 -
[14] - Quote
Ingvar Angst wrote:Come up with a solution that doesn't break other aspects of the game (such as wormholes), balances things and creates a bit more of a dynamic approach to things while preserving the fact that null space is intended to be a dangerous place to live. Cloak detection or auto-decloaking break the wormhole aspect, so you'll need to start somewhere else. But but, that would mean talking about local. Please don't make him do it. 
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
5180
|
Posted - 2012.01.20 21:43:00 -
[15] - Quote
Ghost of Truth wrote:Also Local Has NOTHING to do with the matter 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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