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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Mikey Aivo
Science and Trade Institute Caldari State
2
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Posted - 2013.02.20 15:11:00 -
[1] - Quote
Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems? This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts, the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash. Need sone rocks? Gotta get to ganking and "claiming" space. Don't want to compete with a ton of bears? Move off to low or null. Ccp could also just throw a bunch of highsec islands in here and there and that would give larger corps an option of gate camping the connectig systems to protect their highsec belts. This wouldn't break the game just forcing players to compete against each other, could also breathe new life into the wardec / merc lifestyle. Also would alow gankers endless targets in a handful of systems |
silens vesica
Corsair Cartel
763
|
Posted - 2013.02.20 15:13:00 -
[2] - Quote
As "Nerf HS" ideas go, not too bad. Still unneccessary, but less horrible than most.
Also - Belongs in 'Features and Ideas.' Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |
Mikey Aivo
Science and Trade Institute Caldari State
2
|
Posted - 2013.02.20 15:17:00 -
[3] - Quote
Not a real nerf more like a fozzie rebalance :) |
LHA Tarawa
Pator Tech School Minmatar Republic
380
|
Posted - 2013.02.20 15:17:00 -
[4] - Quote
Mikey Aivo wrote:Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems?
How about no.
Mikey Aivo wrote: This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts,
About 1 minute longer than it takes 200K high sec miner accounts to unsub the game.
Mikey Aivo wrote: the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash.
Indy corps taking moons... lol.... because Indy corps so want to get hot dropped by suppers.
Indy corps DO NOT war dec each other. They do everything they can to avoid war. War is really bad for profits, recruitment, logistics, etc, etc.
Mikey Aivo wrote: Need sone rocks? Gotta get to ganking and "claiming" space.
They won't need rocks because they won't be playing the game anymore.
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Mikey Aivo
Science and Trade Institute Caldari State
2
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Posted - 2013.02.20 15:22:00 -
[5] - Quote
How about yes, and fyi u can't fly supers in hs. The moons was mentioned for the invention/manufactoring guys in hs. Andwith limited moons them indy guy will have to fight for them, or higher mercs for it. They won't unsub because they didn't really loose anything |
La Nariz
GoonWaffe Goonswarm Federation
781
|
Posted - 2013.02.20 15:25:00 -
[6] - Quote
Not a bad idea it would increase competition for highsec resources. Which, in theory should increase highsec aggression as people will fight over those resources but, what about untouchable NPC corps? The existence of NPC corps defeats what your idea would hope to achieve. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
Mikey Aivo
Science and Trade Institute Caldari State
2
|
Posted - 2013.02.20 15:38:00 -
[7] - Quote
Ya ur are right about npc corps, I'm just shooting ideas off the top my head but that's tricky cause the last thing a 1-2 day old player wants is getting podded trying to find the gun button. Npc corps are kinda broken as is, I say just start without a corp, similiar to other mmos. Then just make a solo wardec possible. With a war can start in a few hours, that way most ppl will want to join a corp.
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Malcanis
Vanishing Point. The Initiative.
7710
|
Posted - 2013.02.20 15:40:00 -
[8] - Quote
Mikey Aivo wrote:Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems? This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts, the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash. Need sone rocks? Gotta get to ganking and "claiming" space. Don't want to compete with a ton of bears? Move off to low or null. Ccp could also just throw a bunch of highsec islands in here and there and that would give larger corps an option of gate camping the connectig systems to protect their highsec belts. This wouldn't break the game just forcing players to compete against each other, could also breathe new life into the wardec / merc lifestyle. Also would alow gankers endless targets in a handful of systems
How about instead of looking to punish people for playing the game in a different way, we calm the **** down and take a look at actually rebalancing the zones to reflect the way that people actually play in them? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
LHA Tarawa
Pator Tech School Minmatar Republic
381
|
Posted - 2013.02.20 15:44:00 -
[9] - Quote
Mikey Aivo wrote:How about yes,
Why do you hate CCP and want to bankrupt them?
Mikey Aivo wrote: They won't unsub because they didn't really loose anything
Rocks will be gone, moons taken, station manufacturing slots gone, etc, etc, etc,
You can't squeeze 200K high sec industrialists, 20K of which are on at a time, into like 27 systems.
They will quit.
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LHA Tarawa
Pator Tech School Minmatar Republic
381
|
Posted - 2013.02.20 15:45:00 -
[10] - Quote
La Nariz wrote:Not a bad idea, it would increase competition for highsec resources. Which, in theory should increase highsec aggression as people will fight over those resources but, what about untouchable NPC corps? The existence of NPC corps defeats what your idea would hope to achieve.
"in theory"...
And in practice would simply result in mass unsub. |
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De'Veldrin
East India Ore Trade The East India Co.
987
|
Posted - 2013.02.20 15:46:00 -
[11] - Quote
La Nariz wrote:Not a bad idea,
No, it's pretty much a terrible idea. It's basically a long winded version of "CCP, punish people that don't play my way."
Let me say this, for what fees like the millionth time:
You cannot FORCE people to actively PVP if they don't want to. You can force PVP on them (by ganking, or gatecamps, or what have you) but as the Wardec mechanic has consistently proven, people who do not WANT to PVP will find a way to avoid it, if at all possible. You will not increase conflict among these players, you will simply drive them out of the game completely if you make their style of play untenable.
This suggestion is pants-on-head.
The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |
Karrl Tian
Exiled Assassins
195
|
Posted - 2013.02.20 15:46:00 -
[12] - Quote
LHA Tarawa wrote:Mikey Aivo wrote:Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems? How about no. Mikey Aivo wrote: This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts,
About 1 minute longer than it takes 200K high sec miner accounts to unsub the game. Mikey Aivo wrote: the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash.
Indy corps taking moons... lol.... because Indy corps so want to get hot dropped by suppers. Indy corps DO NOT war dec each other. They do everything they can to avoid war. War is really bad for profits, recruitment, logistics, etc, etc. Mikey Aivo wrote: Need sone rocks? Gotta get to ganking and "claiming" space.
They won't need rocks because they won't be playing the game anymore.
Damn it James 315, you were right all along. |
LHA Tarawa
Pator Tech School Minmatar Republic
382
|
Posted - 2013.02.20 15:48:00 -
[13] - Quote
Mikey Aivo wrote:Then just make a solo wardec possible. With a war can start in a few hours, that way most ppl will want to join a corp.
Most high sec industrialists would just unsub.
There needs to be a way for me to go about my business despite the best efforts of those that are doing their best to annoy me into quitting the game... otherwise, I'll just quit. |
Kate stark
234
|
Posted - 2013.02.20 15:50:00 -
[14] - Quote
i'm not sure i can correctly and eloquently assess the stupidity of this idea. so i'll just say: no. Obvious Goon alt that's never mined a day in his life(!) |
March rabbit
player corp n1
553
|
Posted - 2013.02.20 15:50:00 -
[15] - Quote
Mikey Aivo wrote:Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems? This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill... ...until someone like goonswarm will take it over and clear from all bears?
yes, CONCORD and all this stuff.... but.... there is difference between 2000 systems and 24
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LHA Tarawa
Pator Tech School Minmatar Republic
384
|
Posted - 2013.02.20 15:57:00 -
[16] - Quote
Karrl Tian wrote:Damn it James 315, you were right all along.
What exactly is he correct about? That high sec industrialists have no interest in PVP, mostly just want to be left alone, and will quit the game before being forced to play in a way other than how they enjoy playing?
If so, then you don't have to be a genius to figure that out.
The game provides ample opportunity for ship-to-ship PVP. If people do not participate, it is because they do not want to participate in ship-to-ship PVP. You can't make them. If you attempt to make them, they will simply quit playing the game.
This is why CCP is never going to implement the nerfs of high sec that so many keep calling for. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3500
|
Posted - 2013.02.20 15:58:00 -
[17] - Quote
Mikey Aivo wrote:Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems? This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts, the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash. Need sone rocks? Gotta get to ganking and "claiming" space. Don't want to compete with a ton of bears? Move off to low or null. Ccp could also just throw a bunch of highsec islands in here and there and that would give larger corps an option of gate camping the connectig systems to protect their highsec belts. This wouldn't break the game just forcing players to compete against each other, could also breathe new life into the wardec / merc lifestyle. Also would alow gankers endless targets in a handful of systems
You have absolutely no grasp of the game of EVE.
Get out or post with your main. Be yourself; everyone else is already taken.-á-á-á-á-á-á - Oscar Wilde - 1870's |
Mikey Aivo
Science and Trade Institute Caldari State
2
|
Posted - 2013.02.20 15:59:00 -
[18] - Quote
As it is highsec industry corps don't recruit pvpers, why? No targets. How many higsec corps die as it is if they go through a month or more of wardecs from random griefers? Would allow corps to recruit hs pvpers and if they are heavy indy based I'm sure they can supply cheap ships and modules. Something could be workd into fw as well, when same amarr is winning, certain systems in amarr space go from .4 to .5. Making dust and fw have an effect on the game and u possibly even putting an alt in fw corp to help when ur waiting for 10k runs of ammo to finish being built so u can haul it off to jita and try not to get ganked. |
Klymer
Hedion University Amarr Empire
137
|
Posted - 2013.02.20 16:02:00 -
[19] - Quote
Kate stark wrote:i'm not sure i can correctly and eloquently assess the stupidity of this idea. so i'll just say: no.
At first I lol'ed
Then I was like...yup
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March rabbit
player corp n1
553
|
Posted - 2013.02.20 16:05:00 -
[20] - Quote
Mikey Aivo wrote:As it is highsec industry corps don't recruit pvpers, why? No targets. not really. There is no reasons to stand and fight for high-sec indy corp. They don't need to stay in one corp (corp hopping), they lose nothing from war (it's not 0.0 sov or WH space). So when war happens they just move to new corp or use dec shield.
To make high-sec wars meaningful you need to give some reasons to stand and fight to defending side. As it is in WH/0.0 sov space. |
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Jaden Li
Pator Tech School Minmatar Republic
21
|
Posted - 2013.02.20 16:12:00 -
[21] - Quote
Love the way it's always the non-highsec dwellers always calling for changes to highsec and complaining that it's not fair.
How many highsec dwellers do you see complaining about lowsec/0.0/WH space?
Let people play the game how they want. |
Mikey Aivo
Science and Trade Institute Caldari State
2
|
Posted - 2013.02.20 16:15:00 -
[22] - Quote
Jaden Li wrote:Love the way it's always the non-highsec dwellers always calling for changes to highsec and complaining that it's not fair.
How many highsec dwellers do you see complaining about lowsec/0.0/WH space?
Let people play the game how they want.
I Accually do live in hs and am part of rather large mining group. Just an fyi |
TheBlueMonkey
Don't Be a Menace That Red Alliance
432
|
Posted - 2013.02.20 16:16:00 -
[23] - Quote
Rather than "less highsec" I'd prefer "dynamic highsec" but then I'm an ass.
Basically the more ratting\missioning\etc there is in one system the higher the sec status goes. The downside to this is that the higher the sec status goes the lower the missions get.
Level 5's would be in low Level 4's in 0.5/0.6 Level 3's 0.7/0.8 Level 2's 0.9 Level 1's 1.0
Asteroids that would spawn in systems would vary too, again, based on sec status. 1.0 systems would have small veld asteroids but wouldn't allow strip miners to be activated in system. Then 0.9-0.5 would increase in amount and type of ore.
Low would have better ores still and then 0.0 would have ores that don't spawn in low\high.
To keep the newbies safe(ish) there would be a fixed number of 1.0/0.9/0.8 systems which would adjoin each other.
FW would take place in low sec systems between factions. First their FW action would drive the system sec down to 1.0, then it would switch from one faction to the other. Then as they continue to FW the sec status raises for their faction to 0.4 at which point level 5 agents would start to appear.
Difficult to do? sure. Interesting results? probably not, this is an MMO so people would find a way to break it.
I'd still like to see it though
It also means that missions runners wouldn't always sit in the same bit of space and them constantly ratting would actually have an effect on more than just their wallets. |
De'Veldrin
East India Ore Trade The East India Co.
989
|
Posted - 2013.02.20 16:19:00 -
[24] - Quote
Mikey Aivo wrote:As it is highsec industry corps don't recruit pvpers, why?
Because they have less than no interest in PVP.
The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |
Kristopher Rocancourt
Quality Assurance The Marmite Collective
42
|
Posted - 2013.02.20 16:19:00 -
[25] - Quote
LHA Tarawa wrote:Mikey Aivo wrote:Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems? How about no. Mikey Aivo wrote: This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts,
About 1 minute longer than it takes 200K high sec miner accounts to unsub the game. Mikey Aivo wrote: the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash.
Indy corps taking moons... lol.... because Indy corps so want to get hot dropped by suppers. Indy corps DO NOT war dec each other. They do everything they can to avoid war. War is really bad for profits, recruitment, logistics, etc, etc. Mikey Aivo wrote: Need sone rocks? Gotta get to ganking and "claiming" space.
They won't need rocks because they won't be playing the game anymore.
miner tears best tears ^^
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Sarok Zateki
Marabu Red Cat Nomad Society
5
|
Posted - 2013.02.20 16:28:00 -
[26] - Quote
LHA Tarawa wrote:Mikey Aivo wrote:How about yes, Why do you hate CCP and want to bankrupt them? Mikey Aivo wrote: They won't unsub because they didn't really loose anything Rocks will be gone, moons taken, station manufacturing slots gone, etc, etc, etc, You can't squeeze 200K high sec industrialists, 20K of which are on at a time, into like 27 systems. They will quit.
wow you always whine and threat to quit when you dont like some idea, also are you and those others that always show up the same person? |
LHA Tarawa
Pator Tech School Minmatar Republic
386
|
Posted - 2013.02.20 16:38:00 -
[27] - Quote
Mikey Aivo wrote:As it is highsec industry corps don't recruit pvpers, why? No targets.
PVPers want war. Industrialists want to avoid war at all costs.
As soon as a high sec industrial corp starts recruiting PVPers for a planned move to "something bigger and better", and the industrialists drop from the corp. I've seen it happen like 3 times.
Mikey Aivo wrote: How many higsec corps die as it is if they go through a month or more of wardecs from random griefers?
Most. So, the idea of shrinking high sec to 20-something systems. The answer is that these high sec industry corps all die. And where do these players with no interest in PVP go when there is no place to casually play the game away from war? Right... they quit the game.
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Crumplecorn
Eve Cluster Explorations
321
|
Posted - 2013.02.20 16:39:00 -
[28] - Quote
If reducing the amount of space available will promote player interaction and more dynamic gameplay, let's just have one highsec system, one lowsec system, and one nullsec system. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |
LHA Tarawa
Pator Tech School Minmatar Republic
386
|
Posted - 2013.02.20 16:43:00 -
[29] - Quote
Sarok Zateki wrote: wow you always whine and threat to quit when you dont like some idea, also are you and those others that always show up the same person?
In any thread that proposes changes that will force high-sec carebears to be something other than war and PVP avoiding, high-sec carebears, will simply result in all those high-sec carebears quitting the game.
They are high sec carebears because they have NO INTEREST in being anything else.
You can't force them to play the game any way other than how they want to, because you can't force them to play the game. |
LHA Tarawa
Pator Tech School Minmatar Republic
386
|
Posted - 2013.02.20 16:43:00 -
[30] - Quote
Crumplecorn wrote:If reducing the amount of space available will promote player interaction and more dynamic gameplay, let's just have one highsec system, one lowsec system, and one nullsec system.
and 20 players.
That should be good for CCP's bottom line! |
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