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Mikey Aivo
Science and Trade Institute Caldari State
2
|
Posted - 2013.02.20 15:11:00 -
[1] - Quote
Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems? This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts, the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash. Need sone rocks? Gotta get to ganking and "claiming" space. Don't want to compete with a ton of bears? Move off to low or null. Ccp could also just throw a bunch of highsec islands in here and there and that would give larger corps an option of gate camping the connectig systems to protect their highsec belts. This wouldn't break the game just forcing players to compete against each other, could also breathe new life into the wardec / merc lifestyle. Also would alow gankers endless targets in a handful of systems |

silens vesica
Corsair Cartel
763
|
Posted - 2013.02.20 15:13:00 -
[2] - Quote
As "Nerf HS" ideas go, not too bad. Still unneccessary, but less horrible than most.
Also - Belongs in 'Features and Ideas.' Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |

Mikey Aivo
Science and Trade Institute Caldari State
2
|
Posted - 2013.02.20 15:17:00 -
[3] - Quote
Not a real nerf more like a fozzie rebalance :) |

LHA Tarawa
Pator Tech School Minmatar Republic
380
|
Posted - 2013.02.20 15:17:00 -
[4] - Quote
Mikey Aivo wrote:Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems?
How about no.
Mikey Aivo wrote: This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts,
About 1 minute longer than it takes 200K high sec miner accounts to unsub the game.
Mikey Aivo wrote: the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash.
Indy corps taking moons... lol.... because Indy corps so want to get hot dropped by suppers.
Indy corps DO NOT war dec each other. They do everything they can to avoid war. War is really bad for profits, recruitment, logistics, etc, etc.
Mikey Aivo wrote: Need sone rocks? Gotta get to ganking and "claiming" space.
They won't need rocks because they won't be playing the game anymore.
|

Mikey Aivo
Science and Trade Institute Caldari State
2
|
Posted - 2013.02.20 15:22:00 -
[5] - Quote
How about yes, and fyi u can't fly supers in hs. The moons was mentioned for the invention/manufactoring guys in hs. Andwith limited moons them indy guy will have to fight for them, or higher mercs for it. They won't unsub because they didn't really loose anything |

La Nariz
GoonWaffe Goonswarm Federation
781
|
Posted - 2013.02.20 15:25:00 -
[6] - Quote
Not a bad idea it would increase competition for highsec resources. Which, in theory should increase highsec aggression as people will fight over those resources but, what about untouchable NPC corps? The existence of NPC corps defeats what your idea would hope to achieve. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mikey Aivo
Science and Trade Institute Caldari State
2
|
Posted - 2013.02.20 15:38:00 -
[7] - Quote
Ya ur are right about npc corps, I'm just shooting ideas off the top my head but that's tricky cause the last thing a 1-2 day old player wants is getting podded trying to find the gun button. Npc corps are kinda broken as is, I say just start without a corp, similiar to other mmos. Then just make a solo wardec possible. With a war can start in a few hours, that way most ppl will want to join a corp.
|

Malcanis
Vanishing Point. The Initiative.
7710
|
Posted - 2013.02.20 15:40:00 -
[8] - Quote
Mikey Aivo wrote:Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems? This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts, the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash. Need sone rocks? Gotta get to ganking and "claiming" space. Don't want to compete with a ton of bears? Move off to low or null. Ccp could also just throw a bunch of highsec islands in here and there and that would give larger corps an option of gate camping the connectig systems to protect their highsec belts. This wouldn't break the game just forcing players to compete against each other, could also breathe new life into the wardec / merc lifestyle. Also would alow gankers endless targets in a handful of systems
How about instead of looking to punish people for playing the game in a different way, we calm the **** down and take a look at actually rebalancing the zones to reflect the way that people actually play in them? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

LHA Tarawa
Pator Tech School Minmatar Republic
381
|
Posted - 2013.02.20 15:44:00 -
[9] - Quote
Mikey Aivo wrote:How about yes,
Why do you hate CCP and want to bankrupt them?
Mikey Aivo wrote: They won't unsub because they didn't really loose anything
Rocks will be gone, moons taken, station manufacturing slots gone, etc, etc, etc,
You can't squeeze 200K high sec industrialists, 20K of which are on at a time, into like 27 systems.
They will quit.
|

LHA Tarawa
Pator Tech School Minmatar Republic
381
|
Posted - 2013.02.20 15:45:00 -
[10] - Quote
La Nariz wrote:Not a bad idea, it would increase competition for highsec resources. Which, in theory should increase highsec aggression as people will fight over those resources but, what about untouchable NPC corps? The existence of NPC corps defeats what your idea would hope to achieve.
"in theory"...
And in practice would simply result in mass unsub. |

De'Veldrin
East India Ore Trade The East India Co.
987
|
Posted - 2013.02.20 15:46:00 -
[11] - Quote
La Nariz wrote:Not a bad idea,
No, it's pretty much a terrible idea. It's basically a long winded version of "CCP, punish people that don't play my way."
Let me say this, for what fees like the millionth time:
You cannot FORCE people to actively PVP if they don't want to. You can force PVP on them (by ganking, or gatecamps, or what have you) but as the Wardec mechanic has consistently proven, people who do not WANT to PVP will find a way to avoid it, if at all possible. You will not increase conflict among these players, you will simply drive them out of the game completely if you make their style of play untenable.
This suggestion is pants-on-head.
The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |

Karrl Tian
Exiled Assassins
195
|
Posted - 2013.02.20 15:46:00 -
[12] - Quote
LHA Tarawa wrote:Mikey Aivo wrote:Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems? How about no. Mikey Aivo wrote: This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts,
About 1 minute longer than it takes 200K high sec miner accounts to unsub the game. Mikey Aivo wrote: the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash.
Indy corps taking moons... lol.... because Indy corps so want to get hot dropped by suppers. Indy corps DO NOT war dec each other. They do everything they can to avoid war. War is really bad for profits, recruitment, logistics, etc, etc. Mikey Aivo wrote: Need sone rocks? Gotta get to ganking and "claiming" space.
They won't need rocks because they won't be playing the game anymore.
Damn it James 315, you were right all along.  |

LHA Tarawa
Pator Tech School Minmatar Republic
382
|
Posted - 2013.02.20 15:48:00 -
[13] - Quote
Mikey Aivo wrote:Then just make a solo wardec possible. With a war can start in a few hours, that way most ppl will want to join a corp.
Most high sec industrialists would just unsub.
There needs to be a way for me to go about my business despite the best efforts of those that are doing their best to annoy me into quitting the game... otherwise, I'll just quit. |

Kate stark
234
|
Posted - 2013.02.20 15:50:00 -
[14] - Quote
i'm not sure i can correctly and eloquently assess the stupidity of this idea. so i'll just say: no. Obvious Goon alt that's never mined a day in his life(!) |

March rabbit
player corp n1
553
|
Posted - 2013.02.20 15:50:00 -
[15] - Quote
Mikey Aivo wrote:Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems? This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill... ...until someone like goonswarm will take it over and clear from all bears?
yes, CONCORD and all this stuff.... but.... there is difference between 2000 systems and 24 
|

LHA Tarawa
Pator Tech School Minmatar Republic
384
|
Posted - 2013.02.20 15:57:00 -
[16] - Quote
Karrl Tian wrote:Damn it James 315, you were right all along. 
What exactly is he correct about? That high sec industrialists have no interest in PVP, mostly just want to be left alone, and will quit the game before being forced to play in a way other than how they enjoy playing?
If so, then you don't have to be a genius to figure that out.
The game provides ample opportunity for ship-to-ship PVP. If people do not participate, it is because they do not want to participate in ship-to-ship PVP. You can't make them. If you attempt to make them, they will simply quit playing the game.
This is why CCP is never going to implement the nerfs of high sec that so many keep calling for. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
3500
|
Posted - 2013.02.20 15:58:00 -
[17] - Quote
Mikey Aivo wrote:Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems? This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts, the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash. Need sone rocks? Gotta get to ganking and "claiming" space. Don't want to compete with a ton of bears? Move off to low or null. Ccp could also just throw a bunch of highsec islands in here and there and that would give larger corps an option of gate camping the connectig systems to protect their highsec belts. This wouldn't break the game just forcing players to compete against each other, could also breathe new life into the wardec / merc lifestyle. Also would alow gankers endless targets in a handful of systems
You have absolutely no grasp of the game of EVE.
Get out or post with your main. Be yourself; everyone else is already taken.-á-á-á-á-á-á - Oscar Wilde - 1870's |

Mikey Aivo
Science and Trade Institute Caldari State
2
|
Posted - 2013.02.20 15:59:00 -
[18] - Quote
As it is highsec industry corps don't recruit pvpers, why? No targets. How many higsec corps die as it is if they go through a month or more of wardecs from random griefers? Would allow corps to recruit hs pvpers and if they are heavy indy based I'm sure they can supply cheap ships and modules. Something could be workd into fw as well, when same amarr is winning, certain systems in amarr space go from .4 to .5. Making dust and fw have an effect on the game and u possibly even putting an alt in fw corp to help when ur waiting for 10k runs of ammo to finish being built so u can haul it off to jita and try not to get ganked. |

Klymer
Hedion University Amarr Empire
137
|
Posted - 2013.02.20 16:02:00 -
[19] - Quote
Kate stark wrote:i'm not sure i can correctly and eloquently assess the stupidity of this idea. so i'll just say: no.
At first I lol'ed
Then I was like...yup
|

March rabbit
player corp n1
553
|
Posted - 2013.02.20 16:05:00 -
[20] - Quote
Mikey Aivo wrote:As it is highsec industry corps don't recruit pvpers, why? No targets. not really. There is no reasons to stand and fight for high-sec indy corp. They don't need to stay in one corp (corp hopping), they lose nothing from war (it's not 0.0 sov or WH space). So when war happens they just move to new corp or use dec shield.
To make high-sec wars meaningful you need to give some reasons to stand and fight to defending side. As it is in WH/0.0 sov space. |

Jaden Li
Pator Tech School Minmatar Republic
21
|
Posted - 2013.02.20 16:12:00 -
[21] - Quote
Love the way it's always the non-highsec dwellers always calling for changes to highsec and complaining that it's not fair.
How many highsec dwellers do you see complaining about lowsec/0.0/WH space?
Let people play the game how they want. |

Mikey Aivo
Science and Trade Institute Caldari State
2
|
Posted - 2013.02.20 16:15:00 -
[22] - Quote
Jaden Li wrote:Love the way it's always the non-highsec dwellers always calling for changes to highsec and complaining that it's not fair.
How many highsec dwellers do you see complaining about lowsec/0.0/WH space?
Let people play the game how they want.
I Accually do live in hs and am part of rather large mining group. Just an fyi |

TheBlueMonkey
Don't Be a Menace That Red Alliance
432
|
Posted - 2013.02.20 16:16:00 -
[23] - Quote
Rather than "less highsec" I'd prefer "dynamic highsec" but then I'm an ass.
Basically the more ratting\missioning\etc there is in one system the higher the sec status goes. The downside to this is that the higher the sec status goes the lower the missions get.
Level 5's would be in low Level 4's in 0.5/0.6 Level 3's 0.7/0.8 Level 2's 0.9 Level 1's 1.0
Asteroids that would spawn in systems would vary too, again, based on sec status. 1.0 systems would have small veld asteroids but wouldn't allow strip miners to be activated in system. Then 0.9-0.5 would increase in amount and type of ore.
Low would have better ores still and then 0.0 would have ores that don't spawn in low\high.
To keep the newbies safe(ish) there would be a fixed number of 1.0/0.9/0.8 systems which would adjoin each other.
FW would take place in low sec systems between factions. First their FW action would drive the system sec down to 1.0, then it would switch from one faction to the other. Then as they continue to FW the sec status raises for their faction to 0.4 at which point level 5 agents would start to appear.
Difficult to do? sure. Interesting results? probably not, this is an MMO so people would find a way to break it.
I'd still like to see it though
It also means that missions runners wouldn't always sit in the same bit of space and them constantly ratting would actually have an effect on more than just their wallets. |

De'Veldrin
East India Ore Trade The East India Co.
989
|
Posted - 2013.02.20 16:19:00 -
[24] - Quote
Mikey Aivo wrote:As it is highsec industry corps don't recruit pvpers, why?
Because they have less than no interest in PVP.
The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |

Kristopher Rocancourt
Quality Assurance The Marmite Collective
42
|
Posted - 2013.02.20 16:19:00 -
[25] - Quote
LHA Tarawa wrote:Mikey Aivo wrote:Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems? How about no. Mikey Aivo wrote: This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts,
About 1 minute longer than it takes 200K high sec miner accounts to unsub the game. Mikey Aivo wrote: the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash.
Indy corps taking moons... lol.... because Indy corps so want to get hot dropped by suppers. Indy corps DO NOT war dec each other. They do everything they can to avoid war. War is really bad for profits, recruitment, logistics, etc, etc. Mikey Aivo wrote: Need sone rocks? Gotta get to ganking and "claiming" space.
They won't need rocks because they won't be playing the game anymore.
miner tears best tears ^^
|

Sarok Zateki
Marabu Red Cat Nomad Society
5
|
Posted - 2013.02.20 16:28:00 -
[26] - Quote
LHA Tarawa wrote:Mikey Aivo wrote:How about yes, Why do you hate CCP and want to bankrupt them? Mikey Aivo wrote: They won't unsub because they didn't really loose anything Rocks will be gone, moons taken, station manufacturing slots gone, etc, etc, etc, You can't squeeze 200K high sec industrialists, 20K of which are on at a time, into like 27 systems. They will quit.
wow you always whine and threat to quit when you dont like some idea, also are you and those others that always show up the same person? |

LHA Tarawa
Pator Tech School Minmatar Republic
386
|
Posted - 2013.02.20 16:38:00 -
[27] - Quote
Mikey Aivo wrote:As it is highsec industry corps don't recruit pvpers, why? No targets.
PVPers want war. Industrialists want to avoid war at all costs.
As soon as a high sec industrial corp starts recruiting PVPers for a planned move to "something bigger and better", and the industrialists drop from the corp. I've seen it happen like 3 times.
Mikey Aivo wrote: How many higsec corps die as it is if they go through a month or more of wardecs from random griefers?
Most. So, the idea of shrinking high sec to 20-something systems. The answer is that these high sec industry corps all die. And where do these players with no interest in PVP go when there is no place to casually play the game away from war? Right... they quit the game.
|

Crumplecorn
Eve Cluster Explorations
321
|
Posted - 2013.02.20 16:39:00 -
[28] - Quote
If reducing the amount of space available will promote player interaction and more dynamic gameplay, let's just have one highsec system, one lowsec system, and one nullsec system. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

LHA Tarawa
Pator Tech School Minmatar Republic
386
|
Posted - 2013.02.20 16:43:00 -
[29] - Quote
Sarok Zateki wrote: wow you always whine and threat to quit when you dont like some idea, also are you and those others that always show up the same person?
In any thread that proposes changes that will force high-sec carebears to be something other than war and PVP avoiding, high-sec carebears, will simply result in all those high-sec carebears quitting the game.
They are high sec carebears because they have NO INTEREST in being anything else.
You can't force them to play the game any way other than how they want to, because you can't force them to play the game. |

LHA Tarawa
Pator Tech School Minmatar Republic
386
|
Posted - 2013.02.20 16:43:00 -
[30] - Quote
Crumplecorn wrote:If reducing the amount of space available will promote player interaction and more dynamic gameplay, let's just have one highsec system, one lowsec system, and one nullsec system.
and 20 players.
That should be good for CCP's bottom line! |

LHA Tarawa
Pator Tech School Minmatar Republic
386
|
Posted - 2013.02.20 16:49:00 -
[31] - Quote
TheBlueMonkey wrote:Rather than "less highsec" I'd prefer "dynamic highsec" but then I'm an ass.
Basically the more ratting\missioning\etc there is in one system the higher the sec status goes. The downside to this is that the higher the sec status goes the lower the missions get.
Let's implement that idea across all of EVE. Too much ratting in null system, like a haven run a couple times a day, and it gets more secure.... Let's turn ALL of EVE into 1.0 or WH.
What would be the intent of your "dynamic high sec" idea? |

Karle Tabot
State War Academy Caldari State
1
|
Posted - 2013.02.20 16:54:00 -
[32] - Quote
Mikey Aivo wrote:Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems? This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts, the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash. Need sone rocks? Gotta get to ganking and "claiming" space. Don't want to compete with a ton of bears? Move off to low or null. Ccp could also just throw a bunch of highsec islands in here and there and that would give larger corps an option of gate camping the connectig systems to protect their highsec belts. This wouldn't break the game just forcing players to compete against each other, could also breathe new life into the wardec / merc lifestyle. Also would alow gankers endless targets in a handful of systems
Lets see: New players are at a tremendous disadvantage when going against veterans, so you want to make it so new players have no choice but to be out in the open and exposed to you. I see where you are coming from.
Lets see: Eve is a sandbox where everyone is supposed to be able to do what they want to do, but since they are not doing what you want them to do, i.e., going to lawless space where you can easily kill them and take all their stuff, you want to change the sandbox. I see where you are coming from.
Lets see: Low/null sec is THE place to be, it is where ALL THE FUN IS, but here is yet another one who is having so much fun in low/null sec he is on the forums complaining there are too many people in high sec. I see where you are coming from.
The truth is there are far far too many people playing this game whose only fun is if they can get the equivalent of a grown male fistfighting a one year old so they can steal the baby's candy and brag about it. If low/null sec is so much great fun you guys need to spend some time there in fact having all that fun instead of constantly coming here and drowning us in your tears. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1194
|
Posted - 2013.02.20 16:55:00 -
[33] - Quote
LHA Tarawa wrote:because Indy corps so want to get hot dropped by suppers. I really hate it when I hot-drop my supper...
OP, I agree, high-sec should be half the size it is now, if not smaller. The "converted" systems should be low-sec. If you're not already part of a bloc, this is the best guy for CSM8. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1194
|
Posted - 2013.02.20 16:56:00 -
[34] - Quote
Crumplecorn wrote:If reducing the amount of space available will promote player interaction and more dynamic gameplay, let's just have one highsec system, one lowsec system, and one nullsec system. Imagine the gate camps... If you're not already part of a bloc, this is the best guy for CSM8. |

La Nariz
GoonWaffe Goonswarm Federation
782
|
Posted - 2013.02.20 16:59:00 -
[35] - Quote
LHA Tarawa wrote:La Nariz wrote:Not a bad idea, it would increase competition for highsec resources. Which, in theory should increase highsec aggression as people will fight over those resources but, what about untouchable NPC corps? The existence of NPC corps defeats what your idea would hope to achieve. "in theory"... And in practice would simply result in mass unsub.
That's perfectly fine there will be others who do sub because of the content created. I love how the first reaction from the "plexing my account AFK in highsec from my npc corp" poster always threaten to unsubscribe for even the smallest of changes. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

LHA Tarawa
Pator Tech School Minmatar Republic
386
|
Posted - 2013.02.20 17:03:00 -
[36] - Quote
Karl Hobb wrote: OP, I agree, high-sec should be half the size it is now, if not smaller. The "converted" systems should be low-sec.
Why do you want more, totally empty, low sec systems? Like there aren't enough empty low sec systems now? |

silens vesica
Corsair Cartel
763
|
Posted - 2013.02.20 17:04:00 -
[37] - Quote
La Nariz wrote: That's perfectly fine there will be others who do sub because of the content created.
Doubt *this* very strongly, or we'd see a much higher flow-through of short-term subscriptions than we currently see. EVE is well known - those who are going to try it largely have. Very much doubt that anything CCP can do at this point will create a 'flood' of new subscribers. OTOH, CCP can certainly create conditions that will result in a flood of un-subs.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |

LHA Tarawa
Pator Tech School Minmatar Republic
390
|
Posted - 2013.02.20 17:06:00 -
[38] - Quote
La Nariz wrote: That's perfectly fine there will be others who do sub because of the content created. I love how the first reaction from the "plexing my account AFK in highsec from my npc corp" poster always threaten to unsubscribe for even the smallest of changes.
Explain.
What new content?
We shrink high sec to 20 systems. 200K people that currenlty play high sec unsb the game.
What new content has been created?
La Nariz wrote: love how the first reaction from the "plexing my account AFK in highsec from my npc corp" poster always threaten to unsubscribe for even the smallest of changes.
Why do you think CCP created high sec, CONCORD, NPC corps, etc? The answer is, to bring in a larger player base because they were teetering on bankruptcy with the tiny player base they had. So, what would happen if they remove that content? Right, CCP goes bankrupt. No more EVE. |

Kristopher Rocancourt
Quality Assurance The Marmite Collective
42
|
Posted - 2013.02.20 17:08:00 -
[39] - Quote
LHA Tarawa wrote:La Nariz wrote: That's perfectly fine there will be others who do sub because of the content created. I love how the first reaction from the "plexing my account AFK in highsec from my npc corp" poster always threaten to unsubscribe for even the smallest of changes.
Explain. What new content? We shrink high sec to 20 systems. 200K people that currenlty play high sec unsb the game. What new content has been created? La Nariz wrote: love how the first reaction from the "plexing my account AFK in highsec from my npc corp" poster always threaten to unsubscribe for even the smallest of changes.
Why do you think CCP created high sec, CONCORD, NPC corps, etc? The answer is, to bring in a larger player base because they were teetering on bankruptcy with the tiny player base they had. So, what would happen if they remove that content? Right, CCP goes bankrupt. No more EVE.
what drugs are you smoking that make you so delusional that you think there are even 200k carebears that give a sh&t enough to unsub. There are the fanatical few, others play to have fun. p.s. post on main pls.
|

Murk Paradox
Dvice Shipyards No Value
259
|
Posted - 2013.02.20 17:18:00 -
[40] - Quote
Mikey Aivo wrote:Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems? This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts, the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash. Need sone rocks? Gotta get to ganking and "claiming" space. Don't want to compete with a ton of bears? Move off to low or null. Ccp could also just throw a bunch of highsec islands in here and there and that would give larger corps an option of gate camping the connectig systems to protect their highsec belts. This wouldn't break the game just forcing players to compete against each other, could also breathe new life into the wardec / merc lifestyle. Also would alow gankers endless targets in a handful of systems
One thing I noticed about the new ui and I REALLY liked... is in AP options (also on upper left of ui by default) it has a slider to avoid systems based on security.
That scaling slider bar I thought was a fantastic element to add instead of just "high/low/null" absolutes. Changing security rating of system is awesome. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Captain Tardbar
NEWB ALERT
133
|
Posted - 2013.02.20 17:36:00 -
[41] - Quote
I don't know. Drastically changing the game like that won't always work out well.
What I think will work is simply increasing the total number of subscriptions over time which will fill up hi-sec more over time.
Probaly need a bigger Jita server though. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Murk Paradox
Dvice Shipyards No Value
259
|
Posted - 2013.02.20 17:45:00 -
[42] - Quote
LHA Tarawa wrote:La Nariz wrote: That's perfectly fine there will be others who do sub because of the content created. I love how the first reaction from the "plexing my account AFK in highsec from my npc corp" poster always threaten to unsubscribe for even the smallest of changes.
Explain. What new content? We shrink high sec to 20 systems. 200K people that currenlty play high sec unsb the game. What new content has been created? La Nariz wrote: love how the first reaction from the "plexing my account AFK in highsec from my npc corp" poster always threaten to unsubscribe for even the smallest of changes.
Why do you think CCP created high sec, CONCORD, NPC corps, etc? The answer is, to bring in a larger player base because they were teetering on bankruptcy with the tiny player base they had. So, what would happen if they remove that content? Right, CCP goes bankrupt. No more EVE.
Wait, so you want to say that industrialists, because they don't like COMBAT pvp shouldn't have to compete?
Highsec should be smaller. It should be jampacked with the amount of highsec pilots currently flying around. Pack em in like sardines!
PVP is many many many different kinds of interaction and competition. Having that multiboxing mining fleet stripping belts like a madman shouldn't have it so easy. There should be like 20 miners per system starving for rocks.
Asteroid belts NEED to look like ice belts. Non highsec belts NEED to have the larger nomnomnom rocks while highsec has pebbles.
I don't think nullsec needs to have industry revamped (Diff thread please don't let this be a derail) but I seriously think the size area and mass of highsec is too much. We NEED the trade routes and chokepoints and DIFFICULTY of different sec space interacting to make it one universe successfully. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Karle Tabot
State War Academy Caldari State
2
|
Posted - 2013.02.20 17:45:00 -
[43] - Quote
If, as it seems, more people in terms of numbers/subscriptions, spend more time in high sec than in low, perhaps CCP might spend more resources developing that part of the game.
There seems to be a belief that most people here are all about killing other players and looting their goods, and that all other parts of this game are far inferior to pirating, war deccing and griefing others.
Could it possibly be a myth, whose time to be disproved has come? |

Mallak Azaria
GoonWaffe Goonswarm Federation
2492
|
Posted - 2013.02.20 17:49:00 -
[44] - Quote
LHA Tarawa wrote:There needs to be a way for me to go about my business despite the best efforts of those that are doing their best to annoy me into quitting the game... otherwise, I'll just quit.
There is a way for you to go about your business unmolested. It's called outsmarting your enemy. Oh wait, you want CCP to do it for you or you'll quit.
Karle Tabot wrote:If, as it seems, more people in terms of numbers/subscriptions, spend more time in high sec than in low, perhaps CCP might spend more resources developing that part of the game.
They have repeatedly while blatantly ignoring the areas of the game that they've broken, which caused people that previously lived in nullsec or lowsec to migrate to highsec in the first place because it's now the best place to make money. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

LHA Tarawa
Pator Tech School Minmatar Republic
397
|
Posted - 2013.02.20 19:26:00 -
[45] - Quote
Murk Paradox wrote:Highsec should be smaller. It should be jampacked with the amount of highsec pilots currently flying around. Pack em in like sardines!
You can not pack them in like sardines. They will log in, find the belts empty, manufacturing lines with long waits, moons gone so unable to put up a POS and then.... Hmmm... nothing to do, I'm going to log out.
Do that a few days in a row, they go to the CCP account management page and press unsubscribe.
|

LHA Tarawa
Pator Tech School Minmatar Republic
397
|
Posted - 2013.02.20 20:11:00 -
[46] - Quote
Mallak Azaria wrote: There is a way for you to go about your business unmolested. It's called outsmarting your enemy. Oh wait, you want CCP to do it for you or you'll quit.
I don't want to have any enemies. I don't want to have to outsmart anyone. I want it to be a relaxing diversion, not work.
I want to log in, mine for a few hours, maybe kick off a few manufacturing jobs, and generally go about my business unmolested.
THIS is why CCP created highsec, why they created CONCORD, why they buffed the tank on exhumers, why they have NPC corps, etc, etc, etc.
CCP wants people like me playing this game too!!!!
There are areas of teh game for ship-to-ship PVPers. There are areas of the game for carebears.
The PVPers need to stop focusing on "fixing" a non-broken high sec. The need to stop focusing on how to mess with carebears. They need to stop worrying about how the carebears like me choose to play the game. CCP is never going to make changes that will force me, and the large number of players like me, to quit the game.
Spend your time figuring out how to better PVP against the other players that enjoy PVP. |

Murk Paradox
Dvice Shipyards No Value
260
|
Posted - 2013.02.20 20:12:00 -
[47] - Quote
LHA Tarawa wrote:Murk Paradox wrote:Highsec should be smaller. It should be jampacked with the amount of highsec pilots currently flying around. Pack em in like sardines! You can not pack them in like sardines. They will log in, find the belts empty, manufacturing lines with long waits, moons gone so unable to put up a POS and then.... Hmmm... nothing to do, I'm going to log out. Do that a few days in a row, they go to the CCP account management page and press unsubscribe.
That's still equally fine though. We as players and subscribers are not investors in regards to worrying about CCP's bottom line.
We as players and subscribers are worried about content.
WE as players and subscribers ***** whine fight and moan at each other about content. The ones who do not are the same industrialist who quietly afk mines, actively mines, multibox mines, mines mines mines (also transporting etc is in there as well as traders and manufacturers) while doing nothing but what... watch netflix? Spin a ship? Update an order for 5 minutes while they reque a skill?
They aren't playing anyways.
In fact.. it would help create content if you think about it. Make those minerals more precious in highsec. It wouldn't drive miners to low or null for a more abundant source...
Or would it? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Mr Epeen
It's All About Me
2283
|
Posted - 2013.02.20 20:21:00 -
[48] - Quote
Mikey Aivo wrote: This would force people ...
Stopped reading right there.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Mikey Aivo
Science and Trade Institute Caldari State
2
|
Posted - 2013.02.20 20:24:00 -
[49] - Quote
LHA Tarawa wrote:Mallak Azaria wrote: There is a way for you to go about your business unmolested. It's called outsmarting your enemy. Oh wait, you want CCP to do it for you or you'll quit.
I don't want to have any enemies. I don't want to have to outsmart anyone. I want it to be a relaxing diversion, not work. I want to log in, mine for a few hours, maybe kick off a few manufacturing jobs, and generally go about my business unmolested. THIS is why CCP created highsec, why they created CONCORD, why they buffed the tank on exhumers, why they have NPC corps, etc, etc, etc. CCP wants people like me playing this game too!!!! There are areas of teh game for ship-to-ship PVPers. There are areas of the game for carebears. The PVPers need to stop focusing on "fixing" a non-broken high sec. The need to stop focusing on how to mess with carebears. They need to stop worrying about how the carebears like me choose to play the game. CCP is never going to make changes that will force me, and the large number of players like me, to quit the game. Spend your time figuring out how to better PVP against the other players that enjoy PVP.
So I ask u this question, why do you play eve?
I just see u ask another player who wants something for nothing, you should have to work for isk. Not log in orbit ice rock and go afk for an hour come back and get money.
If u were playing before they nerf drone alloy drops u will remember trit was down around 3-4isk per unit. Now its around 5-6. If velspar was harder to get in highsec, the price will rise, a lot. Which means not everyone can afford a frieghter and a orca and 10 hulks. If u take the risk, join up with a group and get a small deadend low traffic low sec system, bang big money. But that's a risk and theres a reward for it. Hmm doesn't seem so broken |

LHA Tarawa
Pator Tech School Minmatar Republic
398
|
Posted - 2013.02.20 20:32:00 -
[50] - Quote
Murk Paradox wrote:[ WE as players and subscribers ***** whine fight and moan at each other about content. The ones who do not are the same industrialist who quietly afk mines, actively mines, multibox mines, mines mines mines (also transporting etc is in there as well as traders and manufacturers) while doing nothing but what... watch netflix? Spin a ship? Update an order for 5 minutes while they reque a skill?
They aren't playing anyways.
THEY ARE PLAYING!!!!!!
They are playing EXACTLY how THEY enjoy playing.
Why do you care if I sit in my high sec belt, switching rocks, dragging ore to the orca, while watching something on TV?
Why does that bother you so much?
If the answer has ANYTHING to do with, I want them to be doing XYZ instead, and that XYZ is anything other than quitting and lowering CCP's revenue, then you have NO POWER to make them do XYZ.
They will play the game the way they want to play it, or they will quit. CCP doesn't want them to quit, so will ensure that these people can continue to PLAY HOWEVER THEY WANT TO!
You people need to stop worrying about what the high sec industrialists do while playing EVE, and worry a heck-a lot more about figuring out how you can better enjoy a game that doesn't involve messing with carebears for giggles and eppen. |

Mikey Aivo
Science and Trade Institute Caldari State
2
|
Posted - 2013.02.20 20:33:00 -
[51] - Quote
I agree with murx, you really arnt playing at all anyway. Your just a taget every now and then for a ganker. What does ccp gain from afk ice miners buy plex off the market evey month for their main and alt? Not a damn thing other than the 15 bucks it cost u to start the accounts. Might even solve tidi issues if u just unsubbed |

LHA Tarawa
Pator Tech School Minmatar Republic
398
|
Posted - 2013.02.20 20:43:00 -
[52] - Quote
Mikey Aivo wrote: So I ask u this question, why do you play eve?
I enjoy the complexity of the resource gathering, manufacturing, player driven market. I enjoy hanging out with friends, whether that just be BSing on Team Speak while across the region from each other, emptying system of roids together, or running a few mission for stress relief and profits.
I enjoy being part of a larger group working toward a common goal, like maybe acquiring a full set of BPOs, going into the capital manufacturing business, cornering a certain market in a certain region, etc.
Mikey Aivo wrote: I just see u [as] another player who wants something for nothing, you should have to work for isk. Not log in orbit ice rock and go afk for an hour come back and get money.
Do you know how little profit there is in AFK ice mining? Not even worth it to me. I actively mine belts, run missions, play the market, research, manufacture, and a wide variety of other activities to "work for" my isk.
Mikey Aivo wrote: If u were playing before they nerf drone alloy drops u will remember trit was down around 3-4isk per unit. Now its around 5-6. If velspar was harder to get in highsec, the price will rise, a lot. Which means not everyone can afford a frieghter and a orca and 10 hulks. If u take the risk, join up with a group and get a small deadend low traffic low sec system, bang big money. But that's a risk and theres a reward for it. Hmm doesn't seem so broken
I've never been against buffs to low and null. I see no reason they couldn't have rock in low produce, say, 2x the minerals of high sec, and null produce 4x as much.
The result would be that... well... the null bears would mine the heck, produce a bunch more mins, crush the price. The price of PLEX would crash along with the mineral price, so I'd still be playing the same number of hours to PLEX my accounts.
What I'm opposed to is the major nerfs to high sec that people like to call for as a way to FORCE carebears to engage in more conflict Things like removing NPC corps, making in possible to avoid CONCORD after you've ganked someone, Or even like the OP of this thread suggests, reduce the number of high sec systems to 20-something total high sec systems.
You can't force high sec carebears out of high sec in any way other than causing them to quit the game. CCP is not going to allow that. |

Mikey Aivo
Science and Trade Institute Caldari State
2
|
Posted - 2013.02.20 20:54:00 -
[53] - Quote
20 something was a number off top my head, but if u enjoy all that stuff, would u enjoy it more if ur group of friends were able to work together and make more isk? I understand ppl who don't want to pvp won't, and I'm not saying they have to, simply reducing hs systems creates a competion between players in a loss risk way, those that want to risk it all can and would profit from it. Not press button recieve bacon |

Marius Deterium
Crush Kill Destroy
22
|
Posted - 2013.02.20 20:58:00 -
[54] - Quote
LHA Tarawa wrote: cool words and stuffs about mining
Wow, this sounds like great fun! Where you guys hang out at, I'd love to come mine with you! Who's your main/corp so I can look you up!
|

Unsuccessful At Everything
The Troll Bridge
2289
|
Posted - 2013.02.20 21:01:00 -
[55] - Quote
Move CONCORD response to systems .8+, move faction police only response to .7 - .5 systems, and keep lowsec and nullsec as it is.
This will lower the amount of truely effective highsec systems and should be an acceptable compromise for everyone. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

EI Digin
Dreddit Test Alliance Please Ignore
517
|
Posted - 2013.02.20 21:01:00 -
[56] - Quote
LHA Tarawa wrote:Mikey Aivo wrote: I just see u [as] another player who wants something for nothing, you should have to work for isk. Not log in orbit ice rock and go afk for an hour come back and get money.
Do you know how little profit there is in AFK ice mining? Not even worth it to me. I actively mine belts, run missions, play the market, research, manufacture, and a wide variety of other activities to "work for" my isk. Now connect the dots. Why is there little profit in ice mining?
Because highsec players are able to participate in market PVP without having to participate in the rest of the game that comes with it. If there is no real way to stop players from artificially affecting the market, then prices will stay low no matter what, the cost of ice being ridiculously cheap is offloaded to higher PLEX prices, causing players who do other things but can barely afford the PLEX in the first place being forced to quit.
You shouldn't be allowed to live in your own little bubble when you play the game (hidden under the guise of "the way casuals want to play"), because every action you take eventually has a ripple effect through the game. The ripple effect in this case ruining ice mining as a profession game-wide. |

Murk Paradox
Dvice Shipyards No Value
260
|
Posted - 2013.02.20 21:08:00 -
[57] - Quote
LHA Tarawa wrote:Murk Paradox wrote:[ WE as players and subscribers ***** whine fight and moan at each other about content. The ones who do not are the same industrialist who quietly afk mines, actively mines, multibox mines, mines mines mines (also transporting etc is in there as well as traders and manufacturers) while doing nothing but what... watch netflix? Spin a ship? Update an order for 5 minutes while they reque a skill?
They aren't playing anyways.
THEY ARE PLAYING!!!!!! They are playing EXACTLY how THEY enjoy playing. Why do you care if I sit in my high sec belt, switching rocks, dragging ore to the orca, while watching something on TV? Why does that bother you so much? If the answer has ANYTHING to do with, I want them to be doing XYZ instead, and that XYZ is anything other than quitting and lowering CCP's revenue, then you have NO POWER to make them do XYZ. They will play the game the way they want to play it, or they will quit. CCP doesn't want them to quit, so will ensure that these people can continue to PLAY HOWEVER THEY WANT TO! You people need to stop worrying about what the high sec industrialists do while playing EVE, and worry a heck-a lot more about figuring out how you can better enjoy a game that doesn't involve messing with carebears for giggles and eppen.
It's when they aren't playing that bothers me. I don't like suicide ganking, but have taken part in it, and it was so retardedly sad to watch an unattended ship get blown up. I enjoyed the profits from it, but it's pitiful to see something you enjoy go to waste.
Why do I care so much? Because of the same highsec carebears that cry about their entitlements. I personally do NOT care how people play, I care about my environment and how it's affected. I am one of the biggest advocates of playing how you want. I don't even care personally if you bot. I don't care about YOUR EULA, I care about mine.
But, I do care about the space I fly in. And I'd hate to see ignorance or naiivety ruin or have an adverse effect on MY neighborhood. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
620
|
Posted - 2013.02.20 21:09:00 -
[58] - Quote
Mikey Aivo wrote:20 something was a number off top my head, but if u enjoy all that stuff, would u enjoy it more if ur group of friends were able to work together and make more isk? I understand ppl who don't want to pvp won't, and I'm not saying they have to, simply reducing hs systems creates a competion between players in a loss risk way, those that want to risk it all can and would profit from it. Not press button recieve bacon Not really if I never get to do what I like because I'd have to always be fighting for the opportunity to maybe get to do it. If your plan has it's desired affects those who don't desire combat would have far more reason to retreat to NPC corps and if that was eliminated simply stay docked as the area they operate in, and thus the area they can act in while avoiding pursuers intent on ganking or hunting war targets is greatly reduced. |

Murk Paradox
Dvice Shipyards No Value
260
|
Posted - 2013.02.20 21:22:00 -
[59] - Quote
LHA Tarawa wrote:Mikey Aivo wrote: So I ask u this question, why do you play eve?
I enjoy the complexity of the resource gathering, manufacturing, player driven market. I enjoy hanging out with friends, whether that just be BSing on Team Speak while across the region from each other, emptying system of roids together, or running a few mission for stress relief and profits. I enjoy being part of a larger group working toward a common goal, like maybe acquiring a full set of BPOs, going into the capital manufacturing business, cornering a certain market in a certain region, etc. Mikey Aivo wrote: I just see u [as] another player who wants something for nothing, you should have to work for isk. Not log in orbit ice rock and go afk for an hour come back and get money.
Do you know how little profit there is in AFK ice mining? Not even worth it to me. I actively mine belts, run missions, play the market, research, manufacture, and a wide variety of other activities to "work for" my isk. Mikey Aivo wrote: If u were playing before they nerf drone alloy drops u will remember trit was down around 3-4isk per unit. Now its around 5-6. If velspar was harder to get in highsec, the price will rise, a lot. Which means not everyone can afford a frieghter and a orca and 10 hulks. If u take the risk, join up with a group and get a small deadend low traffic low sec system, bang big money. But that's a risk and theres a reward for it. Hmm doesn't seem so broken
I've never been against buffs to low and null. I see no reason they couldn't have rock in low produce, say, 2x the minerals of high sec, and null produce 4x as much. The result would be that... well... the null bears would mine the heck, produce a bunch more mins, crush the price. The price of PLEX would crash along with the mineral price, so I'd still be playing the same number of hours to PLEX my accounts. What I'm opposed to is the major nerfs to high sec that people like to call for as a way to FORCE carebears to engage in more conflict Things like removing NPC corps, making in possible to avoid CONCORD after you've ganked someone, Or even like the OP of this thread suggests, reduce the number of high sec systems to 20-something total high sec systems. You can't force high sec carebears out of high sec in any way other than causing them to quit the game. CCP is not going to allow that.
See, I agree and disagree with what you said. I don't want CONCORD removed, it's there for a reason. I don't mind NPC corps, regardless of how they are used.
But I hate how large highsec is. There is literally no reason for that much space. You can't create your own empire, there's plenty of manufacturer slots everywhere, most routes are empty but save for very few people. Tons of needless jumps to get from point A to point B. Basically, the same neg effects of nullsec size is afflicting highsec.
I'm not looking to NERF highsec, I'm looking for CCP to OPTIMIZE it's real estate.
This game is BASED on conflict afterall. Of ALL types. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Mikey Aivo
Science and Trade Institute Caldari State
2
|
Posted - 2013.02.20 21:33:00 -
[60] - Quote
Imagine ur a new player again, u undock and warp to a gate to go to the amarr mision hub, along the way u see 700 other players. .. wow that ship looks badass I wanna fly that I would like to see jita and amarr split by low sec same as dodixie and rens. U wanna run ammo from one to the other well theres arisk now but a possible big profit |

Oki Troom
Lucky Strike Ventures
1
|
Posted - 2013.02.20 21:38:00 -
[61] - Quote
Maybe a better idea would be to have a greater difference in the Hi-Sec zones.
I remember in Elite (yes I'm old) the progression from Mostly Harmless all the way down to Anarchy was a gradual progression with extremes at either end.
In Eve 1.0 - 0.5 are all basically the same mechanic the only differences are the available resources, the rats and the proximity to Lo-sec. From a PvP perspective the the distinction is meaningless and the level of risk in 1.0 is largely the same as in 0.5. Then its a huge ohcrapnowiamgoingtodie jump into 0.4.
I would rather see a gradual progression in the level of risk. In 1.0 you engage in PvP then Concord are gonne nail you to the wall, maybe even before you kill your target. But the further down the scale you go the less effective Concord becomes and sometimes you can even escape them all together..
This would mean that instead of having an all or nothing safety net which actively discourages newbies from engaging in risk they have opportunities to get incrementally better rewards by exposing themselves to incrementally more PvP risk.. |

LHA Tarawa
Pator Tech School Minmatar Republic
401
|
Posted - 2013.02.20 21:40:00 -
[62] - Quote
Mikey Aivo wrote:I agree with murx, you really arnt playing at all anyway. Your just a taget every now and then for a ganker. What does ccp gain from afk ice miners buy plex off the market evey month for their main and alt? Not a damn thing other than the 15 bucks it cost u to start the accounts. Might even solve tidi issues if u just unsubbed
They are getting the cost of the PLEX.
Player one pays for his account... $15. He then pays another $15 for a PLEX.
I buy the PLEX off him in game. He get the ISK I ground into existence (or that I got from other player who bought stuff from me with ISK they ground into existence).
If I'm buying the PLEX to fund my account, CCP gets revenue from 2 accounts... the person paying for his own account and that person buying the PLEX.
If the carebears that are buying the PLEX all quit, playing, that player has no one to sell PLEX to in exchange for isk. So, he doesn't buy PLEX, and instead has to grind his own ISK. CCP gets revenue for only one account instead of two.
It doesn't matter if I'm paying for my subscription myself, or someone else is paying for my subscription by buying a PLEX and selling it to me in game, CCP is getting paid for my accounts. |
|

ISD Suvetar
ISD Community Communications Liaisons
1825

|
Posted - 2013.02.20 21:44:00 -
[63] - Quote
Moved from General Discussion. ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

EI Digin
Dreddit Test Alliance Please Ignore
517
|
Posted - 2013.02.20 21:48:00 -
[64] - Quote
LHA Tarawa wrote:Mikey Aivo wrote:I agree with murx, you really arnt playing at all anyway. Your just a taget every now and then for a ganker. What does ccp gain from afk ice miners buy plex off the market evey month for their main and alt? Not a damn thing other than the 15 bucks it cost u to start the accounts. Might even solve tidi issues if u just unsubbed They are getting the cost of the PLEX. Player one pays for his account... $15. He then pays another $15 for a PLEX. I buy the PLEX off him in game. He get the ISK I ground into existence (or that I got from other player who bought stuff from me with ISK they ground into existence). If I'm buying the PLEX to fund my account, CCP gets revenue from 2 accounts... the person paying for his own account and that person buying the PLEX. If the carebears that are buying the PLEX all quit, playing, that player has no one to sell PLEX to in exchange for isk. So, he doesn't buy PLEX, and instead has to grind his own ISK. CCP gets revenue for only one account instead of two. It doesn't matter if I'm paying for my subscription myself, or someone else is paying for my subscription by buying a PLEX and selling it to me in game, CCP is getting paid for my accounts.
Those plexes would have been purchased by other characters, albeit at a slightly lower cost. Do you understand how the market works? Apparently not.
You are injecting $0 into the pockets of CCP, yet you crow about how CCP is going to have no money because everyone is going to quit.
Absolutely hilarious. |

LHA Tarawa
Pator Tech School Minmatar Republic
401
|
Posted - 2013.02.20 21:54:00 -
[65] - Quote
Oki Troom wrote:In Eve 1.0 - 0.5 are all basically the same mechanic the only differences are the available resources, the rats and the proximity to Lo-sec.
CONCORD response time is significantly different between 1.0 and 0.5. In 1.0, if the ganker's don't alpha you, they go boom before they get a second shot, so, they have to lose enough ships to ensure the alpha. In 0.5, they can get off several shots before they go boom, allowing them to have way fewer ships go boom for the same payout in loot/salvage. This has a significant effect on the cost, and thus profitability, of a hig sec suicide gank.
That said, I've long been a fan of a more gradual step from high to low to null. Like maybe 1-0.6 = same as current high sec. 0.4-0.5 like current low sec, but no capitals. 0.1-0.3 like current low sec. |

LHA Tarawa
Pator Tech School Minmatar Republic
404
|
Posted - 2013.02.20 22:01:00 -
[66] - Quote
EI Digin wrote: Those plexes would have been purchased by other characters, albeit at a slightly lower cost. Do you understand how the market works? Apparently not.
You are injecting $0 into the pockets of CCP, yet you crow about how CCP is going to have no money because everyone is going to quit.
Absolutely hilarious.
If those PLEX were bought by other players instead of me, then CCP would lose the revenue from those other accounts.
Do you understand how it works? If 300K people pay for their accounts, and 100L PLEX are bought, and this all combines to create 400K subscribed accounts, then CCP is getting paid for 400K subscribes accounts.
If I have 10K accounts, and I dropped..... well, either there will now be 300K paid and 90K PLEX, or 290K paid and 100K PLEX.
The bottom line is that if there are 10K fewer subscribed accounts, then there will be 10K less revenue to CCP.
Unless, of course, you assume that a lower PLEX price will cause other players to create more alts, and fund them with PLEX... in which case, CCP is still getting paid for all those accounts that are funded with PLEX.
It doesn't matter if I pay for my subscriptions, or someone else pays for my subscription by buying PLEX and selling it to me for ISK, CCP is getting paid for my accounts. |

LHA Tarawa
Pator Tech School Minmatar Republic
404
|
Posted - 2013.02.20 22:02:00 -
[67] - Quote
ISD Suvetar wrote:Moved from General Discussion.
And again we see F&I used as a place where threads go to die. |

EI Digin
Dreddit Test Alliance Please Ignore
517
|
Posted - 2013.02.20 22:32:00 -
[68] - Quote
People aren't going to stop buying PLEX because you get 800m instead of 1 bil per shot, because of a fraction of the freeloaders quit and will be replaced by alts eventually. |

Murk Paradox
Dvice Shipyards No Value
260
|
Posted - 2013.02.20 22:34:00 -
[69] - Quote
Plex when paid for by real money doesn't change in price. CCP gets that money regardless. CCP also makes the isk you grind away ingame.
Just because YOU bought plex with isk does not mean you gave CCP money. You didn't. Your time is NOT money when you can compare afk mining and other such activities (market trading etc). Keep in mind I'm not insinuating anything, but it's gonna make for a weak argument to say you pay CCP with your time when we are talking about creating content versus playing a more "solo" game for people to "relax" when clearly Eve is about conflict. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1336
|
Posted - 2013.02.20 22:36:00 -
[70] - Quote
EI Digin wrote:LHA Tarawa wrote:Mikey Aivo wrote:I agree with murx, you really arnt playing at all anyway. Your just a taget every now and then for a ganker. What does ccp gain from afk ice miners buy plex off the market evey month for their main and alt? Not a damn thing other than the 15 bucks it cost u to start the accounts. Might even solve tidi issues if u just unsubbed They are getting the cost of the PLEX. Player one pays for his account... $15. He then pays another $15 for a PLEX. I buy the PLEX off him in game. He get the ISK I ground into existence (or that I got from other player who bought stuff from me with ISK they ground into existence). If I'm buying the PLEX to fund my account, CCP gets revenue from 2 accounts... the person paying for his own account and that person buying the PLEX. If the carebears that are buying the PLEX all quit, playing, that player has no one to sell PLEX to in exchange for isk. So, he doesn't buy PLEX, and instead has to grind his own ISK. CCP gets revenue for only one account instead of two. It doesn't matter if I'm paying for my subscription myself, or someone else is paying for my subscription by buying a PLEX and selling it to me in game, CCP is getting paid for my accounts. Those plexes would have been purchased by other characters, albeit at a slightly lower cost. Do you understand how the market works? Apparently not. You are injecting $0 into the pockets of CCP, yet you crow about how CCP is going to have no money because everyone is going to quit. Absolutely hilarious. Still laughing.
Ok... Market lesson 1: Some PLEX sales ONLY take place because the market prices make the investment worth it. If the average price goes down, so will the PLEX supply, thus driving it back up again to compete for the reduced supply. Fewer PLEX being bought and sold means less money for CCP, or hadn't you noticed a PLEX often costs more than a monthly sub?
Oh, and the bit about players will grind their own ISK? PRICELESS!! At any point do you think PLEX selling players are attempting to donate to a charity here? They do this specifically because they do NOT have the play time to grind ISK. They have more demands on their lives than you can relate to, perhaps. Between children and jobs, playing to just grind ISK can be a luxury of time they simply cannot afford.
Now, if you want to remove a convenient way for them to fund their in game activities, they also might reconsider playing a game where they need to spend most of their time grinding, rather than the precious few hours with friends online.
Your interesting post has a round-a-bout way of saying do things my way. It's called the sand box because we get to do it any way we want. High sec is for this type of play, so don't be pushing the risk averse PvE crowd into low or null any more than they already are. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

EI Digin
Dreddit Test Alliance Please Ignore
517
|
Posted - 2013.02.20 23:12:00 -
[71] - Quote
Nikk Narrel wrote: Still laughing.
Ok... Market lesson 1: Some PLEX sales ONLY take place because the market prices make the investment worth it. If the average price goes down, so will the PLEX supply, thus driving it back up again to compete for the reduced supply. Fewer PLEX being bought and sold means less money for CCP, or hadn't you noticed a PLEX often costs more than a monthly sub?
Oh, and the bit about players will grind their own ISK? PRICELESS!! At any point do you think PLEX selling players are attempting to donate to a charity here? They do this specifically because they do NOT have the play time to grind ISK. They have more demands on their lives than you can relate to, perhaps. Between children and jobs, playing to just grind ISK can be a luxury of time they simply cannot afford.
Now, if you want to remove a convenient way for them to fund their in game activities, they also might reconsider playing a game where they need to spend most of their time grinding, rather than the precious few hours with friends online.
I'm sure they had trouble selling PLEX back when it was 300M isk a pop. It's not a bad thing if sometimes the price goes down in price too you know.
Nikk Narrel wrote: Your interesting post has a round-a-bout way of saying do things my way. It's called the sand box because we get to do it any way we want. High sec is for this type of play, so don't be pushing the risk averse PvE crowd into low or null any more than they already are.
It's strange that you get to this point, because that wasn't what I was getting at. But I'll address it anyways.
By all means there should be a safe zone in the game that highseccers can play in. But when you corrupt it through grey-area exploits and turn it into a conflict-free zone you destroy the foundation the game was created on.
You do not get to live in a bubble, because every action you take ripples across the universe. There are checks and balances in this game, you don't get to choose which ones you get to experience because ultimately it will ruin the game for the people who the those checks and balances protect. You don't get to dictate how to play the game because there is nothing people who don't like that playstyle can do about it. The safer than high sec style of play has already been pushing their preferred method of game play on everyone else, and all that they have to show for it is stagnation. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
646
|
Posted - 2013.02.21 00:18:00 -
[72] - Quote
Mikey Aivo wrote:Just an idea, instead of nerfing highsec or making non pvp zones, why not just reduce the amount of highsec systems? This would force people into a tighter busier space. If highsec was limited to 24 systems how long untill the miners deplete the belts, the Indys take all the moons and all of a sudden the little corps are forced to wardec other corps so they can get a piece of the pie? Need a moon, gotta pos bash. Need sone rocks? Gotta get to ganking and "claiming" space. Don't want to compete with a ton of bears? Move off to low or null. Ccp could also just throw a bunch of highsec islands in here and there and that would give larger corps an option of gate camping the connectig systems to protect their highsec belts. This wouldn't break the game just forcing players to compete against each other, could also breathe new life into the wardec / merc lifestyle. Also would alow gankers endless targets in a handful of systems
wait...what is/was the problem of hi-sec that so badly needs fixing?
why do we want the risk averse in low or null? other than to make easy targets for PvP players who dnt like targets that shoot back i dnt see a need for them to go anywhere but hi-sec.
give gankers endless targets? why? so they dnt have to work for their money either? ganking is not really difficult is it?
this will not fix anything, war decs especially, this will put much more ppl into NPC corps and make every hi-sec system lag like Jita.
i like the idea of increased competition, but the ppl ur asking to compete with eachother cannot be attacked by 'legitimate' means like wardecs.
something more like making POS's more important for a corp to function might make ppl more willing to defend their assets. but not just for indy corps. PvP and Griefers should also be encouraged to put hard assets in space so that they cannot just cascade the corp and remake another. |

Hena Muri
Rubicon Extraction Services
2
|
Posted - 2013.02.21 02:04:00 -
[73] - Quote
De'Veldrin wrote:La Nariz wrote:Not a bad idea, No, it's pretty much a terrible idea. It's basically a long winded version of "CCP, punish people that don't play my way." Let me say this, for what fees like the millionth time: You cannot FORCE people to actively PVP if they don't want to. You can force PVP on them (by ganking, or gatecamps, or what have you) but as the Wardec mechanic has consistently proven, people who do not WANT to PVP will find a way to avoid it, if at all possible. You will not increase conflict among these players, you will simply drive them out of the game completely if you make their style of play untenable. This suggestion is pants-on-head.
Quoted for Emphasis.
You want more people to PvP, make the consequences suck less.
Seriously, I'd largely be called a Carebear here. When I want to fly my multi billion isk faction battleship around, I stay in high sec. When I want to farm low level worm holes I swap to a MUCH cheaper battleship that's not quite as effective but doesn't bankrupt me to lose. When I want to PvP I snag a frigate swap my clone and pop into low sec for a bit or just wait in station playing another game while my friends mine Frarn. Holy crap is that system good for ganking can tippers.
What I care about FAR more than loosing a multi-billion isk ship is loosing billions of isk in implants and the time it takes to get my clone back into a good state. I have to fly my ass out to Jita, re-buy all of my implants, make sure I got the right ones (otherwise I might not be able to fly all of my fits) get my character set back up, unpause my skill queue and then fly back to whereeverthefuckIwasbefore so i can start grinding L4's to buy a new PvP ship and replace my implants again. While I have infomorph clones, it takes 24 hours to swap so I still use +3's in them. Even if I don't die, that's 24 hours of sub-optimal skill learning just so I can go fart around with cheap ships in an area where I'm pretty much guaranteed to die because someone has a bigger fleet. (While I can swap straight back into the body I left, I still have to make that trip to re-implant the next PvP clone I'm going to use.)
You want me to PvP more often, figure out a way I can easily get into a more PvP like state while still maintaining my PvE perks.
So, to that end, here's a suggestion that might actually work to fix the problem. Virtual Bodies. You rent them at some exorbitant fee and you're limited in the number you can use in a day/week (create a new skill that increases the number of times you can rent a body). Treat it similar to an infomorph clone but while cloned your primary body still recieves stat bonuses from implants slots 1-5. You can only get them in High-Sec and they only last a couple of hours and have to be within X systems of the issuing station. They can't access Wormholes at all. if you die in high sec with a virtual body, you have a chance of frying one of your implants.
This is far more likely to encourage PvP. I get to keep learning skills at the rates I'm accustomed to. My expensive gunnery and +5 implants stay intact (though I don't get their benefits) and you get more targets to shoot at.
The second best thing to do is force PvE players to use PvP fits to complete missions. If I have to tackle my primary target to keep it from leaving the area of engagement, I'm much more prepared to fight in PvP where my defenses are the same instead of MUCH lower as I loose mids slots to webs and scrams.
This goes hand in hand with missions feeling more like PvP engagements. Instead of massive fleets where each ship is so incredibly underpowered they should run the first time I one shot a battleship, have a couple of more well equipped ships that require different skills to take down. Make it clear what it's going to take to complete the mission in the mission text (just say you're likely going to need to neutralize his capicitor as he runs a massive tank).
Making PvP feel less alien to high-sec PvE players will also go a long way towards encouraging more PvP. It would also make the encounters a lot less one sided when a PvE'er does decided to dip their toes in the PvP waters.
So, if you want me to play how you play, incentivize it. If you make my prefered style of play less interesting instead, I'll just find another game. Eve is not all poneytails and cotton candy in high-sec. I have friends that quit over burn Jita because they didn't like how little reprecussion the aggressors suffered. I've lost billions of isk in ships in High sec. The difference, I can consistently earn those billions back (and usually have) before I choose to engage the can tippers or loot theives.
_WAter_ |

March rabbit
player corp n1
554
|
Posted - 2013.02.21 10:05:00 -
[74] - Quote
Unsuccessful At Everything wrote:Move CONCORD response to systems .8+, move faction police only response to .7 - .5 systems, and keep lowsec and nullsec as it is.
This will lower the amount of truely effective highsec systems and should be an acceptable compromise for everyone. which problem it will solve? |

Radhe Amatin
Caldari High Prime P R I M E
3
|
Posted - 2013.02.21 13:03:00 -
[75] - Quote
nerfing High sec its not a solution... most probable result will be a mass loss of subs due to indy pilots quiting. the problem is that low sec gives no incentive for people to go there. I'm not a miner but instead i`m doing exploration.... for almost 2 weeks now i`ve been living in low sec doing exploration, so let me tell you my conclusions: - radar site.... don`t even bother with them.... same rewards as high sec. - grav site useless cause no one mines in low sec. - ladars are a joke.. u`ll get more isk by belt ratting/looting then doing those in low sec. -mag sites are about the only thing that offers a true improvement over their high sec counter part... but they are to few and to far inbetween. - combat site are worth it but sometimes to skill intensive. As for mining.... i`ve been in 0.4 0.3 systems mostly ..... and the ores u find in the belts are not worth the risk.... i mean the only difference in ores is the jaspet witch is omnipresent in low sec. So unless u go to some 0.2 or 0.1 u wont find better ores then high sec. Not to mention solo mining in low sec unless u fit a damn good tank witch will kill you're efficiency, can`t be done.
Not all people plays the game the way you do, some people play the game because u can mine and manufacture things or because they ca shot npcs all day or do exploring all day or any other activity.
So as my final point is, if you really want to ask ccp anything you should ask them to improve low sec so that those players that are in high sec will be encouraged to move their favorite activity in game there. |

DJ P0N-3
Table Flippendeavors
161
|
Posted - 2013.02.21 14:40:00 -
[76] - Quote
Mikey Aivo wrote:As it is highsec industry corps don't recruit pvpers, why? No targets. How many higsec corps die as it is if they go through a month or more of wardecs from random griefers? Would allow corps to recruit hs pvpers and if they are heavy indy based I'm sure they can supply cheap ships and modules. Something could be workd into fw as well, when same amarr is winning, certain systems in amarr space go from .4 to .5. Making dust and fw have an effect on the game and u possibly even putting an alt in fw corp to help when ur waiting for 10k runs of ammo to finish being built so u can haul it off to jita and try not to get ganked.
Are you envisioning a futureworld with industry empires with wings of mercs who go to glorious battle over moons in hisec in exchange for "cheap ships"? Because that sounds cool and all, but also sounds like something that has no place being based in hisec. It sounds like the farms and fields dream for nullsec. If you want to run an industry megacorp with mercs on retainer (and you'd have to pay them in isk, not cheap ships), move to lowsec and make it happen. I'm sure you'll find plenty of people who will take your delicious industrial bait there.
Meanwhile, in w-space, there are only 23 (Jita can't have wormholes) possible destinations for wormholes to hisec. Surely this won't be a problem at all! |

Mikey Aivo
Science and Trade Institute Caldari State
2
|
Posted - 2013.02.21 14:41:00 -
[77] - Quote
But highsec stays the same nothing gets nerfed, u just need to compete with other players. Theres too much money in highsec as it is. This would make lowsec more viable option to players. It would require a player to be at the computer. If u watch local, run dscan and pay attention you should never loose a ship unless you **** up or are not paying attention. |

De'Veldrin
East India Ore Trade The East India Co.
1028
|
Posted - 2013.02.21 14:47:00 -
[78] - Quote
LHA Tarawa wrote:ISD Suvetar wrote:Moved from General Discussion. And again we see F&I used as a place where threads go to die.
Be that as it may, this thread needed to die. The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |

DJ P0N-3
Table Flippendeavors
161
|
Posted - 2013.02.21 14:53:00 -
[79] - Quote
Mikey Aivo wrote:But highsec stays the same nothing gets nerfed, u just need to compete with other players. Theres too much money in highsec as it is. This would make lowsec more viable option to players. It would require a player to be at the computer. If u watch local, run dscan and pay attention you should never loose a ship unless you **** up or are not paying attention.
It might help if lowsec had more to do (I'm looking at you, pirate faction warfare) and more incentive for people to band together and protect each other while they carebear. Lowsec and nullsec need to get way more interesting before we start tossing people out of hisec en masse. I find missioning terribly boring, but if I go to lowsec or nullsec, it still comes down to missioning or ratting. Hardly an improvement. This is why I went to w-space -- more teamwork required and more interesting ways to make isk. Less adventurous people just won't go anywhere, because it's the same grind for barely any improvement in reward and what seems like a huge jump in risk. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1339
|
Posted - 2013.02.21 14:55:00 -
[80] - Quote
Radhe Amatin wrote:nerfing High sec its not a solution... most probable result will be a mass loss of subs due to indy pilots quiting.
......
Not all people plays the game the way you do, some people play the game because u can mine and manufacture things or because they ca shot npcs all day or do exploring all day or any other activity.
So as my final point is, if you really want to ask ccp anything you should ask them to improve low sec so that those players that are in high sec will be encouraged to move their favorite activity in game there. This.
It is all well and good to have popular ideas about how we should all be playing, but in the end each player makes this decision on their own, and pays the money to a company that lets them play their own way.
What happens when too much incentive is made to draw out players NOT interested in PvP? Well, for starters, they don't start PvP'ing. They just want that reward. So they look for the easiest way to get it, that makes them play the least in a way they don't like. We have pockets of this around the game already, where players can avoid PvP outside of high sec, and go so far as to complain when tactics are used against them to stalemate their efforts.
What happens when you squeeze the area where many of them want to stay? Less of them can fit in it. And then, they have the choice of playing in a manner they don't enjoy, or going to another game that might offer better options.
And THAT is why the OP is a bad idea. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Onomerous
Shockwave Innovations Shockwave Sovereign Industries
3
|
Posted - 2013.02.21 16:22:00 -
[81] - Quote
De'Veldrin wrote:LHA Tarawa wrote:ISD Suvetar wrote:Moved from General Discussion. And again we see F&I used as a place where threads go to die. Be that as it may, this thread needed to die.
Another grand plan to get everyone to move into their non-HS part of Eve so they can get easy kills!!
|

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
648
|
Posted - 2013.02.22 00:38:00 -
[82] - Quote
Mikey Aivo wrote:But highsec stays the same nothing gets nerfed, u just need to compete with other players. Theres too much money in highsec as it is. This would make lowsec more viable option to players. It would require a player to be at the computer. If u watch local, run dscan and pay attention you should never loose a ship unless you **** up or are not paying attention.
ur are not reading what others are saying...not everyone wants to play like u. not everyone wants to constantly watch local, or d-scan or even be at their keyboard the entire time. for those who do want to play like that, there is low sec and null sec. hi-sec is for casual players who can auto pilot their crap around or simply walk away from their keyboard and make a snack and cuppa during a mining op. its not the hardcore gaming u want everyone to do, but its not very profitable either.
and yes, this is a nerf to hi-sec. ur not making low sec more viable ur making hi-sec less viable and all but FORCING players into low or null sec.
u still havent even explained why this casual style of play is a bad thing. |

Mikey Aivo
Science and Trade Institute Caldari State
2
|
Posted - 2013.02.22 06:41:00 -
[83] - Quote
If your not at the keyboard ur not playing. Plain and simple. U wanna go make a snack or get coffee, dock. I personally have not issues with miners or carebears, what I have an issue with is ppl that afk all day everyday and make huge profits from it. You should have to work to get a plex every month, not just orbit and ice block for 24 hours. From what I'm seeing and have seen on the forums theres a lot of ppl that feel the same way. Accually being at the computer to play I don't think is a hardcore game style. Watching local and running dscan every few minutes isn't a hard thing to do when ur mining. What else you gonna do for the minutes it takes to cycle ur lazer? If u want passive income, moon mining and pi. Both can be done easy with any risk. And as for not listening, I didn't say remove all of highsec, I said remove some of it. You can still auto pilot in low and null btw, its not wise but feel fee to give it a try. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
649
|
Posted - 2013.02.22 11:09:00 -
[84] - Quote
Mikey Aivo wrote:If your not at the keyboard ur not playing. Plain and simple. U wanna go make a snack or get coffee, dock. I personally have not issues with miners or carebears, what I have an issue with is ppl that afk all day everyday and make huge profits from it. You should have to work to get a plex every month, not just orbit and ice block for 24 hours. From what I'm seeing and have seen on the forums theres a lot of ppl that feel the same way. Accually being at the computer to play I don't think is a hardcore game style. Watching local and running dscan every few minutes isn't a hard thing to do when ur mining. What else you gonna do for the minutes it takes to cycle ur lazer? If u want passive income, moon mining and pi. Both can be done easy with any risk. And as for not listening, I didn't say remove all of highsec, I said remove some of it. You can still auto pilot in low and null btw, its not wise but feel fee to give it a try.
yeah not everyone has the time to sit a computer all day. some ppl have full time jobs that take up a lot of time. then the times they are at home are spent doing chores around the house. why shouldnt they be able to mine at a belt and come back to the PC periodically to see how things are going while they check on the kids, do the washing, cook their families a meal etc?
and how much of this game happens beyond the game. u dnt have to be grinding isk to be playing, u can be on skype with brosefs, sending messages, calculating isk/hours, checking killboards and have any number of things on ur mind or a piece of paper all associated with the game. i'd consider this still playing the game, but it does not necessarily mean being at ur keyboard.
ppl have lives, and the semi afk isk making of mining is good for that.
u think ppl make huge profits from this? perhaps the miners running 5 accounts at once do, but they chew rock so quickly they do have to be at their PC. A single miner will make 10mil an hour at best and will save that up for some little PvP fun at the weekend when they have more free time. PI alone doesnt make enough isk to make someone competitive. ur massively ignorant if u think it does.
and why shouldn't ppl be able to autopilot in the safety of hi-sec? have u ever taken a freighter 30 jumps? were u at ur keyboard the entire time? being at ur computer to play, every second of every minute, clicking d-scan and ignoring ur RL responsibilities is a hardcore gamestyle in a game that requires time and effort to get anywhere. if it were something like COD u have periodic bouts of no more than 15 minutes, and thats fine. But in eve u can be in space for hours, and u think everyone should dock up every time u get an interruption? no.
Ppl do not have the spare time or un-busy life ur implying u have. The vast majority of eves player base is more mature with full-time jobs and ur idea is basically telling these ppl they are not allowed to play. bot mining is not the same as afk mining, but If u have such a problem with afk mining, then gank and bump them. |
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