| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Blind Fear
|
Posted - 2005.07.31 02:43:00 -
[31]
Originally by: Hllaxiu
Originally by: Blind Fear I'm sorry, youre all mistaken.
CCP has made it clear that the lag in EVE is gone. You are all suffering simultainious network failures on your ends.
You forgot the link.
Ahhh yes, of course.
I hear that's Kieron's picture from the CCP company picnic.
|

Galk
|
Posted - 2005.07.31 02:46:00 -
[32]
He's right...
Back a few months ago when they were all browning it in a fanboy we love ccp thread, kieron made reference to it as being greatly reduced and allmost a thing of the past....
Still these threads bug me... 'why is this happening and ****'
like whatever.. everybody knows the score...
-------- Roy |

Sorja
|
Posted - 2005.07.31 05:23:00 -
[33]
In fact, we actually had the fleet battle, and without lag.
The system reached 250+ local with most pilots at a same gate => latency (to give it a name).
Many left the system or logged off, and when we logged back in, there were 180+ people in system with BoB+friends camping said gate (they are very quick on the ball ).
We managed to regoup the IRON+G fleet and engaged the BoB fleet with roughly equal numbers, so around 80 pilots at the gate and we had no lag.
It was a great fight, so we didn't come for nothing.
|

Dukath
|
Posted - 2005.07.31 07:59:00 -
[34]
Here is a hint.
When 150+ people jumped in we had a 50 minute lag, then node crash When 150+ people logged in we had a 10 second lag right after login, after that it went smooth, not counting some bugs with warp bubbles and turning up at 15km from the gate inside a bubble in stead of the old location :(
Anyway, CCP would do good to take a close look at the code involved in the jump session change and get rid of the memory leaks there.
|

Gan Howorth
|
Posted - 2005.07.31 10:00:00 -
[35]
Is it possible that eve's problem is that its too much of a thin client app. With too much processing being done at server end in an attempt to keep punters with wet string connections? Would optimisation for broadband with a greater leaning on the client hardware help. i.e. lag is then an individual platform dependent problem rather than everyone being affected.
I appreciate you have to retain critical exploitable calcs at the server but surely some greater sacrifice has been made here by making 56k play possible.
|

Kaalise
|
Posted - 2005.07.31 10:29:00 -
[36]
Originally by: Galk
Originally by: Zensige Amen to that, we need better server nodes at the 0.0 space. Screw the empire space, the carebears can have some lagg for all i care:P
Thankfully ccp doesn't share your vision.
Thankfully the SysAdmin don't either, since the servers don't work like that.
Originally by: Gan Howorth Is it possible that eve's problem is that its too much of a thin client app. With too much processing being done at server end in an attempt to keep punters with wet string connections? Would optimisation for broadband with a greater leaning on the client hardware help. i.e. lag is then an individual platform dependent problem rather than everyone being affected.
I appreciate you have to retain critical exploitable calcs at the server but surely some greater sacrifice has been made here by making 56k play possible.
Not really, thing that causes 200 people in a fleet battle to lag a system out so badly (wheras Ours, Rens, Yulai etc. have these numbers all the time) is that you're all on the same grid meaning that everything you do has to be transmitted to everyone else. Esentially it's all the traffic going backwards and forwards that lags everything out.
|

Gan Howorth
|
Posted - 2005.07.31 10:35:00 -
[37]
Originally by: Kaalise
Not really, thing that causes 200 people in a fleet battle to lag a system out so badly (wheras Ours, Rens, Yulai etc. have these numbers all the time) is that you're all on the same grid meaning that everything you do has to be transmitted to everyone else. Esentially it's all the traffic going backwards and forwards that lags everything out.
And for some reaosn you think an app written that tries to use as little bandwidth as possible whilst sending all this data will have no impact...riiight 
In any case what people are describing isnt lag, nothing happening for 50 minutes is things going uber pete tong.
|

Admiral Pieg
|
Posted - 2005.07.31 13:03:00 -
[38]
no response from ccp? im starting to think they simply dont give a damn ______________
Pod from above. |
|

Eris Discordia

|
Posted - 2005.07.31 13:15:00 -
[39]
Please keep the replies respectful.
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |
|

Derran
|
Posted - 2005.07.31 13:33:00 -
[40]
I have to wonder. When was the last time you were on any game where there wasn't 200-300 people in the same area and you didn't get lag?
|

Galk
|
Posted - 2005.07.31 13:57:00 -
[41]
Edited by: Galk on 31/07/2005 13:59:16
Originally by: Derran I have to wonder. When was the last time you were on any game where there wasn't 200-300 people in the same area and you didn't get lag?
Never id imagine, but that seems to fly over the heads of the more inteligent of the eve community that a) start 200-300 fleet battles when there fully aware the server can't handle it, b) flood the board with multiple threads about the same issue, playing the pretence that this is something that was unexpected and making demands on ccp when it all goes **** up.
-------- Roy |

Zaldiri
|
Posted - 2005.07.31 14:04:00 -
[42]
Originally by: Galk Edited by: Galk on 31/07/2005 13:59:16
Originally by: Derran I have to wonder. When was the last time you were on any game where there wasn't 200-300 people in the same area and you didn't get lag?
Never id imagine, but that seems to fly over the heads of the more inteligent of the eve community that a) start 200-300 fleet battles when there fully aware the server can't handle it, b) flood the board with multiple threads about the same issue, playing the pretence that this is something that was unexpected and making demands on ccp when it all goes **** up.
Thats not the point... Massive fleet battles are part of the game. They have to happen in order for the allinces to function properlly... if the server can't handel these battles it CCP's job to with fix the server or introduce a different system of large scale warfare.
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
|

Saerid
|
Posted - 2005.07.31 14:14:00 -
[43]
So how's the lag during fights happening at gates compare to ones happening at,say, stations? Seems like a lot of it is caused by the gate session changes or the like, ie. not all grids in the system are equal in terms of performance. Just so happens CCP managed to make the most frequent spots also the slowest.
|

Galk
|
Posted - 2005.07.31 14:19:00 -
[44]
Ohh agreed, but if it's broken, then anyone with half a brain wouldn't push the button till it's fixed.
My point was, that seems to happen, people know it's going to choke... then come in here screaming at ccp...
Whats the point, im 99% sure ccp do wish to see large scale and have it all run nice and smooth, but certain replys above don't exactly endear to getting favourable responces from either me, or im sure ccp...
I don't pretend to have any techinal answers, place your faith in ccp i guess, i think they do try you know.... -------- Roy |

Deepeh
|
Posted - 2005.07.31 14:27:00 -
[45]
You know, we had the same issue going on with you guys attacking our POS, with even less numbers, all normal activities in the system were made impossible due to horrible client performance, or "lag".
A petition was filed without satisfying response from CCP, but that wasn't really what we expected anyway.
Coming up next: can bees think? A new study indicates that no, they cannot. |
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |