GreenSeed
460
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Posted - 2013.06.14 03:56:00 -
[1] - Quote
The Djego wrote:Having hotkeys for changing ammo and scripts would be nice.
Also a new incursions site for VG, Assault and HQ that favours smaller hulls(lots of frigs an some movement) would be nice to give smaller hulls some use(the BS/Logi monoculture gets very boring over time). this.
new players cant do sqat on incursions, adding a smaller site with a LP only payout would be best. (to prevent inflation)
2 tiers, one tuned for t1 cruisers/bcs/t1 logis and another one tuned for fast HACs/t3 and non perfectly trained t2 logistics.
there's already a "frig-dessie" sized one, but they reward 50k isk....
not even the most enthusiastic of the noobs wants to do that.
and for missions, the biggest problem is actually the "SP creep" now days anyone can fly ships that can destroy any pve content you trow at them. unless you make it so unfair that it wont be interesting anymore (example: Ewar NPCs) this has, over the years, turned a group activity into a completely solo venture.
Bonus rewards are a nice way to prevent this, they need to reward group play, while still remaining challenging.
for example bonus rewards right now are only on completion time, and the limits are way too forgiving! 6 hours to do recon 1/3? should be 10 minutes!
not only they are too forgiving they are hardly a reward... i would say LP payout should BE the base reward for the mission, while ISK should be the bonus, currently a good lvl4 can reward upwards of 4m isk this is nothing, it should be a good 2x more isk, but with additional tiers of bonus.
one bonus for completion time, as it is now.
another bonus reward for a bonus objective that cannot be complete alone. usually "capturing an NPC" this would require a scram and web to keep the NPC pointed while the rest of the room is being cleaned. losing 2 mid slots is way too much for most "pimp ships" so this objective would be doable by 2 - 3 man group. rewarding group play, while also getting high-sec players acquainted to the idea of PVP fittings and tactics.
some other objectives could be to "save" a friendly NPC, adding a race mechanic to some rooms, trying to kill off enemy dps before the friendly dies, or giving RR to it.
or hacking cans that give access to additional spawns, loot or tags. and yeah, hacking under fire can be fun. specially if you planned for it.
also, keeping with the whole group play thing, the timer for the missions NEEDS to stop when the objective is completed, instead of ticking down until the mission is turned in. this makes fleet play useless, since even mission with long timers lose the bonus... -.-'
another thing that has been mentioned already is providing tools for fleets to share warpins and bookmarks. and finally opening the dead space "dungeons". who cares if a mission runner can get ganked by a bunch of catalysts while flaying his pimp ship? he should have been playing in a fleet, that way incoming dps would have been more manageable.
i know this is hardly a "little thing" but after 10 years, missions wont benefit at all from a small tune up.
if i had to settle for one "little thing" it would be to allow all fleet members to initiate "warp-to" since the bookmarks are completely borked... and this could also come in handy for exploration. |