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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Arthur Aihaken
Jormungand Corporation
4348
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Posted - 2015.04.13 23:22:38 -
[301] - Quote
The ability to merge numerous corporate LP balances to a single entity (-25% penalty).
I am currently away, traveling through time and will be returning last week.
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Anthar Thebess
1005
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Posted - 2015.04.14 09:02:11 -
[302] - Quote
Faction battleships could be fine if there could be 2 versions , one from LP store and 2nd from DED / faction drops.
I like implants from LP stores, they provide excellent isk sink - and i hope that CCP will not remove them, as in most of the cases they are the only thing keeping specific LP store alive.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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pyroxer reaper
Fallen Angel Industries
0
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Posted - 2015.05.10 03:11:30 -
[303] - Quote
most of these probably wont apply to little things but here goes.
Add the possability of pirate faction ships showing up in missions and dropping faction items. scanning and incursions make more isk than missions bridge that gap a little.
mission escalations for more rewards.
ppl run missions in fleets but lvl 4's can be completed solo a new more challenging lvl 4.5 mission with lots of battleship waves maybe a capital ship made for larger fleets to go after.
Covert Recon Missions (sell information logs to the NPC agents)
pirate leader assassination missions (need to run a locate and track the NPC then go kill it)
theft and hacking missions. more for lowsec piracy and FW against the empires
a skill for the frequency you can take EPIC ark missions.
better reasons for gaining higher standings with corps, 8.0 lets you install jumpclones what dose 9.0 and 10.0 do? 6-7.0 faster locate times or 9 and 10.0 lowering LP store costs i little would be nice.
a structure a corp can own in space to pull missions from, in systems with no stations in all types of space, buy an agent security, mining ect.pirate and sleeper agents to work in low/null and WH space. The more the agent is used the better the agent becomes, starts at lvl 1 and can upgrade to lvl 4. Corps could even set up there own LP reward system for members to allow mission running corps to have more controle over missions.
pirate related ships skins that can drop in missions.
let fleet member's warp to the mission location
an option to give the mission rewards over to the player corp not just the members in fleet (Let a corp work on standings for the whole corp not only each individual member)
colour differences in fleet broadcast window, calls for shields shows up in blue, cap in white, broadcast target in red ect.
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HELLBOUNDMAN
Subterranean Space Worm
178
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Posted - 2015.05.20 20:08:09 -
[304] - Quote
- Allow missions to be turned in and accepted from space, assuming there is no items required. However, make this a perk. You must have 5.0 or higher with the corp the mission is for. this gives purpose to actually having high standings, other than higher level missions. This can also apply to faction standing and storyline missions
- As mentioned, fleet warping to mission
- Also, as mentioned, auto-link to journal, in fleet chat, when accepting a mission
- More missions. Though I'd like new missions, for short term(thus fitting little things) add more missions to each agent. Thus more diversity.
- No more giving us the same mission multiple times in a row.
- Allow us to toggle on or off faction missions. Perhaps even an option for only faction missions.
- Clouds... They're too bright
- No ship restrictions on agent missions... Why would they care if you over tank a level 1 with a Marauder? It's your isk to burn on ammo, as long as the job gets done.
- We need to have something that supports fleeting with low skill players. Whether it's a simple high slot module that draws all NPC agro or whatever. Most missions aren't that difficult, and most of us only fleet so that noobs can have some fun and earn some standing... Let me tank the mission and let him enjoy trolling NPCs. Besides, it doesn't pay any better or anything. (this may be a bit difficult to implement, as you don't want it to work outside of missions.)
- Higher frequency on Storyline missions OR more standing rewards for storyline missions.
PS.... A ship skin to allow me to have a pure Chrome Golem is crucial to any little things thread... It WILL make missions better for me!!! |
Anthar Thebess
1040
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Posted - 2015.05.21 08:12:40 -
[305] - Quote
Fix Nullsec Burner Missions. 1. Agent give you missions against pirate from the same faction, and you loose standings killing this pirate.
2. Burners where meant to be 1vs1 , in nullsec people have tons of alts. Current burner meta is , drop 5 alts in cheap ships on a burner and kill it under 20-30secconds Burner missions pay 20-25k LP and totally ruin value of LP , as normal LVL 4 missions offer you from 8 to 15k of LP.
Nullsec agents give 1/4-1/3 burner missions. Sometimes you have 5 different burner missions in a row - when you have 5 alts taking those missions ...
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Harrvon Huren
Stellar Ice Unlimited Haven.
0
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Posted - 2015.05.25 22:07:00 -
[306] - Quote
Allow agents to be removed from or filtered out from the standings screen. It's quite annoying to have these many one-time agents clogging up the screen when when you're done with them. |
Atreides 47
Union of independent miners and industrials Cybran Nation Alliance
26
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Posted - 2015.05.29 20:19:44 -
[307] - Quote
So instead of revamping ancient mission system here is what CCP doing : "Frequency of Burner Missions offered by level 4 Security agents has been lowered." - http://community.eveonline.com/news/patch-notes/patch-notes-for-carnyx/ WTF CCP, nobody wants your ugly random.
Long Live the Fighters !
CCP and nerfs - http://i.imgur.com/MejTGfL.jpg
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Anthar Thebess
1050
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Posted - 2015.06.01 11:03:35 -
[308] - Quote
Lover chance for burners ! YES Finally , this was really going out of hand.
It could be balanced for a single account player , but when it comes to typical nullsec guy ... 4-6 accounts , 6 agents in 1 pocket. This gives you up to 36 missions you can cycle every 4 hours. When those are normal missions, you need to use slow , big ships. Warping to much with them is not an option.
But when you are doing burner missions this rule don't apply , you put your chars in cheap T2 frigates , and do 20 burner missions per hour ( minimum).
This brakes the LP market , and makes doing any other missions worthless.
Simple comparison. Typical old LVL 4 mission : 5-6 mil reward , 20mil in loot + tags , 8-15k LP - 15min in 2 battleships Burner mission : ~6mil reward, rare faction drop , 20-25k LP ~30s per mission using typical swarm of alts
In the place where i live , you can get sometimes 7! burner missions from agent one after another. Usually you have 3-4 missions , but again you have way more than 1 alt , and way more than 1 agent.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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didthat hurt
Delayed Effect
5
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Posted - 2015.06.23 16:07:45 -
[309] - Quote
Please allow me to disable the journal blinking.
Edit: Please disregard if this has been request before; I am unable to perform a search right now because the forums crash for me every time I attempt to do so. |
Barrogh Habalu
Forever Winter Absolute Zero.
935
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Posted - 2015.07.20 07:16:57 -
[310] - Quote
pyroxer reaper wrote:Add the possability of pirate faction ships showing up in missions and dropping faction items. scanning and incursions make more isk than missions bridge that gap a little.
mission escalations for more rewards. PvE content that requires you to participate in competition and fleeting up with people pays better, who knew.
pyroxer reaper wrote:ppl run missions in fleets but lvl 4's can be completed solo a new more challenging lvl 4.5 mission with lots of battleship waves maybe a capital ship made for larger fleets to go after. This is exactly what L5s are and they were moved to lowsec for a reason.
pyroxer reaper wrote:better reasons for gaining higher standings with corps, 8.0 lets you install jumpclones what dose 9.0 and 10.0 do? 6-7.0 faster locate times or 9 and 10.0 lowering LP store costs i little would be nice. Lowering LP costs will only devalue LP. As a result this will be a nerf to everyone but people who run a lot of stuff for particular corp who will be untouched by this change.
pyroxer reaper wrote:a structure a corp can own in space to pull missions from, in systems with no stations in all types of space, buy an agent security, mining ect.pirate and sleeper agents to work in low/null and WH space. The more the agent is used the better the agent becomes, starts at lvl 1 and can upgrade to lvl 4. Corps could even set up there own LP reward system for members to allow mission running corps to have more controle over missions. Again, there is a reason null ISK making happens in anoms and sigs and not in infinitely generated mission pockets.
Why would a corp reward people for tending to their own wallet?
pyroxer reaper wrote:pirate related ships skins that can drop in missions. Pretty sure burners already do that. |
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Barrogh Habalu
Forever Winter Absolute Zero.
935
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Posted - 2015.07.20 07:19:31 -
[311] - Quote
Doublepost because of arbitrary 5 quotes per post limit that serves no purpose.
Atreides 47 wrote:WTF CCP, nobody wants your ugly random. Yeah, everyone wants free cherrypicking and optimized missions without standing losses, we get it.
Anthar Thebess wrote:2. Burners where meant to be 1vs1... *citation needed* |
DetKhord Saisio
Seniors Clan
81
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Posted - 2015.07.29 09:51:43 -
[312] - Quote
I accept a mission, land in destination system. With a mission active that I just accepted, my ship should give me a pop-up asking if I want to warp to the mission location. This needs to happen when entering system from station, warp gate, or other method. If multiple missions in system, the oldest should be at the top of the list in the pop-up; select the one you want then click yes/warp button to warp to it. If only one mission in system, click yes/warp button to warp to it or no/cancel button to stop warp to mission location.
This would prevent you always having to open the agent's mission window for the initial warp to mission location. |
DetKhord Saisio
Seniors Clan
81
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Posted - 2015.07.29 22:56:42 -
[313] - Quote
I suppose mining payout is fairly crappy, so by extension rewards for mining missions should be crappy too. Fix the reward system for mining missions. Happy miners can mean cheaper ships and by extension cheaper pvp for everybody. Allow solo players to make ~100 mil per hour in mining missions. Oh wait, this eve online and ccp we are dealing with. That'll never happen. |
Paranoid Loyd
6416
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Posted - 2015.07.29 23:27:15 -
[314] - Quote
DetKhord Saisio wrote:This would prevent you always having to open the agent's missions window for the initial warp to mission location. Umm, have you not noticed that in the upper left had corner there is something that says agent missions? In which there is an option to warp to the mission as well as dock. Not to mention there is the same option in the right click menu, that has been there at least as long as you have been around...
So there was never a need to open the agent window unless you forgot what your objective was.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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Paranoid Loyd
6448
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Posted - 2015.07.29 23:31:24 -
[315] - Quote
DetKhord Saisio wrote:I suppose mining payout is fairly crappy, so by extension rewards for mining missions should be crappy too. Fix the reward system for mining missions. Happy miners can mean cheaper ships and by extension cheaper pvp for everybody. Allow solo players to make ~100 mil per hour in mining missions. Oh wait, this eve online and ccp we are dealing with. That'll never happen. Miners mining minerals that are useless for anything but said mission will do nothing to lower prices.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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DetKhord Saisio
Seniors Clan
81
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Posted - 2015.07.31 03:23:48 -
[316] - Quote
Paranoid Loyd wrote:DetKhord Saisio wrote:This would prevent you always having to open the agent's missions window for the initial warp to mission location. Have you not noticed that in the upper left had corner there is something that says agent missions? In which there is an option to warp to the mission as well as dock. Not to mention there is the same option in the right click menu, that has been there at least as long as you have been around... So there was never a need to open the agent window unless you forgot what your objective was. We could play this game all day. There are quite possibly too many reasons to name; who knows why someone may want to keep opening the mission window. They forgot the objective, the mission objective is not clear, they do multiple missions at the same time, so keeping it all organized can be a hassle. Game server can often lose connection to people's computers or other way around too. Not saying anyone is perfect, but being able to efficiently run missions (without the mission window cluttering the screen) should be the goal here.
The journal needs some work too; it blinks way too often and after Journal > Agents > Missions & read details for your active mission... the link is missing for that agent's location.
You mentioned the agent thing at the top left. I have never used it so no idea if or how it works. But after looking at it, appears to me ccp just added that so they would not have to try to fix the Journal's issues. |
DetKhord Saisio
Seniors Clan
81
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Posted - 2015.07.31 03:31:28 -
[317] - Quote
Paranoid Loyd wrote:DetKhord Saisio wrote:I suppose mining payout is fairly crappy, so by extension rewards for mining missions should be crappy too. Fix the reward system for mining missions. Happy miners can mean cheaper ships and by extension cheaper pvp for everybody. Allow solo players to make ~100 mil per hour in mining missions. Oh wait, this eve online and ccp we are dealing with. That'll never happen. Miners mining minerals that are useless for anything but said mission will do nothing to lower prices. No idea what you were trying to mean here. I said nothing about mining minerals from mining missions. Those fake minerals in mining missions are exclusively mission-oriented items and otherwise useless. That is not what I was referring to when I said 'mining mission rewards are crappy'. The rewards are isk and loyalty points (LP); the amount of isk and LP obtained from mining missions is quite low. There is nothing else, unless you happen to have some ships spawn and you kill them for a little bit more isk.
Essentially, you sound like you have no idea how mining missions work and maybe have never done a level 4 mining mission. My point still stands: allow solo players to make 100 mil isk per hour doing mining missions. |
Anthar Thebess
1247
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Posted - 2015.07.31 07:47:35 -
[318] - Quote
You are aware that you cannot put fixed value ? If you can make 100mil /h doing higsec mining missions, then trust me , you will not be able to buy the same amount of stuff for this 100mil after a while. For me , we need to reduce the isk payout on every thing possible and compensate this by increased LP payout or some other stuff. Let say we rly get meta stuff BPC as additional benefit.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
DetKhord Saisio
Seniors Clan
81
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Posted - 2015.07.31 17:46:30 -
[319] - Quote
Does not matter what the value ends up being. As a comparison, security missions, escalations, and maybe other combat sites in wh and nul allow much more income. Some reasons for this is risk/potential for ship lost is potentially higher. Faction loot is the random factor here. Barring escalations boss' loot (overseer personal effects; normally a huge isk payout), bounty prizes for killing npc ships is often much more than the combined values of Agent Mission Reward and Agent Mission Time Bonus Reward. On top of bounty prizes, you throw in loot and salvage with the randomness of faction modules or bpc.
The value of running a level 4 mission does not across the board equate. Security missions probably get similar LP and Agent Mission Reward/Time Bonus Rewards to equivalent mining mission, if that is even possible. The extras are what make security missions (and almost any other combat variation of profession) so much more isk-efficient compared to mining missions. Time spent training skill points for each profession should essentially be equal, otherwise the sand in the sandbox ends up piled up in one corner. |
Dale Liathain
YakFruit LLC
2
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Posted - 2015.08.25 09:23:31 -
[320] - Quote
Im eager for new explosions.
Also, i love thebackground radio traffic you gear when near stationz.
Would love love love faint wilhelm screams when you kill npc ships. Occassional ones anyway.
A faint "AIEEEEEEEEE" as the rat goes poof in the distance would make things feel more immersive. |
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Anthar Thebess
1280
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Posted - 2015.08.25 09:37:59 -
[321] - Quote
Faction spawn chance for mordus missions.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Leila Meurtrier
Why Am I Not Surprised
9
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Posted - 2015.08.29 06:33:36 -
[322] - Quote
Two words: Midshipman Insignia. Because right now, the only way to make sense of it is hauling loads of them in the middle of nowhere for... wow, whole 4 500 Isks per damned thing. I think that if someone wants to haul garbage, he would make use of drug factory, no? |
Debbie Jellinsky
Signal Cartel EvE-Scout Enclave
0
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Posted - 2015.10.02 23:05:09 -
[323] - Quote
Balance the missions - the difficulty from level 3 to 4 is significant, yet 1, 2 and 3 are barely discernible. |
Pickle's Tzestu
Ministry of War Amarr Empire
2
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Posted - 2015.10.15 18:23:36 -
[324] - Quote
For Missions In the Objective and Agent Base drop down please switch the Set Destination to Jump Through Stargate when it is the next system over. |
DetKhord Saisio
Seniors Clan
81
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Posted - 2015.10.25 19:09:15 -
[325] - Quote
Anthar Thebess wrote:If you can make 100mil /h doing higsec mining missions, then trust me , you will not be able to buy the same amount of stuff for this 100mil after a while. For me , we need to reduce the isk payout on every thing possible You are correct, some professions are way out of alignment with most the others. I seriously doubt CCP gives two hoots about it, because they designed it that way.
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Brechan Skene
Hmmzor. Battlecruisin' Space Goats
0
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Posted - 2015.11.08 10:28:33 -
[326] - Quote
Just a few things I would add, they are: 1. To add an option, players choice, to receive goods or ISK as a bonus reward. The items could be in the form of a tag or goods of value instead of just an ISK amount.
2. Add a reason to loot the wrecks in the missions. Currently there is no real reason to do anything other than salvage the site.
3. Have the ability to have an escalation through an alternative agent(think story line agent) by what you find or pick up through looting the wrecks in standard missions.
4. Currently missions are predictable in what occurs and what will happen. How about add some element of surprise to the mission so the mission runner has a surprise once in awhile.
5. Instead of the current lvl 1-5, change the mission lvls to 1-10. Where lvl1-2 would be intro to the old lvl1 and 2 would be adv lvl 1 missions all the way up too lvl 10 or Adv lvl 5 missions.
6. Have the option to do lvl 5 missions in Hi-Sec. Note the rewards would need to be greatly reduced (rewards around base lvl 4 would be fair) to prevent farming. Also increase the adv lvl 5 rewards(low and Null sec only missions) and or add items that can only be picked up in these mission through loot drops.
7. NPC should try and use PvP-like tactics than the usual rush to death tactic that they currently employ.
8. In each mission there should be less targets/ eneamies but these targets will do more damage indiviually.
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Max Muni
Muni Corp
1
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Posted - 2015.12.11 18:38:48 -
[327] - Quote
Agent Finder
Have it display more than 6 agents at a time. We should be able to widen the window and have it fill the area, so 9, 12, 15, etc..
Simple, yet valuable. |
Freelancer117
So you want to be a Hero
408
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Posted - 2016.02.08 12:17:23 -
[328] - Quote
CCP Affinity, I heard you have a 2 year plan concerning PvE in New Eden. source: https://mikeazariah.wordpress.com/2015/11/17/pves-future/
Could you please share your plan, like your collega CCP Seagull did with Eve Online ? source: http://community.eveonline.com/news/dev-blogs/looking-behind-and-looking-ahead-an-update-from-executive-producer-ccp-seagull
Regards, a Freelancer
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games pay More to win at skill training time, now with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Sola Atruin
Mutant Space Kittens
6
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Posted - 2016.03.22 18:52:04 -
[329] - Quote
1. Escalations should lead the player into W-Space
As a final step in an escalation, the player gets a bookmark for a wormhole. Once inside the wormhole the player gets a bookmark for a complex which is the final stage of the escalation. The wormhole, as soon as activated (warped to), acts like a normal wormhole (appears in the scanner probe window, can be scanned down, has a duration, max mass etc.).
2. Escalations should give more variety & follow a certain system
Right now it seems like I get only escalations from "Angel Refuge" ("Angel Red Light District") or from unrated plexes found by probing. Furthermore, why escalates a "Angel Refuge" into a 5/10 and a Forsaken/Hidden Hideaway never?
3. Fix the Drone combat sites
Because they are boring and nobody likes them.
4. Data/Relic containers in DED complexes
It would be nice to see data /relic cans in complexes for additional loot and/or make them part of the mission objectives.
5. Achievement system
Would be pretty cool, for missions and DED complexes. Maybe SP rewards?
6. SoE *cough* Epic *cough* Arc
Seriously? Have you ever played Homeworld? That game was published more then ten years ago (16 years?) and it was done without a single tiny text pop-up! I always saw EVE as some sort of legacy for one of the most EPIC space games that was ever created. EVE is a sandbox game and that should stay that way, but nobody dislikes a well-written, well told and well-narrated story. Especially new players!
- For gods sake add some voice overs for friends, foes and Aura! - Make a epic render video for every chapter! - Come up with a good story with ups and downs and epic story twists!
Now you just have to combine the epic narrative with subtle education and you have the perfect tool to introduce, bind and educate a new player.
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Fietspomp
The Lifestream Industries
1
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Posted - 2016.04.05 17:44:37 -
[330] - Quote
I'd like the ability to accept (offered) missions remotely. (I read a mission, got my ship ready, set off to the destination system, aaaaand realized I had forgotten to accept it.). Small thing.
Also better loot and salvage, I feel they've been nerfed a lot. Of course, it's probably also because it's much easier nowadays thanks to MTU's. |
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