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Xessej
Darqsyde Exploration Limited Mass - Effect
7
|
Posted - 2013.02.21 17:38:00 -
[1] - Quote
There has been a lot of complaining about nulsec and sov warfare recently and I was thinking about what is the real underlying problem.
Obviously at the top level one problem is that shooting a structures with millions of ehp is boring. So why do those structures have so many ehp? To keep blobs of dreads or titans from insta popping them.
Another complaint is that force projection is too fast and efficient which allows a relatively small number of toons to defend vast swaths of territory. That is a result of 3 things, POS jump bridge networks, titan bridges and cap ship jump capability.
Third is that new entrants to null who attempt to take sov are simply squashed flat by a blob of cap ships from whatever alliance feels they own the area that they simply cannot match.
What do all these things have in common? Capital ships.
So it seems that many of the problems of nullsec can be traced to the introduction and support of capital ships.
Do cap ships provide positive benefits that offset these negatives? They provide endgame content for players, i.e. training for cap ships is something players do after having fully trained battleships and lower. They provide huge sinks for minerals and various other aspects of the manufacturing business.
Those positives don't seem, to me, to out weight the negative effects on the game. So why not devise other ways to consume minerals and give something else for veteran players to train for and get rid of cap ships completely?
tl;dr version: cap ships are behind much of what is claimed to be wrong in nullsec so why not get rid of them? |

SB Rico
the united Negative Ten.
165
|
Posted - 2013.02.21 17:44:00 -
[2] - Quote
Cap ships are not the issue, whether they exist or not the large alliances will still outgun the newer entrants to null sec. Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.
Killing me should be for free. |

Larloch TheAncient
Corporation for Public Broadcasting What Alliance
45
|
Posted - 2013.02.21 17:45:00 -
[3] - Quote
If you removed capital ships from the game today, the only thing it would do is make logistics in null sec hell.
You would still have force projection at least to the edge of your own territory via jump bridges.
There would still be huge blobs, new comers to null sec would still be squashed.
Do you want to know the real problem with nullsec?
The "Problem" is that some alliance leaders decided they were going to team up, this means that the only people they have left to fight is the new comers.
This is further complicated by the fact that there is no reason to move in nullsec, unlike in the real world resources in null sec are unlimited.
Need more raw materials? No need to have to pillage a neighboring region because you have infinite amounts in if in your few systems.
Want the best rats? No need to roam or pillage for the best ones, because again, you have an unlimited amount of rats in your own systems.
Why do people invade and conquer?
1. Religious Regions (Hulkageddon, Burn jita)
2. Resources (right now the only resource worth invading for is tech moons)
3. Space, (due to station/unlimited resources there isn't' any real reason to "spread out" very far in null sec.
Due to these reasons, your proposed changes will have no large impact on 0.0 Mechanics, and nothing short of a complete revamp of some of the core principles of eve will have any effect on whats listed above.
This is ofcourse because there isn't any real negative impact of blueing up the entirety of EVE. |

Xessej
Darqsyde Exploration Limited Mass - Effect
7
|
Posted - 2013.02.21 18:06:00 -
[4] - Quote
Larloch TheAncient wrote:You would still have force projection at least to the edge of your own territory via jump bridges.
There would still be huge blobs, new comers to null sec would still be squashed. I sort of assumed removing the jump mechanic would go along with removing cap ships.
As to huge blobs of subcaps attacking newcomers wouldn't that at least afford the defenders a chance to inflict signicicant damage? Would it really be worth the attackers effort?
|

Jake Warbird
Republic Military School Minmatar Republic
2252
|
Posted - 2013.02.21 18:17:00 -
[5] - Quote
Threads on nullsec in GD have a track record for ending really well... |

Ginger Barbarella
Caldari Provisions Caldari State
1163
|
Posted - 2013.02.21 18:25:00 -
[6] - Quote
Jake Warbird wrote:Threads on nullsec in GD have a track record for ending really well...
Stellar contribution there, man. "Blow it all on Quafe and strippers." -á --- Sorlac |

Chandaris
Immortalis Inc. Shadow Cartel
265
|
Posted - 2013.02.21 18:30:00 -
[7] - Quote
Posting in stealth 'EVE was a better game before capitals were introduced' thread and +1'ing OP |

General Nusense
Republic University Minmatar Republic
39
|
Posted - 2013.02.21 18:32:00 -
[8] - Quote
Problem with null sec is no one has any balls. thats why they have 1/2 of the map blue and the other 1/2 in a nip or nap. even PL have been neutered to the point where they need test and test needs them.
|

Buzzy Warstl
The Strontium Asylum
479
|
Posted - 2013.02.21 18:34:00 -
[9] - Quote
Capital ships are just fine, there just aren't enough different types to allow for more interesting fleet comp possibilities. Add a couple differently composed dreadnaughts to each racial line, assault carriers, and a couple distinctly specialized supercap types and things would become much more interesting. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Rellik B00n
Lethal Death Squad
270
|
Posted - 2013.02.21 18:37:00 -
[10] - Quote
TL: Its because they have run out of people to fight in null sec, see: big blue donut.
also read the thread in my sig for a more in depth discussion of the OP. Of a request for change ask: Who Benefits? |

Unsuccessful At Everything
The Troll Bridge
2319
|
Posted - 2013.02.21 18:44:00 -
[11] - Quote
I heard that TEST slept with CFC's girlfriend and may or may not be the father of her child. Also TEST called CFC a really bad name once. Add some Tequila, and watch nullsec become more fun. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Jake Warbird
Republic Military School Minmatar Republic
2252
|
Posted - 2013.02.21 18:47:00 -
[12] - Quote
Ginger Barbarella wrote:Jake Warbird wrote:Threads on nullsec in GD have a track record for ending really well... Stellar contribution there, man. Look who's talking, mate. |

Unsuccessful At Everything
The Troll Bridge
2320
|
Posted - 2013.02.21 18:56:00 -
[13] - Quote
Jake Warbird wrote:Ginger Barbarella wrote:Jake Warbird wrote:Threads on nullsec in GD have a track record for ending really well... Stellar contribution there, man. Look who's talking, mate.
Girls Girls, youre both pretty. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Jake Warbird
Republic Military School Minmatar Republic
2252
|
Posted - 2013.02.21 19:01:00 -
[14] - Quote
Unsuccessful At Everything wrote:Jake Warbird wrote:Ginger Barbarella wrote:Jake Warbird wrote:Threads on nullsec in GD have a track record for ending really well... Stellar contribution there, man. Look who's talking, mate. Girls Girls, youre both pretty. Blame the cheap whiskey lol |

TheBlueMonkey
Don't Be a Menace That Red Alliance
435
|
Posted - 2013.02.21 19:03:00 -
[15] - Quote
When were you last in null? |

Felicity Love
STARKRAFT
286
|
Posted - 2013.02.21 19:09:00 -
[16] - Quote
What Null Sec lacks is trendy coffee shops where people pay too much for crap brew but still want to be seen by other trendy people.
Surely to Hell CCP will allow the big alliances in Null to open coffee shops, as some sort of structure that can be added to the Outpost construction choices, so as to sell that horrible brown liquid and market alliance-logo'd gear and merchandise to all the caffiene-starved patrons between CTA's.
"GoonBrew"
"Pandemic French Roast"
The marketing possibilities... endless.
I mean, damn, folks gotta have a cup o' Joe to go with their big blue donuts. 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Larloch TheAncient
Corporation for Public Broadcasting What Alliance
45
|
Posted - 2013.02.21 19:33:00 -
[17] - Quote
Xessej wrote:Larloch TheAncient wrote:You would still have force projection at least to the edge of your own territory via jump bridges.
There would still be huge blobs, new comers to null sec would still be squashed. I sort of assumed removing the jump mechanic would go along with removing cap ships. As to huge blobs of subcaps attacking newcomers wouldn't that at least afford the defenders a chance to inflict signicicant damage? Would it really be worth the attackers effort?
I don't make an habit of assuming, so I went with what is in the OP.
And as for worth the attackers time? When most of the universe is blue, and you have an opportunity to fight an unprepared foe who is threatening your territory.
The whole of the alliance will be on your doorstep in 20 minutes, even without jump bridges.
What difference does capital ships make? You can buy all the supers/carriers you want.
Hell you could probably pay the alliance who you want to invade for them to build them for you. |

Ambrocio Hanaya
Ministry of War Amarr Empire
1
|
Posted - 2013.02.21 19:59:00 -
[18] - Quote
Threads like this make me very happy CCP hardly listens to the community on big issues like this.
If the community had it their way we would all be flying in T1 frigates with absolutely no differences between them besides the base model.
That is true balance. 1 type of ship with different models. FUN! |

Larloch TheAncient
Corporation for Public Broadcasting What Alliance
45
|
Posted - 2013.02.21 20:09:00 -
[19] - Quote
How great would it be to eve a wormhole system akin to the eve gate that connected to the Chinese shard of eve. Just imagine all the hell that would ensue, we may even stop hating on the russians so much lol.
*sighs*
Would be fun. |

Google Voices
School of Applied Knowledge Caldari State
54
|
Posted - 2013.02.21 20:15:00 -
[20] - Quote
There are a number of things they could do to make 0.0 more attractive, and less boring.
Change Sov to constellation level. Change sov mechanics to something more like FW. Once a constellation is taken, Plexes start popping up, taking down the plex brings down the sov by a percentage. When Sov becomes vulnerable, smaller modified Ihubs in each of the constellation systems becomes vulnerable, the attacker takes down more than 50% if them, they gain sov.
It forces Sov holders to actively defend the constellation if they want to keep it at a top level, not just a random system. If pushes Sov holders away from huge blobs, into more interesting, smaller groups that must work together. Add to this a exponential fee increase for each additional constellation, forcing the costs of large sov-holders to increase significantly. Exponentially increasing fee for corps or alliances setting others blue....
Yes, all these ideas can be gamed, but then, so has every other significant change that CCP has made. 
Just a thought.....
"Fozzie could not comment on when this issue would be resolved and stated that GÇ£one day Veritas will come up to me and say GÇÿhey I fixed off-grid boostingGÇÖGÇ¥, but he had no idea on a potential timeframe for this sort of miracle." |

Xpaulusx
Naari LLC
198
|
Posted - 2013.02.21 20:28:00 -
[21] - Quote
Caps are fine, it is the conflict drivers, like Tec, Choice space, that use to produce fights that are now doing the exact opposite, case in point, the current lack luster state that is null. It is easier to pay off your enemy than to fight him, hence the blue donut effect. That needs attention not caps. ...................................................... |

LHA Tarawa
Pator Tech School Minmatar Republic
441
|
Posted - 2013.02.21 21:33:00 -
[22] - Quote
I don't live in null now, but I have in the past.
Doesn't matter if the current residents show up with 50 capitals or 5,000 battleships, they can crush any new comers.
And, they don't crush you just because there is no one else to fight.
They crush you to keep their existing member corps/alliances under control. Coalitions are a conglomeration of many, many alliances and member corporations. ALL of them have to be convinced that they are better off as a member of the coalition than they would be on their own. You do this by ensuring that anyone that is not in the coalition is crushed with all due haste.
The problem is not in the game mechanics,but rather a flaw in the mind set of new comers that they can be king in a day. You move into null by becoming a vessel of the existing residents. You don't establish a kingdom as a fully independent entity. You gather strength, then request a duchy by aligning yourself with an established king.
|

BoBoZoBo
Divine Beasts Nite's Reign
215
|
Posted - 2013.02.21 21:34:00 -
[23] - Quote
Horrid Sov mechanics aside....
The real problem with NullSec is the same problem with any crappy neighborhood... the inhabitants. No imagination. Primary Test Subject GÇó SmackTalker Elite |

LHA Tarawa
Pator Tech School Minmatar Republic
441
|
Posted - 2013.02.21 21:43:00 -
[24] - Quote
Xpaulusx wrote:Caps are fine, it is the conflict drivers, like Tec, Choice space, that use to produce fights that are now doing the exact opposite, case in point, the current lack luster state that is null. It is easier to pay off your enemy than to fight him, hence the blue donut effect. That needs attention not caps.
What could CCP possibly do to prevent large coalitions from accepting that peace is more profitable than war?
Seriously, as a high sec industrialist myself, I'd LOVE, LOVE, LOVE to see all the PVPers find lots and lots of fun ship-to-ship PVP outside of high sec. More customers for my goods and fewer threads on the forums calling for it to be easier to less with high sec carebears.
I just do not know what CCP could do to drive war, without also creating an exploitable mechanic.
If they move the tech moons, then there would REALLY be no reason for a little guy to try to move to null. One day you're set up in a quite backwater, the next day, 50 super caps show up because a moon in your system now has a valuable resource. That doesn't sound so great.
Plexing for sov? Forcing people that like to PVP, to PVE, in hopes another PVPer will show up to try to stop you? Sounds to me like sitting in a complex for hours and hours would be as, if not more, boring than dropping dreads on a structure.
I think everyone would agree that a constantly raging, relatively small fleet (dozen to hundreds of ships involved, not thousands or lopsided blobinations), state of war, providing meaningful and entertaining PVP for those interested in ship-to-ship PVP would be great.
I'm just totally unable to come up with a mechanic that would create this.
|

LHA Tarawa
Pator Tech School Minmatar Republic
441
|
Posted - 2013.02.21 21:44:00 -
[25] - Quote
BoBoZoBo wrote:Horrid Sov mechanics aside....
The real problem with NullSec is the same problem with any crappy neighborhood... the inhabitants. No imagination.
By no imagination, I'm going to assume that what you mean is, they want something different than you want them to want.
|

BoBoZoBo
Divine Beasts Nite's Reign
215
|
Posted - 2013.02.21 21:52:00 -
[26] - Quote
LHA Tarawa wrote:BoBoZoBo wrote:Horrid Sov mechanics aside....
The real problem with NullSec is the same problem with any crappy neighborhood... the inhabitants. No imagination. By no imagination, I'm going to assume that what you mean is, they want something different than you want them to want.
Please don't assume, you will only confuse yourself. The statement is pretty straight forward, but I can see you need further direction.
By no imagination, I mean they lack the ability to creatively find solutions to all the sand-box problems they ***** about ( not enough isk, not having fun goals, bad acne, etc.) Sov mechanics are the only REAL problem CCP needs to solve, the rest is up to the population to modify. Primary Test Subject GÇó SmackTalker Elite |

Xpaulusx
Naari LLC
198
|
Posted - 2013.02.21 22:50:00 -
[27] - Quote
LHA Tarawa wrote:Xpaulusx wrote:Caps are fine, it is the conflict drivers, like Tec, Choice space, that use to produce fights that are now doing the exact opposite, case in point, the current lack luster state that is null. It is easier to pay off your enemy than to fight him, hence the blue donut effect. That needs attention not caps. What could CCP possibly do to prevent large coalitions from accepting that peace is more profitable than war? Seriously, as a high sec industrialist myself, I'd LOVE, LOVE, LOVE to see all the PVPers find lots and lots of fun ship-to-ship PVP outside of high sec. More customers for my goods and fewer threads on the forums calling for it to be easier to less with high sec carebears. I just do not know what CCP could do to drive war, without also creating an exploitable mechanic. If they move the tech moons, then there would REALLY be no reason for a little guy to try to move to null. One day you're set up in a quite backwater, the next day, 50 super caps show up because a moon in your system now has a valuable resource. That doesn't sound so great. Plexing for sov? Forcing people that like to PVP, to PVE, in hopes another PVPer will show up to try to stop you? Sounds to me like sitting in a complex for hours and hours would be as, if not more, boring than dropping dreads on a structure. I think everyone would agree that a constantly raging, relatively small fleet (dozen to hundreds of ships involved, not thousands or lopsided blobinations), state of war, providing meaningful and entertaining PVP for those interested in ship-to-ship PVP would be great. I'm just totally unable to come up with a mechanic that would create this. That's a good question and often asked, a good start is to redistribute Tecmoons equally across the map. Next take a good look at space that is least desirable like for instance providence and buff it up. Next sov grinding is horrible at best. that needs to change as well. Of course there are those that will argue against this because its not in there best interest. but even CCP knows this needs to be done. Problem is CCP seems to be foot dragging on these major issues that have everybody up in arms. Hopefully Soon(TM) they'll start.
...................................................... |

Mina Hiragi
Red Federation RvB - RED Federation
115
|
Posted - 2013.02.22 00:25:00 -
[28] - Quote
Ambrocio Hanaya wrote: That is true balance. 1 type of ship with different models. FUN!
"CCP Y DER SHIP LOOK BETTR!!!!!!!!!!111 NURF"
Such threads would fill the forums, even with everyone flying a generic-in-terms-of-stats ship. This is EVE we're talking about.  |

destiny2
Abh Empire Unclaimed.
123
|
Posted - 2013.02.22 01:37:00 -
[29] - Quote
think of it this way nullsec is like your house almost would you really want a random person comeing into your house and claiming it as their own. I dont think so. so when you try and take our space by dropping sbu's tcu's etc, where going to react violently with capital ships or whatever else we decide to use to get you out of area quickly so we can go back to what we where doing. |

La Nariz
GoonWaffe Goonswarm Federation
786
|
Posted - 2013.02.22 01:49:00 -
[30] - Quote
Rellik B00n wrote:TL: Its because they have run out of people to fight in null sec, see: big blue donut.
also read the thread in my sig for a more in depth discussion of the OP.
So you are the latest person to go "hot damn I heard this on a forum from an npc alt poster it must be true." Good to know. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

destiny2
Abh Empire Unclaimed.
123
|
Posted - 2013.02.22 01:58:00 -
[31] - Quote
Rellik B00n wrote:TL: Its because they have run out of people to fight in null sec, see: big blue donut.
also read the thread in my sig for a more in depth discussion of the OP.
not true, the goons and russian alliances are fun to fight, especially goons. they jump titans when their supposed to bridge, see that, low sec incident for better details. :D
|

Nicolo da'Vicenza
Air
3190
|
Posted - 2013.02.22 02:12:00 -
[32] - Quote
LHA Tarawa wrote:Xpaulusx wrote:Caps are fine, it is the conflict drivers, like Tec, Choice space, that use to produce fights that are now doing the exact opposite, case in point, the current lack luster state that is null. It is easier to pay off your enemy than to fight him, hence the blue donut effect. That needs attention not caps. What could CCP possibly do to prevent large coalitions from accepting that peace is more profitable than war? Seriously, as a high sec industrialist myself, I'd LOVE, LOVE, LOVE to see all the PVPers find lots and lots of fun ship-to-ship PVP outside of high sec. More customers for my goods and fewer threads on the forums calling for it to be easier to less with high sec carebears Nullsec has more PvP then all other regions put together at present. People complaining about 'lack of PVP in 0.0' are simply woefully misinformed. If people are interested in increasing the level of PVP in EVE, maybe they could focus on the 71% of EVE's population only engaging in 21% of the PVP. |

Tesal
205
|
Posted - 2013.02.22 02:22:00 -
[33] - Quote
Nicolo da'Vicenza wrote:LHA Tarawa wrote:Xpaulusx wrote:Caps are fine, it is the conflict drivers, like Tec, Choice space, that use to produce fights that are now doing the exact opposite, case in point, the current lack luster state that is null. It is easier to pay off your enemy than to fight him, hence the blue donut effect. That needs attention not caps. What could CCP possibly do to prevent large coalitions from accepting that peace is more profitable than war? Seriously, as a high sec industrialist myself, I'd LOVE, LOVE, LOVE to see all the PVPers find lots and lots of fun ship-to-ship PVP outside of high sec. More customers for my goods and fewer threads on the forums calling for it to be easier to less with high sec carebears Nullsec has more PvP then all other regions put together at present. People complaining about 'lack of PVP in 0.0' are simply woefully misinformed. If people are interested in increasing the level of PVP in EVE, maybe they could focus on the 71% of EVE's population only engaging in 21% of the PVP.
But hi-sec has the most PvE losses...so that makes up for it right?
|

Polly Oxford
GoonWaffe Goonswarm Federation
85
|
Posted - 2013.02.22 03:19:00 -
[34] - Quote
Larloch TheAncient wrote: Need more raw materials? No need to have to pillage a neighboring region because you have infinite amounts in if in your few systems.
Want the best rats? No need to roam or pillage for the best ones, because again, you have an unlimited amount of rats in your own systems.
That's just stupid. Resources are 'unlimited' because we import 100% of them from Jita. Industry and Mining in 0.0 is not worth it whatsoever since you are actually making less money there than in highsec.
And Rats are only unlimited in the sense that they respawn after a while. There is very much a limit as to how many ratters a system can support at the same time (a very low one). If you want actually unlimited rats you do missions in highsec because 500 dudes can do missions in the same system. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3426
|
Posted - 2013.02.22 06:15:00 -
[35] - Quote
La Nariz wrote:Rellik B00n wrote:TL: Its because they have run out of people to fight in null sec, see: big blue donut.
also read the thread in my sig for a more in depth discussion of the OP. So you are the latest person to go "hot damn I heard this on a forum from an npc alt poster it must be true." Good to know. There's a new latest person who just went "hot damn I heard this on a forum from an npc alt poster it must be true." Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3426
|
Posted - 2013.02.22 06:16:00 -
[36] - Quote
Polly Oxford wrote:Larloch TheAncient wrote:Need more raw materials? No need to have to pillage a neighboring region because you have infinite amounts in if in your few systems.
Want the best rats? No need to roam or pillage for the best ones, because again, you have an unlimited amount of rats in your own systems. That's just stupid. Resources are 'unlimited' because we import 100% of them from Jita. Industry and Mining in 0.0 is not worth it whatsoever since you are actually making less money there than in highsec. And Rats are only unlimited in the sense that they respawn after a while. There is very much a limit as to how many ratters a system can support at the same time (a very low one). If you want actually unlimited rats you do missions in highsec because 500 dudes can do missions in the same system. Highsec, the fount from which so much of the EVE economy flows. Safe and secure by NPC guard protection and game mechanics. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Larloch TheAncient
Corporation for Public Broadcasting What Alliance
49
|
Posted - 2013.02.22 06:44:00 -
[37] - Quote
Polly Oxford wrote:Larloch TheAncient wrote: Need more raw materials? No need to have to pillage a neighboring region because you have infinite amounts in if in your few systems.
Want the best rats? No need to roam or pillage for the best ones, because again, you have an unlimited amount of rats in your own systems.
That's just stupid. Resources are 'unlimited' because we import 100% of them from Jita. Industry and Mining in 0.0 is not worth it whatsoever since you are actually making less money there than in highsec. And Rats are only unlimited in the sense that they respawn after a while. There is very much a limit as to how many ratters a system can support at the same time (a very low one). If you want actually unlimited rats you do missions in highsec because 500 dudes can do missions in the same system.
Just because you choose to import from Jita doens't mean its a requirement. This is because industry in 0.0 is broken, you have more raw materials available in your systems than anywhere in highsec.
Military upgraded systems have anomalies that respawn within minutes, this effectively gives you unlimited rats.
Yes missions are also "unlimited" resource sinks, however we're talking about sov null, I was simply giving an example on why you would not "need" to move to a new region ever in the current system. |

Joran Dravius
Imperial Academy Amarr Empire
129
|
Posted - 2013.02.22 20:55:00 -
[38] - Quote
SB Rico wrote:Cap ships are not the issue, whether they exist or not the large alliances will still outgun the newer entrants to null sec. Not by nearly as much.
Xpaulusx wrote:Caps are fine, it is the conflict drivers, like Tec, Choice space, that use to produce fights that are now doing the exact opposite, case in point, the current lack luster state that is null. It is easier to pay off your enemy than to fight him, hence the blue donut effect. That needs attention not caps. I think it's both. |

Weaselior
GoonWaffe Goonswarm Federation
4545
|
Posted - 2013.02.22 20:58:00 -
[39] - Quote
Larloch TheAncient wrote: The "Problem" is that some alliance leaders decided they were going to team up, this means that the only people they have left to fight is the new comers.
yeah that didn't happen you're just whining over your inability to make friends |

Weaselior
GoonWaffe Goonswarm Federation
4545
|
Posted - 2013.02.22 20:59:00 -
[40] - Quote
Larloch TheAncient wrote: Military upgraded systems have anomalies that respawn within minutes, this effectively gives you unlimited rats.
yes because you can build ships with bounties
you are a brilliant thinker and the world needs more of your wisdom |

Larloch TheAncient
Corporation for Public Broadcasting What Alliance
49
|
Posted - 2013.02.22 21:24:00 -
[41] - Quote
So tell me good sir, what incentives are there for the goons to suddenly want to invade a separate region entirely? |

Weaselior
GoonWaffe Goonswarm Federation
4545
|
Posted - 2013.02.22 22:27:00 -
[42] - Quote
Larloch TheAncient wrote:So tell me good sir, what incentives are there for the goons to suddenly want to invade a separate region entirely? the same one there always has been, the unadulterated joy of taking something from someone, lighting it on fire, and peeing on the ashes
it's just that with the sov system the way it is victory hurts almost as much as defeat, the defender may lose their space but they're not the ones stuck grinding hundreds of millions of ehp |

Weaselior
GoonWaffe Goonswarm Federation
4545
|
Posted - 2013.02.22 22:46:00 -
[43] - Quote
part of the problem with highsec shitlords trying to understand 0.0 is their wretched poverty permeates their thinking and they can't really break out of their blinkered mindset
wealth is merely a means to an end in eve: we get rich so that we can conquer. wealth we pile up in our wallet corp doesn't actually do anything of note: it's there so that when dbrb does things like welp half a trillion worth of caps we can rebuild them and keep on trucking
highsec shitlords on the other hand are wretchedly poor and lack the sort of will to power that gives wealth a goal, and so they just sort of accumulate wealth for the sake of getting a new thing that accumulates more wealth; missioning so they can afford a better missioning boat to mission with
wealth is a tool, to be used support the exercise of power in the only way it really means anything: taking things away from other people. highseccers, as the most powerless wretches in the game, don't really understand power and how delightful and end in itself it is, and so can't really understand 0.0 |

Alavaria
GoonWaffe Goonswarm Federation
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Posted - 2013.02.23 04:18:00 -
[44] - Quote
Weaselior wrote:Larloch TheAncient wrote:So tell me good sir, what incentives are there for the goons to suddenly want to invade a separate region entirely? the same one there always has been, the unadulterated joy of taking something from someone, lighting it on fire, and peeing on the ashes it's just that with the sov system the way it is victory hurts almost as much as defeat, the defender may lose their space but they're not the ones stuck grinding hundreds of millions of ehp Not unless you're DA big red boat |
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