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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Varius Xeral
Galactic Trade Syndicate
511
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Posted - 2013.02.23 01:23:00 -
[1] - Quote
Higher prices are a good thing. The game is already facing heavy power creep. Making it harder to acquire "things" means more generic every day content merely from the creation and acquisition of goods.
The people who care about a hisec indy nerf are the miniscule minority of super-industrialists that produce on such a massive scale in the pure safety of hisec that the vast majority of players are priced right out of even trying to compete. Everyone else shouldn't suffer poorer game play because a few people want to have their mega empires with 14 accounts all minmaxing enormous industrial chains perfectly safe from any form of interference or new market entrants.
A thousand tears for the ~200 hypernerds that will no longer be able to price everyone else out of a major element of the game. |

Varius Xeral
Galactic Trade Syndicate
511
|
Posted - 2013.02.23 01:34:00 -
[2] - Quote
Aren Madigan wrote:And the majority of people who make claims like this are just looking for ways to try and villianify those against their ideas while knowing nothing about the people involved. The only people higher prices are good for are the kind of people you're talking about. The super-industrialists who stand to make a higher profit.
Let's try simple causal relations here. The mechanics change so it becomes harder to mass-produce. The decline of mass-production means prices rise.
Now let's add yours. The rise in prices benefits the mass-producer. See the problem with your logic here?
You've generally made a fool of yourself by typing without thinking across a few threads now. Just stop commenting when you have no clue about what you;re commenting on. You add nothing to the discussion and just make yourself look more foolish each time.
Aren Madigan wrote:Too low though and you make an entire section of the game unappealing which also causes everyone problems. The most vital thing to any economy is stability.
No, the economy of Eve serves one purpose: as a facilitator of content. The goal of Eve is fun for players, not to maximize galactic GDP.
We get it, you really love hisec and will barf up any comment that pops into your head without thinking it through. You've established that enough times that you hardly need to continue making a fool of yourself to really ram the point home.
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Varius Xeral
Galactic Trade Syndicate
512
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Posted - 2013.02.23 01:37:00 -
[3] - Quote
Tesal wrote:Actually its newbs that often make the low price.
Amazing how plexing 14 accounts and using someone elses spreadsheets in some dumb video game makes some morons believe that they're suddenly smart.
People sell at whatever price they can get. The price is set by the few people who produce everything on an enormous scale, not the random noob making his first cruiser.
Sorry about the impending doom of your 14 account just-in-time-delivery hisec industrial empire. A thousand tears for your travails.
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Varius Xeral
Galactic Trade Syndicate
512
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Posted - 2013.02.23 01:45:00 -
[4] - Quote
Aren Madigan wrote:Here's the part you're missing. More of the ISK in existence goes to the mass
This is literally nonsensical. The prices are rising in direct correlation with the less money that the massproducer is making. They are rising because his capacity to massproduce has been hampered.
The rest of your post is just utter made-up garbage, something you have literally just invented on the spot and has no connection whatsoever with reality.
Stop posting.
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Varius Xeral
Galactic Trade Syndicate
514
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Posted - 2013.02.23 02:02:00 -
[5] - Quote
Captain Tardbar wrote:I'm pretty sure Newbie Miners/Industrialists are building a lot of T1 items collectivly.
I mean who else is newb enough to make all those items under the cost of the actual minerals.
That's the effect of the superindustrialist. Because they have no hindrances or diseconomies of scale, they can make profit on absolutely razor thin margins by mass-sourcing and mass-producing. When some random scrub tries to build a few cruisers, on the other hand, his even slightest deviation from utterly perfected megaindustrial practices means he is building at a loss.
Again, the only people who are negatively affected by reducing hisec capacity are those who have pushed the limits to absolute absurdity through perfect safety and multi-accounting.
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Varius Xeral
Galactic Trade Syndicate
516
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Posted - 2013.02.23 02:12:00 -
[6] - Quote
Captain Tardbar wrote:Building 1 or a 1000 of an item below mineral cost is still a loss. No one is making a true profit by selling at such prices. (Except maybe station traders who bought the item even at a lower price).
Except the people who paid less for the minerals or production through expert mass-sourcing and maximized skills/BPOs etc.
The superindustrialists make the margins razor thin, then a few noobs who want to have fun push it over the edge here and there. In the grand scheme, they guy producing a thousand still makes money if some of his stuff gets driven below his build cost here and there; the random scrub gets nothing ever. |

Varius Xeral
Galactic Trade Syndicate
516
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Posted - 2013.02.23 02:16:00 -
[7] - Quote
Aren Madigan wrote:And you think somehow if there is a nerf, the superindustrialist wouldn't be at a significant advantage where this is largely unchanged? Yeeeeeah... no... this is one aspect that wouldn't change without removing refining skills and the like entirely.
Until you can start thinking before posting, I won't be responding.
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Varius Xeral
Galactic Trade Syndicate
516
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Posted - 2013.02.23 02:17:00 -
[8] - Quote
Natsett Amuinn wrote:The quantity that you produce, whether it's 1 or 100, has no bearin gon your ability to get market value for that item. Shut up already.
I've already explained how it works. Not complicated.
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Varius Xeral
Galactic Trade Syndicate
535
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Posted - 2013.02.24 20:53:00 -
[9] - Quote
Captain Tardbar wrote:The issue of trade hubs being in hi sec will always be the case..
That's not a problem. The biggest trade hubs will always be in hisec. Nobody has a problem with that.
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Varius Xeral
Galactic Trade Syndicate
535
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Posted - 2013.02.24 21:02:00 -
[10] - Quote
Captain Tardbar wrote:Well people compalin they can't compete with Jita
Just stop. You're only having a discussion with yourself and your own misunderstandings at this point.
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Varius Xeral
Galactic Trade Syndicate
548
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Posted - 2013.02.25 00:52:00 -
[11] - Quote
We shouldn't factor multi-accounting into game design because... |

Varius Xeral
Galactic Trade Syndicate
548
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Posted - 2013.02.25 03:13:00 -
[12] - Quote
Pretty sure you guys are arguing with a 12 year old, or at least someone limited to the mental capacity thereof. |

Varius Xeral
Galactic Trade Syndicate
560
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Posted - 2013.02.26 14:09:00 -
[13] - Quote
"I haven't read much of anything, nor do I know much of anything, but here's my totally uninformed opinion anyway. Oh, and btw, I took some undergraduate business classes, so...."
You couldn't make this stuff up if you tried. Amazing. |

Varius Xeral
Galactic Trade Syndicate
573
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Posted - 2013.03.02 02:09:00 -
[14] - Quote
Buzzy Warstl wrote:Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space.
Good thing nobody suggested that. Perhaps while we're taking econ and sociology, you can take a basic reading course?
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Varius Xeral
Galactic Trade Syndicate
573
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Posted - 2013.03.02 02:17:00 -
[15] - Quote
Captain Tardbar wrote:I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita.
Terrible post, but par for the course for you. |

Varius Xeral
Galactic Trade Syndicate
573
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Posted - 2013.03.02 02:19:00 -
[16] - Quote
Aren Madigan wrote:Again, wouldn't ever say nobody with these things because some people do suggest stuff like that and have in this topic, as silly as it is. Now granted he'd be wrong if he assumed it was most or something along those lines, but no... these silly ideas pop up a lot, and then cause reactions like yours from people who didn't notice it, and I'm noticing that's where half the arguing comes from on these forums.. hell, sometimes its on purpose because a person wants to troll and see this happen.
You have a valid point about the lack of completely unified perspectives, but I challenge you to find a quote where someone argues that trade hubs should no longer be in hisec.
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Varius Xeral
Galactic Trade Syndicate
587
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Posted - 2013.03.04 23:32:00 -
[17] - Quote
I'm glad people are taking the time here to ensure that my internet spaceship industry mirrors as closely as possible their bastardized version of economic history. |

Varius Xeral
Galactic Trade Syndicate
587
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Posted - 2013.03.05 00:27:00 -
[18] - Quote
Alavaria Fera wrote:Varius Xeral wrote:I'm glad people are taking the time here to ensure that my internet spaceship industry mirrors as closely as possible their bastardized version of economic history. The one where highsec is the best ever, forever, I hope.
Obviously, because China, Dutch East Indies, comparative advantage, exchange rates arglefarglepfffffttttt
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