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Paw Sandberg
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Posted - 2005.08.01 12:38:00 -
[1]
Some of us was talking about that we would like to see the next patch being a carebear patch this post is for what YOU would like to see in a carebear patch please post links to discusions DO NOT start arguing in this thread
1. more mining skills/more special skills related to mining such as reducing the cycle time on strip miners
2. Tech II mining barges
3. drone AI improvement (if one drone in the gang is attacked all drones in the gang are agresive) as it is now I lose drones at a alarming rate because only the drone that is agressed will counter attack the NPC (wich is weird considering that if a NPC agress my ship all the drones will attack it)
4. having the miners turn of when the roid is drained (why does my miner have to run for 3 mintus to extract 1 unit of veld ??)
5. Capiatl mining ship (something like a mix between a dread and a freighter) large hold, 4-5 high slots (huge CPU but low power) maybe even capital mining lasers mobile (low yield) refinery in the mid slot
6. new refinery class ships (low yield mobile refinery ships)
7. skills, skills and skills :-) ore compresion skills (can fit more ore in my hold), skills to reduce the time it takes to cycle the lasers etc etc
8. did I meantion I would like to see more Ore related skills ;-)
pls add to the list
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Avon
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Posted - 2005.08.01 12:48:00 -
[2]
Edited by: Avon on 01/08/2005 12:48:30 A carebear patch?
Hmm.. let me think.
I would like to see low end minerals added to roids in low sec space. I would like to see mining barges. I would like to see ice mining. I would like to see agents who can spawn high level content in high security systems. I would like to see a new type of PvE enviroment, could call it something flashy like "COSMOS" or something. I would like to see more routes in to 0.0 to cut down on choke-point ganking. I would like to see a more regionalised market so trading can evolve. I would like to see better mining lasers that can strip a belt ... and give them tech 2 crystals. I would like to see new market available bpo's for some giant exotic ships. I would like to see...
...er  ______________________________________________
Pay or pray..er..prey..yeah, pray you aren't prey. Er, just pay. |

Discorporation
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Posted - 2005.08.01 12:53:00 -
[3]
a big ole warning light on top of stargates that goes DANGER YOU'RE IN 0.4, YOU MIGHT GET KILLED.
:D
[Come to Daddy]
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Miri Tirzan
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Posted - 2005.08.01 13:01:00 -
[4]
Edited by: Miri Tirzan on 01/08/2005 13:02:26 Notice that the first two replies were flames from the pirates.... like that was unexpected.
Specifics:
1. Add second mid slot on all barges or have a built in roid scanner. It is dumb that I have to choose between a shield booster (needed in .8 and below) and a roid scanner to pick the right roids to mine.
2. A capital ship for mining that does not require jump drive built to mine in the really unsafe places.
3. A real mobile refinery module. Does not have to be super efficient, just better than having to constantly run back to the stations all the time.
4. Skills! A lot of skills that are mining specific. Some that increase mining range, reduce cycle time, increase production for specific ore type, etc.
It is about time that CCP added content for non-combat. Almost all content that has been added over the last two years has been PvE or PvP combat.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Cylynex
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Posted - 2005.08.01 13:11:00 -
[5]
Some good ideas, minus the 2 trolls.
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Avon
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Posted - 2005.08.01 13:12:00 -
[6]
Edited by: Avon on 01/08/2005 13:12:01
 I was only pointing out that, contrary to what some people would have you think, "carebears" have had plenty of stuff patched in to the game - much more than I listed.
The cries of "the pvp crowd get everything" are false, and annoying. ______________________________________________
Pay or pray..er..prey..yeah, pray you aren't prey. Er, just pay. |

Ithildin
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Posted - 2005.08.01 13:38:00 -
[7]
Edited by: Ithildin on 01/08/2005 13:40:51 There's carebears and there's miners. I know of several pirates who camp gates and never would touch a mining laser if I so payed them yet they are also the biggest carebears I know of. All they do is sit at a gate, sniping, with lows full of warp core stabs. Granted, there is a higher amount of carebears among the industrial (and PvE) populace as was clearly seen when the Raven was revamped. This is mostly to do with them choosing a proffession where they feel they shouldn't be the target of economical exploitation (read war/combat) due to them never doing it to someone else.
That said, Avon's second post is very much to the point. The latest patch was actually the first that was more or less centered around actual PvP when it came to content by giving us a ship that is useless for anything but PvP(os). Of course there's that annoying mega-hauler, bah!
Tech 2 mining barge is something you should reconsider. What will it give? A more survivable mining ship? The challenge is of course to protect the frail money machines! However, the mining giants is more interesting if only it weren't that the ore fields were so small and the economy so frail (there's a reason Harvesters don't drop anymore, by the way).
Ore mining specialization skills is something I've been waiting for more than a year. Of course since fall of 2004 I've been waiting for it on principle, just so I can get one more unit of Ark/Bist/Zyd out of a Miner II. Now that I have perfect skills in something I might as well have PERFECT skills.
Mobile Refineries were tested and the result is already in game! POS. Yeah, sound strange, right? Well the results were that the refineries were either so inefficient that they just loaded up mega-Itty 5s or they were so efficient that people'd not use the station refineries and instead remove logistics more or less.
Increasing cargo-hold is a night mare, really. Not even mentioning what happens if you skip out of the ship, there's a reason the ores are as large as they are and that is to force some sort of vulnerable logistics which you'll have to find a solution for.
The end-of-roid and miner not deactivating problem is due to how modules work in EVE. They always run for full cycles, and the only difference is whether the module yield is at beginning or end of cycle. Miners are at the end of the cycle. That the miner turns off is because it's task is completed. Move on to the next roid and do not ask for AFK macros.
Edit: Discorporation's post is not a flame. There's a lot of people who miss CCP's warning message and loose their ships without realising the risk of entering low security systems. Billboards at such gates should display a red warning message isntead of the Quafe commercials in my oppinion. (The same coin is that the gates on the other side should display a "CONCORD welcomes you back" type message - it adds atmosphere) -- If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please.
Josameto III - Moon 1 |

Paw Sandberg
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Posted - 2005.08.01 13:53:00 -
[8]
Originally by: Avon Edited by: Avon on 01/08/2005 13:12:01
 I was only pointing out that, contrary to what some people would have you think, "carebears" have had plenty of stuff patched in to the game - much more than I listed.
The cries of "the pvp crowd get everything" are false, and annoying.
Maybe I missunderstood my own post
however I did not say at any time that PvE players got nothing while PvP players got everything
this is more a list of things that we still need like new ships for mining/refining/transport
more skills would also be great as many carebears (though not myself) are fully skilled out meaning that they can no longer train skills in their field (something PvP'ers have no problem with)
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Rick Dentill
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Posted - 2005.08.01 13:56:00 -
[9]
Here is my crass comment of the day.
I like things how they are. If the devs introduce things in later patches, good for them. In such circumstances I would still like things the way they had become. EVE is EVE and any changes = EVE. So no complaints really.
Sure there are occasions that I think oooh we could do with X but I can never remember them for posting on these threads.
To conclude, I have forgotten what my point was so I will make up one. Be happy with what you've got, there is always someone worse off. _______
Save me Jebus!
http://x-universe.kiwi.nu/dd.php |

Neon Genesis
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Posted - 2005.08.01 13:57:00 -
[10]
Edited by: Neon Genesis on 01/08/2005 13:58:50 Avon is pointing out just how much the industrial side of eve got in last patch 
I don't see how that is a flame. I agree with him.
Mining and missions running got a ****load of love. Dunno how you can complain. Seems that being given mining barges just makes you whine that there arnt any t2 ones. __
There, i just contributed nothing to your thread
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Paw Sandberg
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Posted - 2005.08.01 14:08:00 -
[11]
Originally by: Neon Genesis Edited by: Neon Genesis on 01/08/2005 13:58:50 Avon is pointing out just how much the industrial side of eve got in last patch 
I don't see how that is a flame. I agree with him.
Mining and missions running got a ****load of love. Dunno how you can complain. Seems that being given mining barges just makes you whine that there arnt any t2 ones.
I dont know why I post on the forums anymore aparently being able to read is NOT a Pre Req to be able to post 
let me make this clear (again) there are MANY peoble out there that are maxed out on their mining skills is that fair ??
this is not a PvP VS PvE post (I do both) this is simply a post what peoble would like to see this does not mean we will get those things
oh and just for the record have you ever used a POS (moon mining station) for refining ?? the process alone takes forever not to mention fueling the damn thing (the CT) and putting it up and taking it down what I was talking about was a capital mining ship that would be able to refine Ore for you as you are mining them
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Verone
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Posted - 2005.08.01 14:12:00 -
[12]
Originally by: Avon Edited by: Avon on 01/08/2005 13:12:01
 I was only pointing out that, contrary to what some people would have you think, "carebears" have had plenty of stuff patched in to the game - much more than I listed.
The cries of "the pvp crowd get everything" are false, and annoying.
^^what the metal faced blokey said 
Originally by: Eris Discordia Verone, I heart you 
MY NAME IS VERONE OF SNIGG, AND I'M GOING TO KILL YOU TILL YOU DIE FROM IT! |

Ice Foxy
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Posted - 2005.08.01 14:19:00 -
[13]
Edited by: Ice Foxy on 01/08/2005 14:19:35
Originally by: Verone ^^what the metal faced blokey said 
^^ Dito ^^
EvE needs to cater for everyone, they are patches for carebares, and the last one was for alliences. I expect the next patch will build on COSMOS stuff, hopefully in 0.0 and mabye after they introduce T2 battleships and more Gang stuff. Once i get my T2 geddon of doom, they can think about adding more content for miners.
(Hey, i think mineing barges need a nerf anyway, anything that can mine a cont in 30 mins is overpowered).
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Rafein
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Posted - 2005.08.01 14:43:00 -
[14]
Better watch out Avon.
Next thing you know, you'll be asking for
Outposts Dreadnaughts to kill POS's Sovereinty
Cause we all know, PvPers have not gotten anything in a long, long time.
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mavskji
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Posted - 2005.08.01 14:52:00 -
[15]
can we have some big neon signs saying "uber lvl4 agents this way" pointing to low sec & 0.0 ? :x
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Maggot
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Posted - 2005.08.01 14:58:00 -
[16]
CCP have said they plan lots of mini-careers expanding on what they have done for COSMOS. Should be interesting.
Science and Research needs some attention, though I have no bright ideas.
More navigation skills and Fee based market query capabilities (like agent searches).
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Avon
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Posted - 2005.08.01 15:01:00 -
[17]
Originally by: Rafein Better watch out Avon.
Next thing you know, you'll be asking for
Outposts Dreadnaughts to kill POS's Sovereinty
Cause we all know, PvPers have not gotten anything in a long, long time.
I never claimed PvP'ers got nothing, only that they didn't get everything.
As to Paw's whine about maxing out mining, so what? I can fly every frigate in the game, is that a reason to call for more to be introduced? ______________________________________________
Pay or pray..er..prey..yeah, pray you aren't prey. Er, just pay. |

Rafein
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Posted - 2005.08.01 15:38:00 -
[18]
Start if off with bringing Freighters back to where they were before their hold was nerfed, and simply increase the size of repackaged Capital ships, so a Freighter cannot hold them.
a few skills I would like to see.
1. a Mechanic skill that increases max cargo capacity, like 5% per level
2. a Mechanic skill that decreases the speed lost from using mechanic upgrades, like cargo expanders, or armored plates.
3. a mining skill that reduces mining laser's cycle time.
4. a Drone skill that increases Drone's speed
Just to start us off.
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Ikvar
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Posted - 2005.08.01 16:00:00 -
[19]
Originally by: Discorporation a big ole warning light on top of stargates that goes DANGER YOU'RE IN 0.4, YOU MIGHT GET KILLED.
:D
You sir, owe me a new pair of underwear! __________________
Ikvar & Sons Legal, WE WILL FIGHT FOR YOUR RIGHTS!
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Miri Tirzan
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Posted - 2005.08.01 16:34:00 -
[20]
Originally by: Ithildin Edited by: Ithildin on 01/08/2005 13:40:51
Tech 2 mining barge is something you should reconsider. What will it give? A more survivable mining ship? The challenge is of course to protect the frail money machines! However, the mining giants is more interesting if only it weren't that the ore fields were so small and the economy so frail (there's a reason Harvesters don't drop anymore, by the way).
Mobile Refineries were tested and the result is already in game! POS. Yeah, sound strange, right? Well the results were that the refineries were either so inefficient that they just loaded up mega-Itty 5s or they were so efficient that people'd not use the station refineries and instead remove logistics more or less.
Increasing cargo-hold is a night mare, really. Not even mentioning what happens if you skip out of the ship, there's a reason the ores are as large as they are and that is to force some sort of vulnerable logistics which you'll have to find a solution for.
The end-of-roid and miner not deactivating problem is due to how modules work in EVE. They always run for full cycles, and the only difference is whether the module yield is at beginning or end of cycle. Miners are at the end of the cycle. That the miner turns off is because it's task is completed. Move on to the next roid and do not ask for AFK macros.
Where to begin... and just why should we be worried about T2 mining barges? You imply that a more survivable mining ship is bad? For who? Not for the miners.
Mobile Refineries do not are not in the game. A POS is not mobile, it is a station. Notice the word station in the name. Mobile Refineries and Mobile factories were promised back during beta, which is why industrials all have hugh CPU but CCP had a change of heart. I would love to have an inefficient mobile refinery that was ship mounted (module). That would be great, and I think most miners would like it too.
Increasing ore/mineral cargo-hold is not a problem for the miners. I does a way with the problem of jet can mining. There needs to be a way to exchange ship-to-ship directly in the game also. This only hurts ore thiefs, during my alliance days I did not see people raiding our indies transporting ore. Why does your arguement look like a strawman, rather than a real reason on why it would cause problems in the game?
And what is wrong with asking that mining go back to what it was. It was a continueous process, so you knew when the roid was done, not having to wait till the end of the cycle to find out there was 3 units left. The old way was better. The miner did not auto shut down, but the pilot could see that the roid was gone and manually stop the miner and switch to a new roid. It was a bad change.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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HUGO DRAX
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Posted - 2005.08.01 16:38:00 -
[21]
Add 5 lows,4mids,4highs on barges allow fitting of guns on the 4 highs. make the armor about 4000hp structure 2000hp shield 2000hp and make the armor resists 84% across the board. increase cap to 900. increase speed to 200m/s and agility 50%
make them tech2 barges
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Nathan Grey
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Posted - 2005.08.01 16:48:00 -
[22]
The problem inherant with the continuous mining methods is the number of transactions and the server load. The EVE servers would cough, melt, and die horribly.
Otherwise it would be much nicer than the 60/180 second cycles we see now.
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Amaron Ghant
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Posted - 2005.08.01 17:05:00 -
[23]
Get rid of mining lasers from the tier 2 battleships Increase the cap, shields and cargo bays of the mining barges by 20%
Make the mining lenses wear out. IŠve had the same set working continuously for ages.
New ship. Ore Processing Ship. Percentage of recovered minerals based on skill level of ref/ref eff and ore processing ship skill. Ship should be based on the freighter.
Roids are a Menece I tell you, hunt then down I say, hunt them down!!
Amaron Ghant the Mad Caldari Miner |

Taarna Tarakian
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Posted - 2005.08.01 17:06:00 -
[24]
With the last patch the jumps between the empires were cut. What used to be 4 jumps is now 26 jumps. I used to have a remote mining base in Amarr Space specifically to mine Pyroxeres and Kernite. Now that base is 26 jumps away and needless to say I have shut it down. Could we please take another look at the distribution of asteroid types? I remember the good old days when we had both Pyroxeres and Plagioclase in the same ring along with Omber or Kernite. Yes, I mine ONLY empire space - carebear enough for you.
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TekRa
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Posted - 2005.08.01 17:06:00 -
[25]
Originally by: Avon Edited by: Avon on 01/08/2005 13:12:01
 I was only pointing out that, contrary to what some people would have you think, "carebears" have had plenty of stuff patched in to the game - much more than I listed.
The cries of "the pvp crowd get everything" are false, and annoying.
you get a gold star! 
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Paw Sandberg
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Posted - 2005.08.01 17:11:00 -
[26]
Originally by: Nathan Grey The problem inherant with the continuous mining methods is the number of transactions and the server load. The EVE servers would cough, melt, and die horribly.
Otherwise it would be much nicer than the 60/180 second cycles we see now.
I remember when ppl said that about the market changes :-) guess what the market still exist
Avon that you can fly any frigates out there is a **** poor argument for miners being maxed out on their skills just because you can fly all frigate (and are you on lvl 5 on all frigates including the tech II ones ??) thats like saying my Veld skills are maxed out so I can do anything as a miner
the problem is that the way things are now there are many that has astrogeolegy 5 and mining 5 as well as barge's 5 that efectevely max out your mining skills there are NO SKILL'S AT ALL THAT CAN MAKE YOU A BETTER MINER now PvP got tech II weapons why dont miners have tech II mining skills ?? again this is not a PvE VS PvP discussion (I like both) but just a attempt to make the great game of Eve even better than it already is by coming with things that I would like to see such as a tech II mining barge (as weak as the current one but with extra slots for instance) and most deferently skills
Avon I dont understand you I know you are a pirate but why would you have a problem with the carebears getting new toys ??
as for the recent changes to the stations (all stations now have refining) and the adding Zyd to roid I personally dont agree with those changes but that is just my opinion
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Justin Cody
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Posted - 2005.08.01 17:22:00 -
[27]
while I am a pirate of sorts, I have done the industrial thing and have quite a bit in industry and science. I like being a stand alone character. However, for those that have maxed their skills out in industry I would suggest that you train some more combat oriented skills for a period of time or leadership skills. As far as new industrial skills I think a hauler mounted refinery would be nice as long as it couldn't refine morphite (which would require a POS intensive refiner or station refinery) The yield for the ship mounted refiner would have to be low, but not too low, and maybe come with skills to improve its efficiency.
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HUGO DRAX
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Posted - 2005.08.01 17:29:00 -
[28]
Mining in a BS aint right thats like using an aircraft carrier to carry oil. I agree mining lasers should be nerfed, and add a class of hardened ships dedicated to mining that can use lasers or stripminers.
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Shae O'Mallory
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Posted - 2005.08.01 17:30:00 -
[29]
I'd like to see a new tab in the map to aid in finding Agents. Specifically I'd like to be able to search for Agents like searching at the market with a little blue info box like modules have to the right of the (returned) list of agents so I can see info on the agents.
I'd like to see a choice of voices for the ships computer. The Cold War British woman is nice as is the original voice. Why not a man's voice? Minmater growling and such? Its just sound files once the GUI can select the player's choice.
I'd like to see the view of the ship saved when going through a gate. It resets so close to my ship that its very very annoying.
I'd like to see the IGB browser become more robust so that it becomes the standard in EVE related web browsers. As it is now its used some of the time but many good sites require nested tables and such that require a full browser.
Much like Indies can lead into flying a Transport, I'd like to see an equivalent for Mining Barges. (Meaning a higher defense mining barge with a large cost for the skill/ship)
I'd like bookmark folders to be uploaded to the server.
Lastly, I'd like to be able to export my settings so I can email a .CFG file to a new player (or another computer) so my settings can be imported and the other comp/account use the same settings I use. The default settings are horrible and tediuous to mimic!
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FO LJA
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Posted - 2005.08.01 17:32:00 -
[30]
I would like to see more skills related to intelligence. Such as tracking skills etc. that when used in combination with an agent using locator skills alows you to trail a potential target. This can be for intel or bounty type missions.
The higher the skill, the longer the range of affect etc. Not really carebare as it would be a great bounty hunter skill as well.
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