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Hannott Thanos
Notorious Legion
380
|
Posted - 2013.02.22 09:47:00 -
[1] - Quote
"The 5% resist is over all a better bonus than the 7.5% rep bonuses, it's also overall better than the 10% rep bonus."
http://wiggles.gamingradio.net/blog/wp-content/uploads/podcasts/Insertshownamehere.mp3
27 minutes in.
He continues to argue that it's an advantage that the AAR runs a lot longer. How is slow cycle time a good thing?
"So yeah, due to recent population control, over consuming have gone down for the better of mankind" "Oh, and it was ****** that did the population control" Edit: Is Adolfs last name prohibited?
So there it is. Resist bonuses are overpowered and quote "better than 10% rep in almost all cases".
I know we are only at "Armor tanking 1.5", but where will this go to make active armor tanking balanced? Will we keep the local rep bonus? |

Roime
Shiva Furnace
2050
|
Posted - 2013.02.22 10:02:00 -
[2] - Quote
I'd be very happy with 10% local rep bonus on Myrm.
7.5 rep bonus is just an insult, and we certainly don't need two Gallente BCs with pure solo PVP bonus.
And yes I agree that the hilarious idea that 8 slower and weaker reps last longer than 9 faster and stronger reps should be buried asap. Less EHP gained over a longer period does not equal a longer lasting tank, it means you die faster.
-á- All I really wanted was to build a castle among the stars - |

ITTigerClawIK
Galactic Rangers R O G U E
235
|
Posted - 2013.02.22 10:07:00 -
[3] - Quote
that and the fact that the ASB not only uses no cap with boosters, but also makes amuch better rep burst tank, then you got the AAR that not only needs the charges but still uses cap, still has a WAY longer Cycle time for what is still a very modest rep amount boost. |

Nomad I
University of Caille Gallente Federation
123
|
Posted - 2013.02.22 10:13:00 -
[4] - Quote
@Fozzie: There is a world outside one versus one.
Without resistences med sized fights with triage carriers are not doable. Logistics is always more effective with more resistences. |

Zendon Taredi
Doodus Exploration Corporation
27
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Posted - 2013.02.22 12:15:00 -
[5] - Quote
ITTigerClawIK wrote:that and the fact that the ASB not only uses no cap with boosters, but also makes amuch better rep burst tank, then you got the AAR that not only needs the charges but still uses cap, still has a WAY longer Cycle time for what is still a very modest rep amount boost.
Shield bc's might use an X-large ASB, while armor bc's might be using a Medium AAR. |

Eugene Kerner
TunDraGon
612
|
Posted - 2013.02.22 12:26:00 -
[6] - Quote
Hannott Thanos wrote:"The 5% resist is over all a better bonus than the 7.5% rep bonuses, it's also overall better than the 10% rep bonus." http://wiggles.gamingradio.net/blog/wp-content/uploads/podcasts/Insertshownamehere.mp3
27 minutes in. He continues to argue that it's an advantage that the AAR runs a lot longer. How is slow cycle time a good thing? "So yeah, due to recent population control, over consuming have gone down for the better of mankind" "Oh, and it was ****** that did the population control" Edit: Is Adolfs last name prohibited? So there it is. Resist bonuses are overpowered and quote "better than 10% rep in almost all cases". I know we are only at "Armor tanking 1.5", but where will this go to make active armor tanking balanced? Will we keep the local rep bonus?
WHo made that disgusting "******" quote?
"Also, your boobs " -á CCP Eterne, 2012
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Hannott Thanos
Notorious Legion
380
|
Posted - 2013.02.22 12:31:00 -
[7] - Quote
Eugene Kerner wrote: WHo made that disgusting "******" quote?
I did. Maybe not very tasteful, but that's how stupid I think the reasoning is for the whole "AAR is good because it lasts longer than ASB because of longer cycle time"
You can't take something horrible and argue that it's a good thing because of one tiny extremely specific element in the argument.
Fact: Fewer people on the planet would be better. Also fact: Killing off the population is not a good way to do that. |

Derath Ellecon
Washburne Holdings Situation: Normal
1170
|
Posted - 2013.02.22 12:38:00 -
[8] - Quote
Next time attribute quotes in your OP to the proper people better. Would create less confusion. |

Hannott Thanos
Notorious Legion
380
|
Posted - 2013.02.22 12:56:00 -
[9] - Quote
Derath Ellecon wrote:Next time attribute quotes in your OP to the proper people better. Would create less confusion. Yeah, I removed it.
Anyway, any thought on the topic? He did confirm that 5% resists are better in basically every way compared even to the 10% rep bonus which he even removed from the Incursus. What could possibly be released in Armor Tanking 2.0 to fix the imbalance? |

Hannott Thanos
Notorious Legion
380
|
Posted - 2013.02.22 13:00:00 -
[10] - Quote
Roime wrote:I'd be very happy with 10% local rep bonus on Myrm.
7.5 rep bonus is just an insult, and we certainly don't need two Gallente BCs with pure solo PVP bonus.
And yes I agree that the hilarious idea that 8 slower and weaker reps last longer than 9 faster and stronger reps should be buried asap. Less EHP gained over a longer period does not equal a longer lasting tank, it means you die faster. I too would like to have a 10% rep bonus on the Myrmidon. I really love that ship, but I end up going shield tank on it anyway because dps is the better tank imo.
To make an efficient armor tanker out of it you have to manage 5 modules (3 reps, 2 boosters) while also managing drones, guns, range and all things pvp. Or you know, strap on an ASB and tank even better with more dps and less managing. Kinda unfair. |
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Tom Gerard
Glorious Nation of Kazakhstan
902
|
Posted - 2013.02.22 13:08:00 -
[11] - Quote
To correct some people in this thread.
ASB is only 7 more powerful reps, not 9.
AAR reps for zero when your neuted.
Long live the ASB, armor tankers rot in hell =) Hey, I just met you... and this is crazy but you popped my Rifter, so don't pod me maybe? |

Vilnius Zar
Ordo Ardish
753
|
Posted - 2013.02.22 13:28:00 -
[12] - Quote
Tom Gerard wrote:To correct some people in this thread.
ASB is only 7 more powerful reps, not 9.
AAR reps for zero when your neuted.
Long live the ASB, armor tankers rot in hell =)
ASB has 9 with navy boosters, I'm sure you just "forgot" that little tidbit of info.
Current AAR is a silly solution with last minute mechanics based on no logic or balancing at all, it's below par when compared to ASB.
Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Hannott Thanos
Notorious Legion
380
|
Posted - 2013.02.22 13:39:00 -
[13] - Quote
Vilnius Zar wrote:ASB has 9 with navy boosters, I'm sure you just "forgot" that little tidbit of info.
Current AAR is a silly solution with last minute mechanics based on no logic or balancing at all, it's below par when compared to ASB. I think the AAR should be able to load either 8 metal scraps or 12 nanite pastes, and you should be able to fit more than one. With 2 ASB's you can cycle them for almost a permatank, with 15 seconds between them. If CCP really wanted the AAR to "last longer" they would not limit it to one module and make it use less charges than the ASB. It's really annoying. |

Felicity Love
STARKRAFT
288
|
Posted - 2013.02.22 13:44:00 -
[14] - Quote
... nice to see that hornet's nest kicked with the first cup of the day ... patch isn't even 3 days old.... ooooo-rah.
Proud Beta Tester for "Bumping Uglies for Dummies" |

Hannott Thanos
Notorious Legion
380
|
Posted - 2013.02.22 13:48:00 -
[15] - Quote
Felicity Love wrote:... nice to see that hornet's nest kicked with the first cup of the day ... patch isn't even 3 days old.... ooooo-rah.
Just to note, I'm all for the AAR, it's a step in the right direction to make armor tanking more viable. I'm just sad to see that because the ASB was pre uber buffed and OP, and still is OP, they now do it the other way around with armor, and release a module that has a great "meh" written on it in comparison. The AAR is not bad, but it's nothing like what the ASB was or is. |

Takseen
University of Caille Gallente Federation
265
|
Posted - 2013.02.22 13:53:00 -
[16] - Quote
Nomad I wrote:@Fozzie: There is a world outside one versus one.
Without resistences med sized fights with triage carriers are not doable. Logistics is always more effective with more resistences.
What if rep bonuses were changed to "armor repair effects applied to this ship are 7.5% more effective per level"? |

Hannott Thanos
Notorious Legion
380
|
Posted - 2013.02.22 13:57:00 -
[17] - Quote
Takseen wrote:What if rep bonuses were changed to "armor repair effects applied to this ship are 7.5% more effective per level"? Alas, he also said in the interview that he would not let remote reps become any stronger.
This is funny, because I love flying the Brutix but I can't remember if they changed the wording on the rep bonus or not. It used to, and might still say 7.5% bonus to armor repairer effectiveness, not specifically amount.
Now THAT, is something that would be nice. Effectiveness, as in, 7.5% reduced cap usage 7.5% reduced cycle time 7.5% repair amount
Maybe dial it down to 5% then, but still. |

Tom Gerard
Glorious Nation of Kazakhstan
902
|
Posted - 2013.02.22 13:58:00 -
[18] - Quote
The facts as I see them are:
The only acceptable solution is the solution where Armor rep remains vastly inferior to shield tanking. Hey, I just met you... and this is crazy but you popped my Rifter, so don't pod me maybe? |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
611
|
Posted - 2013.02.22 14:15:00 -
[19] - Quote
"Because frankly, resist bonuses are a little bit overpowered..."
Guess who?

AAR vs ASB/ Armor vs Shield: in short, things are being monitored but yes, armor tanking is subpar they know it but don't want to make more changes before they have decent data, sit back and figure what is in need of changes. Edit: even if we have already told them about a gazillion times in last 3/4 years what's going wrong with armor tanking.
Keep fitting ASB's on your 4mid slot armor gang ships  *removed inappropriate ASCII art signature* - CCP Eterne |

La Nariz
GoonWaffe Goonswarm Federation
795
|
Posted - 2013.02.22 15:08:00 -
[20] - Quote
The solution here is simple increase the repair bonus to bring it inline with the resistance bonus. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
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Hannott Thanos
Notorious Legion
386
|
Posted - 2013.02.22 17:04:00 -
[21] - Quote
La Nariz wrote:The solution here is simple increase the repair bonus to bring it inline with the resistance bonus. Except that it is in line. The EHP pr cycle is almost completely the same on a ship with 5% resist and a ship with 7.5% repair amount.
The problem is that the ship with resist bonus also get a lot more EHP from remote repairing and a lot bigger buffer tank.
Not sure if your statement was serious.... |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
614
|
Posted - 2013.02.22 17:18:00 -
[22] - Quote
La Nariz wrote:The solution here is simple increase the repair bonus to bring it inline with the resistance bonus.
Welp, if you increase that rep amount, I can still fit them to my resist bonused hull, making it exponentially better.
Resists in this case would be even better. *removed inappropriate ASCII art signature* - CCP Eterne |

Notorious Fellon
Republic University Minmatar Republic
2
|
Posted - 2013.02.22 17:26:00 -
[23] - Quote
Nerf Fozzie. |

Joran Dravius
Imperial Academy Amarr Empire
128
|
Posted - 2013.02.22 20:46:00 -
[24] - Quote
Hannott Thanos wrote:"The 5% resist is over all a better bonus than the 7.5% rep bonuses, it's also overall better than the 10% rep bonus." http://wiggles.gamingradio.net/blog/wp-content/uploads/podcasts/Insertshownamehere.mp327 minutes in. He continues to argue that it's an advantage that the AAR runs a lot longer. How is slow cycle time a good thing? *Edit: Removed confusing and possibly offensive comparison* So there it is. Resist bonuses are overpowered and quote "better than 10% rep in almost all cases". I know we are only at "Armor tanking 1.5", but where will this go to make active armor tanking balanced? Will we keep the local rep bonus? The reason that resist bonuses are better is that they apply in all cases. They work with remote rep and passive tanks and active repair amount bonuses don't. Gallente needs a bonus that isn't limited to only working in certain specific situations or the other races need bonuses that are. |

Rain6637
Team Evil
513
|
Posted - 2013.02.23 02:57:00 -
[25] - Quote
Nomad I wrote:@Fozzie: There is a world outside one versus one.
Without resistences med sized fights with triage carriers are not doable. Logistics is always more effective with more resistences.
commas
now. what about how base armor resistances are higher than base shield resists, and more complete
also: WTS rattlesnakes with 13 charge ASBs lol http://themittani.com/ | http://evenews24.com/ || Vincent Athena-á||-áflycatcher waaaaat |

Liang Nuren
Heretic Army Atrocitas
3165
|
Posted - 2013.02.23 03:02:00 -
[26] - Quote
Here is an entire thread full of people who are so wrapped up in a game that a balancing decision they don't agree with is compared to ****** because of their own selfish greed. Grow the **** up. On topic: we don't know whether the armor changes are sufficient to bring armor tanking back in line. I fully believe that the only way you people would be happy is if armor tanking was so obviously overpowered that not fitting a large AAR to your dreadnaught was considered ******* stupid.
Harden the **** up and start playing the goddamn game instead of whining on the ******* forums.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

fukier
RISE of LEGION
842
|
Posted - 2013.02.23 03:05:00 -
[27] - Quote
Hannott Thanos wrote:"The 5% resist is over all a better bonus than the 7.5% rep bonuses, it's also overall better than the 10% rep bonus." http://wiggles.gamingradio.net/blog/wp-content/uploads/podcasts/Insertshownamehere.mp3
27 minutes in. He continues to argue that it's an advantage that the AAR runs a lot longer. How is slow cycle time a good thing? *Edit: Removed confusing and possibly offensive comparison* So there it is. Resist bonuses are overpowered and quote "better than 10% rep in almost all cases". I know we are only at "Armor tanking 1.5", but where will this go to make active armor tanking balanced? Will we keep the local rep bonus?
he has come to that conclusion because i continually pestered him about in the tanking 1.5 thread. I argued that the tanking bonus should include incoming RR and then he said that would be op. then people got upset and said how does not make the resist bonus not op?
my fix for the situation is to make the 5% or 25% to blanked armour/shield resist to 5% to effectiveness of passive resist mods.
pretty much it would make a passive resist mod as good as an active one. but you can only select certain damage resist profiles plus this would make energy adaptive as good as an invul on certain ships.
At the end of the game both the pawn and the Queen go in the same box. |

fukier
RISE of LEGION
842
|
Posted - 2013.02.23 03:10:00 -
[28] - Quote
Zendon Taredi wrote:ITTigerClawIK wrote:that and the fact that the ASB not only uses no cap with boosters, but also makes amuch better rep burst tank, then you got the AAR that not only needs the charges but still uses cap, still has a WAY longer Cycle time for what is still a very modest rep amount boost. Shield bc's might use an X-large ASB, while armor bc's might be using a Medium AAR.
problem is shield = oversized active tank
armor = oversized extenders...
only thing is both medium sized ships can fit the large versions of extending mods i.e. plates/shield extenders...
if this is to be true we need 3200 mm rolled plates for bs sized ships. At the end of the game both the pawn and the Queen go in the same box. |

Liang Nuren
Heretic Army Atrocitas
3166
|
Posted - 2013.02.23 03:18:00 -
[29] - Quote
fukier wrote: he has come to that conclusion because i continually pestered him about in the tanking 1.5 thread. I argued that the tanking bonus should include incoming RR and then he said that would be op. then people got upset and said how does not make the resist bonus not op?
my fix for the situation is to make the 5% or 25% to blanked armour/shield resist to 5% to effectiveness of passive resist mods.
pretty much it would make a passive resist mod as good as an active one. but you can only select certain damage resist profiles plus this would make energy adaptive as good as an invul on certain ships.
What I think is really important to consider is that it's simply inevitable that certain bonuses will be more powerful than other bonuses. However, what matters in the end is the overall package. So while a ship may have a resist bonus, it'll also be paired with bad fittings or other disadvantages that even things out. So, in the end it is eminently reasonable that buffing incoming RR on ships which have an active tank bonus would in all actuality be overpowered. Because the strength of their bonuses and the fittings that they have and the speed that they have were all designed with the whole package in mind.
I think it's a relatively reasonable approach to game design.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

fukier
RISE of LEGION
842
|
Posted - 2013.02.23 03:33:00 -
[30] - Quote
Liang Nuren wrote:fukier wrote: he has come to that conclusion because i continually pestered him about in the tanking 1.5 thread. I argued that the tanking bonus should include incoming RR and then he said that would be op. then people got upset and said how does not make the resist bonus not op?
my fix for the situation is to make the 5% or 25% to blanked armour/shield resist to 5% to effectiveness of passive resist mods.
pretty much it would make a passive resist mod as good as an active one. but you can only select certain damage resist profiles plus this would make energy adaptive as good as an invul on certain ships.
What I think is really important to consider is that it's simply inevitable that certain bonuses will be more powerful than other bonuses. However, what matters in the end is the overall package. So while a ship may have a resist bonus, it'll also be paired with bad fittings or other disadvantages that even things out. So, in the end it is eminently reasonable that buffing incoming RR on ships which have an active tank bonus would in all actuality be overpowered. Because the strength of their bonuses and the fittings that they have and the speed that they have were all designed with the whole package in mind. I think it's a relatively reasonable approach to game design. -Liang
agreed which is why i dropped the suggestion to make the active bonus work for RR.
but i still think the resist bonus is op. (as does fozz) which leads to my new suggestion.
whether that results in a change in the bonus or not i am glad its acknowledged and that its something ccp will take into future balancing. At the end of the game both the pawn and the Queen go in the same box. |
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