Sigras
Conglomo IMPERIAL LEGI0N
375
|
Posted - 2013.02.26 07:52:00 -
[1] - Quote
Adrenochrome wrote:Hi,
In this thread, IGÇÖd like to challenge some of the game design presuppositions in Eve Online.
1.Non-fun aspects of the game are acceptable. 2.The amount of information trumps being able to observe it comfortably.
1. Eve online assumes that non-fun aspects of the game are acceptable to players. IGÇÖd like to argue that this presupposition needs to be challenged. We are playing this game to have fun above all other reasons.
People donGÇÖt have all that much time and to make the playing experience valuable non-fun aspects should be removed.
For example: GÇóSkill point loss (this one is a huge pain, I paid for the time those skills were training with hard cash, so if you take them away I expect a refund) GÇóFlying to a wreck to loot it (I donGÇÖt have time for that) GÇóCycling time for various modules, like the salvager (I donGÇÖt have time for that GÇö they should be successful every time and the skill should have a different effect) GÇóStupid auto-pilot (it should fly to 0km from a gate and then jump GÇö itGÇÖs not fun to wait for it and whatever reason the devs have trumps the playerGÇÖs fun; gate campers are probably bored too sitting there waiting) GÇóStupid skill training queue (if you ever forget to hit apply before you leave you could lose a lot of training time GÇö it should auto-resume some skill training if nothing is being trained) GÇóThere are probably a lot more things that could be added By that logic i should not lose ships, because losing ships is not fun; in fact i should not lose battles because losing battles is not fun . . .
this now takes the cake for the most terribly moronic post ive ever seen on the forms and i sincerely hope youre either: 1. new to Eve 2. kidding 3. trolling
did you ever consider that some of these things have reasons for being how they are?
Adrenochrome wrote:For an example, look at the Civilization series and its recent re-design. Civ was never all that accessible to a lot of people because it had non-fun elements in the game. In Civ Revolutions and Civ5 they removed those elements to open up the experience to more people. The way the wonders worked were changed to not have as many benefits that would eventually expire and instead they added more instant benefits, which were ultimately more rewarding. You realize that Civ 5 is THE MOST complained about civ game to ever come out right? It was totally raked over the coals for spotty game design, terrible AI, dumbing things down and removing features and content.
Adrenochrome wrote:I think when Eve came out in 2003 it was OK to have more non-fun aspects in a game, but today itGÇÖs not. CCP, please challenge the presupposition. I bet I could find someone who thinks the things YOU do in game are "not fun" should your favorite activities be removed for their sake too?
I just cant even . . . Words cannot describe how terrible this line of thinking is |