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velocoscientist
velocoscientist

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Posted - 2005.09.02 04:53:00 - [1]

I read through all the previous posts but still not sure if i can say something of any use to anyoneSad
Anyway I’ve been playing for a couple of months but I’m not any good in fighting as i still train learning skills and mine. I have only found out about complexes about a week ago and been in only one (a 1/10 i think-which was actually difficult for meSmile). As a result i don't know many things about complexes but i can say this: why can't complexes be as missions, i.e. the more difficult they are the more profitable they are (and as there are 10 different complexes instead of only 4 this could work out much better than missions).
Experiences players will not be interested in 1-2-3/10 etc complexes which would be left to noobs. In addition more complexes would make it possible for everyone to try them (as is the case for kill missions). Is it farming when you do one kill missions after another? Of course not, especially after the missile nerf (which incidentally was a punishment only to newer players who never had the chance to make some money out of lvl4, if u think about it).
It seems to me that only discrepancies with the risk vs reward system can lead experienced players to farm ‘easy’ complexes which are really meant for noobs (like me)
Of course if complexes are too few for too many players (remember there was a new record lately), more complexes is the solution (with less ISK in rewards), if we want complexes to be an alternative to kill missions. Else, there is really no reason for complexes to exist at all.
Finally I agree with people who say that economic principles may correct the problem to a point: As items become easier to find their price will decrease and people (especially experienced ones) will stop being interested in them and go elsewhere to make some isk.
In any case something should be done if things are really that bad, but great care must be exercised so the solution will not create more (different) problems. I think this was somewhat the case after the missile nerf, as people who have invested in missile fighting had a greater loss and noobs just lost a chance older players had. A possible, but much more difficult solution to the later would perhaps be lvl5 missions which would give greater reward but with much more difficulty.
Anyone who has gotten this far must read this, too: Please do something about ore thieves, I hate them
Twisted EvilLaughing
velocoscientist
velocoscientist

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.09.02 04:53:00 - [2]

I read through all the previous posts but still not sure if i can say something of any use to anyoneSad
Anyway I’ve been playing for a couple of months but I’m not any good in fighting as i still train learning skills and mine. I have only found out about complexes about a week ago and been in only one (a 1/10 i think-which was actually difficult for meSmile). As a result i don't know many things about complexes but i can say this: why can't complexes be as missions, i.e. the more difficult they are the more profitable they are (and as there are 10 different complexes instead of only 4 this could work out much better than missions).
Experiences players will not be interested in 1-2-3/10 etc complexes which would be left to noobs. In addition more complexes would make it possible for everyone to try them (as is the case for kill missions). Is it farming when you do one kill missions after another? Of course not, especially after the missile nerf (which incidentally was a punishment only to newer players who never had the chance to make some money out of lvl4, if u think about it).
It seems to me that only discrepancies with the risk vs reward system can lead experienced players to farm ‘easy’ complexes which are really meant for noobs (like me)
Of course if complexes are too few for too many players (remember there was a new record lately), more complexes is the solution (with less ISK in rewards), if we want complexes to be an alternative to kill missions. Else, there is really no reason for complexes to exist at all.
Finally I agree with people who say that economic principles may correct the problem to a point: As items become easier to find their price will decrease and people (especially experienced ones) will stop being interested in them and go elsewhere to make some isk.
In any case something should be done if things are really that bad, but great care must be exercised so the solution will not create more (different) problems. I think this was somewhat the case after the missile nerf, as people who have invested in missile fighting had a greater loss and noobs just lost a chance older players had. A possible, but much more difficult solution to the later would perhaps be lvl5 missions which would give greater reward but with much more difficulty.
Anyone who has gotten this far must read this, too: Please do something about ore thieves, I hate them
Twisted EvilLaughing
velocoscientist
velocoscientist

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.09.02 04:53:00 - [3]

I read through all the previous posts but still not sure if i can say something of any use to anyoneSad
Anyway I’ve been playing for a couple of months but I’m not any good in fighting as i still train learning skills and mine. I have only found out about complexes about a week ago and been in only one (a 1/10 i think-which was actually difficult for meSmile). As a result i don't know many things about complexes but i can say this: why can't complexes be as missions, i.e. the more difficult they are the more profitable they are (and as there are 10 different complexes instead of only 4 this could work out much better than missions).
Experiences players will not be interested in 1-2-3/10 etc complexes which would be left to noobs. In addition more complexes would make it possible for everyone to try them (as is the case for kill missions). Is it farming when you do one kill missions after another? Of course not, especially after the missile nerf (which incidentally was a punishment only to newer players who never had the chance to make some money out of lvl4, if u think about it).
It seems to me that only discrepancies with the risk vs reward system can lead experienced players to farm ‘easy’ complexes which are really meant for noobs (like me)
Of course if complexes are too few for too many players (remember there was a new record lately), more complexes is the solution (with less ISK in rewards), if we want complexes to be an alternative to kill missions. Else, there is really no reason for complexes to exist at all.
Finally I agree with people who say that economic principles may correct the problem to a point: As items become easier to find their price will decrease and people (especially experienced ones) will stop being interested in them and go elsewhere to make some isk.
In any case something should be done if things are really that bad, but great care must be exercised so the solution will not create more (different) problems. I think this was somewhat the case after the missile nerf, as people who have invested in missile fighting had a greater loss and noobs just lost a chance older players had. A possible, but much more difficult solution to the later would perhaps be lvl5 missions which would give greater reward but with much more difficulty.
Anyone who has gotten this far must read this, too: Please do something about ore thieves, I hate them
Twisted EvilLaughing
   
 
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