| Pages: 1 2 [3] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Deja Thoris
|
Posted - 2005.08.09 13:57:00 -
[61]
Originally by: Summersnow
Originally by: Deja Thoris Mining Barge-1
that is soooo like stealing candy from a baby :-p
A corp mate killed an Itty V. A helios, covetor and nemesis dropped out of it. Corp mates with the skills to fly them were too far away so he had to blow them up.
(errr not that we have people in our corp that can fly covetors of course )
|

Summersnow
|
Posted - 2005.08.09 14:59:00 -
[62]
Originally by: Deja Thoris
Originally by: Summersnow
Originally by: Deja Thoris Mining Barge-1
that is soooo like stealing candy from a baby :-p
A corp mate killed an Itty V. A helios, covetor and nemesis dropped out of it. Corp mates with the skills to fly them were too far away so he had to blow them up.
(errr not that we have people in our corp that can fly covetors of course )
ahh, I thought that was a list of things you killed yourself.
if the ships were packaged could they have even been boarded and flown? i.e. do they pop out assembled or unassembled?
|

Kanuo Ashkeron
|
Posted - 2005.08.09 15:06:00 -
[63]
I like the Timescaling idea I found in a older post.
This will give the first winners the chance to fill their wallets, and the others to get some BPOs after time. I would implement it like that: Release a number of initial BPOs, and after that, every x months another one. As a result, old tech2 items could be produced by a larger number of players and become widely available.
The effect that old T2 BPOs loose their rarity will compensated by releasing new T2 items (like T2 BS).
Furthermore, this will support the move from the simple mine&produce economy to a more complex economy, where producers can specialize.
|

Helmut 314
|
Posted - 2005.08.09 17:11:00 -
[64]
Originally by: Kanuo Ashkeron I like the Timescaling idea I found in a older post.
This will give the first winners the chance to fill their wallets, and the others to get some BPOs after time. I would implement it like that: Release a number of initial BPOs, and after that, every x months another one. As a result, old tech2 items could be produced by a larger number of players and become widely available.
The effect that old T2 BPOs loose their rarity will compensated by releasing new T2 items (like T2 BS).
Furthermore, this will support the move from the simple mine&produce economy to a more complex economy, where producers can specialize.
And the massive flaw in that system is that it amplifies the "I was first!"- effect of attractive bpo and makes the less attractive bpo worthless inŠa few months.
Consider these two options :
A) you get a Crow bpo. B) you get a micro capacitor booster II bpo.
Which one will still have some value 9 months down the road ?
___________________________________
Trying is the first step of failure - Homer J Simpson |

Black 1
|
Posted - 2005.08.09 18:10:00 -
[65]
Originally by: Deja Thoris
Looking around at all the manufacturers, the shortest waiting list atm is about 7 days and the longest a whopping 67 days. ( I didnt speak to them all but websites I went to advertised waiting lists)
meh the vagabond is 90+ days waiting list atm :-(
not complaining yet as i just recieved mine :p
|
| |
|
| Pages: 1 2 [3] :: one page |
| First page | Previous page | Next page | Last page |