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Vaugue
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Posted - 2005.08.03 10:32:00 -
[1]
Edited by: Vaugue on 03/08/2005 10:36:15 Ok this is seriously beginning to annoy me... i may be only 6 days old in the game, but it doesnt matter. The moment i stepped into this game i wanted to be a missile guy so i have trained accordingly.
In my fitting hangar of the station when i view my light missiles it says the following. (I'm Currently in a merlin With 2 standard Limos upgraded launchers and 2 150mm carbide railguns using irridium)
Max Flight Time : 6 secs Velocity : 4,500 m/sec
Which is reflecting my 2 skills :
Missile Bombardment lvl 2 (10% flight time per lvl) Missile Projection lvl 2 (10% velocity per lvl)
Which means my max range SHOULD be 27,000m or 27km
So I'm doing the lvl 1 mission Avenage a Fallen Commrad. I start to clear all the rats. I have 3 rats targeted .. 24km 25km and 26km respectivley. Knowing my missiles go 27km i target the guy at 26km first .. (they are also chasing me as well) Neither of my 2 missiles connect.. So I'm like ok thats wierd.. I target the guy chasing at 25km again both of my missiles miss ! so now im getting a bit frustrated. i target the guy at 24km, you guessed it AGAIN both my missiles fall short of the target ! So what the heck is going on here!?!?
So i clear all the rats and chug over to the habitat and i said to myself hey this thing is stationary and doesnt shoot back lets do some range practise. So knowing this sucker can take some hits and is not moving i tested at the range's from 30km down to 20km 1 kilometer at a time. EVERY single missile from 27km to 23km fell short of my *STATIONARY* target, So what gives? Why have i spent the last 5 days training missiles? According to my skills and stats they should reach from 27km. Everything else in the game is soo precise. I asked in the help channel and everyone said stuff ranging from :
a) missiles take time to reach thier max speed and thus fall short of max range in stats. b) you projectory is poor and you are losing range from the missile arcing. c) other misc reasons.
So why doesnt it say this anywhere in the game. If these points are indeed true they to be reflected in the game.. Showing one stat (ie 27km range) and finding out it's not correct isnt cool. Why am i training these if they aren't doing anything. It doesnt matter if i been here 5 days or 5 months or if the skill is 1hr or 1 year to train.. is the skill not working? OR why isn't projection and acceleration shown in the stats?
Being only in the game for 5 days im starting to see how much better turrets are.. thier statistics and such are correct. I only have lvl 1 of all hybrid gunnery rank 1 and 2 skills with hybrid turrets and sharpshooting at lvl 2, while ALL of my missile skills including some rank 3 and 4 are minimum lvl 2 with 2 at lvl 3 and the turrets are soo much better already.
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Vaugue
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Posted - 2005.08.03 12:24:00 -
[2]
Edited by: Vaugue on 03/08/2005 12:39:52
Originally by: Magnus Thermopyle Hi again Vaugue
Some helper guy told me earlier that you could get the approximated missile distande by comouting speed * time of flight, but he also told me that the missile needs some time to accelerate up to maximum speed. It also looks like missiles always fire straight ahead from the ship, and if you orbit they have to turn around towards the target.
This would explain why missiles dont go as far as the stats tell them. For example, on my Worm, I have a missile range of 41km, but I rarely hit targets 38km or more away.
Quite a difference in 3 km when you are engaged in long range combat.. 3 kilo's can be the difference to being in our out of your targets range. Considering every hybrid gun and other type of weapon acts exactly according to it's stats then the missile's should as well OR There should be a note or descrition saying this on the missile's stats or description.
I'm not saying it shouldn't happen .. of course it's common sence it needs a few sec's to get up to max speed.. If this is the case and it's true then this status effect or ailment as i would call it should be shown somewhere....
Anybody with any other type of turret doesn't need to guess thier ranges, thier dmg is instant and calculatable exactly, so why should I from a fairness standing of a game, have to guess my optimal ranges? Have something like Example:
Max Flight Time : 6 seconds note : The first second of flight is only 50% of max velocity. Max Velocity : 4,500 m/sec
OR
Max Flight Time :6 seconds Launch Velocity : 2,250 m/sec (max velocity x 0.5 or whatever it is) Max Velocity : 4,500 m/sec
Or something along those lines.
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Vaugue
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Posted - 2005.08.03 12:43:00 -
[3]
Edited by: Vaugue on 03/08/2005 12:44:01
Originally by: ManOfHonor it already says it-
'Max Velocity'
not 'Missile Velocity From Launch Until Detonation'
Then i want to see a stat for it !!! If turrets can calculate thier range and distance to the exact meter, Then i should be able to do the same with missile's. All this space tech and im not aloud or don't know the velocity of my missile upon launch?
I shouldn't have to play a guessing game if turret and other weapon users don't need to guess thiers.
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Vaugue
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Posted - 2005.08.03 13:04:00 -
[4]
Edited by: Vaugue on 03/08/2005 13:08:13 Um according to this stickied guide turrets are 100% accurate at thier optimal range, variented only by tracking speed? Then down a bit further he has all sorts of formulas going to figure out his fall outs and such because the information is provided to him, but yet not all information is provided about a missile.......
http://oldforums.eveonline.com/?a=topic&threadID=101858
Regardless i think I'm going to switch to turrets anyway... reading up it appears missiles are gimped bad because of this most recent expansion? It's all new to me but my guns do twice as good as missiles and i've barely trained em.
my gunnery skill points 8,159 my missile skill points 33,473
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Vaugue
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Posted - 2005.08.03 20:15:00 -
[5]
Yes, i wasn't refering to dmg and such. I know turret dmg is random.. but also very good when in optimal range.
I understand it's common sence that when a missile is launched it's launched from a standstill (0m/sec) and accelerates very rapidly toward the target, and takes time (but very short time) to reach max velocity. What i am asking for (since turreteers can just show info for thier range (they dont even have to do math to figure it out) is at least give a launch velocity stat that i can see on the missile show info, so i can at least do the math to find my missiles max range with this launch factor involved.
Some examples i already showed above of what i feel would be informative information on my show info. Another one i thought of maybe (since missiles are more complex than turrets) is :
Time (in secs) to reach max velocity.
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Vaugue
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Posted - 2005.08.04 11:04:00 -
[6]
Well like i said.. I'm using light missile's and it says 6 sec flight for 4,500m and i cant hit things at even 23-24 km... So scratch the minus 1km for optimal guessing cuz its more than that even with lights.
Ialso just realized i posted this in ships and mods. My mistake im sorry i meant to post it in skills section. If someone could move it. would be much appreciated.. again sorry
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Vaugue
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Posted - 2005.08.06 16:53:00 -
[7]
Ok i filled out a detailed bug report, and yes reading that thread you refered to says my should be doing the maximum 27km that the stats say. (6sec x 4,500m/s)
I'm still liking missiles just for the looks and what not but im still confused how my turrets are out dmging my missiles !!! ALL of my turret skills are lvl 1 except sharpshooter and the gunnery skill itself at lvl 2. ALL of my missile skills are lvl 2 with launcher at lvl 3. I ALSO have a balsitic control unit in my low slot ! Yet my friend on his destroyer (caldari comorant) with only the bare minimum skills just to load and shoot his single missle is matching mine in damage !? I just don't get it. Are the missile skills working at all????
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