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Wacktopia
Sicarius. Legion of The Damned.
3
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Posted - 2011.10.13 08:23:00 -
[1] - Quote
Bear in mind that there are a TON of support skills for a carrier so as well as the ship you will need to train up the fighters, reppers and remote systems. In terms of "5'd", you will need to "5" all the pre-requisite skills, which include:
For Carrier: - Spaceship Command V - Advanced Spaceship command V - Racial BS V - Drones V - Drone Interfacing V - Warp Drive Operation V - Science V
For Actually jumping around: - Jump Drive Operation V (unlocks jump drive Calibration)
For Support: - Mechanic V - Hull Upgrades V - Repair Systems V - Remote Repair Systems V
Fighters: - Leadership V (plus above drone skills)
For Triage: - Sig Analysis V - Logistics V - Long Range Targetting V
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Wacktopia
Sicarius. Legion of The Damned.
9
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Posted - 2011.10.13 14:33:00 -
[2] - Quote
Usurpine wrote:Check the thread about rebalancing capital ships or just wait until next patch changes to make decisions.
There is only one change currently affecting 'normal' carriers and that is the fighter sig' res' nerf from 125 to 400, meaning they will not hit small ships well at all. Having said this the primary role of a carrier is triage and not DPS so I do not see this as a major issue.
The logoffski nerf is only for SC's and the drone bay nerf only affects Titans and SC's
There is a potential discussion regarding a Minny cap buff but it's all talk at the moment and nothing more.
TL;DR - 'Normal' Carriers will remain largely unchanged in the next patch tho' fighters will be nerfed a little. |
Wacktopia
Sicarius. Legion of The Damned.
10
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Posted - 2011.10.15 15:30:00 -
[3] - Quote
Fronkfurter McSheebleton wrote:Wacktopia wrote:TL;DR - 'Normal' Carriers will remain largely unchanged in the next patch tho' fighters will be nerfed a little. "A little" ? Do keep in mind that the nerf to fighters makes them mostly unable to hit anything smaller than another cap ship. Their new orbit velocity is fast enough that they can't even hit most battleships. Not saying I disagree with this completely, since cap ships were never intended to solo entire battleship gangs, but it's a pretty big nerf.
Doesnt sound like its happening now but essentially the primary role of a carrier is logistics, not dps. |
Wacktopia
Sicarius. Legion of The Damned.
10
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Posted - 2011.10.15 17:59:00 -
[4] - Quote
Dante Fitzosborne wrote:Dibblerette wrote:Aamrr wrote:Last December, I purchased a second account and started a new character for the purpose of acquiring a carrier alt. Since then, she's been averaging just over 2700 SP/hour, and is nearing the end of her first remap. She currently has just over 21 million skill points.
Consider that I haven't even injected the drones skill yet, and have about a year remaining before she'll be ready to fly her new ship. If you're okay with that kind of timeline, then by all means start training for capitals. But do know that it is a very long road. Wow, that's longer-term than I had first thought. And you were training strictly carrier/support skills the entire time? I'm sure I could use all the training time to make more ISK to afford nicer fittings and more of them, but wow, almost 2 years. Thanks for this advice, and everyone else's too. I've had this character for about a year and a half and he can fly Carriers, freighters, jump freighters, blockade runners, and an Orca (and sub-caps as well). In fact he's had a thanny for about 4 months now. Now he is almost completely restricted to one race at the moment but he can do much more than just undock what he can fly. Yes getting into a carrier takes a while but two years is a bit extreme.
I'd say 3-4 months from a well-skilled sub-cap pilot. |
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