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Lucilla Alabeille
The European Vikings Yulai Federation
0
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Posted - 2013.02.25 15:52:00 -
[1] - Quote
Hi, i got now a drake for ratting but it's not so good vs sansha, can someone tell me what's the best ship to get vs sansha and step by step what ships i must take before reach the best one?. Thx a lot |

Daniel Plain
Science and Trade Institute Caldari State
848
|
Posted - 2013.02.25 16:51:00 -
[2] - Quote
generally, amarr ships are a good path to go against sansha and blood raiders. maybe take a look at harbinger->apocalypse. if you want to stay on the shields/missiles route, you can try the cyclone instead of your drake. it has a rate of fire bonus which means you can load EM missiles and go to town. be aware that armor tanking is generally better against sansha, unless you fly a ship with shield bonuses suchas both the drake and cyclone.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Sam Bowein
Sense Amid Madness
43
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Posted - 2013.02.25 16:52:00 -
[3] - Quote
Well assuming you already have good missile skills, just train Caldari Battleship and Cruise Missiles to IV, and get into a Raven. Set it up with Mjolnir missiles, 2 EM Hardeners and you're good to go ;) |

Holgrak Blacksmith
Royal Amarr Institute Amarr Empire
3
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Posted - 2013.02.25 21:07:00 -
[4] - Quote
Can't believe it's taken 3 posts before you've gotten this answer, but, what you are looking for sir, is a nightmare. Some silly people are saying ships that fire missiles, and yes if you're happy earning half the isk you could be, you could listen to them.
You'll be wanting an apoc, then a navy apoc, then the nightmare. |

Caleidascope
Republic Military School Minmatar Republic
235
|
Posted - 2013.02.25 23:27:00 -
[5] - Quote
I hear Sansha tracking disruption skills are awesome. Life is short and dinner time is chancy Eat dessert first! |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
783
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Posted - 2013.02.26 02:21:00 -
[6] - Quote
TDs are gonna affect missiles too soon. So... the answer you're looking for is: pack up and move. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Sturmwolke
372
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Posted - 2013.02.26 02:27:00 -
[7] - Quote
The Drake -> Tengu -> scrub Raven -> Scorpion Navy -> elite Raven (Golem/CNR) path is your ticket to headache free dates with the Sanshas. Turreted ships don't fare so well against multiple TD lockdowns that you can expect from the ebil Sanshas.
Drone ships like the new Prophecy, Rattlesnakes etc. may work in situations where you won't encounter multiple elite frigates. The NPC cruiser/BS AI in general, as far as I've seen, aren't really that aggressive vs your drones. That said, SAFE drone engagement range is between 10-15km radius from your ship ... any further and you'll risk losing your drones when they get webbed down and primaried by the NPC AI.
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Tauranon
Weeesearch
130
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Posted - 2013.02.26 06:59:00 -
[8] - Quote
Ratters get to control spawn distance (even in anoms), ie there is no reason for a prophecy/rattler to be at less than 45kms initial distance to a spawn, and then they should snipe frigates with sentries. Only real issue then is not being aligned which will be an issue depending on blue the donut is in the ratters local area.
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Hulasikaly Wada
G.P.S. Global Private Security Agency
14
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Posted - 2013.02.26 07:12:00 -
[9] - Quote
Navy Armageddon with 5 curator t2 and point to TD ships
Hula |

Carniflex
StarHunt
35
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Posted - 2013.02.26 09:53:00 -
[10] - Quote
Nightmare ?
That is what I would use against Sansha in reasonably safe enviroment. For null sec probably pulse apoc. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Marc Callan
NullOcular Order THORN Alliance
127
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Posted - 2013.02.26 10:21:00 -
[11] - Quote
A long-range sniping Apocalypse can engage Sanshas at ranges where they can't land their TD's; unfortunately, it uses a radically different skillset from the Drake. The Apoc's also good for learning the rats' behavior before investing in something like a Nightmare, so you don't go in blind with a billion-ISK hull you don't quite know how to fly.
Oh, and when a pulse Apoc is suggested, it needs to mount T2 pulses, because against Sanshas, the only viable ammo you can use with pulse lasers is Scorch.
(I had decent results with a M4 tachyon Apoc against Sansha, but that is very skill-intensive; you need AWU V, an ACR rig, and a reactor control to make the guns fit.) |

Karig'Ano Keikira
State War Academy Caldari State
19
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Posted - 2013.02.26 11:23:00 -
[12] - Quote
Personally, Drake -> Tengu is really bad path as Tengu has absolutely nothing in common with either drake or raven and while you can kill sansha with it, it is far from best ship for EM damage (due to kinetic bonuses). So if you are going for sansha mainly, go either for CNR or golem (if you want missiles; advantage here is it is good for all rats due to selective damage) or Navy apoc(?) / Nightmare / Paladin if you prefer guns. Basically guns perform better, but have problems with TDs. Of course you can always go for machariel as universal solution. |

Radhe Amatin
Caldari High Prime P R I M E
7
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Posted - 2013.02.26 11:49:00 -
[13] - Quote
well since the "battlecruiser reballance" drake dps with anything besides kinetic missiles is so bad its not even funny anymore.
As for ratting and some low sec anomalies i currently use a t2 fitted caracal.... it works pretty well..does more dmg then drake with Em missiles and has better range so u can keep outside sansha optimal range... its does around 260 dps with em missiles T1 and 310 with fury's(with my skills).... may not be the best ship for this purpose but it more then enough for low sec rats even the BS rats u find in 0.3, 0.2, 0.1 systems and its not that expensive so u don't have to worry about losing it(fitted it little more then half of a drake hull).
But as other people said train toward tengu .. if you are sticking to missiles for the time being, if not u can try amarr ships(omen will do nicely for belt ratting) and u can even use minmatar ships with EMP ammo works as well..... probably better since Sansha TD doesn't affect Fall Off range. But its your choice....have fun.
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bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
59
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Posted - 2013.02.26 14:15:00 -
[14] - Quote
Nightmare. Nightmare. Nightmare. Nightmare.
Or an apoc/abaddon. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
791
|
Posted - 2013.02.26 18:20:00 -
[15] - Quote
bloodknight2 wrote:Nightmare. Nightmare. Nightmare. Nightmare.
Or an apoc/abaddon.
All of them do exactly 0 dps under Sansha td.
Without td, NM does 1.1k dps, apoc a pathetic 650 dps, abaddon a moderate 800dps.
Hulasikaly Wada wrote: Navy Armageddon with 5 curator t2 and point to TD ships
Hula
^This. Sentries to handle td rats. 1.1k dps (same as NM) at Scorch range, 1.3k dps at multi range. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Holgrak Blacksmith
Royal Amarr Institute Amarr Empire
7
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Posted - 2013.03.02 21:16:00 -
[16] - Quote
Radhe Amatin wrote:well since the "battlecruiser reballance" drake dps with anything besides kinetic missiles is so bad its not even funny anymore.
As for ratting and some low sec anomalies i currently use a t2 fitted caracal.... it works pretty well..does more dmg then drake with Em missiles and has better range so u can keep outside sansha optimal range... its does around 260 dps with em missiles T1 and 310 with fury's(with my skills).... may not be the best ship for this purpose but it more then enough for low sec rats even the BS rats u find in 0.3, 0.2, 0.1 systems and its not that expensive so u don't have to worry about losing it(fitted it little more then half of a drake hull).
But as other people said train toward tengu .. if you are sticking to missiles for the time being, if not u can try amarr ships(omen will do nicely for belt ratting) and u can even use minmatar ships with EMP ammo works as well..... probably better since Sansha TD doesn't affect Fall Off range. But its your choice....have fun.
I seriously think the op should avoid taking advice from someone that thinks 300 dps is good for ratting.
It isn't.
It's not even close. |

FapFap McLotionhand
Singularity Productions Rookie Empire
1
|
Posted - 2013.03.02 22:43:00 -
[17] - Quote
I do 20mil ticks in a dominix solo. Slower than a nightmare/machariel for sure but i don't have td issues. I wonder what would be an upgrade in dps with mostly drone skills? If I can score a few officer damage mods i'll switch to a rattlesnake but that's not likely. |

Paikis
Vapour Holdings
680
|
Posted - 2013.03.03 12:17:00 -
[18] - Quote
Tachyon Nightmare.
Prioritise killing Frigates, then Cruisers. Wrecks don't disrupt your tracking. |

bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
60
|
Posted - 2013.03.03 14:39:00 -
[19] - Quote
sabre906 wrote:bloodknight2 wrote:Nightmare. Nightmare. Nightmare. Nightmare.
Or an apoc/abaddon. All of them do exactly 0 dps under Sansha td. Without td, NM does 1.1k dps, apoc a pathetic 650 dps, abaddon a moderate 800dps. Hulasikaly Wada wrote: Navy Armageddon with 5 curator t2 and point to TD ships
Hula
^This. Sentries to handle td rats. 1.1k dps (same as NM) at Scorch range, 1.3k dps at multi range.
Please, tell me again how many missions in Amarr space have enough TD to make any turrets ships useless?
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Turelus
Caldari Independent Navy Reserve The Fourth District
274
|
Posted - 2013.03.03 15:03:00 -
[20] - Quote
In groups, Nightmare/Paladin
Solo, anything with missiles or drones, otherwise avoid all anomalies with spawns of more than one Tracking Disruption NPC (not many of these if any) Sites CAN be done solo with NPC TD but it's almost impossible with guns once they set up their orbits and have you perma-disrupted. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Paikis
Vapour Holdings
680
|
Posted - 2013.03.03 20:14:00 -
[21] - Quote
Turelus wrote:it's almost impossible with guns once they set up their orbits and have you perma-disrupted.
You're not doing enough damage, or you're not shooting the right things.
When you warp into a mission, target all the frigates. Once you have them all locked, insta-pop them with 1-2 guns each and begin locking the cruisers. Cruisers usually take 2-3 guns each. Once all the frigs/cruisers are dead, no more TD.
I ran Sansha's Blockade yesterday with my NM. Piece of cake. |

Cage Man
174
|
Posted - 2013.03.03 23:16:00 -
[22] - Quote
Paikis wrote:Turelus wrote:it's almost impossible with guns once they set up their orbits and have you perma-disrupted. You're not doing enough damage, or you're not shooting the right things. When you warp into a mission, target all the frigates. Once you have them all locked, insta-pop them with 1-2 guns each and begin locking the cruisers. Cruisers usually take 2-3 guns each. Once all the frigs/cruisers are dead, no more TD. I ran Sansha's Blockade yesterday with my NM. Piece of cake.
Pretty sure BS also TD.. I have started running them in a RS.. works like a charm.. not as fast as the NM.. but far less stressful as you won't blap all the TD'ing ships before they get onto you.
PS sPaikis... why you leave your C5 to run missions?? 
Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |
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