| Pages: 1 2 [3] 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Brooks Puuntai
Solar Nexus.
1153
|
Posted - 2013.02.27 11:43:00 -
[61] - Quote
Karl Hobb wrote:Tyberius Franklin wrote:So what you have suggested is a marginal, and likely unnoticeable difference which has no good way of being capitalized on. If this was done it would sink more isk from highsec and that is all. Lowsec would see no benefit. Not at the numbers proposed. I agree, it did seem rather marginal. Perhaps a 5% tax on high-sec transactions would be more "incentive"?
Get out.
I would agree the tax could be raised to 2%-3.5%, but now your pushing it with 5%. Don't **** with my margins.
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Abrazzar
Vardaugas Family
950
|
Posted - 2013.02.27 11:46:00 -
[62] - Quote
Brooks Puuntai wrote:Karl Hobb wrote:Tyberius Franklin wrote:So what you have suggested is a marginal, and likely unnoticeable difference which has no good way of being capitalized on. If this was done it would sink more isk from highsec and that is all. Lowsec would see no benefit. Not at the numbers proposed. I agree, it did seem rather marginal. Perhaps a 5% tax on high-sec transactions would be more "incentive"? Get out. I would agree the tax could be raised to 2%-3.5%, but now your pushing it with 5%. Don't **** with my margins. Just slap the tax on the end price like any other company in the world. Mining Overhaul Nothing changed since 2008. |

RAP ACTION HERO
178
|
Posted - 2013.02.27 11:48:00 -
[63] - Quote
there's gonna be austerity measures woot vitoc erryday |

Debora Tsung
The Investment Bankers Guild
65
|
Posted - 2013.02.27 12:02:00 -
[64] - Quote
Bloodpetal wrote: Gee, that feels a lot more balanced, doesn't it?
No, it sounds just as ******** as before.
There's nothing a million chinese guys can't do cheaper. |

Rhugor
Sniperwolf Industires
6
|
Posted - 2013.02.27 12:06:00 -
[65] - Quote
Taxes, production penalties and buffs, resource availability, etc etc is all pointless if someone feels that all the "work" they just sunk into producing those goods is now gone because their goods are in a pirates hull and their corpse is a meat-popsicle in space.
Unless you can arrange the logistics of getting goods to market without this risk, low/null will never be as attractive compared to high. |

Fearghaz Tiwas
ZOMBIEBEACHPARTYPATROL Circle-Of-Two
6
|
Posted - 2013.02.27 12:11:00 -
[66] - Quote
Rhugor wrote:Taxes, production, etc etc is all pointless if someone feels that all the "work" they just sunk into producing those goods is now gone because their goods are in a pirates hull and your corpse is a meat-popsicle in space.
People work together maybe? Industrialists and PVPers may even work together for mutual gain. There must be mercenaries out there who will help you move your wares. Also, people wouldn't have to move stuff as far in low sec, as they could build it and sell it nearby |

Rhugor
Sniperwolf Industires
6
|
Posted - 2013.02.27 12:15:00 -
[67] - Quote
Undoubtedly, but at an increased cost. This cost has to overcome whatever change is made in high/low/null and I doubt you can do that with the nature of this game. I for one would be happy as hell to operate out of a lowsec as long as their was incentive, but the problem isn't as cut and dry as raise taxes etc. Individuals have different motivations, if I just spent time aquiring resources, to build 100 widgets to make a 45% profit selling said widgets but I lose them all to a Gate camp, id just pay the taxes in highsec or give up entirely.
PVP'rs aren't the problem greifers are the problem, they want to destroy it just cause they can not because they achieve anything from the pirating of your goods :) |

Fearghaz Tiwas
ZOMBIEBEACHPARTYPATROL Circle-Of-Two
6
|
Posted - 2013.02.27 12:26:00 -
[68] - Quote
Rhugor wrote:Undoubtedly, but at an increased cost. This cost has to overcome whatever change is made in high/low/null and I doubt you can do that with the nature of this game. I for one would be happy as hell to operate out of a lowsec as long as their was incentive, but the problem isn't as cut and dry as raise taxes etc. Individuals have different motivations, if I just spent time aquiring resources, to build 100 widgets to make a 45% profit selling said widgets but I lose them all to a Gate camp, id just pay the taxes in highsec or give up entirely.
PVP'rs aren't the problem greifers are the problem, they want to destroy it just cause they can not because they achieve anything from the pirating of your goods :)
I see what your saying, and I would say, great. That's fine. But if someone does want to take that risk, there should be a reason to do so. ATM there is little to no incentive.
The other point I made was to place a tax on the buyer too. If you can change people buying habits, eventually the retailers will move. It isn't something that will just happen after a patch. It may take months but eventually you would start seeing small hubs. Sellers might even hire gangs to help keep the hubs safe. I stress the might there though.
The change I'd like to see wouldn't cripple hi-sec, but just people reasons not to be there. I was a Hi-seccer for best part of 4 years maybe. The only time I went into low sec was for a reason, to roam. The only way to help low and high is to give people a reason to go there.
Balancing costs to profits is what being a real trader is all about. Not +/- 1 buy orders. |

Rhugor
Sniperwolf Industires
6
|
Posted - 2013.02.27 12:30:00 -
[69] - Quote
Fearghaz Tiwas wrote:Rhugor wrote:Undoubtedly, but at an increased cost. This cost has to overcome whatever change is made in high/low/null and I doubt you can do that with the nature of this game. I for one would be happy as hell to operate out of a lowsec as long as their was incentive, but the problem isn't as cut and dry as raise taxes etc. Individuals have different motivations, if I just spent time aquiring resources, to build 100 widgets to make a 45% profit selling said widgets but I lose them all to a Gate camp, id just pay the taxes in highsec or give up entirely.
PVP'rs aren't the problem greifers are the problem, they want to destroy it just cause they can not because they achieve anything from the pirating of your goods :) I see what your saying, and I would say, great. That's fine. But if someone does want to take that risk, there should be a reason to do so. ATM there is little to no incentive. The other point I made was to place a tax on the buyer too. If you can change people buying habits, eventually the retailers will move. It isn't something that will just happen after a patch. It may take months but eventually you would start seeing small hubs. Sellers might even hire gangs to help keep the hubs safe. I stress the might there though. The change I'd like to see wouldn't cripple hi-sec, but just people reasons not to be there. I was a Hi-seccer for best part of 4 years maybe. The only time I went into low sec was for a reason, to roam. The only way to help low and high is to give people a reason to go there. Balancing costs to profits is what being a real trader is all about. Not +/- 1 buy orders.
And honestly your one of the smarter arguments that Ive seen. In a perfect world it would work that systems were protected by locally hired gangs and the cost of moving into those new trading hubs would be relatively stable, not concord/empire stable but stable enough to justify the cost.
To be honest, and im putting on my flame suit here cause I know its coming, I don't see any of this mattering when someone can sit AFK and just mine/acquire more resources in an asteroid belt on an alt character while having a blast on their main. If you can AFK and still be productive then its no longer a time factor and you really won't care.
|

Fearghaz Tiwas
ZOMBIEBEACHPARTYPATROL Circle-Of-Two
6
|
Posted - 2013.02.27 12:42:00 -
[70] - Quote
Rhugor wrote:Fearghaz Tiwas wrote:Rhugor wrote:Undoubtedly, but at an increased cost. This cost has to overcome whatever change is made in high/low/null and I doubt you can do that with the nature of this game. I for one would be happy as hell to operate out of a lowsec as long as their was incentive, but the problem isn't as cut and dry as raise taxes etc. Individuals have different motivations, if I just spent time aquiring resources, to build 100 widgets to make a 45% profit selling said widgets but I lose them all to a Gate camp, id just pay the taxes in highsec or give up entirely.
PVP'rs aren't the problem greifers are the problem, they want to destroy it just cause they can not because they achieve anything from the pirating of your goods :) I see what your saying, and I would say, great. That's fine. But if someone does want to take that risk, there should be a reason to do so. ATM there is little to no incentive. The other point I made was to place a tax on the buyer too. If you can change people buying habits, eventually the retailers will move. It isn't something that will just happen after a patch. It may take months but eventually you would start seeing small hubs. Sellers might even hire gangs to help keep the hubs safe. I stress the might there though. The change I'd like to see wouldn't cripple hi-sec, but just people reasons not to be there. I was a Hi-seccer for best part of 4 years maybe. The only time I went into low sec was for a reason, to roam. The only way to help low and high is to give people a reason to go there. Balancing costs to profits is what being a real trader is all about. Not +/- 1 buy orders. And honestly your one of the smarter arguments that Ive seen. In a perfect world it would work that systems were protected by locally hired gangs and the cost of moving into those new trading hubs would be relatively stable, not concord/empire stable but stable enough to justify the cost. To be honest, and im putting on my flame suit here cause I know its coming, I don't see any of this mattering when someone can sit AFK and just mine/acquire more resources in an asteroid belt on an alt character while having a blast on their main. If you can AFK and still be productive then its no longer a time factor and you really won't care.
I appreciate your comment. It is refreshing to see an actual debate going on instead of the normal infantile **** slinging that normally occurs. And you are right, I am thinking idealistically so some degree. But shouldn't the aim be to provide a framework, within which something ideal at least has a chance of being created.
Think about this... Your a corp in either 0.0 or lo sec, and a trader offers to set up a market hub with all of your favourite toys in return for protection. Would you accept? I don't know, but I'd think about it at least. I understand that it's difficult to trust people in EVE, but sometimes its worth taking a punt.
AFKers are a different problem. One that will probably not be solved until the player base do something about it en masse. CCP can't do **** about it I don't think. |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1203
|
Posted - 2013.03.01 16:13:00 -
[71] - Quote
The notion that industrialists and Pirates / PVPers won't work together is dumb.
They constantly use each other. The reason you don't believe it happens is because Pirates want targets and they're not working with "you" when they shoot you.
You're just clueless about how a lot of the actual low-null industry "works" behind closed doors.
Some "Pirates" want an image of being intimidating to keep people away. Meanwhile, they're building billions of ISK of industry while you're cluelessly fighting over Jita margins.
Where I am. |

Roime
Shiva Furnace
2113
|
Posted - 2013.03.01 17:25:00 -
[72] - Quote
I love this idea, +1 OP
-á- All I really wanted was to build a castle among the stars - |

Tyberius Franklin
Federal Navy Academy Gallente Federation
626
|
Posted - 2013.03.01 20:22:00 -
[73] - Quote
Bloodpetal wrote: The notion that industrialists and Pirates / PVPers won't work together is dumb.
They constantly use each other. The reason you don't believe it happens is because Pirates want targets and they're not working with "you" when they shoot you.
You're just clueless about how a lot of the actual low-null industry "works" behind closed doors.
Some "Pirates" want an image of being intimidating to keep people away. Meanwhile, they're building billions of ISK of industry while you're cluelessly fighting over Jita margins.
If this is the case then localized markets outside of highsec are already with their own benefits and it's a closed door system with no room for unaffiliated individuals to move in anyways. It's really yet another barrier that needs to be overcome and further devalues that 1% difference which is already of questionable worth to begin with. |

Hurtini Hilitari
Republic Military School Minmatar Republic
6
|
Posted - 2013.03.01 21:57:00 -
[74] - Quote
Hmmm to further the logic of higher taxes in high sec, perhaps have pirate NPC factions step up their invasion of empire space, with stronger rats in low sec, more faction spawns, and maybe even the occasional officer 
To ensure the continued safety of high sec, players must pay more tax there so the nasty pirates are kept at bay  |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1208
|
Posted - 2013.03.01 22:08:00 -
[75] - Quote
Tyberius Franklin wrote:Bloodpetal wrote: The notion that industrialists and Pirates / PVPers won't work together is dumb.
They constantly use each other. The reason you don't believe it happens is because Pirates want targets and they're not working with "you" when they shoot you.
You're just clueless about how a lot of the actual low-null industry "works" behind closed doors.
Some "Pirates" want an image of being intimidating to keep people away. Meanwhile, they're building billions of ISK of industry while you're cluelessly fighting over Jita margins.
If this is the case then localized markets outside of highsec are already with their own benefits and it's a closed door system with no room for unaffiliated individuals to move in anyways. It's really yet another barrier that needs to be overcome and further devalues that 1% difference which is already of questionable worth to begin with.
Big words, little meaning.
Obviously the markets are being used. Closed doors doens't mean that the markets aren't being used. It just means that the ISK flows through other arrangements to hit the market than just the mash of ISK flowing through Jita that drives the economy out there.
Where I am. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3426
|
Posted - 2013.03.01 22:09:00 -
[76] - Quote
baltec1 wrote:Your logic is sound which is why the bears will start throwing insults your way. Prepare your anus. Odd, because the bears' are the ones whose asses should be hurt. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tyberius Franklin
Federal Navy Academy Gallente Federation
626
|
Posted - 2013.03.01 22:15:00 -
[77] - Quote
Bloodpetal wrote: Big words, little meaning.
Obviously the markets are being used. Closed doors doens't mean that the markets aren't being used. It just means that the ISK flows through other arrangements to hit the market than just the mash of ISK flowing through Jita that drives the economy out there.
Ok, let me put it another way. Your 1% isn't enough to make expanding those markets or opening new ones worthwhile. And the fact that there are relationships in play means more resistance to newcomers. The incentive is still too low.
There was meaning there, but maybe smaller words will help you. |

Alaekessa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
86
|
Posted - 2013.03.02 02:33:00 -
[78] - Quote
Tyberius Franklin wrote:Bloodpetal wrote: Big words, little meaning.
Obviously the markets are being used. Closed doors doens't mean that the markets aren't being used. It just means that the ISK flows through other arrangements to hit the market than just the mash of ISK flowing through Jita that drives the economy out there.
Ok, let me put it another way. Your 1% isn't enough to make expanding those markets or opening new ones worthwhile. And the fact that there are relationships in play means more resistance to newcomers. The incentive is still too low.
I can agree with this (1% not being enough), I also like the idea I read about tying it to FW. I still think 6% would be the best bet, though why not have it also tied to FW? +/-1% depending on what tier your faction is currently on? IDK how best to implement it, though I think it would be a good start to at least increase baseline high-sec market tax to 6%. C'mon CCP, let us suicide gank the high-sec pub matches in Dust..... |

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
136
|
Posted - 2013.03.02 04:26:00 -
[79] - Quote
I live in hisec and this sounds perfectly fair. Furthermore, I'd even propose a tax hike ... but only if certain provisions were added.
First, every NPC corporation has a flat 11% tax rate. This pays for your hisec security, meaning CONCORD. Your NPC corporation cannot be the target of a declaration of war.
Alright, let us first raise this rate to 20%. Now you have a little more incentive to leave, but it is not a cattle prod shoving you out the door, either. Still fair enough I think.
Next we look at Sales Tax and Broker Fees. Yes, lowering one or even both of these in low and null security space makes perfect logical sense. If one is no longer being protected by CONCORD then why should one be paying their subdivision (read: the SCC) the same fees as those who are?
To put it simple, High Security should have full, normal SCC fees. Low Security should be reduced by at least half (gate guns still work, so that is something I suppose). Null Security should pay little or no SCC at all. Now Broker's Fees are another matter, and do not represent any division of CONCORD, so they can be left as is across the board. Sales Tax, however, should definitely get cheaper when one moves away from CONCORD protection.
Ah but the caveat, and this addresses another issue: War Declaration. There have been many people complaing on both sides of the fence on this issue, and I believe a tax overhaul can provide a lore-friendly answer to this problem. Remember that flat 20% tax rate that NPC corporations face? Let us say that 5% of that is actual tax to their company and the other 15% is what they pay for CONCORD protection against war declaration. It still adds up to 20%, of course, and those still in the company will not care to note the difference.
Now create that same option for player corporations. Oh put down your bullhorns and hear me out for a minute. Allow player corporations to purchase that same protection that the NPC companies have but doing so will cost them an additional 15% tax rate on top of their own corporate tax. Meaning that if a player company has a base tax rate of 15% and they want to be protected from war declarations then they can be, but now their tax rate is 30% - and half of it is going to CONCORD.
Thus companies committed to avoiding PvP can do so, but doing so is going to cost them ISK, and the larger the company then the more ISK that is going to be. To avoid abuse the option to activate or deactivate paying for CONCORD protection could only be changed once per year.
Believe it or not, this would actually be a boon to companies that want to place war declarations. Why? Glad you asked, mister mercenary. How many times have you placed a war declaration only to find your target has docked up, gone on vacation, or simply folded up & reformed their company? You wasted all the time, effort and ISK for nothing. Frustrating, was it not? All things considered, would you not have rather just been told "This company is paying for CONCORD protection and cannot be war targeted" and kept you money? You would no longer lose any ISK, time, or tears trying to fight the unwilling. The unwilling would not longer have to play card shuffling games to remain unwilling, either, and being the unwilling would no longer be free, either. It would have a price - a fixed 15% price that they must pay for this privilege of immunity. Less risk comes at a cost of less reward. This is fair, yes? EvE Forum Bingo |

Hurtini Hilitari
Republic Military School Minmatar Republic
6
|
Posted - 2013.03.02 11:03:00 -
[80] - Quote
Perhaps make it so high sec is only high sec if you are in an NPC corp, or if you are in a player corp paying the appropriate tax for concord protection.
Player corp concord tax could be 5% for each system security level so...
1.0 protection - 5% tax 0.9 protection - 10% tax 0.8 protection - 15% tax 0.7 protection - 20% tax 0.6 protection - 25% tax 0.5 protection - 30% tax
Also if you have a POS up somewhere, you need to pay the tax rate to keep the POS online or concord will hack it and turn it off.
But other corps can still bribe concord to allow war decs. |

Fearghaz Tiwas
ZOMBIEBEACHPARTYPATROL Circle-Of-Two
6
|
Posted - 2013.03.02 11:24:00 -
[81] - Quote
Hurtini Hilitari wrote:Perhaps make it so high sec is only high sec if you are in an NPC corp, or if you are in a player corp paying the appropriate tax for concord protection.
Player corp concord tax could be 5% for each system security level so...
1.0 protection - 5% tax 0.9 protection - 10% tax 0.8 protection - 15% tax 0.7 protection - 20% tax 0.6 protection - 25% tax 0.5 protection - 30% tax
Also if you have a POS up somewhere, you need to pay the tax rate to keep the POS online or concord will hack it and turn it off.
But other corps can still bribe concord to allow war decs.
This will make even more people move into NPC corps, which I think is a bad thing. And if I were to have different taxes for different secs, it would make more sense to have 1.0 to have the highest tax rate, and then reduce it as the sec gets lower |

March rabbit
No Name No Pain
571
|
Posted - 2013.03.02 14:31:00 -
[82] - Quote
Bloodpetal wrote:What "sucks" is that High Sec has many advantages with no penalties. move to high-sec and live in beautiful place. It's free
|

March rabbit
No Name No Pain
571
|
Posted - 2013.03.02 14:45:00 -
[83] - Quote
baltec1 wrote:Frostys Virpio wrote: People won't leave high sec for a few %. Your change will have only 1 benefit and thats burning ISK from the game slowing down inflation. It won't change anything else because people won't go through the hassle of low if they can still sell in high.
People love Jita after all. So much that the gates are blocked everyday.
I would move my manufacturing to low if it was made worth doing. question is: what is the difference should be for you to make it worth doing?
not sure some pity taxes can help |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1214
|
Posted - 2013.03.02 15:24:00 -
[84] - Quote
I think you're underestimating the power of the 1%. Where I am. |

March rabbit
No Name No Pain
574
|
Posted - 2013.03.02 19:55:00 -
[85] - Quote
on the serious note....
i was thinking about this idea about taxes and stuff....
Let's say: me is carebear. I need to buy and fit new carebearmobile. This would be about 300 millions (yes, i'm cheap scrub).
Ok. So we got taxes in high-sec. So i see this ship+fit in low-sec for 300 millions. And in high-sec for 400-500 (yes, we speak about 60-70% of difference). So i got to choose: 300 in lowsec or 500 in highsec.
Let's say i've chosen low-sec. Ok. i'm no so stupid so i got succesfully into station 1-2 jumps throught low-sec. I bought ship + fit and got it together. Now i need to get back to my cave (high-sec). At first i need to get out of undock. And this is the first problem: i have no insta-undock bookmarks (nobody has it from start and it's not an easy task to make it when undock is under heavy camp already). Ok. Let's say i made it and warped out. And now i need to go throught 1-2 jumps over low-sec. And now we have second problem.
Way from high-sec to low-sec trading hub WILL BE ALWAYS camped. And this is not 1-2 bored piwates. This will be big gangs with insta-lockers, boosters and all this stuff (we speak about route to trading hub). Getting through camps in battleship? Hm.... Not sure if possible at all.
If i get caught i will probably lost pod too (we know about 1sec steps which makes it completely random). So this is 400mils of lost if i fail.
If i succeeded and returned into high-sec safely i made profit for 200millions.
Choosing high-sec i "lose" 200 millions and get ship with 100% safety. These 200 millions can be returned after 10 lvl4 millions.
So at the end 60-70% of difference (300 mils and 500 mils) looks not enough to risk in low-sec. And if we speak about modules with price on 1-10 millions difference will be almost invisible. And risk remains constant.
The whole situation looks like these taxes won't work anyway
|

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1214
|
Posted - 2013.03.02 20:11:00 -
[86] - Quote
March rabbit wrote:on the serious note....
i was thinking about this idea about taxes and stuff....
Let's say: me is carebear. I need to buy and fit new carebearmobile. This would be about 300 millions (yes, i'm cheap scrub).
Ok. So we got taxes in high-sec. So i see this ship+fit in low-sec for 300 millions. And in high-sec for 400-500 (yes, we speak about 60-70% of difference). So i got to choose: 300 in lowsec or 500 in highsec.
Let's say i've chosen low-sec. Ok. i'm no so stupid so i got succesfully into station 1-2 jumps throught low-sec. I bought ship + fit and got it together. Now i need to get back to my cave (high-sec).
Lol... Just stop there.
Ever heard of working with other people? Make friends with the "pirates"? Or bring your own friends? Or, bring a scout to make sure you don't jump into a gate camp?
 Where I am. |

JigglyKnockers
The Jigglys Fade 2 Black
5
|
Posted - 2013.03.02 20:32:00 -
[87] - Quote
Everyone always keeps talking about how CCP needs to nerf high sec to get the bears to move out to low or null. The problem is that it isn't going to work. They will just stay in high sec b/c of a variety of reasons. How about instead of bringing low/null to high sec, why doesn't CCP bring some more of high sec to low? For example, no Titan bridging into low sec, much more DPS from station/gate guns, etc. We saw a variation of CCP do this with the venture, but I do not know the results of their efforts to bring more miners into low. However, I personally could care less if the carebears stay in high sec. What advantage is it for everyone else that they do move out null/low anyways? I did it for the income/excitement, but those were personal gains. It seems like it is the PVPers calling for more targets to shoot at? |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1214
|
Posted - 2013.03.02 20:34:00 -
[88] - Quote
JigglyKnockers wrote:Everyone always keeps talking about how CCP needs to nerf high sec to get the bears to move out to low or null. The problem is that it isn't going to work. They will just stay in high sec b/c of a variety of reasons. How about instead of bringing low/null to high sec, why doesn't CCP bring some more of high sec to low? For example, no Titan bridging into low sec, much more DPS from station/gate guns, etc. We saw a variation of CCP do this with the venture, but I do not know the results of their efforts to bring more miners into low. However, I personally could care less if the carebears stay in high sec. What advantage is it for everyone else that they do move out null/low anyways? I did it for the income/excitement, but those were personal gains. It seems like it is the PVPers calling for more targets to shoot at?
....
This is completely and totally the reason Low Sec SUCKED for almost 5 years.
You can't make low sec "safer" to make it better. Just like making Null sec "Safer" doesn't make it better null sec.
Where I am. |

JigglyKnockers
The Jigglys Fade 2 Black
5
|
Posted - 2013.03.02 20:36:00 -
[89] - Quote
.... Delete Post |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1214
|
Posted - 2013.03.02 20:38:00 -
[90] - Quote
JigglyKnockers wrote: If low sec doesn't suck anymore, then why does it need a buff?
More Straw Men Arguments. This isn't about boosting Low Sec. It's about offsetting the ease of life in High Sec with higher taxes to instigate more opportunities in other places that may not be as appealing for other reasons.
Nerfing the gate guns has improved low sec life 500%. The ability to enforce your space without massive constant 15 minutes of punishment, has made low sec less safe, but also more appealing to those who want to live and PVP there.
This isnt' about "boosting" low sec, this is about rebalancing the idea of no infrastructure costs in high sec with slightly higher taxes to make people realize there is a cost of doing business easily. Where I am. |
| |
|
| Pages: 1 2 [3] 4 :: one page |
| First page | Previous page | Next page | Last page |