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dark heartt
I Own Four Sheep Silent Requiem
46
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Posted - 2013.02.26 03:09:00 -
[31] - Quote
I already get enough lag in Australia, why do you want to give me more? |
Sab Sab Five
Purging Maelstrom Sicarius Draconis
31
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Posted - 2013.02.26 03:28:00 -
[32] - Quote
kangaroo isk farmers. |
Aren Madigan
EVE University Ivy League
129
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Posted - 2013.02.26 03:35:00 -
[33] - Quote
James Amril-Kesh wrote:AWSD only works with two dimensions anyway.
W pitch up S pitch down and then add in throttle controls, and then you have your average flight sim controls...
But yeeeeah... I can't see this being viable until server technology improves for much more constant updating, and fiber optic cable becomes the norm. Would be nice to be able to set it where I have to press a key before it'd select my direction though.. Like A, movement cursor appears then click. A lot of times double clicking is either unresponsive, or it ends up responding to single clicks instead... it's kind of weird and annoying, but maybe that's my end? |
Mars Theran
Red Rogue Squadron Heart 0f Darkness
1629
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Posted - 2013.02.26 07:24:00 -
[34] - Quote
ShahFluffers wrote:Play a flight simulator at 1 frame per second. That's how fast the server updates and how fast your controls would respond. Mouse commands/clicks will remain superior.
Actually.. I seem to recall a Dev post somewhere, (maybe not here), that this wasn't at all improbable. I don't recall exactly how it was explained, but it had something to do with server tics and pings and so on.
EVE is what it is though. As much as I tend to enjoy first-person-perspective pilot simulations, (and I do), it just doesn't have to be in EVE to make EVE fun or enjoyable. If it was, it certainly wouldn't result in me investing more or less time than I do now. Maybe at first, but I'm certain it wouldn't be long before I returned to my usual habits.
Granted, if it was introduced, I wouldn't suggest it for standard gameplay, but maybe as part of an alternative sort of gameplay. Planetside Avatar gameplay for instance, with much smaller craft used for exploration and scouting of planets surfaces or something. Maybe even small craft for accessing ancient abandoned facilities and stations in space. No pods in these of course.
That would also be done on battleservers, (or something like), so EVE TQ tics would be irrelevant. zubzubzubzubzubzubzubzub |
Liafcipe9000
Smeghead Empire
229
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Posted - 2013.02.26 07:26:00 -
[35] - Quote
Unsuccessful At Everything wrote:Next youll want joystick controls...... years ago, CCP mentioned in a fanfest they're planning joystick controls. |
ACE McFACE
Radical Astronauts Plundering Eve Hopeless Addiction
1135
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Posted - 2013.02.26 07:27:00 -
[36] - Quote
This hasn't popped up before. DUST514 isn't on PC because CCP wants 2 different communities influencing each other, not people tabbing out to give themselves Orbital Strikes. (Also they don't want to cannibalise their existing playerbase) |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
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Posted - 2013.02.26 07:35:00 -
[37] - Quote
Nevyn Auscent wrote:This + then allows you to move a slider on the Up/Down axis and another on the Left/Right axis. Setting a turn amount. The ship then proceeds to turn whatever distance you set, and as it turns, the slider returns to zero. (Maybe an option to 'lock' it which makes it turn rate at current speed or something). This is Submarines in space after all, lets make controls that match the way the flight system actually works. 10 degrees down angle, rudder 20 degrees left, all ships come around. Fleets can then actually do turns.
That sounds horrible. Have you ever tried a flight simulator with a mouse only mode?
I'm not actually sure they exist. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Mars Theran
Red Rogue Squadron Heart 0f Darkness
1629
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Posted - 2013.02.26 07:35:00 -
[38] - Quote
Aren Madigan wrote:James Amril-Kesh wrote:AWSD only works with two dimensions anyway. W pitch up S pitch down and then add in throttle controls, and then you have your average flight sim controls... But yeeeeah... I can't see this being viable until server technology improves for much more constant updating, and fiber optic cable becomes the norm. Would be nice to be able to set it where I have to press a key before it'd select my direction though.. Like A, movement cursor appears then click. A lot of times double clicking is either unresponsive, or it ends up responding to single clicks instead... it's kind of weird and annoying, but maybe that's my end?
Or you can use your mouse for control in addition to WASD.
Simple set I rather like:
W - Strafe up S - Strafe Down A - Roll Left D - Roll Right
Q - Strafe Left E - Strafe Right
Mouse forward - Pitch Down Mouse Back - Pitch Up
Mouse Left - Rotate Left (i.e: Fires Aft Port and Forward Starboard Thrusters simultaneously) Mouse Right - Rotate Right
These can pretty much allow any combination of maneuvers when combined with various levels of engine and thruster power.
Add Right-Click to cycle through available weapons, Spacebar to fire, left click to boost thruster power, (over time pressed), middle scroll to adjust engine power, Shift to cut engines and thrusters, etc.. I could go on obviously, but that is essentially the best control set I've found personally. I made some of it up of course. zubzubzubzubzubzubzubzub |
Sol Weinstein
Lunatic Warfare Federation
76
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Posted - 2013.02.26 08:05:00 -
[39] - Quote
First of all, it is WASD... not "awsd".
Secondly, no.
Thank you.
Respect the EVE
The Savior of EVE https://forums.eveonline.com/default.aspx?g=posts&t=205546&find=unread |
Brooks Puuntai
Solar Nexus.
1152
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Posted - 2013.02.26 08:09:00 -
[40] - Quote
I could see it, but not for Eve. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |
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Ruskarn Andedare
Lion Investments
100
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Posted - 2013.02.26 09:09:00 -
[41] - Quote
RubyPorto wrote:Nevyn Auscent wrote:This + then allows you to move a slider on the Up/Down axis and another on the Left/Right axis. Setting a turn amount. The ship then proceeds to turn whatever distance you set, and as it turns, the slider returns to zero. (Maybe an option to 'lock' it which makes it turn rate at current speed or something). This is Submarines in space after all, lets make controls that match the way the flight system actually works. 10 degrees down angle, rudder 20 degrees left, all ships come around. Fleets can then actually do turns. That sounds horrible. Have you ever tried a flight simulator with a mouse only mode? I'm not actually sure they exist.
The first edition of Microsoft Flight Sim was primarily key controlled and I think they had the key commands in there at least a few times since then. It was good fun at the time but really clunky to control.
All the recent versions have a mouse plus keyboard option.
A joystick system would work well, but not with the 1 tick per second in place. |
Nevyn Auscent
Broke Sauce
156
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Posted - 2013.02.26 09:29:00 -
[42] - Quote
RubyPorto wrote:Nevyn Auscent wrote:This + then allows you to move a slider on the Up/Down axis and another on the Left/Right axis. Setting a turn amount. The ship then proceeds to turn whatever distance you set, and as it turns, the slider returns to zero. (Maybe an option to 'lock' it which makes it turn rate at current speed or something). This is Submarines in space after all, lets make controls that match the way the flight system actually works. 10 degrees down angle, rudder 20 degrees left, all ships come around. Fleets can then actually do turns. That sounds horrible. Have you ever tried a flight simulator with a mouse only mode? I'm not actually sure they exist.
Eve is not a Flight Simulator. If it is a 'simulator' of anything, it's a sumbarine simulator. And those games you drive exactly like I described. Setting a turn angle/rudder angle, and letting the turn happen in it's own time.
Changing Eve to a WASD system changes the very nature of Eve, it is not an 'extension' that allows for control. Since it turns us into Fighter planes/FPS in space instead. |
TheBlueMonkey
Don't Be a Menace That Red Alliance
443
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Posted - 2013.02.26 09:31:00 -
[43] - Quote
It's possible you don't "get" eve |
Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
100
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Posted - 2013.02.26 09:38:00 -
[44] - Quote
Unsuccessful At Everything wrote:Next youll want joystick controls......
for this I would custom build a rig that resembles a naval vessel. |
Mr Epeen
It's All About Me
2321
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Posted - 2013.02.26 09:46:00 -
[45] - Quote
Super spikinator wrote:Unsuccessful At Everything wrote:Next youll want joystick controls...... for this I would custom build a rig that resembles a naval vessel.
Or something like my full function cockpit.
I'll trade in my WW2 fighter for an inside view from a Rifter.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Colonel Xaven
Decadence. RAZOR Alliance
253
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Posted - 2013.02.26 10:34:00 -
[46] - Quote
AWSD?
This ain't Need For Space Speed...
www.facebook.com/RazorAlliance |
TheBlueMonkey
Don't Be a Menace That Red Alliance
443
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Posted - 2013.02.26 10:36:00 -
[47] - Quote
Mr Epeen wrote:Super spikinator wrote:Unsuccessful At Everything wrote:Next youll want joystick controls...... for this I would custom build a rig that resembles a naval vessel. Or something like my full function cockpit. I'll trade in my WW2 fighter for an inside view from a Rifter. Mr Epeen
Who the hell links to photobucket?
Here's a what the inside of a rifter might look like as you're leaving the ship at a station. http://1.bp.blogspot.com/_UHhz-oeYd4s/TLtEdM44oEI/AAAAAAAAAAU/AZbkAxDlMyA/s1600/matrix-pod.jpg
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MissyDark
Caldari Over Amarr
1
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Posted - 2013.02.26 10:37:00 -
[48] - Quote
Unsuccessful At Everything wrote:Next youll want joystick controls......
Yes please! And a cockpit view! |
Hra Neuvosto
Deadly Intent.
8
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Posted - 2013.02.26 10:52:00 -
[49] - Quote
With all these "cockpit view" posts, I must link this here: http://community.eveonline.com/races/wetgrave/ (relevant bits at page 4 >, but read it all, don't be a bore) |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
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Posted - 2013.02.27 00:22:00 -
[50] - Quote
Ruskarn Andedare wrote:RubyPorto wrote:Nevyn Auscent wrote:This + then allows you to move a slider on the Up/Down axis and another on the Left/Right axis. Setting a turn amount. The ship then proceeds to turn whatever distance you set, and as it turns, the slider returns to zero. (Maybe an option to 'lock' it which makes it turn rate at current speed or something). This is Submarines in space after all, lets make controls that match the way the flight system actually works. 10 degrees down angle, rudder 20 degrees left, all ships come around. Fleets can then actually do turns. That sounds horrible. Have you ever tried a flight simulator with a mouse only mode? I'm not actually sure they exist. The first edition of Microsoft Flight Sim was primarily key controlled and I think they had the key commands in there at least a few times since then. It was good fun at the time but really clunky to control. All the recent versions have a mouse plus keyboard option. A joystick system would work well, but not with the 1 tick per second in place.
He was suggesting "Mouse only" as in "Click on the rudder button, click on the throttle button, etc" not "Mouse and Keyboard." This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
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Posted - 2013.02.27 00:26:00 -
[51] - Quote
Nevyn Auscent wrote:Eve is not a Flight Simulator. If it is a 'simulator' of anything, it's a sumbarine simulator. And those games you drive exactly like I described. Setting a turn angle/rudder angle, and letting the turn happen in it's own time.
Changing Eve to a WASD system changes the very nature of Eve, it is not an 'extension' that allows for control. Since it turns us into Fighter planes/FPS in space instead.
I understand that. And what you are suggesting is taking the click in space (and let the turn happen in its own time) interface and changing it into a fairly horrible sounding interface. In other words, no change other than making the interface harder to use. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3134
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Posted - 2013.02.27 00:49:00 -
[52] - Quote
"Real men" use ESDF, freeing up QAZ for extra hot keys.
Just remember that EVE is not a twitch combat game. What saves your butt is controlling your excitement level and remembering to turn off overheating before you melt your guns.
Day 0 advice for new players: Day 0 Advice for New Players |
Souxie Alduin
Anarchy in the Eve
54
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Posted - 2013.02.27 01:01:00 -
[53] - Quote
Sara Mars wrote:Title just bout says it all, my only questions can the server handle it? And would big fleet battles be adversly affected with said change.
Discuss
No, and Yes.
Next! |
Aramatheia
European Nuthouse
103
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Posted - 2013.02.27 04:13:00 -
[54] - Quote
Quote:AWSD only works with two dimensions anyway.
Quote:The whole 3D thing is apparently lost on you.
technically theres is a workaround to having just 4 keys command 3d flight. It means having 2 pitch and 2 roll keys, in order to change heading right, you roll right then pitch "up" which effectively has you turning right, you just cease pitching up and roll "level" again afterwards
Just saying, not trying to say i agree with the suggestion |
MadMuppet
Three Fish In A Box
878
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Posted - 2013.02.27 05:15:00 -
[55] - Quote
Jita local goes from scammers to , "wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww *^%$*^%$%*&%# dammit CCP I just got ganked because the crontols didn't respond!" I mine in EVE because I'm too drunk to fish in WoW.-á |
Nevyn Auscent
Broke Sauce
156
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Posted - 2013.02.27 10:00:00 -
[56] - Quote
RubyPorto wrote:Nevyn Auscent wrote:Eve is not a Flight Simulator. If it is a 'simulator' of anything, it's a sumbarine simulator. And those games you drive exactly like I described. Setting a turn angle/rudder angle, and letting the turn happen in it's own time.
Changing Eve to a WASD system changes the very nature of Eve, it is not an 'extension' that allows for control. Since it turns us into Fighter planes/FPS in space instead. I understand that. And what you are suggesting is taking the click in space (and let the turn happen in its own time) interface and changing it into a fairly horrible sounding interface. In other words, no change other than making the interface harder to use.
No, I was suggesting it as an addition, if you can find that point in space you want, use it. If you want to turn your ship a precise angle rather than click whatever is handy, use the sliders. Also on the time scale of Eve, it's not a 'horrible' interface, it's a very natural and intuitive interface. You could even then extend it to WASD support if you wanted to move the sliders, as well as mouse clicking. However WASD flight like a flight sim... Ick, no thanks. As even you agreed, it's not a flight sim currently. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2901
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Posted - 2013.02.27 17:58:00 -
[57] - Quote
Nevyn Auscent wrote:RubyPorto wrote:I understand that. And what you are suggesting is taking the click in space (and let the turn happen in its own time) interface and changing it into a fairly horrible sounding interface. In other words, no change other than making the interface harder to use. No, I was suggesting it as an addition, if you can find that point in space you want, use it. If you want to turn your ship a precise angle rather than click whatever is handy, use the sliders. Also on the time scale of Eve, it's not a 'horrible' interface, it's a very natural and intuitive interface. You could even then extend it to WASD support if you wanted to move the sliders, as well as mouse clicking. However WASD flight like a flight sim... Ick, no thanks. As even you agreed, it's not a flight sim currently.
Why would you ever care the precise angle of your turn? What possible use does that have? (Fleets can coordinate turns by having everybody approach/keep distance from the FC) "We can do it this way in addition to the current way" is not a very good defense of your idea. You need some benefit to justify the effort it would take to implement your idea. Having to compute vectors and try to figure out what "23(deg) left, 18(deg) up, 34% power" looks like (or conversely, what numbers to put in when you want to go to X spot) in the 1s between updates is a lot less intuitive than "double-click where you want to go."
I'm not advocatinging WASD(QEZC) at all. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Ginger Barbarella
Caldari Provisions Caldari State
1192
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Posted - 2013.02.27 18:02:00 -
[58] - Quote
FloppieTheBanjoClown wrote:Gotta be a troll.
How would one fly in three dimensional space using WASD?
Two-dimensionally... the same way many people already play EveO. "Blow it all on Quafe and strippers." -á --- Sorlac |
Tippia
Sunshine and Lollipops
13038
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Posted - 2013.02.27 18:06:00 -
[59] - Quote
GǪand anyway, QWEIOPASDK+ûLZC;_ controls rule for 3D movement GÇö Descent forevah! Vote Malcanis for CSM8. |
Callic Veratar
Power of the Phoenix
336
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Posted - 2013.02.27 19:34:00 -
[60] - Quote
I'd like to see this in a new game that ran in parallel to EVE with players piloting drones and fighters. It wouldn't work in eve. DirectX 11, it's not rocket appliance! |
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