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Sara Mars
The Scope Gallente Federation
69
|
Posted - 2013.02.25 23:05:00 -
[1] - Quote
Title just bout says it all, my only questions can the server handle it? And would big fleet battles be adversly affected with said change.
Discuss |

Unsuccessful At Everything
The Troll Bridge
2465
|
Posted - 2013.02.25 23:06:00 -
[2] - Quote
Next youll want joystick controls...... Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Hra Neuvosto
Deadly Intent.
7
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Posted - 2013.02.25 23:09:00 -
[3] - Quote
Hell no, that would be horrible. |

Theron Dashto
Republic Military School Minmatar Republic
3
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Posted - 2013.02.25 23:09:00 -
[4] - Quote
Eve isn't twitch combat.
There's really no need. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2009
|
Posted - 2013.02.25 23:12:00 -
[5] - Quote
Play a flight simulator at 1 frame per second. That's how fast the server updates and how fast your controls would respond. Mouse commands/clicks will remain superior. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Dekras Trevize
Viziam Amarr Empire
2
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Posted - 2013.02.25 23:14:00 -
[6] - Quote
There's no need. Simply double click to the part of space you wish to travel to |

M'pact
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.02.25 23:17:00 -
[7] - Quote
Sara Mars wrote:Title just bout says it all, my only questions can the server handle it? And would big fleet battles be adversly affected with said change.
Discuss EVE is not a flight simulator with a view from the cockpit. Having those controls would be counter-intuitive. |

Jack Miton
Aperture Harmonics K162
1433
|
Posted - 2013.02.25 23:20:00 -
[8] - Quote
god no |

Scatim Helicon
GoonWaffe Goonswarm Federation
1637
|
Posted - 2013.02.25 23:21:00 -
[9] - Quote
You're captaining a supertanker, not a jet fighter. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Mr Epeen
It's All About Me
2311
|
Posted - 2013.02.25 23:26:00 -
[10] - Quote
Freelancer did a pretty good job as a 3rd person shooter for ships.
But EVE would need to be rebuilt from scratch to do that. It just wouldn't be EVE any more. Might be fun if they coded fighter drones for it as a kind of mini game as I think they would lend themselves well to that mechanic.
But, in general, It's fine as it is.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Whitehound
1003
|
Posted - 2013.02.25 23:31:00 -
[11] - Quote
I already press A, W, S and D, as well as Q, E, C (new!) and several other keys. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Nariya Kentaya
Tartarus Ventures Surely You're Joking
367
|
Posted - 2013.02.25 23:35:00 -
[12] - Quote
Mr Epeen wrote:Freelancer did a pretty good job as a 3rd person shooter for ships. But EVE would need to be rebuilt from scratch to do that. It just wouldn't be EVE any more. Might be fun if they coded fighter drones for it as a kind of mini game as I think they would lend themselves well to that mechanic. But, in general, It's fine as it is. Mr Epeen  theoretically if they fix CARBON and eves general engine enough to move DUST over to the same engine, it wouldnt be *impossible* to render both games on the same engines in the same environment, make carriers multiplayer, massive DUST dogfights in space with hundreds of fights and bombers. |

Fredfredbug4
The Scope Gallente Federation
456
|
Posted - 2013.02.25 23:42:00 -
[13] - Quote
The primary reason this hasn't been implemented is the strain on the server. Handling mouse clicks is enough to put a strain on a server with tens of thousands of players, button combos would be an even bigger strain, only slightly, but with so many people it adds up.
The engine for EVE would also have to be completely reworked. I could imagine that adding WASD controls in the current engine would be unbelievably clunky.
Plus, we are flying ships the seize of towns and cities, even the smallest frigate is bigger than a 747 Jumbo Jet. Capsuleers are less like the pilots of a plane, and more like the captains of an extremely large boat. I accidentally my assets, is this bad?-á |

Tom Gerard
Glorious Nation of Kazakhstan
925
|
Posted - 2013.02.25 23:45:00 -
[14] - Quote
This Idea Sucks. Hey, I just met you... and this is crazy but you popped my Rifter, so don't pod me maybe? |

FloppieTheBanjoClown
The Skunkworks
2887
|
Posted - 2013.02.25 23:47:00 -
[15] - Quote
Gotta be a troll.
How would one fly in three dimensional space using WASD? Founding member of the Belligerent Undesirables movement. |

Mire Stoude
Antelope with Night Vision Goggles
123
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Posted - 2013.02.25 23:56:00 -
[16] - Quote
FloppieTheBanjoClown wrote:Gotta be a troll.
How would one fly in three dimensional space using WASD?
Have to add 2 more buttons for forward and reverse throttle.. but its doable. |

FloppieTheBanjoClown
The Skunkworks
2887
|
Posted - 2013.02.26 00:00:00 -
[17] - Quote
Mire Stoude wrote:FloppieTheBanjoClown wrote:Gotta be a troll.
How would one fly in three dimensional space using WASD? Have to add 2 more buttons for forward and reverse throttle.. but its doable. Not really. MAYBE 8 buttons (4 directions, throttle, and roll), but then that would be the most basic possible controls and flying it would SUCK. Don't believe me? Try flying a flight sim with a keyboard. It's terrible.
Besides the terrible controls, you would also be adding massive server and client loads getting all those command updates. TiDi would be everywhere. Founding member of the Belligerent Undesirables movement. |

Theron Dashto
Republic Military School Minmatar Republic
3
|
Posted - 2013.02.26 00:00:00 -
[18] - Quote
Mire Stoude wrote:FloppieTheBanjoClown wrote:Gotta be a troll.
How would one fly in three dimensional space using WASD? Have to add 2 more buttons for forward and reverse throttle.. but its doable.
The whole 3D thing is apparently lost on you. |

Ris Dnalor
L'Avant Garde Happy Endings
452
|
Posted - 2013.02.26 00:04:00 -
[19] - Quote
Sara Mars wrote:Title just bout says it all, my only questions can the server handle it? And would big fleet battles be adversly affected with said change.
Discuss
no
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

James Amril-Kesh
4S Corporation RAZOR Alliance
4059
|
Posted - 2013.02.26 00:42:00 -
[20] - Quote
AWSD only works with two dimensions anyway. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Marie Hartinez
Aries Munitions and Defense
256
|
Posted - 2013.02.26 00:45:00 -
[21] - Quote
Haven't seen one of these threads in a while. Surrender is still your slightly less painful option. |

Skeln Thargensen
The Scope Gallente Federation
33
|
Posted - 2013.02.26 00:45:00 -
[22] - Quote
if WASD was wanted there would be emergent content. the slogans said so! I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Sab Sab Five
Purging Maelstrom Sicarius Draconis
31
|
Posted - 2013.02.26 01:26:00 -
[23] - Quote
aside from the general dislike of the idea, and of course the other uses of such key buttons...
its not terribad if we could actually make it so that the buttons were customizable. I can see setting "orbit" and as you approach you might use "A" and "S" to tilt your craft "up" or "down", depending on how you like your key setups... and also "A" and "D" could be used to strafe for better angle of approach.
It would be far more subtle than actually controlling an avatar in a 2d world with no up or down, but you wouldnt use "W" and "S" for acceleration necessarily.
There is already alot going on in the UI though, and to have yoru hand married to the keys for subtle ship movements would almost not be worth it, but i can see it being nice for fast, small craft pvp where angles of descent as you fall towards opponents far off might matter a bit more.
There really is no "auto-strafe" buttons in this game, u either approach with direct angle, or orbit and can vary angle by orbit radius, or you simply click in space. Of course, it doesnt matter since there is no "facing" in this game either. But angles are still important, especially if you havent been paying attention to your speed relative to your guns tracking and your angle v/s opponents ship |

Ranger 1
Ranger Corp
3638
|
Posted - 2013.02.26 01:39:00 -
[24] - Quote
James Amril-Kesh wrote:AWSD only works with two dimensions anyway. As the fellow above me pointed out, you are thinking Forward, Reverse, Left, Right. In a flight sim it would be Nose up, Nose down, Left, Right... with other keys handling the amount of thrust.
Not practical for general EvE play, but as Mr. ePeen pointed out a mini game would be interesting with fighters/fighter bombers. The one second server tick might make it a very frustrating experience though, even if the server load would allow it to begin with. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

rareden
The Skunkworks
15
|
Posted - 2013.02.26 01:41:00 -
[25] - Quote
This would be awesome but would involve people to do something, which they would complain about so will never happen |

stoicfaux
2437
|
Posted - 2013.02.26 01:47:00 -
[26] - Quote
Sara Mars wrote:Title just bout says it all, my only questions can the server handle it? And would big fleet battles be adversly affected with said change.
Discuss First question should be: Why?
What benefit or improvement would wasd controls provide?
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4059
|
Posted - 2013.02.26 01:56:00 -
[27] - Quote
Ranger 1 wrote:James Amril-Kesh wrote:AWSD only works with two dimensions anyway. As the fellow above me pointed out, you are thinking Forward, Reverse, Left, Right. In a flight sim it would be Nose up, Nose down, Left, Right... with other keys handling the amount of thrust. Not practical for general EvE play, but as Mr. ePeen pointed out a mini game would be interesting with fighters/fighter bombers. The one second server tick might make it a very frustrating experience though, even if the server load would allow it to begin with. Right, I didn't think about that. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Sab Sab Five
Purging Maelstrom Sicarius Draconis
31
|
Posted - 2013.02.26 01:57:00 -
[28] - Quote
Quote:What benefit or improvement would wasd controls provide?
well for one, better angles in fights, if you could strafe, this without having to worry about changing "orbit distance" to suit your angular needs, or having to click in space, which takes you out of the relative equation with regards to the target ship.
it would do nothing but present a way in which to garner better angles. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
|
Posted - 2013.02.26 02:50:00 -
[29] - Quote
Ranger 1 wrote:James Amril-Kesh wrote:AWSD only works with two dimensions anyway. As the fellow above me pointed out, you are thinking Forward, Reverse, Left, Right. In a flight sim it would be Nose up, Nose down, Left, Right... with other keys handling the amount of thrust. Not practical for general EvE play, but as Mr. ePeen pointed out a mini game would be interesting with fighters/fighter bombers. The one second server tick might make it a very frustrating experience though, even if the server load would allow it to begin with.
In a space sim, you're going to need a bit different controls from an atmospheric flight sim (I'm assuming that we would also want to move EVE away from submarines in space to spaceships in space at the same time)
Pitch Up Pitch Down Roll Clockwise Roll Anticlockwise Yaw Left Yaw Right Thrust Up (Probably at least twice, since a combat spacecraft would have, at a minimum, fore and aft primary thrust units*) Thrust Down
So now we're at WASDQECZ. And that's before Module, Camera, etc controls.
*There's some great ideas of what a combat spacecraft might look like. They're mostly attempting to approximate balls with thrusters in every direction and weapons poking out the gaps. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Nevyn Auscent
Broke Sauce
156
|
Posted - 2013.02.26 03:07:00 -
[30] - Quote
RubyPorto wrote:Ranger 1 wrote:James Amril-Kesh wrote:AWSD only works with two dimensions anyway. As the fellow above me pointed out, you are thinking Forward, Reverse, Left, Right. In a flight sim it would be Nose up, Nose down, Left, Right... with other keys handling the amount of thrust. Not practical for general EvE play, but as Mr. ePeen pointed out a mini game would be interesting with fighters/fighter bombers. The one second server tick might make it a very frustrating experience though, even if the server load would allow it to begin with. In a space sim, you're going to need a bit different controls from an atmospheric flight sim (I'm assuming that we would also want to move EVE away from submarines in space to spaceships in space at the same time) Pitch Up Pitch Down Roll Clockwise Roll Anticlockwise Yaw Left Yaw Right Thrust Up (Probably at least twice, since a combat spacecraft would have, at a minimum, fore and aft primary thrust units*) Thrust Down So now we're at WASDQECZ. And that's before Module, Camera, etc controls. *There's some great ideas of what a combat spacecraft might look like. They're mostly attempting to approximate balls with thrusters in every direction and weapons poking out the gaps.
Rather than 'Key controls' which are FPS like. Extend on our current HUD system, we have Speed -/+ on the Hud. Now add a + (Can overlay the capacitor, or something, I can't make a mock up). This + then allows you to move a slider on the Up/Down axis and another on the Left/Right axis. Setting a turn amount. The ship then proceeds to turn whatever distance you set, and as it turns, the slider returns to zero. (Maybe an option to 'lock' it which makes it turn rate at current speed or something). This is Submarines in space after all, lets make controls that match the way the flight system actually works. 10 degrees down angle, rudder 20 degrees left, all ships come around. Fleets can then actually do turns.
Take it one step further (& CCP would have to code server side support for ship orientation for this) and add a 360 degree dial in the middle of the +, and this allows you to rotate your ship, 0 being the standard 'plane' as defined by the tactical overlay, etc.
It gives control of direction without double clicking since double click is problematic when space is busy because it works differently if you double click an object to double click in space, but it doesn't turn Eve into an arcade game. |
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