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Thread Statistics | Show CCP posts - 1 post(s) |
DEVILSENIGMA
Caldari Roving Guns Inc. RAZOR Alliance
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Posted - 2005.11.03 18:30:00 -
[31]
*bump*
Post updated with mindlink implants and the 8% armor implants. If anyone finds any implants of the latter type pls let me know and I will update the post. --- Eve Database | TQ Server Status Coldfront Come in and feel the chill |
Paltar
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Posted - 2005.11.11 22:04:00 -
[32]
free bump
make sticky now
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Paltar
Eternal Rising
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Posted - 2005.11.11 22:04:00 -
[33]
free bump
make sticky now When Choosing between two Evils, I prefer to try the one i've never done before. |
Fliewatuet
Angelus dos Business
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Posted - 2006.09.17 17:59:00 -
[34]
one of the more usefull threads, i wonder why its not sticky here. :-( Had to search for it for half an hour until i found it... very helpfull. :)
Regards, Fliewatuet -- NPC infos? Calculating DPS for a mission? Have a look at http://eve.neodoomer.de/npc/ and have fun. |
intakius
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Posted - 2006.09.28 08:10:00 -
[35]
not sticky yet ?Awesome hewlp thank you
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Arushia
Nova Inc.
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Posted - 2006.09.28 19:49:00 -
[36]
There's the 'Yeti' series for ice-mining somewhere in there. They don't show up on market though.
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Ishina Fel
Caldari Inversion Imperial Republic Of the North
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Posted - 2006.09.29 02:52:00 -
[37]
Originally by: Arushia There's the 'Yeti' series for ice-mining somewhere in there. They don't show up on market though.
There's also a +8% velocity one somewhere.
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Micia
Minmatar N.A.S.A.
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Posted - 2006.09.29 06:41:00 -
[38]
Bookmarked.
Thanks for taking the time to put this together. _______
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Shandra Nuy'kani
Jovian Labs Chimaera Pact
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Posted - 2006.09.29 07:35:00 -
[39]
There are also special ops implants.
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Larania Hypax
German Space Corp. G.U.A.R.D.
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Posted - 2006.10.16 11:46:00 -
[40]
Could this thread get a sticky? It has the best informations on Hardwirings, so totally worth it! Even had problems to find it with eve-search again!
Kudos to DEVILSENIGMA for this nice list.
Regards, Larania
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Altus
Minmatar DeepCore Heavy Industries
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Posted - 2006.10.17 02:30:00 -
[41]
bump, sticky and a question
Eifyr and Co: 'Gunslinger' CX-2 5% Bonus to all turret damage Level 4 Inherent Implants: 'Lancer' G2-Delta 5% Bonus to all turret rof Level 4
Of these two implants what would you recommend for a matari specialist that switches between both AC and Artys all the time? Not sure which would be the most beneficial. The end is extremely f'ing nigh. |
Vasiliyan
PAX Interstellar Services
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Posted - 2006.10.17 15:58:00 -
[42]
I created my own list, which doesn't have the funky colours but is sorted by function rather than slot. I couldn't make sense of the array of possibilities until I laid it out like this. Note: not all the 5% ones are included in the list but it should be straightforward to work out what their names are from the pattern. Some have approximate price annotations.
GUNNERY - Hybrid
#6 +3% damage to small: zainou 'deadeye' zgs100 ISK0.1m #6 +5% damage to small: zainou 'deadeye' zgs1000 #8 +3% damage to medium: zainou 'deadeye' zgm100 ISK #10 +3% damage to large: zainou 'deadeye' zgl100
GUNNERY - Projectile
#6 +3% damage to small: eifyr and co 'gunslinger' sx-1 ISK0.1m #6 +5% damage to small: eifyr and co 'gunslinger' sx-2 #8 +3% damage to medium: eifyr and co 'gunslinger' mx-1 ISK3m #8 +5% damage to medium: eifyr and co 'gunslinger' mx-2 ISK20m #10 +3% damage to large: eifyr and co 'gunslinger' lx-1
GUNNERY - Laser
#6 +3% damage to small: inherent implants 'lancer' g1-alpha ISK0.1m #6 +5% damage to small: inherent implants 'lancer' g2-alpha #8 +3% damage to medium: inherent implants 'lancer' g1-gamma #10 +3% damage to large: inherent implants 'lancer' g1-epsilon ISK20m
GUNNERY - All
#7 +3% tracking: eifyr and co 'gunslinger' ax-1 ISK6m #7 +5% tracking: eifyr and co 'gunslinger' ax-2 #7 -3% energy: inherent implants 'lancer' g1-beta ISK1m #7 -5% energy: inherent implants 'lancer' g2-beta #7 +3% falloff: zainou 'deadeye' zgc100 #7 +5% falloff: zainou 'deadeye' zgc1000 #9 +3% all damage: eifyr and co 'gunslinger' cx-1 #9 +3% all ROF: inherent implants 'lancer' g1-delta #9 +3% optimal: zainou 'deadeye' zga100 ISK1.5m #10: -3% turret cpu: zainou 'gnome' kza1000 ISK2m
MISSILES
#6 -?% launcher cpu: zainou 'gnome' kta100 ISK100m #7 +3% range: zainou 'deadeye' zmc100 ISK20m #7 +3% velocity: zainou 'deadeye' zml100 ISK20m #8 -3% explo size: zainou 'deadeye' zma100 (* light,heavy,cruise only) ISK54m #9 +3% explo velocity: zainou 'deadeye' zms100 #9 +5% explo velocity: zainou 'deadeye' zms1000 ISK100m #10 +3% ROF: zainou 'deadeye' zmm100
PROPULSION
#6 +3% agility: eifyr and co. 'rogue' ay-1 ISK5m #6 +5% agility: eifyr and co. 'rogue' ay-2 #7 +3% velocity: eifyr and co. 'rogue' cy-1 ISK2m #7 +5% velocity: eifyr and co. 'rogue' cy-2 #8 -3% AB cap need: eifyr and co. 'rogue' dy-1 ISK0.1m #8 -5% AB cap need: eifyr and co. 'rogue' dy-2 ISK13m #9 -3% MWD cap need: eifyr and co. 'rogue' gy-1 #10 +3% AB/MWD speed: eifyr and co. 'rogue' my-1 ISK3m #10 +5% AB/MWD speed: eifyr and co. 'rogue' my-2 ISK40m
ARMOUR
#6 -3% rep duration: inherent implants 'noble' zet100 ISK1m #6 -5% rep duration: inherent implants 'noble' zet1000 #7 -3% remote rep cap use: inherent implants 'noble' zet200 #7 -5% remote rep cap use: inherent implants 'noble' zet2000 #8 +3% structure hp: inherent implants 'noble' zet300 #9 +3% repair amount: inherent implants 'noble' zet400 #10 +3% armour hp: inherent implants 'noble' zet500 (* strange description) ISK2m
SHIELD
#6 -3% upgrade power needs: zainou 'gnome' kua1000 ISK0.1m #6 -5% upgrade power needs: zainou 'gnome' kua2000 #7 +3% shield capacity: zainou 'gnome' kva1000 ISK0.1m #7 +5% shield capacity: zainou 'gnome' kva2000 #8 -3% remote shield: zainou 'gnome' kxa1000 #9 +3% shield recharge: zainou 'gnome' kya1000 ISK2m
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Lukrisha
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Posted - 2006.10.17 21:18:00 -
[43]
omg thanks
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Jameroz
Independent Frontiers Chorus of Dawn
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Posted - 2006.10.18 01:32:00 -
[44]
Edited by: Jameroz on 18/10/2006 01:33:36 seems you're missing
'Highwall' HX-2
- 5% Bonus To Mining Yield
- Implant Slot 10
- Requires Cybernetics V, Science III
__________
Jameroz Independent Frontiers is recruiting |
Ghoest
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Posted - 2006.10.18 02:56:00 -
[45]
Dont forget the other implant of Zors.
Wherever you went - here you are.
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Zattron
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Posted - 2006.10.20 14:47:00 -
[46]
This is a great list and should be made sticky.
BUMP
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Shameless Avenger
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Posted - 2006.10.20 15:30:00 -
[47]
Agree, this needs some glue. Great list. |
Attica Kencyrath
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Posted - 2006.10.20 16:36:00 -
[48]
Nice. Should be sticky.
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Zattron
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Posted - 2006.10.20 17:43:00 -
[49]
Just realized that this is an old list. The initial post doesnt contain any of the missile implants. The second list is a bit better, but doesnt have all of them. It would be great if someone could complete the list (Wish I had the time)
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hydraSlav
Synergy Evolved Serenity Fallen
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Posted - 2007.02.09 02:31:00 -
[50]
This seems like quite an old list. Anyone have anything updated?
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
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Danglar
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Posted - 2007.06.04 02:19:00 -
[51]
Awesome guide thx
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Striker IV
Gallente Grave Diggers
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Posted - 2007.06.11 18:06:00 -
[52]
bump! this needs a sticky! Team work is essential... It gives the other team something ELSE to shoot at!
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Tyrattica
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Posted - 2007.06.12 15:42:00 -
[53]
Here's an attempt at an updated list. This is pulled from the data dump:
Repair Systems 'Noble' ZET101 #6 3% reduction in repair systems duration. 'Noble' ZET1000 #6 5% reduction in repair systems duration. 'Noble' ZET200 #7 3% reduced capacitor need for remote armor repair system modules. 'Noble' ZET2000 #7 5% reduced capacitor need for remote armor repair system modules. 'Noble' ZET300 #8 3% to hull hp. 'Noble' ZET3000 #8 5% to hull hp. 'Noble' ZET400 #9 3% to repair system Repair amount. 'Noble' ZET4000 #9 5% to repair system Repair amount. 'Noble' ZET500 #10 3% to armor hit points. 'Noble' ZET5000 #10 5% to armor hit points.
Turrets 'Gunslinger' AX-1 #7 3% to turret tracking speed. 'Gunslinger' AX-2 #7 5% to turret tracking speed. 'Deadeye' ZGC100 #7 3% to turret Falloff. 'Deadeye' ZGC1000 #7 5% to turret Falloff. 'Lancer' G1-Beta #7 3% reduction in all turret capacitor need. 'Lancer' G2-Beta #7 5% reduction in all turret capacitor need. 'Gunslinger' CX-1 #9 3% to all turret Damages. 'Gunslinger' CX-2 #9 5% to all turret Damages. 'Deadeye' ZGA100 #9 3% to turret optimal range. 'Deadeye' ZGA1000 #9 5% to turret optimal range. 'Lancer' G1-Delta #9 3% to all turret rate of fire. 'Lancer' G2-Delta #9 5% to all turret rate of fire. 'Gnome' KZA1000 #10 A neural Interface upgrade that lowers turret CPU needs. 'Gnome' KZA2000 #10 A neural Interface upgrade that lowers turret CPU needs.
Projectiles 'Gunslinger' SX-1 #6 3% to small projectile turret Damage. 'Gunslinger' SX-2 #6 5% to small projectile turret Damage. 'Gunslinger' MX-1 #8 3% to medium projectile turret Damage. 'Gunslinger' MX-2 #8 5% to medium projectile turret Damage. 'Gunslinger' LX-1 #10 3% to large projectile turret Damage. 'Gunslinger' LX-2 #10 5% to large projectile turret Damage.
Lasers 'Lancer' G1-Alpha #6 3% to small energy turret Damage. 'Lancer' G2-Alpha #6 5% to small energy turret Damage. 'Lancer' G1-Gamma #8 3% to medium energy turret Damage. 'Lancer' G2-Gamma #8 5% to medium energy turret Damage. 'Lancer' G1-Epsilon #10 3% to large energy turret Damage. 'Lancer' G2-Epsilon #10 5% to large energy turret Damage.
Hybrids 'Deadeye' ZGS100 #6 3% to small hybrid turret Damage. 'Deadeye' ZGS1000 #6 5% to small hybrid turret Damage. 'Deadeye' ZGM100 #8 3% to medium hybrid turret Damage. 'Deadeye' ZGM1000 #8 5% to medium hybrid turret Damage. 'Deadeye' ZGL100 #10 3% to large hybrid turret Damage. 'Deadeye' ZGL1000 #10 5% to large hybrid turret Damage.
-continued-
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Tyrattica
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Posted - 2007.06.12 15:55:00 -
[54]
Mining 'Highwall' HX-1 #10 3% to mining yield. 'Highwall' HX-2 #10 5% to mining yield. 'Yeti' BX-1 #10 3% decrease in ice harvester cycle time. 'Yeti' BX-2 #10 5% decrease in ice harvester cycle time.
Missiles 'Gnome' KTA100 #6 lowers launcher CPU needs by 3%. 'Gnome' KTA1000 #6 launcher CPU needs by 5%. 'Deadeye' ZMC100 #7 3% to all missiles' maximum flight range. 'Deadeye' ZMC1000 #7 5% to all missiles' maximum flight range. 'Deadeye' ZML100 #7 3% to all missiles' maximum velocity. 'Deadeye' ZML1000 #7 5% to all missiles' maximum velocity. 'Deadeye' ZMA100 #8 3% decreased factor of signature radius for light, heavy and cruise missile explosions. 'Deadeye' ZMA1000 #8 5% decreased factor of signature radius for light, heavy and cruise missile explosions. 'Deadeye' ZMS100 #9 3% decrease in factor of target's velocity for all missiles. 'Deadeye' ZMS1000 #9 5% decrease in factor of target's velocity for all missiles. 'Deadeye' ZMM100 #10 3% to all missile launcher rate of fire. 'Deadeye' ZMM1000 #10 5% to all missile launcher rate of fire.
Navigation 'Rogue' AY-1 #6 3% to Ship Agility. 'Rogue' AY-2 #6 5% to Ship Agility. 'Rogue' CY-1 #7 3% to Ship Velocity. 'Rogue' CY-2 #7 5% to Ship Velocity. 'Rogue' DY-1 #8 3% reduction in afterburner capacitor needs. 'Rogue' DY-2 #8 5% reduction in afterburner capacitor needs. 'Rogue' GY-1 #9 3% reduction in capacitor needs. 'Rogue' GY-2 #9 5% reduction in capacitor needs. 'Rogue' MY-1 #10 3% to afterburner and microwarp drive speed increase. 'Rogue' MY-2 #10 5% to afterburner and microwarp drive speed increase. Zor's Custom Navigation Link #7 10% to Afterburner duration.
Shields 'Gnome' KUA1000 #6 3% reduces the shield upgrade module power needs. 'Gnome' KUA2000 #6 5% reduces the shield upgrade module power needs. 'Gnome' KVA1000 #7 3% to shield capacity. 'Gnome' KVA2000 #7 5% to shield capacity. 'Gnome' KXA1000 #8 3% reduces the capacitor need for shield emission system modules such as shield transfer array. 'Gnome' KXA2000 #8 5% reduces the capacitor need for shield emission system modules. 'Gnome' KYA1000 #9 3% boosts the recharge rate of the shields of the pilots ship. 'Gnome' KYA2000 #9 5% boosts the recharge rate of the shields of the pilots ship.
I've also put it up on a web page: Hardwiring Implants List
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.06.12 18:06:00 -
[55]
Dont forget the very usefull: Zor's Custom Navigation Link "A Neural Interface upgrade that boost the pilots skill in a specific area. This Navigation Hyper-Link was created for the ruthless pirate commander, referred to as 'Zor'. It gives a 5% bonus to afterburner and micro-warpdrive speed-boost."
Slot 8, Need Cyber 4
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Tyrattica
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Posted - 2007.06.14 13:04:00 -
[56]
Zor's is in the list, but it's slot 7 and 10% to Afterburner duration only. I double -checked the item database and can't find any other Zor's implants.
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Beka Rosselin
Minmatar Upright Citizens Brigade
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Posted - 2007.06.14 23:07:00 -
[57]
Then you need to triple-check. There are both "Zor's Custom Navigation Link" and "Zor's Custom Navigation Hyper-Link" in the game, the stats are as described previously. I can see both from the item database in Evemon, or in the contracts list in-game.
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2007.07.29 10:38:00 -
[58]
This is a really nice list, I found it quite useful. Would a price guide be any use
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Kaaii
Caldari Equilibrium LLC
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Posted - 2007.07.29 13:58:00 -
[59]
Edited by: Kaaii on 29/07/2007 13:59:31
does this list encompass the new Rev 2 LP store items?
I was looking for an "EW" suite that I thought i saw somewhere but can't find it now. Am I imagining it?
thx K
/edit- Oh and why hasn't this been STICKY'd
"Id rather fall beside 10 Lions, than stand with 1000 sheep.."
Trading 101
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Entity
X-Factor Industries
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Posted - 2007.08.04 10:17:00 -
[60]
I made something similar some time ago...
linkage It also works ingame for easy inspection and should be 100% complete.
_
Got Item? | Ship? | Python EVE API? |
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