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Wil Rufus
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Posted - 2003.07.21 01:31:00 -
[1]
A thread on one of the other boards sort of drifted off onto the subject of perma-death for characters. That is doing away with clones.
What surprised me, was in place of the throwing hands up in horror and general gnashing of teeth it's turned into a close debate with what seems to be a slight favour in the directions of not having clones.
So I thought I'd ask the question out right on it's own.
Do people feel that having clones detracts from the game, and should a player charcter death (pod killed) mean you having to start from scratch again?
Ok, OK. I know. That's two questions <g>
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Kashre
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Posted - 2003.07.21 02:42:00 -
[2]
Man, Id hate it if they got rid of clones. I cant even imagine loosing all the assets my character now owns.
+++
It's called "low security space" for a reason. |
Vacuole
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Posted - 2003.07.21 02:50:00 -
[3]
I think it would be a guaranteed revenue killer for CCP.
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Mitchman
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Posted - 2003.07.21 03:45:00 -
[4]
CCP might as well play russian roulette with 6 bullets.
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DeusXi
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Posted - 2003.07.21 04:12:00 -
[5]
maybe if your pod actually had a chance of escaping... but it doesn't, so perma-death is not only a bad idea, it's a dumb idea.
Honestly, who wants to spend 3 month training in 1.0 security systems, just to hit a blockade and die in 30 seconds or less?
It's fine how it is, altho podding should still be even harder... but clones aren't all that hard to get, so no big deal. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Am I evil? No I'm not =P |
Mustafa Ken'Yova
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Posted - 2003.07.21 05:49:00 -
[6]
Once the bugs and quirks are worked out, that should be a *possibility* but imho it should be done by choice. This meaning that at character creation you choose whether or not to have that feature and in return you can train skills faster or get some other kind of benefit. Making that idea standard would ruin the game as far as subscriptions are concerned.
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SISQO
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Posted - 2003.07.21 06:00:00 -
[7]
I would have to disagree with perma-death as an option if it allows faster skill trainer times. Imagine a researcher/manfacturer or something of that sort. Sitting safely in station with uber science skills. You get the drift. ;/
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Lexington Cabot
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Posted - 2003.07.21 06:44:00 -
[8]
yah but perma death is permenant. You don't come back at all. But the conditions are interesting, losing all skills. They have this in UO if your a murderer. If you die as one you go into what's called stat loss and have to work your intel, dexterity, and strength back to the levels you had before. But it's not complete loss, just partial.
what about a few lives instead of just one? Way too easy for greiving though.
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Crimsonjade
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Posted - 2003.07.21 06:56:00 -
[9]
sorry its already too late for that...
No pain, no palm; no thorns, no throne; no gall, no glory; no cross, no crown.
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Chagidiel
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Posted - 2003.07.21 07:14:00 -
[10]
Well, I think its late to implemet such a thing, and i think it wouldnt work out well, if they tried this late in game.
But, generally speaking, I do think all MMORPG games should have permadeath, and I also think there only should be 1 character to each account. The MMORPG games we see to day, is more often then not, to easy to be a real challenge.
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Xane
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Posted - 2003.07.21 09:10:00 -
[11]
IIRC, the only game to propose perma-death was Dawn, you can see how far that got.
x a n e |
Lexington Cabot
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Posted - 2003.07.21 09:13:00 -
[12]
wasn't Dawn a hoax?
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Guardian334
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Posted - 2003.07.21 15:39:00 -
[13]
Increasing the death penalties in this game = cancelled account.
Period
Perma-death is a massive death penalty. Games are supposed to be fun; loss like that sure as hell isn't.
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DeiZoN
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Posted - 2003.07.21 15:41:00 -
[14]
If we did this then nobody would ever undock? They would just stay docked and build skills.
______________________________________________
Let's see
Trolling is prohibited. "Trolling" is the phrase used to describe a post which is deliberately designed for the sole purpose of angering and insulting the members of the forum community. Posts of this nature are disruptive and do not convey a friendly attitude.
Yup, definately trolling!
*click*
- Orestes |
Kerry
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Posted - 2003.07.21 15:41:00 -
[15]
Have a Hard Core like in D2X? A server for those who want to spend months training skills to lose it all in 3 seconds?
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Yangja Isuko
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Posted - 2003.07.21 15:49:00 -
[16]
actually, i've always escaped in my pod, even from the fiercest of enemies. it's all a matter of timing, and hitting the warp button repeatedly as you begin to blow up.
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DeiZoN
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Posted - 2003.07.21 16:07:00 -
[17]
Ya but the first time you got poded, you would be LIke,
This is How he would be after he got poded. Right here is how you would be if you got poded.
Send a message to a GM. Yes i just got poded by a pirt and he was using some kind of exploit, can i have my ship skills and stuff back. Also Can you warp that guy here and insta kill him for me.
______________________________________________
Let's see
Trolling is prohibited. "Trolling" is the phrase used to describe a post which is deliberately designed for the sole purpose of angering and insulting the members of the forum community. Posts of this nature are disruptive and do not convey a friendly attitude.
Yup, definately trolling!
*click*
- Orestes |
drunkenmaster
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Posted - 2003.07.21 16:19:00 -
[18]
I don't think perma-death would be feasible.
What I would like to see is some sort of loss (other than % of ship price+rares).
Maybe cap the sp of clones to 99%
The 99% cap is so that you actually *lose* something when you die, no matter who you are.
say I (1.5M sp) got podded (not that anyone would want to pod me, of course). I would lose 15,000 sp, shared amongst all the skills I am currently losing (ECM skill, med hyb skill, cruiser skill, afterburner skill, etc.).
For me, who has been playing since about a week after retail, I feel this is a fair price to pay for death. It works out to about 12-15 hours re-training. This being the case, careful players would over-train some skills, by 2-3% in case of future loss.
or something. .
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Sir Vengeance
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Posted - 2003.07.21 16:19:00 -
[19]
On a side note:
What, actually, is the point of being able to Pod kill?
As I see it, you have already lost your ship and can either a) warp to a station and then find a way home or b) get pod killed and go to your clones home station.
So, for the majority of players with more than 1 weeks play, what exactly is the point of being able to pod kill them as opposed to leaving them floating? In my opinion it could actually be worse to leave someone floating around in their pod :)
However, if you make pods "eject", ie auto-jump 100km in a random direction and also have cloning take a period of time, say 2 days for a grade A clone as opposed to an hour or two for a low grade one, THEN pod killing becomes interesting and worthwhile.
You can easily role play that into Eve too.....
Edited by: Sir Vengeance on 21/07/2003 16:20:33
Strive for Perfection. Aspire to Greatness. Die like a Hero.
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Lockback
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Posted - 2003.07.21 18:18:00 -
[20]
What I'd like to see is a permadeath server. Let you train skills concurrently in both servers, but on one of them if that charector dies he's out. Maybe on that server have skills train faster and maybe better loot tables to compensate. I think that would be awful fun.
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Hematic
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Posted - 2003.07.21 19:17:00 -
[21]
Only problem with perma death is the fact that there are still bugs which will cause unlucky people to lose everything. Add to that starting over from scratch again with training?
The game is barely playable for some people as it is. Does this game work as an FPS? Too much geography for a good one. Too much build up time as well. The 'perma-death' server would have to be VERY different if it was going to playable at all.
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Klydor
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Posted - 2003.07.21 21:09:00 -
[22]
I like the idea of clones. I don't like the idea of having to start from scratch when you die.
However I do think clones should cost more. Also clones should have chances of failure. In that there is a small chance you may lose a few skill levels when your clone activates.
OR
Make it so that when you buy a clone it is an exact copy of your character. If you train in the mean time, it doesn't include those skills. You would have to re-upgrade which costs money.
Maybe not as much as buying the clone in the first place. But still enough to make you think "shall I upgrade now, or risk a few more days" etc.
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Malais
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Posted - 2003.07.21 23:28:00 -
[23]
How about perma death but with kids?
EX: You're cruising along and Malais gets podded. Boom all lvl 5 skills gone. Thorax dead. Then instead of waking up as a clone with the same skills I had before, I get to play an alt. <---This alt doesn't exist within Eve yet, so it could be learning skills, like at school or something. Trains at 1/2 normal speed. Malais Jr. then gets a message saying his dad Malas Sr. was killed, by who, where ect.
Now Malais SR. is gone poof deleated ala perma death. Malais Jr. has been training at the same time as his dad, and is now active. Training speed is now 100%, and he exists within Eve and can now be played. All of Malais Sr.'s remaining wealth gets passed to Malais Jr. However since he's 'new' his Sec. rating and faction settings are all neutral. Then after a bit say 24 hours you get to design a new 'child'. This child can learn at 1/2 speed like Malais Jr. did before he became active.
This would fix the PC rats complaint about not being able to enter Empire space. This would fix the uberness of those who can afford the best clones. <---When they die they lose nothing as a good clone covers all their skills completely. But yet the death penalty isn't too harsh in terms of skills, and you don't have to pay for clones.
Whatch think?
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Nibarlan
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Posted - 2003.07.22 05:21:00 -
[24]
I wouldnt mind it if there were better escape options in a pod, cause once your out 5 secs later BOOOM
----------------------------------------------- In space no one can hear you scream...unless you scream on the radio, then everybody on that channel can hear you...but only if your in a ship, because they wouldn't hear you if you were in space and screamed into the radio ----------------------------------------------- |
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