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Zhilia Mann
Tide Way Out Productions
1023
|
Posted - 2013.03.02 08:24:00 -
[31] - Quote
Tsukino Stareine wrote:the fit is exactly the same in terms of modules that do damage as yours. Just don't understand how you get less damage.
Well, I figured that one out. HM-703 and RL-1003 take a 3 BCU Drake to exactly 392 at all 5s. Shall we discard those or implant the Hurricane? Either one works for me.
Tsukino Stareine wrote:Also you're overestimating/calculating how much velocity is actually a factor in the damage a missile does. With 140 explosion velocity and orbit speed of 225 the damage drops by less than 1%
Well, you're wrong there. A look at the missile damage formula tells us that that we can multiply the sig radius of the target by the explosion velocity of the missile and then divide by the explosion radius of the missile and the velocity of the target: 120*121.5/(105*225) = .617. That gets raised to ln(drf)/ln(5.5), so .617^(ln(3.2)/ln(5.5)) = .719. That gets multiplied by base damage, so you'll see 71.9% of base or a 28.1% reduction of base. So 369 gets cut back to 265.
Tsukino Stareine wrote:You can even increase the damage by sacrificing a couple of rigs and still tank better than the cane.
1 rigor 1 flare and 1 catalyst and it still out tanks the cane and bumps it's dps to 402 and bumping explosion velocity to 140.
It would also require a 5% CPU implant if we're still talking 2 hardeners and 1 amp with 2 LSE IIs. But ok. At that point we'd be looking at 379 base DPS all 5s no implants which would be reduced to 326 after running through the missile damage formula. The 'cane still outdamages the Drake out to 39.6 if there's no transversal, and if the target is moving perpendicular at max velocity the 'cane outdamages the Drake from 12.8km up to 38.5km. |

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.02 09:03:00 -
[32] - Quote
Zhilia Mann wrote:Tsukino Stareine wrote:the fit is exactly the same in terms of modules that do damage as yours. Just don't understand how you get less damage. Well, I figured that one out. HM-703 and RL-1003 take a 3 BCU Drake to exactly 392 at all 5s. Shall we discard those or implant the Hurricane? Either one works for me.
No. No implants, you must have an old version of EFT.
Tsukino Stareine wrote:Also you're overestimating/calculating how much velocity is actually a factor in the damage a missile does. With 140 explosion velocity and orbit speed of 225 the damage drops by less than 1%
Well, you're wrong there. A look at the missile damage formula tells us that that we can multiply the sig radius of the target by the explosion velocity of the missile and then divide by the explosion radius of the missile and the velocity of the target: 120*121.5/(105*225) = .617. That gets raised to ln(drf)/ln(5.5), so .617^(ln(3.2)/ln(5.5)) = .719. That gets multiplied by base damage, so you'll see 71.9% of base or a 28.1% reduction of base. So 369 gets cut back to 265.[/quote]
Ok so here's how I calculated it:
( (S/E)*(Ve/Vt) )^( (ln(3.2)/(ln(5.5) )
( (120/89.25)*(139.725/225) )^0.683
= 0.884
So that's with 1 rigor and 1 flare, covered easily with a 2% implant.
Meaning 392*0.884 =
346.5 dps
Tsukino Stareine wrote:You can even increase the damage by sacrificing a couple of rigs and still tank better than the cane.
1 rigor 1 flare and 1 catalyst and it still out tanks the cane and bumps it's dps to 402 and bumping explosion velocity to 140.
It would also require a 5% CPU implant if we're still talking 2 hardeners and 1 amp with 2 LSE IIs. But ok. At that point we'd be looking at 379 base DPS all 5s no implants which would be reduced to 326 after running through the missile damage formula. The 'cane still outdamages the Drake out to 39.6 if there's no transversal, and if the target is moving perpendicular at max velocity the 'cane outdamages the Drake from 12.8km up to 38.5km.[/quote]
Again I think your eft is out of date.
Run your tests again with my figures |

Princess Bride
Corripe Cervisiam Trade Consortium
428
|
Posted - 2013.03.02 18:31:00 -
[33] - Quote
+1 this reply if you're only skimming the thread at this point. http://eveprincessbride.wordpress.com/ |

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.03 04:49:00 -
[34] - Quote
Sarmatiko wrote:Schmata Bastanold wrote:Sarmatiko, you should already know that Dreak/Tengu are the answer to whatever question may be :) Yes I know. I just hope that Tsukino Stareine has been fed enough in this thread and will not continue to spread stupidity. Meanwhile I have jumped to Hurricane and recorded simple video for OP featuring part of common PVE process on Angel Blockade lvl 3: https://www.youtube.com/watch?v=1wIdhc4PwvYIt took 20 minutes to kill everything, not caring about triggers and shield never dropped below 60%. Other lvl 3 missions should be much more easier and faster, and for the lvl 4 - Maelstrom is the ship of newbie choice. ( old vid from 2.5 years ago). ps: you can fly Drake and "tank whole room" until pirates (or you) die of boredom, or you can kill everything fast enough, so you don't need any tank at all. That's how Winmatar roll 
just watching that video:
hilarious, a drake can 3 volley a bc rat from 60km out while you're still shooting 700 and less at 50km.
Since I can only play on my laptop which isn't set up for gaming at all I can't fraps myself clearing level 3 blockade in under 10 minutes in my drake but believe me you just proved everything I've been talking about in this thread in your very nice video. |

Sarmatiko
935
|
Posted - 2013.03.03 05:41:00 -
[35] - Quote
Tsukino Stareine wrote:Since I can only play on my laptop which isn't set up for gaming at all I can't fraps myself clearing level 3 blockade in under 10 minutes in my drake but believe me you just proved everything I've been talking about in this thread in your very nice video. Oh please don't embarrass yourself making video with meta 3 HML fitted Drake slowboating through Angel Blockade. We already figured that you have nothing to contribute to constructive discussion.
|

Daniel Plain
Science and Trade Institute Caldari State
856
|
Posted - 2013.03.03 05:54:00 -
[36] - Quote
confirming that Tsukino Stareine is a forum warrior. also confirming that a shield hurricane is a horrible ship and should never ever be flown. ever.

"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Zhilia Mann
Tide Way Out Productions
1023
|
Posted - 2013.03.03 07:20:00 -
[37] - Quote
Tsukino Stareine wrote:Zhilia Mann wrote:Well, I figured that one out. HM-703 and RL-1003 take a 3 BCU Drake to exactly 392 at all 5s. Shall we discard those or implant the Hurricane? Either one works for me. No. No implants, you must have an old version of EFT.
Tsukino Stareine wrote:Zhilia Mann wrote:It would also require a 5% CPU implant if we're still talking 2 hardeners and 1 amp with 2 LSE IIs. But ok. At that point we'd be looking at 379 base DPS all 5s no implants which would be reduced to 326 after running through the missile damage formula. The 'cane still outdamages the Drake out to 39.6 if there's no transversal, and if the target is moving perpendicular at max velocity the 'cane outdamages the Drake from 12.8km up to 38.5km. Again I think your eft is out of date. Run your tests again with my figures
I just reinstalled and am running a fresh copy. With the same setups I'm seeing the Hurricane outdamaging an orbit-speed target Rupture mimicking a Gistum Marauder from 12km all the way out to 39.1km. The Drake is still 3% over on CPU (but fine, the Hurricane is 3% over on grid). In fact, 39-40km is pretty much the upper break even point under most any transversal conditions.
I'm pretty satisfied that's the final answer in any case.
Now, let's move back to damage types. As you pointed out, kin is the secondary resist hole for Angels. Resists are low enough that a Drake will want to play to its bonuses at BC 3 or higher. The Hurricane is obviously firing fusion, and since we're going with CN on the Drake, we might as well go RF on the Hurricane. A quick comparison shows that a Drake will be doing 64% of listed damage while the Hurricane will be doing 72.3% of listed damage. It's non-trivial to figure out how much that extends the Hurricane's superiority, but roughly 13% more damage after resists should translate to ~4-5km on the long end and ~1-2km on the short end. So the Hurricane is now outdamaging the Drake firing at the same Gistum Marauder flying at a right angle from the aggressor at orbit speed from 11km out to 43km, a 32km engagement window. |

Zhilia Mann
Tide Way Out Productions
1023
|
Posted - 2013.03.03 07:22:00 -
[38] - Quote
Sarmatiko wrote:Your trolling was fun for sure, but there is no reason why someone would spend their time to argue with "Drake PTSD" affected pilot. It's just not worth to knock through this thick shield of stupidity 
Trust me, sometimes this is better than what you're supposed to be doing with your time. |

Mina Sebiestar
Mactabilis Simplex Cursus
290
|
Posted - 2013.03.03 07:37:00 -
[39] - Quote
Confirming projectile weapons suck and shouldn't be used in pve as well as pvp ...
 Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/rbmgtGx.jpg Ninja over Black-ops. |

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.03 08:24:00 -
[40] - Quote
Sarmatiko wrote:Tsukino Stareine wrote:Since I can only play on my laptop which isn't set up for gaming at all I can't fraps myself clearing level 3 blockade in under 10 minutes in my drake but believe me you just proved everything I've been talking about in this thread in your very nice video. Oh please don't embarrass yourself making video with meta 3 HML fitted Drake slowboating through Angel Blockade. We already figured that you can't possibly contribute to any constructive discussion. Your trolling was fun for sure, but there is no reason why someone would spend their time to argue with "Drake PTSD" affected pilot. It's just not worth to knock through this thick shield of stupidity 
I only started flying the drake after the BC rebalance, I was primarily a myrmidon pilot.
Turns out that my laptop can fraps eve and this will put your hurricane to shame: http://www.youtube.com/watch?v=o8ZJUVzczeM&feature=youtu.be
no drones, 268.8 paper dps and still cleared a similar sized mission within 17 minutes. Just over 1.1million SP in missiles and I have over 2.2million in gunnery.
I switched over to missiles on a whim and I don't see myself ever going back to turrets for pve. My eventual goal will be to fly a rattlesnake and to be honest I see that as the ultimate mission running boat. Huge passive tank combined with sentries and huge range cruise missiles: that will clear any mission faster than a mach with a 70km effective range (and that's a whole falloff meaning it's 50% dps).
Obviously overtanked for this mission. I could have dropped the purger rigs for rigor and flare rigs and cleared it even faster. With drones I don't doubt I could have done it in under 15 minutes.
I recognise that the Blockade would take slightly longer but it would still beat the cane if i fit the rigor and flare on it. |

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.03 08:51:00 -
[41] - Quote
Zhilia Mann wrote:Tsukino Stareine wrote:Zhilia Mann wrote:Well, I figured that one out. HM-703 and RL-1003 take a 3 BCU Drake to exactly 392 at all 5s. Shall we discard those or implant the Hurricane? Either one works for me. No. No implants, you must have an old version of EFT. Tsukino Stareine wrote:Zhilia Mann wrote:It would also require a 5% CPU implant if we're still talking 2 hardeners and 1 amp with 2 LSE IIs. But ok. At that point we'd be looking at 379 base DPS all 5s no implants which would be reduced to 326 after running through the missile damage formula. The 'cane still outdamages the Drake out to 39.6 if there's no transversal, and if the target is moving perpendicular at max velocity the 'cane outdamages the Drake from 12.8km up to 38.5km. Again I think your eft is out of date. Run your tests again with my figures I just reinstalled and am running a fresh copy. With the same setups I'm seeing the Hurricane outdamaging an orbit-speed target Rupture mimicking a Gistum Marauder from 12km all the way out to 39.1km. The Drake is still 3% over on CPU (but fine, the Hurricane is 3% over on grid). In fact, 39-40km is pretty much the upper break even point under most any transversal conditions. I'm pretty satisfied that's the final answer in any case. Now, let's move back to damage types. As you pointed out, kin is the secondary resist hole for Angels. Resists are low enough that a Drake will want to play to its bonuses at BC 3 or higher. The Hurricane is obviously firing fusion, and since we're going with CN on the Drake, we might as well go RF on the Hurricane. A quick comparison shows that a Drake will be doing 64% of listed damage while the Hurricane will be doing 72.3% of listed damage. It's non-trivial to figure out how much that extends the Hurricane's superiority, but roughly 13% more damage after resists should translate to ~4-5km on the long end and ~1-2km on the short end. So the Hurricane is now outdamaging the Drake firing at the same Gistum Marauder flying at a right angle from the aggressor at orbit speed from 11km out to 43km, a 32km engagement window.
You can drop one LSE to a meta 4 and it will require only a 1% implant. Still out tanks the cane. Drop both to meta 4 and you remove the need for cpu implants entirely and STILL out tanks the cane.
However for the cane to be even slightly viable you need the 3% pg implant.
I'm playing around with the DPS graph and the absolute LOWEST dps I can get the drake down to is 322 on your simulation of the rat.
All my previous assumptions about the cane were already using faction ammo. WIth max transversal the cane only out damages between 23km and 36km. With 0 transversal the cane out damages from 0km to 36km.
So basically the drake has almost 30km more effective damage range even under perfect conditions for the cane.
Your comparison link is private so I cannot see anything.
http://i.imgur.com/HcdCygt.jpg
This is 0 transversal for drake vs cane.
http://i.imgur.com/d7NGrMB.jpg
This is for max transversal |

Sarmatiko
936
|
Posted - 2013.03.03 09:02:00 -
[42] - Quote
Cool story bro. Now please re-read name of the topic and especially part about Minmatar space. Main NPC here is Angel Cartel with explosive resistance, not Serpentis. Your silly trick and "proof of Drake success" will work even better if you record video with Guristas 
One last time I will post here actual numbers, because obviously you wont have anything to answer.
Fit: Drake similar to your killmail loss with BCU instead of Damage control and 2 x Invuln II + Exp hardener. Angel Blockade full completion time: 33 minutes. Combat log: http://pastebin.com/pi1kUiBh Escpecially notice damage to Elite criuisers: [ 2013.03.03 07:17:26 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits Here is when your Drake kinetic damage and your missiles face reality. 
Fit: Passive Hurricane with meta 3 720 Arty. Completion time: 23 minutes Combat log: http://pastebin.com/25DH7fgs
Skills: turret/missile support skills 5, Medium Arty 4, HML spec 4, Battlecruisers 5.
|

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.03 09:17:00 -
[43] - Quote
Sarmatiko wrote:Cool story bro. Now please re-read name of the topic and especially part about Minmatar space. Main NPC here is Angel Cartel with explosive resistance, not Serpentis. Your silly trick and "proof of Drake success" will work even better if you record video with Guristas  One last time I will post here actual numbers, because obviously you wont have anything to answer. Fit: Drake similar to your killmail loss with BCU instead of Damage control and 2 x Invuln II + Exp hardener. Angel Blockade full completion time: 33 minutes. Combat log: http://pastebin.com/pi1kUiBhEscpecially notice damage to Elite criuisers: [ 2013.03.03 07:17:03 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:17:11 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:17:18 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:17:26 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:17:33 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:17:41 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:17:48 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:17:56 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:18:03 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:18:10 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:18:18 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:18:25 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:18:33 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:18:40 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:18:48 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:18:55 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:19:03 ] (combat) 533 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:19:10 ] (combat) 1105 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - HitsHere is where your Drake missile kinetic damage meets with harsh reality.  Fit: Passive shield Hurricane with meta 3 720 Arty. Angel Blockade full completion time: 23 minutes Combat log: http://pastebin.com/25DH7fgsHere is why turrets are better than missiles: [ 2013.03.03 08:03:18 ] (combat) 840 to Arch Gistum Marauder - 720mm Prototype Siege Cannon - Hits [ 2013.03.03 08:03:26 ] (combat) 886 to Arch Gistum Marauder - 720mm Prototype Siege Cannon - Hits [ 2013.03.03 08:03:34 ] (combat) 1099 to Arch Gistum Marauder - 720mm Prototype Siege Cannon - Penetrates [ 2013.03.03 08:03:43 ] (combat) 1055 to Arch Gistum Marauder - 720mm Prototype Siege Cannon - Hits [ 2013.03.03 08:03:51 ] (combat) 1139 to Arch Gistum Marauder - 720mm Prototype Siege Cannon - HitsSkills: turret/missile support skills 5, Medium Arty 4, HML spec 4, Battlecruisers 5.
Combat logs mean nothing. Video proof only proof please.
Also just saying: used regular ammo on my video. Close to 10minute clear if I used faction, under 10 minutes if I had better missile skills |

Sarmatiko
937
|
Posted - 2013.03.03 09:24:00 -
[44] - Quote
Tsukino Stareine wrote:Combat logs mean nothing. Video proof only proof please. I'll take this answer as your surrender.
|

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.03 09:26:00 -
[45] - Quote
Sarmatiko wrote:Tsukino Stareine wrote:Combat logs mean nothing. Video proof only proof please. I'll take this answer as your surrender.
on the contrary I've found fault with your "evidence" since the missile damage calculation does not coincide with what you posted so I suspect that you've not done your comparison fairly.
Plus, you've shown that you're capable of making videos so therefore now you're not posting any videos makes me suspicious.
EDIT: you were attacking the rat while it was running it's afterburner, that makes more sense to me now.
If you actually knew how to pilot a missile boat properly you'd know to target the ships that have slowed down already to begin orbit.
Also you still haven't taken into consideration the drake has a range advantage on the cane. You can apply damage earlier and for longer since you don't have to worry about ships getting under your guns. |

Sarmatiko
937
|
Posted - 2013.03.03 09:30:00 -
[46] - Quote
Tsukino Stareine wrote:Also just saying: used regular ammo on my video. Close to 10minute clear if I used faction, under 10 minutes if I had better missile skills. Also your numbers are dodgy, missiles should be hitting for 500 or so damage per volley. Totally different mission, different NPC faction, another resistances. Why are you trying to look stupid?
Tsukino Stareine wrote:Plus, you've shown that you're capable of making videos so therefore now you're not posting any videos makes me suspicious. Your trolling imitation reminds me of Xenuria 
|

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.03 09:36:00 -
[47] - Quote
Sarmatiko wrote:Tsukino Stareine wrote:Also just saying: used regular ammo on my video. Close to 10minute clear if I used faction, under 10 minutes if I had better missile skills. Also your numbers are dodgy, missiles should be hitting for 500 or so damage per volley. Totally different mission, different NPC faction, another resistances. Why are you trying to look stupid? Tsukino Stareine wrote:Plus, you've shown that you're capable of making videos so therefore now you're not posting any videos makes me suspicious. Your trolling imitation reminds me of Xenuria 
Because, apparently stupid people can extrapolate existing data to make an educated estimation.
If I can clear that mission in 10 minutes I can clear an angel blockade in under 20. |

Estella Osoka
Deep Void Merc Syndicate Villore Accords
62
|
Posted - 2013.03.03 12:36:00 -
[48] - Quote
Tsukino Stareine wrote:drake if you got missile skills
prophecy if you have drone skills
myrmidon if you have tech 2 sentries
projectiles kind of suck for missioning
medium lasers are even worse.
You must be trolling. Macherial and Nightmare pilots would so disagree with you. Hell, I've cleared L4s faster with a Maelstrom than I ever did with a Tengu or drone boat. |

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.03 13:25:00 -
[49] - Quote
Estella Osoka wrote:Tsukino Stareine wrote:drake if you got missile skills
prophecy if you have drone skills
myrmidon if you have tech 2 sentries
projectiles kind of suck for missioning
medium lasers are even worse. You must be trolling. Macherial and Nightmare pilots would so disagree with you. Hell, I've cleared L4s faster with a Maelstrom than I ever did with a Tengu or drone boat.
again, try taking into account who you're replying to instead of just spouting what might as well be chinese to this particular pilot.
While you are, indeed, correct; the op cannot pilot a nightmare or machariel and I gave him sound advice on what I estimated to be in his skill range instead of just looking at the reply which you consider to be "wrong" and bash the person who gave it.
|

Drakken Lowenhertz
Original Corp Do Not Steal
2
|
Posted - 2013.03.04 14:19:00 -
[50] - Quote
Thanks to everyone that took party in the topic, gave me plenty to consider. I'm guessing the absence on hybrid and laser weapons is due to their fixed damage type making them largely undesirable for missioning except against specific factions. |

Zhilia Mann
Tide Way Out Productions
1028
|
Posted - 2013.03.05 02:36:00 -
[51] - Quote
Tsukino Stareine wrote:You can drop one LSE to a meta 4 and it will require only a 1% implant. Still out tanks the cane. Drop both to meta 4 and you remove the need for cpu implants entirely and STILL out tanks the cane. However for the cane to be even slightly viable you need the 3% pg implant. I'm playing around with the DPS graph and the absolute LOWEST dps I can get the drake down to is 322 on your simulation of the rat. All my previous assumptions about the cane were already using faction ammo. WIth max transversal the cane only out damages between 23km and 36km. With 0 transversal the cane out damages from 0km to 36km. So basically the drake has almost 30km more effective damage range even under perfect conditions for the cane. Your comparison link is private so I cannot see anything. http://i.imgur.com/HcdCygt.jpgThis is 0 transversal for drake vs cane. http://i.imgur.com/d7NGrMB.jpgThis is for max transversal The most favourable situation for the hurricane is if it's flying directly at a target that is either sitting still or moving directly for it as well. It out damages the drake to 41km which means drake still wins for another 20km.
Link is public now; you should have gotten the notification sometime over the weekend.
Look, I have not an earthly clue how you generated the damage graphs you did. My clean, fresh, new install of EFT with the specified fits generates data that looks nothing at all like the graphs you linked. The fact that the Hurricane is doing any vague damage on your max transveral graph is more than a little problematic; it should look absolutely pathetic for the 'cane.
The zero transveral graph should have the Drake at 339 (the Drake pretty much stays put at 339 no matter what since we didn't put a prop mod on the target ship) and the Hurricane starting at 486 at near zero, dropping off starting at 20, and finally dipping below Drake damage at 41. The graph I've been basing my statements on has the target at max velocity tangential to the attackers; in that configuration the Hurricane outdamages the Drake from 11.8 up to 40 with a peak of 437 at 24.3.
At any rate, I'm still glad you like your Drake so much. I hope you're not too disappointed when you realize that the Rattlesnake isn't all it's cracked up to be (and, by the way, that the Machariel is, though it's likely to get the hammer sooner or later).
I'll be the first to admit that missiles have appeals that guns don't, most notably not having to give a damn about tracking and being able to position your ship wherever you'd like so long as you're in range. But the idea that guns somehow don't have commensurate advantages (like being able to mitigate sig radius) is simply silly. The approaches are different, and they're skewed in such a way that an actively, competently flown gunship will almost always win out on applied damage. This is doubly true now that the Drake has effectively lost its damage selection ability.
|

Zhilia Mann
Tide Way Out Productions
1028
|
Posted - 2013.03.05 02:36:00 -
[52] - Quote
Drakken Lowenhertz wrote:Thanks to everyone that took party in the topic, gave me plenty to consider. I'm guessing the absence on hybrid and laser weapons is due to their fixed damage type making them largely undesirable for missioning except against specific factions.
You're welcome. And sorry for absolutely jacking your thread for several days. |

Estella Osoka
Deep Void Merc Syndicate Villore Accords
62
|
Posted - 2013.03.05 05:20:00 -
[53] - Quote
Tsukino Stareine wrote:Estella Osoka wrote:Tsukino Stareine wrote:drake if you got missile skills
prophecy if you have drone skills
myrmidon if you have tech 2 sentries
projectiles kind of suck for missioning
medium lasers are even worse. You must be trolling. Macherial and Nightmare pilots would so disagree with you. Hell, I've cleared L4s faster with a Maelstrom than I ever did with a Tengu or drone boat. again, try taking into account who you're replying to instead of just spouting what might as well be chinese to this particular pilot. While you are, indeed, correct; the op cannot pilot a nightmare or machariel and I gave him sound advice on what I estimated to be in his skill range instead of just looking at the reply which you consider to be "wrong" and bash the person who gave it.
You are assuming he cannot pilot a Nightmare of Macherial. No where has he said he can't. |

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.05 11:50:00 -
[54] - Quote
Estella Osoka wrote:Tsukino Stareine wrote:Estella Osoka wrote:Tsukino Stareine wrote:drake if you got missile skills
prophecy if you have drone skills
myrmidon if you have tech 2 sentries
projectiles kind of suck for missioning
medium lasers are even worse. You must be trolling. Macherial and Nightmare pilots would so disagree with you. Hell, I've cleared L4s faster with a Maelstrom than I ever did with a Tengu or drone boat. again, try taking into account who you're replying to instead of just spouting what might as well be chinese to this particular pilot. While you are, indeed, correct; the op cannot pilot a nightmare or machariel and I gave him sound advice on what I estimated to be in his skill range instead of just looking at the reply which you consider to be "wrong" and bash the person who gave it. You are assuming he cannot pilot a Nightmare of Macherial. No where has he said he can't.
He's currently using a vexor for level 2s, how likely is it that he can pilot a mach or a nightmare? |

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.05 12:57:00 -
[55] - Quote
Zhilia Mann wrote:Tsukino Stareine wrote:You can drop one LSE to a meta 4 and it will require only a 1% implant. Still out tanks the cane. Drop both to meta 4 and you remove the need for cpu implants entirely and STILL out tanks the cane. However for the cane to be even slightly viable you need the 3% pg implant. I'm playing around with the DPS graph and the absolute LOWEST dps I can get the drake down to is 322 on your simulation of the rat. All my previous assumptions about the cane were already using faction ammo. WIth max transversal the cane only out damages between 23km and 36km. With 0 transversal the cane out damages from 0km to 36km. So basically the drake has almost 30km more effective damage range even under perfect conditions for the cane. Your comparison link is private so I cannot see anything. http://i.imgur.com/HcdCygt.jpgThis is 0 transversal for drake vs cane. http://i.imgur.com/d7NGrMB.jpgThis is for max transversal The most favourable situation for the hurricane is if it's flying directly at a target that is either sitting still or moving directly for it as well. It out damages the drake to 41km which means drake still wins for another 20km. Link is public now; you should have gotten the notification sometime over the weekend. Look, I have not an earthly clue how you generated the damage graphs you did. My clean, fresh, new install of EFT with the specified fits generates data that looks nothing at all like the graphs you linked. The fact that the Hurricane is doing any vague damage on your max transveral graph is more than a little problematic; it should look absolutely pathetic for the 'cane. The zero transveral graph should have the Drake at 339 (the Drake pretty much stays put at 339 no matter what since we didn't put a prop mod on the target ship) and the Hurricane starting at 486 at near zero, dropping off starting at 20, and finally dipping below Drake damage at 41. The graph I've been basing my statements on has the target at max velocity tangential to the attackers; in that configuration the Hurricane outdamages the Drake from 11.8 up to 40 with a peak of 437 at 24.3. At any rate, I'm still glad you like your Drake so much. I hope you're not too disappointed when you realize that the Rattlesnake isn't all it's cracked up to be (and, by the way, that the Machariel is, though it's likely to get the hammer sooner or later). I'll be the first to admit that missiles have appeals that guns don't, most notably not having to give a damn about tracking and being able to position your ship wherever you'd like so long as you're in range. But the idea that guns somehow don't have commensurate advantages (like being able to mitigate sig radius) is simply silly. The approaches are different, and they're skewed in such a way that an actively, competently flown gunship will almost always win out on applied damage. This is doubly true now that the Drake has effectively lost its damage selection ability.
Put 2 rigors, flare and 2 painters on the drake and use scourge fury tech 2 ammo. Yes the tank is about the same.
At 0 transversal it's only 45 dps behind the cane and only behind until 33 km and of course 47km when missile range ends.
The more transversal you add the less favourable it becomes for the cane and there will always be some transversal because you cannot fly perfectly.
So best case scenario for a cane is 2-33km and 47km-62.5km (end of targeting range).
Worst case scenario is if the target is flying in the opposite direction and the cane has a peak of 345 dps whereas the drake does 404 dps in any situation.
Realistic situation is if the cruiser is attempting orbit and you're burning directly away from it with AB on.
This gives a graph that shows the cane only does more damage between 14-31 and 47-62.
Drake's better. |

Bjron
501st Amarr
98
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Posted - 2013.03.05 13:06:00 -
[56] - Quote
Tsukino Stareine wrote:drake if you got missile skills
prophecy if you have drone skills
myrmidon if you have tech 2 sentries
projectiles kind of suck for missioning
medium lasers are even worse. I ran every level 3 with a Nomen, no issues. |

Tsukino Stareine
EVE University Ivy League
23
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Posted - 2013.03.05 13:39:00 -
[57] - Quote
Bjron wrote:Tsukino Stareine wrote:drake if you got missile skills
prophecy if you have drone skills
myrmidon if you have tech 2 sentries
projectiles kind of suck for missioning
medium lasers are even worse. I ran every level 3 with a Nomen, no issues.
a bc would do it faster though |
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