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Drakken Lowenhertz
Original Corp Do Not Steal
2
|
Posted - 2013.02.28 19:35:00 -
[1] - Quote
I've recently come back to EVE after a long break and i've decided to turn my focus to missioning (was previously low sec pvp). I'm calling minmatar space my home at this time and started missioning there. I've been using my vexor to clear out lvl 2 missions. I have access to lvl 3 missions now and i'm looking for recommendations on what to use. I'm aware i'll want a BC for lvl 3 and BS for lvl 4 but wondering what's the best path to follow.
I've attempted to research what type of enemies to expect in lvl 3 missions and beyond but i've not been able to find much info, i get the feeling i might have been looking in the wrong places so i thought i'd ask here.
Thanks in advance |

Tsukino Stareine
EVE University Ivy League
20
|
Posted - 2013.02.28 21:46:00 -
[2] - Quote
drake if you got missile skills
prophecy if you have drone skills
myrmidon if you have tech 2 sentries
projectiles kind of suck for missioning
medium lasers are even worse. |

Zhilia Mann
Tide Way Out Productions
1017
|
Posted - 2013.02.28 22:03:00 -
[3] - Quote
Tsukino Stareine wrote:projectiles kind of suck for missioning
Umm. They really don't. A well fit and flown Sleipnir, for instance, is one of the few medium ships to be vaguely competitive in L4s (and will utterly annihilate L3s).
In general, L3s are going to be heavy on cruisers and BCs with a decent number of frigates/destroyers. Anything fit to handle all that at range will do them without a problem. If you're in a Vexor now, a Myrmidon would be the next logical step up -- and yes, it's now a viable sentry boat.
|

Goldiiee
Tax and War Haven
241
|
Posted - 2013.02.28 22:14:00 -
[4] - Quote
Contrary to the previous post I used a hurricane for all of the LVL3 missions in Minmitar space, I imagine after the GÇÿbalancingGÇÖ that a well trained cyclone will be more than competent at doing any LVL-3.
Edit; the previous previous post :) or more simply put projectiles RULE Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

Tsukino Stareine
EVE University Ivy League
20
|
Posted - 2013.02.28 22:27:00 -
[5] - Quote
Zhilia Mann wrote:Tsukino Stareine wrote:projectiles kind of suck for missioning Umm. They really don't. A well fit and flown Sleipnir, for instance, is one of the few medium ships to be vaguely competitive in L4s (and will utterly annihilate L3s). In general, L3s are going to be heavy on cruisers and BCs with a decent number of frigates/destroyers. Anything fit to handle all that at range will do them without a problem. If you're in a Vexor now, a Myrmidon would be the next logical step up -- and yes, it's now a viable sentry boat.
use some perspective, do you really think he's capable of flying a sleipnir?
yes hypothetically you can do missions with projectiles but not with anything this particular player can use.
Best missioning attributes: tank, gank and damage projection.
Name me a projectile based BC that has any of these. Wait you can't because the only one is the cane and that has either terrible projection or terrible dps with below average tank. |

Zhilia Mann
Tide Way Out Productions
1017
|
Posted - 2013.02.28 22:55:00 -
[6] - Quote
Tsukino Stareine wrote:use some perspective, do you really think he's capable of flying a sleipnir?
Obviously not, no.
Tsukino Stareine wrote:yes hypothetically you can do missions with projectiles but not with anything this particular player can use.
Best missioning attributes: tank, gank and damage projection.
Name me a projectile based BC that has any of these. Wait you can't because the only one is the cane and that has either terrible projection or terrible dps with below average tank.
Let's look at two L3 fits. First a Drake:
[Drake, L3s] Ballistic Control System II Ballistic Control System II Ballistic Control System II Beta Reactor Control: Shield Power Relay I
Experimental 10MN Afterburner I Large Shield Extender II Large F-S9 Regolith Shield Induction Shield Recharger II EM Ward Field II Adaptive Invulnerability Field II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [empty high slot]
Medium Warhead Rigor Catalyst I Medium Core Defense Field Purger I Medium Core Defense Field Purger I
234 omni defense, 361 kinetic DPS (or 241 non-kinetic which yuck). Missiles hit out to 62.9 (figure 60ish in reality). 384m/s should be enough to kite somewhat effectively, meaning the damn thing is actually overtanked.
Oh, all my skills by the by.
And let's look at this Hurricane:
[Hurricane, L3s] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Power Diagnostic System II
Experimental 10MN Afterburner I Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II
720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M [empty high slot]
Medium Core Defense Field Purger I Medium Core Defense Field Purger I Medium Core Defense Field Purger I
So first thing's first: you either need to swap the PDU for an RCU or use a 3% grid implant. PDU is nice because it helps the tank a bit, but obviously that's a tradeoff.
122 omni defense (easily bumped up by using specific hardeners), 444 DPS with any short range ammo (which makes the Hurricane much more flexible on damage type) at 19+36 (so at optimal+half falloff of 37, you're hitting for 80% damage, which comes to 355.2). 480m/s makes the cane way faster and more or less able to dictate the field.
So, assuming no issues with tracking or target signature, the Hurricane and the Drake do about the same damage at 37 with the Hurricane winning closer in and the Drake pulling ahead further out. However, the Hurricane also gets all the advantages that guns always get: instant damage, a relationship between tracking and radial velocity, etc. Oh, and it can pick damage types. Which is kind of a big deal, especially since the Drake really can't anymore.
I don't know about you, but I'd take that Hurricane any day of the week. And I'd also take it over the new Prophecy hands down simply because drone babysitting is yuck. The Myrmidon is a viable competitor if and only if it's using sentries. Harbinger is... not so good. Brutix and Ferox can both get the job done. But I'd still take the Hurricane under most circumstances. |

Cage Man
172
|
Posted - 2013.02.28 23:51:00 -
[7] - Quote
A cane with T1 ac's can breez through lvl3 missions, just fit a mwd... Cynabal works too.
Tsukino is a noob.. my macharial with its "useless" projectiles just an outstanding job.. even with its meta 4 guns.. LOL.. 11 days to T2.. yipeee
Turrets in most instances work better than missiles.. Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |

Goldiiee
Tax and War Haven
241
|
Posted - 2013.03.01 00:30:00 -
[8] - Quote
Drakken Lowenhertz, One of the hardest things to get straight in the game for new players is fitting ships. The forums are littered with requests for fitting advice, the majority of answers will be trolls, and the rest are players convinced of their own mastery of the game. (me included probably)
Unfortunately itGÇÖs hard to tell advice from trolls sometimes, the one thing that might be best for you is to find and install EVE-HQ , http://www.evehq.net/ or EFT, http://hulkload.com/t223lzujzj4t once installed and configured with your API key found here, https://support.eveonline.com/Pages/Login.aspx?ReturnUrl=%2fapi%2f you will be able to test out fittings for every race and see how long it is going to take to train that fitting to the performance you need.
It will take a little time (A few hours for some, less for others) to figure out some of the ins and outs of fitting ships, but it will give you the ability to figure out exactly what a ship will do with your skills.
Hope that helps.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

Drakken Lowenhertz
Original Corp Do Not Steal
2
|
Posted - 2013.03.01 00:57:00 -
[9] - Quote
Thanks to everyone that has contributed thus far. I think i need to provide a few more details on myself and what i'm looking for as i dont think i provided all the neccessary info. From my previous play i've got a little over 9mil SP at this point mostly spent in combat skill but spread pretty evenly across all factions. I can fit t2 tanks for armor or shield but weapons will need further training. With a lack of experience in running missions i'm looking for info on what path to go down on a longer term since i'd like to take the skills i'll be using for the BC forward for a later BS without having to backtrack too much if possible.
I'm aware different factions of NPC have different attributes (defender missiles, TD ect.) but i dont know what factions i will meet in minmatar space lvl 3s and 4s. Can anyone tell me what I should expect to be dealing with in minmatar missions or recommend a type of ship that is well suited to the area.
Thanks for continued contributions.
P.S. I'm aware some have already touched some of what i mentions about but i wanted to clear it up a little.
EDIT: is there such a thing as a ship family that will be better suited to mission in minmatar space or is it not that clear cut? |

Cage Man
172
|
Posted - 2013.03.01 02:01:00 -
[10] - Quote
From my experience from missioning in all the race areas and using many different ships, i would suggest a macharial for minmatare space. Most of the rats will be Angel. So anything that does high explosive damage will be good. I started out as caldari only, and while missile boats are really good.. I find turrets far more useful. example, a turret ship will insta pop a incoming frig/cruiser, while a missile BS will have explosion radius and velocity to deal with. If you can't afford the mach, even meta 4 guns work really well, get a maelstrom and ac fit it. Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |

Sarmatiko
929
|
Posted - 2013.03.01 03:27:00 -
[11] - Quote
Drakken Lowenhertz wrote:I'm aware different factions of NPC have different attributes (defender missiles, TD ect.) but i dont know what factions i will meet in minmatar space lvl 3s and 4s. Can anyone tell me what I should expect to be dealing with in minmatar missions or recommend a type of ship that is well suited to the area.
In Minmatar space (main mission runner systems around Rens/Hek/Gelfiven) you should expect Anger Cartel (exp/kin) pirates in main missions (Blackade, Vengeance) - this missions fully dependant from region local pirates. Also you will have two easy missions with Sansha (without TD), some easy Drone missions, couple of easy serpentis missions (Assault) and Mercenaries (damsel, seven, stop the thief etc). No Guristas (no jamming).
I started in Minmatar space, and believe me - projectiles and Minmatar/Angel ships is your best choice if you want to live here. Train in this order: Hurricane - Maelstrom - Machariel - Vargur (optionally). On noob Hurricane my personal choice was Artillery turrets with passive tank + AB. Focus on Autocannons for battleships.
|

Tsukino Stareine
EVE University Ivy League
21
|
Posted - 2013.03.01 04:09:00 -
[12] - Quote
Zhilia Mann wrote:Tsukino Stareine wrote:use some perspective, do you really think he's capable of flying a sleipnir? Obviously not, no. Tsukino Stareine wrote:yes hypothetically you can do missions with projectiles but not with anything this particular player can use.
Best missioning attributes: tank, gank and damage projection.
Name me a projectile based BC that has any of these. Wait you can't because the only one is the cane and that has either terrible projection or terrible dps with below average tank. Let's look at two L3 fits. First a Drake: [Drake, L3s] Ballistic Control System II Ballistic Control System II Ballistic Control System II Beta Reactor Control: Shield Power Relay I Experimental 10MN Afterburner I Large Shield Extender II Large F-S9 Regolith Shield Induction Shield Recharger II EM Ward Field II Adaptive Invulnerability Field II Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [empty high slot] Medium Warhead Rigor Catalyst I Medium Core Defense Field Purger I Medium Core Defense Field Purger I 234 omni defense, 361 kinetic DPS (or 241 non-kinetic which yuck). Missiles hit out to 62.9 (figure 60ish in reality). 384m/s should be enough to kite somewhat effectively, meaning the damn thing is actually overtanked. Oh, all my skills by the by. And let's look at this Hurricane: [Hurricane, L3s] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Power Diagnostic System II Experimental 10MN Afterburner I Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M [empty high slot] Medium Core Defense Field Purger I Medium Core Defense Field Purger I Medium Core Defense Field Purger I So first thing's first: you either need to swap the PDU for an RCU or use a 3% grid implant. PDU is nice because it helps the tank a bit, but obviously that's a tradeoff. 122 omni defense (easily bumped up by using specific hardeners), 444 DPS with any short range ammo (which makes the Hurricane much more flexible on damage type) at 19+36 (so at optimal+half falloff of 37, you're hitting for 80% damage, which comes to 355.2). 480m/s makes the cane way faster and more or less able to dictate the field. So, assuming no issues with tracking or target signature, the Hurricane and the Drake do about the same damage at 37 with the Hurricane winning closer in and the Drake pulling ahead further out. However, the Hurricane also gets all the advantages that guns always get: instant damage, a relationship between tracking and radial velocity, etc. Oh, and it can pick damage types. Which is kind of a big deal, especially since the Drake really can't anymore. I don't know about you, but I'd take that Hurricane any day of the week. And I'd also take it over the new Prophecy hands down simply because drone babysitting is yuck. The Myrmidon is a viable competitor if and only if it's using sentries. Harbinger is... not so good. Brutix and Ferox can both get the job done. But I'd still take the Hurricane under most circumstances.
Firstly: using specific angel hardeners (the damage type shields are already good against) you get 135 dps tank which is not even close to be being enough for some level 3s and you can forget level 4s completely.
My fit in eft says 452 dps with perfect skills so 361 dps at 37km.
My drake fit is 369 dps with perfect skills with scourge. Admittedly this means attacking em/thermal based rats is out of the question but I wouldn't use a hurricane for that either so point is moot.
omni tank 327 dps, enough for most level 4s.
You can even replace a purger with a dps rig and it goes up to 380 dps with 262 omni tank with a 1% cpu implant needed. Still better than the cane.
oh and the kicker: 62.9 km range. Moving 80m/s faster means nothing when I can project damage out to almost 50% more than you. I can also keep transversal up to increase my tank without sacrificing my own dps. I can tank whole rooms in level 3s without breaking a sweat and just burn to the next gate while throwing missiles out.
I can tell you don't fly drakes because you felt it appropriate to put a shield recharger on it.
It's ok to be wrong, but it's a bit embarrassing when you write a wall of text with such confidence and it turns out to be a bunch of garbage.
Stop trying to make out that a hurricane can mission more effectively than a drake: because it can't.
Also to this cage man idiot suggesting machariels, stop making a fool of yourself. Do you really think the OP would be asking for advice here if he was capable of flying machariels? |

Sarmatiko
929
|
Posted - 2013.03.01 05:50:00 -
[13] - Quote
Tsukino Stareine wrote: It's ok to be wrong, but it's a bit embarrassing when you write a wall of text with such confidence and it turns out to be a bunch of garbage. Stop trying to make out that a hurricane can mission more effectively than a drake: because it can't.
Stop making theories and try actually fly Hurricane in PVE. Hurricane with passive tank and arty was used for long time and worked perfectly for any level 3 mission. No one here with sane mind will recommend battlecruiser for level 4 missions. And because Drake can do it (in unreasonably large amount of time) this doesn't mean that OP should do it or anybody else.
There is normal common training schedule: Hurricane -> T2 Medium Projectiles -> Maelstrom -> T2 Large Projectiles -> Machariel Please don't try to squeeze your garbage advices with Drake&Drone/Armor ships in it.
Oh and one more thing: according to your KB losses you probably didn't even trained T2 Medium Projectiles (or just like to save few isk to make garbage fits with t1 guns). So you don't have any experience and skills to judge projectiles in PVE.
|

Tsukino Stareine
EVE University Ivy League
21
|
Posted - 2013.03.01 06:24:00 -
[14] - Quote
Sarmatiko wrote:Tsukino Stareine wrote: It's ok to be wrong, but it's a bit embarrassing when you write a wall of text with such confidence and it turns out to be a bunch of garbage. Stop trying to make out that a hurricane can mission more effectively than a drake: because it can't.
Stop making theories and try actually fly Hurricane in PVE. Hurricane with passive tank and arty was used for long time and worked perfectly for any level 3 mission. No one here with sane mind will recommend battlecruiser for level 4 missions. And because Drake can do it (horribly, in unreasonably large amount of time) this doesn't mean that OP should do it or anybody else. There is normal common training schedule for Minmatar pilot: Hurricane -> T2 Medium Projectiles -> Maelstrom -> T2 Large Projectiles -> Machariel Please don't try to squeeze your stupid advices with Drake&Drone/Armor ships in it.
did the guy say he was a minmatar pilot?
Maybe learn to read before making assumptions.
I have BC V, i fly hurricanes and I've also tried doing missions with it: it sucks compared to a drake for all the reasons I listed above.
It's perfectly fine sure, but I never said it wasn't, I said the drake is better and it is.
I also never recommended a battlecruiser for level 4s, I just pointed out that a hurricane wouldn't even stand a chance and a in a drake at least it's possible.
|

Sarmatiko
929
|
Posted - 2013.03.01 06:49:00 -
[15] - Quote
Tsukino Stareine wrote:did the guy say he was a minmatar pilot? The guy said he will fly in Minmatar space. And Minmatar ships with projectiles are the most effective choice for Minmatar space. Simple as that.
Not the Drake with spherical pure kinetic damage against Angels with primary hole in explosive resistance. Not T1 gallente/amarr armor ships with initially weak armor explosive resistance. Not Drone ships with broken AI mechanic against drones and irrelevant hybrid weapons.
ps: according to your KB losses, you either never trained T2 projectiles and not credible to say anything about their effectiveness, or you just cheap and like to be ineffective just to save couple of isks.
|

Tsukino Stareine
EVE University Ivy League
21
|
Posted - 2013.03.01 07:26:00 -
[16] - Quote
Sarmatiko wrote:Tsukino Stareine wrote:did the guy say he was a minmatar pilot? The guy said he will fly in Minmatar space. And Minmatar ships with projectiles are the most effective choice for Minmatar space. Simple as that. Not the Drake with spherical pure kinetic damage against Angels with primary hole in explosive resistance. Not T1 gallente/amarr armor ships with initially weak armor explosive resistance. Not Drone ships with broken AI mechanic against drones and irrelevant hybrid weapons. ps: according to your KB losses, you either never trained T2 projectiles and not credible to say anything about their effectiveness, or you just cheap and like to be ineffective just to save couple of isks.
so much clueless in one post, where do I begin?
http://games.chruker.dk/eve_online/item.php?type_id=24129
primary hole in explosive correct, second lowest resist? Yeah I think you can figure that out yourself.
10% difference is more than made up by the fact the drake's damage projection is far superior to the cane's.
Initially weak explosive resistances can be easily covered with the proper fittings, you have no ground to stand on here. Prophecy and myrmidon both out tank the cane and still do more effective dps than it even while having to cover the low explosive base resist.
So you think myrmidons and prophecies use hybrid weapons? Need I go on?
AI mechanics are not broken, they're just not as easy to bypass now.
My KB losses are nothing to do with PvE, why even bring that up? |

Sarmatiko
929
|
Posted - 2013.03.01 08:33:00 -
[17] - Quote
Oh, I almost forgot about this "argument" from Drake/missile users. "Missiles are universal", "just look on that second kinetic resistance, I can still shoot scourge with less dps than normal exp/kin projectiles". Yet they all prefer to live in regions with Guristas. 
Quote:Initially weak explosive resistances can be easily covered with the proper fittings, you have no ground to stand on here. Prophecy and myrmidon both out tank the cane and still do more effective dps than it even while having to cover the low explosive base resist. "Effective dps of drones"? Yeah, right. We need more theoretics in this thread.
Quote:AI mechanics are not broken, they're just not as easy to bypass now. "Oh noes, those Angel frigs just killed half of my "effective dps!. You bastards!" Drones were useless before, they are useless now. Only sentries can contribute in PVE, and they are not good enough in Minmatar space.
|

Schmata Bastanold
Keep It Burning Stupid
651
|
Posted - 2013.03.01 09:37:00 -
[18] - Quote
Sarmatiko, you should already know that Dreak/Tengu are the answer to whatever question may be :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Sarmatiko
931
|
Posted - 2013.03.01 12:34:00 -
[19] - Quote
Schmata Bastanold wrote:Sarmatiko, you should already know that Dreak/Tengu are the answer to whatever question may be :) Yes I know. I just hope that Tsukino Stareine has been fed enough in this thread and will not continue to spread stupidity.
Meanwhile I have jumped to Hurricane and recorded simple video for OP featuring part of common PVE process on Angel Blockade lvl 3: https://www.youtube.com/watch?v=1wIdhc4PwvY It took 20 minutes to kill everything, not caring about triggers and shield never dropped below 60%. Other lvl 3 missions should be much more easier and faster, and for the lvl 4 - Maelstrom is the ship of newbie choice. (old vid from 2.5 years ago).
ps: you can fly Drake and "tank whole room" until pirates (or you) die of boredom, or you can kill everything fast enough, so you don't need any tank at all. That's how Winmatar roll 
|

Schmata Bastanold
Keep It Burning Stupid
653
|
Posted - 2013.03.01 13:57:00 -
[20] - Quote
Heh, I even trained this toon for tengu but my alt in Mach is just too awesome at killing everything to switch :)
And yes, for L3s I was using Hurricane (but AC not arty) with passive shield tank and it was quick and easy job. That was before I was even able to access any L4 agents. Then I switched to Mael (also AC but active tank due to hull bonus) and while cross training Gallente I earned enough to buy a Mach. Recently I was grinding L3s again for different corp and used cynabal but that was way more easier due to better skills I have now.
So yeah, drake... I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Chi'Nane T'Kal
Interminatus Aeterna Anima
48
|
Posted - 2013.03.01 14:13:00 -
[21] - Quote
Tsukino Stareine wrote:
prophecy if you have drone skills
myrmidon if you have T2 sentries or drone skills
Fixed it for you. |

Zhilia Mann
Tide Way Out Productions
1021
|
Posted - 2013.03.01 21:44:00 -
[22] - Quote
Tsukino Stareine wrote:primary hole in explosive correct, second lowest resist? Yeah I think you can figure that out yourself.
10% difference is more than made up by the fact the drake's damage projection is far superior to the cane's.
Which in turn is made up for by the fact that the Hurricane can nuke frigates at range and the Drake can't. Seriously, if you're going to be so persistent on damage projection, you at least owe a brief discussion of damage application.
Tsukino Stareine wrote:So you think myrmidons and prophecies use hybrid weapons? Need I go on?
I have no idea what this refers to. There are times I'd put hybrids on them. Not so much in Angel space though.
Tsukino Stareine wrote:My KB losses are nothing to do with PvE, why even bring that up?
Except for this one, presumably?
So here we have a Drake in what I assume is your preferred mission fit. Unsure on why you have a damage control after lecturing me about the shield recharger. No rigors, no painter, no damage application to frigates.
So look. I get it. You prefer your Drake and you have all sorts of post hoc justifications for why. It's fine; no one is taking it away from you and there's no law against liking a ship that isn't always ideal under all circumstances. And you know what? It does have appeal. It's an exercise in brainless piloting -- like you said, just approach the next gate while spewing missiles. That can be nice.
But if we're talking about an actual actively-flown gunship the Drake loses out on efficiency. It does less paper damage and it applies it poorly (but yes, at great range!).
How poorly? Well, let's take a look at your fit with my character against a Gistum Marauder. We'll ignore resistance and fire CN Scourge (which is the best thing to use on the bastards available to a Drake). Paper damage is 322, which is ok but not anything to write home about. What happens after running it through the missile damage formula? You're only getting 231.65 DPS. Yes, at any range.
How does that compare to the actively flown Hurricane with 720s that I posted earlier? Not well. At all. Assuming you can minimize transversal, the Hurricane outdamages the Drake up to ~50km. Ok, so what if the Gistum Marauder is orbiting? Well, the 'cane still outdamages the Drake out to 50km, and down to ~9km. In fact, the only scenario where the Drake is competitive is when we maximize velocity in opposite directions -- and then the 'cane still outdamages the Drake between ~27km and ~45km.
So yeah. Another wall of text. This one also proves I don't know what I'm talking about, right? |

Tsukino Stareine
EVE University Ivy League
22
|
Posted - 2013.03.02 01:55:00 -
[23] - Quote
Chi'Nane T'Kal wrote:Tsukino Stareine wrote:
prophecy if you have drone skills
myrmidon if you have T2 sentries or drone skills
Fixed it for you.
Why is that fixed? Prophecy is the preferred droneboat unless you're using sentries now.
|

Tsukino Stareine
EVE University Ivy League
22
|
Posted - 2013.03.02 02:19:00 -
[24] - Quote
Zhilia Mann wrote:Tsukino Stareine wrote:primary hole in explosive correct, second lowest resist? Yeah I think you can figure that out yourself.
10% difference is more than made up by the fact the drake's damage projection is far superior to the cane's. Which in turn is made up for by the fact that the Hurricane can nuke frigates at range and the Drake can't. Seriously, if you're going to be so persistent on damage projection, you at least owe a brief discussion of damage application. Tsukino Stareine wrote:So you think myrmidons and prophecies use hybrid weapons? Need I go on? I have no idea what this refers to. There are times I'd put hybrids on them. Not so much in Angel space though. Tsukino Stareine wrote:My KB losses are nothing to do with PvE, why even bring that up? Except for this one, presumably? So here we have a Drake in what I assume is your preferred mission fit. Unsure on why you have a damage control after lecturing me about the shield recharger. No rigors, no painter, no damage application to frigates. So look. I get it. You prefer your Drake and you have all sorts of post hoc justifications for why. It's fine; no one is taking it away from you and there's no law against liking a ship that isn't always ideal under all circumstances. And you know what? It does have appeal. It's an exercise in brainless piloting -- like you said, just approach the next gate while spewing missiles. That can be nice. But if we're talking about an actual actively-flown gunship the Drake loses out on efficiency. It does less paper damage and it applies it poorly (but yes, at great range!). How poorly? Well, let's take a look at your fit with my character against a Gistum Marauder. We'll ignore resistance and fire CN Scourge (which is the best thing to use on the bastards available to a Drake). Paper damage is 322, which is ok but not anything to write home about. What happens after running it through the missile damage formula? You're only getting 231.65 DPS. Yes, at any range. How does that compare to the actively flown Hurricane with 720s that I posted earlier? Not well. At all. Assuming you can minimize transversal, the Hurricane outdamages the Drake up to ~50km. Ok, so what if the Gistum Marauder is orbiting? Well, the 'cane still outdamages the Drake out to 50km, and down to ~9km. In fact, the only scenario where the Drake is competitive is when we maximize velocity in opposite directions -- and then the 'cane still outdamages the Drake between ~27km and ~45km. So yeah. Another wall of text. This one also proves I don't know what I'm talking about, right?
1. Who gives a damn about frigates, they will die to my drones. If you're wasting a whole 9 second cycle on your artillery just to kill frigates they will have plenty of time to get under your guns because you can only shoot out to 40 or so. Plus you're talking as if turrets are not affected by sig radius: they are. Your guns have a signature resolution similar to how missiles have explosion radius and the damage is reduced even if the target has even at a slight transversal to you. 720s have a tracking speed of about 0.0326, that's easily obtainable by anything smaller than a bc rat and the transversal required to dodge your guns gets lower the smaller the rat is. A frigate with only 0.01 transversal to you would be pretty much impossible for you to hit.
Also when inevitably the frigates do end up getting under your guns, you only have drones to deal with them and I can still fire missiles at them and with good guided missile precision skills they still can one hit non-elite frigates and do a good chunk to elites.
Damage application is still superior in a drake.
2. Hybrid weapons comment not directed at you.
3. That mission was the one where you're not supposed to kill everything on field. I was testing out my drake's tank on the 16 or so battleships that spawned and couldn't warp out in time due to a small lag spike. Just to add, you notice on that kill I took over 120 THOUSAND damage before going down. A true testament to how ridiculous the tank on a drake is. A cane would have been alphaed in seconds.
I fit the damage control because I knew I was up against overwhelming odds. Anyone who fits a painter or rigors on a pve drake is doing level 3s where the tank doesn't matter.
4. Don't know how you're doing your math but optimal+falloff is 45km on your cane fit. At optimal+falloff you drop down to 50% damage which brings you down to 226 dps while still being over 15km off the drake's maximum range. At 9km your 720s will be missing pretty much everything except battleships and glancing blows on bcs.
So yes another wall of garbage from you. |

Zhilia Mann
Tide Way Out Productions
1023
|
Posted - 2013.03.02 05:51:00 -
[25] - Quote
Tsukino Stareine wrote:1. Who gives a damn about frigates, they will die to my drones. If you're wasting a whole 9 second cycle on your artillery just to kill frigates they will have plenty of time to get under your guns because you can only shoot out to 40 or so. Plus you're talking as if turrets are not affected by sig radius: they are. Your guns have a signature resolution similar to how missiles have explosion radius and the damage is reduced even if the target has even at a slight transversal to you. 720s have a tracking speed of about 0.0326, that's easily obtainable by anything smaller than a bc rat and the transversal required to dodge your guns gets lower the smaller the rat is. A frigate with only need 0.01 transversal to you would be pretty much impossible for you to hit.
Also when inevitably the frigates do end up getting under your guns, you only have drones to deal with them and I can still fire missiles at them and with good guided missile precision skills they still can one hit non-elite frigates and do a good chunk to elites.
Damage application is still superior in a drake.
Tsukino Stareine wrote:4. Don't know how you're doing your math but optimal+falloff is 45km on your cane fit. At optimal+falloff you drop down to 50% damage which brings you down to 226 dps while still being over 15km off the drake's maximum range. At 9km your 720s will be missing pretty much everything except battleships and glancing blows on bcs.
Good. You've at least admitted you have no idea what's going on.
As I said before, the target in question was never a frigate, it was a cruiser. Namely, a Gistum Marauder, a very common Angel mission cruiser. We'll bracket the frigate for our next test, shall we?
The raw numbers I got from the spreadsheet I linked, but some of the modified ones were generated in EFT. For the first go around I decided close enough was close enough; this time I've honed it in a bit. I've gone ahead and added a BCU to the Drake so it compares a bit better. So now the fits of the two attackers, for reference:
[Drake, L3s forums] Ballistic Control System II Ballistic Control System II Ballistic Control System II Beta Reactor Control: Shield Power Relay I
10MN Afterburner II Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II EM Ward Field II Thermic Dissipation Amplifier II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [empty high slot]
Medium Core Defense Field Purger I Medium Core Defense Field Purger I Medium Core Defense Field Purger I
[Hurricane, L3s] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Power Diagnostic System II
Experimental 10MN Afterburner I Large Shield Extender II Adaptive Invulnerability Field II Explosive Deflection Field II
720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M [empty high slot]
Medium Core Defense Field Purger I Medium Core Defense Field Purger I Medium Core Defense Field Purger I
To simulate a Gistum Marauder, I've used this:
[Rupture, test target] Expanded Cargohold II [empty low slot] [empty low slot] [empty low slot] [empty low slot]
[empty med slot] [empty med slot] [empty med slot] [empty med slot]
[empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Medium Trimark Armor Pump I
To drop the sig down to 120 I added a Halo Gamma and Halo Delta.
For the "medium" test I gave the Rupture max angular. The damage graph looks like this. As you can see, the Hurricane outdamages the Drake from 9579km up to 45.8km. At peak damage (23.8km), the Hurricane is dealing 412 DPS to the Drake's 266 (55% higher for the 'cane).
So what happens against a frigate? We'll model a Gistii Domination Raider with MSE, Halo Delta, Halo Epsilon, three trimarks, and two expanded cargoholds (no skills). Results look like this, with the 'cane outdamaging the Drake outside of 22.8km to the end of missile range.
And that's where my numbers are coming from. Understand now? Sig is factored in, transversal velocity is factored in, and the Hurricane still does more damage under most conditions.
Now, this is all moot if you're dumb enough to orbit a target in an arty 'cane. But that's piloting error and has nothing at all to do with the ship in question; don't do that and you'll have much, much better luck in missions in a gun ship.
Tsukino Stareine wrote:So yes another wall of garbage from you.
Keep coming. This is starting to get fun. |

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.02 06:15:00 -
[26] - Quote
Zhilia Mann wrote:As I said before, the target in question was never a frigate, it was a cruiser. Namely, a Gistum Marauder, a very common Angel mission cruiser. We'll bracket the frigate for our next test, shall we?
Zhilia Mann wrote:Which in turn is made up for by the fact that the Hurricane can nuke frigates at range and the Drake can't. Seriously, if you're going to be so persistent on damage projection, you at least owe a brief discussion of damage application.
This discussion would go a lot more smoothly if you could actually remember your own words
Zhilia Mann wrote:blablablabla
All this would be nice except I have no idea how you got a drake to do 266 dps. Mine is at 392 with CN scourge. Do your simulations again with that figure
In fact with scourge furies a drake just does straight up more dps than an arty cane with more tank and no need to worry about transversal |

Zhilia Mann
Tide Way Out Productions
1023
|
Posted - 2013.03.02 06:20:00 -
[27] - Quote
Tsukino Stareine wrote:All this would be nice except I have no idea how you got a drake to do 266 dps. Mine is at 392 with CN scourge. Do your simulations again with that figure
That's applied damage, not paper damage. Paper on the Drake said 369, and I'm not including drones so drop that pretense.
Try actually reading for comprehension. A max-skilled 3 BCU Drake firing CN Scourge without painter/rigor/flare support only does 266 dps to cruisers despite posting 369 dps on paper. |

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.02 06:36:00 -
[28] - Quote
Zhilia Mann wrote:Tsukino Stareine wrote:All this would be nice except I have no idea how you got a drake to do 266 dps. Mine is at 392 with CN scourge. Do your simulations again with that figure That's applied damage, not paper damage. Paper on the Drake said 369, and I'm not including drones so drop that pretense. Try actually reading for comprehension. A max-skilled 3 BCU Drake firing CN Scourge without painter/rigor/flare support only does 266 dps to cruisers despite posting 369 dps on paper.
I didn't include drones either. My fit does 392 with only missiles.
Stop making assumptions to make yourself look like you have a clue, it just backfires.
Also I don't understand how you calculated your damage against a 120 sig radius target. According to my calculations a CN scourge will apply full damage to it with guided missile precision V |

Zhilia Mann
Tide Way Out Productions
1023
|
Posted - 2013.03.02 06:46:00 -
[29] - Quote
Tsukino Stareine wrote:I didn't include drones either. My fit does 392 with only missiles.
Fine. Post a fit and I'll work with it. Whatever you'd like. I'd prefer it be reasonable for running L3s. If it needs implants in any way, post that too.
Tsukino Stareine wrote:Also I don't understand how you calculated your damage against a 120 sig radius target. According to my calculations a CN scourge will apply full damage to it with guided missile precision V
Oddly enough, no, they won't. It's a factor of explosion velocity. Remember, our target is moving at 225m/s and CN Scourge (at TNP 5) have an explosion velocity of 121.5. That's where you're seeing the reduction happen in these models.
Tsukino Stareine wrote:Stop making assumptions to make yourself look like you have a clue, it just backfires.
Shrug. Keep 'em coming. But seriously, post a fit. I've been very upfront about where every single number I'm posting comes from. So far I've seen nothing coming back from you along the lines of actual data. |

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.02 07:23:00 -
[30] - Quote
the fit is exactly the same in terms of modules that do damage as yours. Just don't understand how you get less damage. You can even increase the damage by sacrificing a couple of rigs and still tank better than the cane.
1 rigor 1 flare and 1 catalyst and it still out tanks the cane and bumps it's dps to 402 and bumping explosion velocity to 140. Also you're overestimating/calculating how much velocity is actually a factor in the damage a missile does. With 140 explosion velocity and orbit speed of 225 the damage drops by less than 1% |

Zhilia Mann
Tide Way Out Productions
1023
|
Posted - 2013.03.02 08:24:00 -
[31] - Quote
Tsukino Stareine wrote:the fit is exactly the same in terms of modules that do damage as yours. Just don't understand how you get less damage.
Well, I figured that one out. HM-703 and RL-1003 take a 3 BCU Drake to exactly 392 at all 5s. Shall we discard those or implant the Hurricane? Either one works for me.
Tsukino Stareine wrote:Also you're overestimating/calculating how much velocity is actually a factor in the damage a missile does. With 140 explosion velocity and orbit speed of 225 the damage drops by less than 1%
Well, you're wrong there. A look at the missile damage formula tells us that that we can multiply the sig radius of the target by the explosion velocity of the missile and then divide by the explosion radius of the missile and the velocity of the target: 120*121.5/(105*225) = .617. That gets raised to ln(drf)/ln(5.5), so .617^(ln(3.2)/ln(5.5)) = .719. That gets multiplied by base damage, so you'll see 71.9% of base or a 28.1% reduction of base. So 369 gets cut back to 265.
Tsukino Stareine wrote:You can even increase the damage by sacrificing a couple of rigs and still tank better than the cane.
1 rigor 1 flare and 1 catalyst and it still out tanks the cane and bumps it's dps to 402 and bumping explosion velocity to 140.
It would also require a 5% CPU implant if we're still talking 2 hardeners and 1 amp with 2 LSE IIs. But ok. At that point we'd be looking at 379 base DPS all 5s no implants which would be reduced to 326 after running through the missile damage formula. The 'cane still outdamages the Drake out to 39.6 if there's no transversal, and if the target is moving perpendicular at max velocity the 'cane outdamages the Drake from 12.8km up to 38.5km. |

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.02 09:03:00 -
[32] - Quote
Zhilia Mann wrote:Tsukino Stareine wrote:the fit is exactly the same in terms of modules that do damage as yours. Just don't understand how you get less damage. Well, I figured that one out. HM-703 and RL-1003 take a 3 BCU Drake to exactly 392 at all 5s. Shall we discard those or implant the Hurricane? Either one works for me.
No. No implants, you must have an old version of EFT.
Tsukino Stareine wrote:Also you're overestimating/calculating how much velocity is actually a factor in the damage a missile does. With 140 explosion velocity and orbit speed of 225 the damage drops by less than 1%
Well, you're wrong there. A look at the missile damage formula tells us that that we can multiply the sig radius of the target by the explosion velocity of the missile and then divide by the explosion radius of the missile and the velocity of the target: 120*121.5/(105*225) = .617. That gets raised to ln(drf)/ln(5.5), so .617^(ln(3.2)/ln(5.5)) = .719. That gets multiplied by base damage, so you'll see 71.9% of base or a 28.1% reduction of base. So 369 gets cut back to 265.[/quote]
Ok so here's how I calculated it:
( (S/E)*(Ve/Vt) )^( (ln(3.2)/(ln(5.5) )
( (120/89.25)*(139.725/225) )^0.683
= 0.884
So that's with 1 rigor and 1 flare, covered easily with a 2% implant.
Meaning 392*0.884 =
346.5 dps
Tsukino Stareine wrote:You can even increase the damage by sacrificing a couple of rigs and still tank better than the cane.
1 rigor 1 flare and 1 catalyst and it still out tanks the cane and bumps it's dps to 402 and bumping explosion velocity to 140.
It would also require a 5% CPU implant if we're still talking 2 hardeners and 1 amp with 2 LSE IIs. But ok. At that point we'd be looking at 379 base DPS all 5s no implants which would be reduced to 326 after running through the missile damage formula. The 'cane still outdamages the Drake out to 39.6 if there's no transversal, and if the target is moving perpendicular at max velocity the 'cane outdamages the Drake from 12.8km up to 38.5km.[/quote]
Again I think your eft is out of date.
Run your tests again with my figures |

Princess Bride
Corripe Cervisiam Trade Consortium
428
|
Posted - 2013.03.02 18:31:00 -
[33] - Quote
+1 this reply if you're only skimming the thread at this point. http://eveprincessbride.wordpress.com/ |

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.03 04:49:00 -
[34] - Quote
Sarmatiko wrote:Schmata Bastanold wrote:Sarmatiko, you should already know that Dreak/Tengu are the answer to whatever question may be :) Yes I know. I just hope that Tsukino Stareine has been fed enough in this thread and will not continue to spread stupidity. Meanwhile I have jumped to Hurricane and recorded simple video for OP featuring part of common PVE process on Angel Blockade lvl 3: https://www.youtube.com/watch?v=1wIdhc4PwvYIt took 20 minutes to kill everything, not caring about triggers and shield never dropped below 60%. Other lvl 3 missions should be much more easier and faster, and for the lvl 4 - Maelstrom is the ship of newbie choice. ( old vid from 2.5 years ago). ps: you can fly Drake and "tank whole room" until pirates (or you) die of boredom, or you can kill everything fast enough, so you don't need any tank at all. That's how Winmatar roll 
just watching that video:
hilarious, a drake can 3 volley a bc rat from 60km out while you're still shooting 700 and less at 50km.
Since I can only play on my laptop which isn't set up for gaming at all I can't fraps myself clearing level 3 blockade in under 10 minutes in my drake but believe me you just proved everything I've been talking about in this thread in your very nice video. |

Sarmatiko
935
|
Posted - 2013.03.03 05:41:00 -
[35] - Quote
Tsukino Stareine wrote:Since I can only play on my laptop which isn't set up for gaming at all I can't fraps myself clearing level 3 blockade in under 10 minutes in my drake but believe me you just proved everything I've been talking about in this thread in your very nice video. Oh please don't embarrass yourself making video with meta 3 HML fitted Drake slowboating through Angel Blockade. We already figured that you have nothing to contribute to constructive discussion.
|

Daniel Plain
Science and Trade Institute Caldari State
856
|
Posted - 2013.03.03 05:54:00 -
[36] - Quote
confirming that Tsukino Stareine is a forum warrior. also confirming that a shield hurricane is a horrible ship and should never ever be flown. ever.

"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Zhilia Mann
Tide Way Out Productions
1023
|
Posted - 2013.03.03 07:20:00 -
[37] - Quote
Tsukino Stareine wrote:Zhilia Mann wrote:Well, I figured that one out. HM-703 and RL-1003 take a 3 BCU Drake to exactly 392 at all 5s. Shall we discard those or implant the Hurricane? Either one works for me. No. No implants, you must have an old version of EFT.
Tsukino Stareine wrote:Zhilia Mann wrote:It would also require a 5% CPU implant if we're still talking 2 hardeners and 1 amp with 2 LSE IIs. But ok. At that point we'd be looking at 379 base DPS all 5s no implants which would be reduced to 326 after running through the missile damage formula. The 'cane still outdamages the Drake out to 39.6 if there's no transversal, and if the target is moving perpendicular at max velocity the 'cane outdamages the Drake from 12.8km up to 38.5km. Again I think your eft is out of date. Run your tests again with my figures
I just reinstalled and am running a fresh copy. With the same setups I'm seeing the Hurricane outdamaging an orbit-speed target Rupture mimicking a Gistum Marauder from 12km all the way out to 39.1km. The Drake is still 3% over on CPU (but fine, the Hurricane is 3% over on grid). In fact, 39-40km is pretty much the upper break even point under most any transversal conditions.
I'm pretty satisfied that's the final answer in any case.
Now, let's move back to damage types. As you pointed out, kin is the secondary resist hole for Angels. Resists are low enough that a Drake will want to play to its bonuses at BC 3 or higher. The Hurricane is obviously firing fusion, and since we're going with CN on the Drake, we might as well go RF on the Hurricane. A quick comparison shows that a Drake will be doing 64% of listed damage while the Hurricane will be doing 72.3% of listed damage. It's non-trivial to figure out how much that extends the Hurricane's superiority, but roughly 13% more damage after resists should translate to ~4-5km on the long end and ~1-2km on the short end. So the Hurricane is now outdamaging the Drake firing at the same Gistum Marauder flying at a right angle from the aggressor at orbit speed from 11km out to 43km, a 32km engagement window. |

Zhilia Mann
Tide Way Out Productions
1023
|
Posted - 2013.03.03 07:22:00 -
[38] - Quote
Sarmatiko wrote:Your trolling was fun for sure, but there is no reason why someone would spend their time to argue with "Drake PTSD" affected pilot. It's just not worth to knock through this thick shield of stupidity 
Trust me, sometimes this is better than what you're supposed to be doing with your time. |

Mina Sebiestar
Mactabilis Simplex Cursus
290
|
Posted - 2013.03.03 07:37:00 -
[39] - Quote
Confirming projectile weapons suck and shouldn't be used in pve as well as pvp ...
 Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/rbmgtGx.jpg Ninja over Black-ops. |

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.03 08:24:00 -
[40] - Quote
Sarmatiko wrote:Tsukino Stareine wrote:Since I can only play on my laptop which isn't set up for gaming at all I can't fraps myself clearing level 3 blockade in under 10 minutes in my drake but believe me you just proved everything I've been talking about in this thread in your very nice video. Oh please don't embarrass yourself making video with meta 3 HML fitted Drake slowboating through Angel Blockade. We already figured that you can't possibly contribute to any constructive discussion. Your trolling was fun for sure, but there is no reason why someone would spend their time to argue with "Drake PTSD" affected pilot. It's just not worth to knock through this thick shield of stupidity 
I only started flying the drake after the BC rebalance, I was primarily a myrmidon pilot.
Turns out that my laptop can fraps eve and this will put your hurricane to shame: http://www.youtube.com/watch?v=o8ZJUVzczeM&feature=youtu.be
no drones, 268.8 paper dps and still cleared a similar sized mission within 17 minutes. Just over 1.1million SP in missiles and I have over 2.2million in gunnery.
I switched over to missiles on a whim and I don't see myself ever going back to turrets for pve. My eventual goal will be to fly a rattlesnake and to be honest I see that as the ultimate mission running boat. Huge passive tank combined with sentries and huge range cruise missiles: that will clear any mission faster than a mach with a 70km effective range (and that's a whole falloff meaning it's 50% dps).
Obviously overtanked for this mission. I could have dropped the purger rigs for rigor and flare rigs and cleared it even faster. With drones I don't doubt I could have done it in under 15 minutes.
I recognise that the Blockade would take slightly longer but it would still beat the cane if i fit the rigor and flare on it. |

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.03 08:51:00 -
[41] - Quote
Zhilia Mann wrote:Tsukino Stareine wrote:Zhilia Mann wrote:Well, I figured that one out. HM-703 and RL-1003 take a 3 BCU Drake to exactly 392 at all 5s. Shall we discard those or implant the Hurricane? Either one works for me. No. No implants, you must have an old version of EFT. Tsukino Stareine wrote:Zhilia Mann wrote:It would also require a 5% CPU implant if we're still talking 2 hardeners and 1 amp with 2 LSE IIs. But ok. At that point we'd be looking at 379 base DPS all 5s no implants which would be reduced to 326 after running through the missile damage formula. The 'cane still outdamages the Drake out to 39.6 if there's no transversal, and if the target is moving perpendicular at max velocity the 'cane outdamages the Drake from 12.8km up to 38.5km. Again I think your eft is out of date. Run your tests again with my figures I just reinstalled and am running a fresh copy. With the same setups I'm seeing the Hurricane outdamaging an orbit-speed target Rupture mimicking a Gistum Marauder from 12km all the way out to 39.1km. The Drake is still 3% over on CPU (but fine, the Hurricane is 3% over on grid). In fact, 39-40km is pretty much the upper break even point under most any transversal conditions. I'm pretty satisfied that's the final answer in any case. Now, let's move back to damage types. As you pointed out, kin is the secondary resist hole for Angels. Resists are low enough that a Drake will want to play to its bonuses at BC 3 or higher. The Hurricane is obviously firing fusion, and since we're going with CN on the Drake, we might as well go RF on the Hurricane. A quick comparison shows that a Drake will be doing 64% of listed damage while the Hurricane will be doing 72.3% of listed damage. It's non-trivial to figure out how much that extends the Hurricane's superiority, but roughly 13% more damage after resists should translate to ~4-5km on the long end and ~1-2km on the short end. So the Hurricane is now outdamaging the Drake firing at the same Gistum Marauder flying at a right angle from the aggressor at orbit speed from 11km out to 43km, a 32km engagement window.
You can drop one LSE to a meta 4 and it will require only a 1% implant. Still out tanks the cane. Drop both to meta 4 and you remove the need for cpu implants entirely and STILL out tanks the cane.
However for the cane to be even slightly viable you need the 3% pg implant.
I'm playing around with the DPS graph and the absolute LOWEST dps I can get the drake down to is 322 on your simulation of the rat.
All my previous assumptions about the cane were already using faction ammo. WIth max transversal the cane only out damages between 23km and 36km. With 0 transversal the cane out damages from 0km to 36km.
So basically the drake has almost 30km more effective damage range even under perfect conditions for the cane.
Your comparison link is private so I cannot see anything.
http://i.imgur.com/HcdCygt.jpg
This is 0 transversal for drake vs cane.
http://i.imgur.com/d7NGrMB.jpg
This is for max transversal |

Sarmatiko
936
|
Posted - 2013.03.03 09:02:00 -
[42] - Quote
Cool story bro. Now please re-read name of the topic and especially part about Minmatar space. Main NPC here is Angel Cartel with explosive resistance, not Serpentis. Your silly trick and "proof of Drake success" will work even better if you record video with Guristas 
One last time I will post here actual numbers, because obviously you wont have anything to answer.
Fit: Drake similar to your killmail loss with BCU instead of Damage control and 2 x Invuln II + Exp hardener. Angel Blockade full completion time: 33 minutes. Combat log: http://pastebin.com/pi1kUiBh Escpecially notice damage to Elite criuisers: [ 2013.03.03 07:17:26 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits Here is when your Drake kinetic damage and your missiles face reality. 
Fit: Passive Hurricane with meta 3 720 Arty. Completion time: 23 minutes Combat log: http://pastebin.com/25DH7fgs
Skills: turret/missile support skills 5, Medium Arty 4, HML spec 4, Battlecruisers 5.
|

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.03 09:17:00 -
[43] - Quote
Sarmatiko wrote:Cool story bro. Now please re-read name of the topic and especially part about Minmatar space. Main NPC here is Angel Cartel with explosive resistance, not Serpentis. Your silly trick and "proof of Drake success" will work even better if you record video with Guristas  One last time I will post here actual numbers, because obviously you wont have anything to answer. Fit: Drake similar to your killmail loss with BCU instead of Damage control and 2 x Invuln II + Exp hardener. Angel Blockade full completion time: 33 minutes. Combat log: http://pastebin.com/pi1kUiBhEscpecially notice damage to Elite criuisers: [ 2013.03.03 07:17:03 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:17:11 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:17:18 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:17:26 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:17:33 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:17:41 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:17:48 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:17:56 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:18:03 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:18:10 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:18:18 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:18:25 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:18:33 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:18:40 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:18:48 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:18:55 ] (combat) 336 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:19:03 ] (combat) 533 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - Hits [ 2013.03.03 07:19:10 ] (combat) 1105 to Arch Gistum Marauder - Caldari Navy Scourge Heavy Missile - HitsHere is where your Drake missile kinetic damage meets with harsh reality.  Fit: Passive shield Hurricane with meta 3 720 Arty. Angel Blockade full completion time: 23 minutes Combat log: http://pastebin.com/25DH7fgsHere is why turrets are better than missiles: [ 2013.03.03 08:03:18 ] (combat) 840 to Arch Gistum Marauder - 720mm Prototype Siege Cannon - Hits [ 2013.03.03 08:03:26 ] (combat) 886 to Arch Gistum Marauder - 720mm Prototype Siege Cannon - Hits [ 2013.03.03 08:03:34 ] (combat) 1099 to Arch Gistum Marauder - 720mm Prototype Siege Cannon - Penetrates [ 2013.03.03 08:03:43 ] (combat) 1055 to Arch Gistum Marauder - 720mm Prototype Siege Cannon - Hits [ 2013.03.03 08:03:51 ] (combat) 1139 to Arch Gistum Marauder - 720mm Prototype Siege Cannon - HitsSkills: turret/missile support skills 5, Medium Arty 4, HML spec 4, Battlecruisers 5.
Combat logs mean nothing. Video proof only proof please.
Also just saying: used regular ammo on my video. Close to 10minute clear if I used faction, under 10 minutes if I had better missile skills |

Sarmatiko
937
|
Posted - 2013.03.03 09:24:00 -
[44] - Quote
Tsukino Stareine wrote:Combat logs mean nothing. Video proof only proof please. I'll take this answer as your surrender.
|

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.03 09:26:00 -
[45] - Quote
Sarmatiko wrote:Tsukino Stareine wrote:Combat logs mean nothing. Video proof only proof please. I'll take this answer as your surrender.
on the contrary I've found fault with your "evidence" since the missile damage calculation does not coincide with what you posted so I suspect that you've not done your comparison fairly.
Plus, you've shown that you're capable of making videos so therefore now you're not posting any videos makes me suspicious.
EDIT: you were attacking the rat while it was running it's afterburner, that makes more sense to me now.
If you actually knew how to pilot a missile boat properly you'd know to target the ships that have slowed down already to begin orbit.
Also you still haven't taken into consideration the drake has a range advantage on the cane. You can apply damage earlier and for longer since you don't have to worry about ships getting under your guns. |

Sarmatiko
937
|
Posted - 2013.03.03 09:30:00 -
[46] - Quote
Tsukino Stareine wrote:Also just saying: used regular ammo on my video. Close to 10minute clear if I used faction, under 10 minutes if I had better missile skills. Also your numbers are dodgy, missiles should be hitting for 500 or so damage per volley. Totally different mission, different NPC faction, another resistances. Why are you trying to look stupid?
Tsukino Stareine wrote:Plus, you've shown that you're capable of making videos so therefore now you're not posting any videos makes me suspicious. Your trolling imitation reminds me of Xenuria 
|

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.03 09:36:00 -
[47] - Quote
Sarmatiko wrote:Tsukino Stareine wrote:Also just saying: used regular ammo on my video. Close to 10minute clear if I used faction, under 10 minutes if I had better missile skills. Also your numbers are dodgy, missiles should be hitting for 500 or so damage per volley. Totally different mission, different NPC faction, another resistances. Why are you trying to look stupid? Tsukino Stareine wrote:Plus, you've shown that you're capable of making videos so therefore now you're not posting any videos makes me suspicious. Your trolling imitation reminds me of Xenuria 
Because, apparently stupid people can extrapolate existing data to make an educated estimation.
If I can clear that mission in 10 minutes I can clear an angel blockade in under 20. |

Estella Osoka
Deep Void Merc Syndicate Villore Accords
62
|
Posted - 2013.03.03 12:36:00 -
[48] - Quote
Tsukino Stareine wrote:drake if you got missile skills
prophecy if you have drone skills
myrmidon if you have tech 2 sentries
projectiles kind of suck for missioning
medium lasers are even worse.
You must be trolling. Macherial and Nightmare pilots would so disagree with you. Hell, I've cleared L4s faster with a Maelstrom than I ever did with a Tengu or drone boat. |

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.03 13:25:00 -
[49] - Quote
Estella Osoka wrote:Tsukino Stareine wrote:drake if you got missile skills
prophecy if you have drone skills
myrmidon if you have tech 2 sentries
projectiles kind of suck for missioning
medium lasers are even worse. You must be trolling. Macherial and Nightmare pilots would so disagree with you. Hell, I've cleared L4s faster with a Maelstrom than I ever did with a Tengu or drone boat.
again, try taking into account who you're replying to instead of just spouting what might as well be chinese to this particular pilot.
While you are, indeed, correct; the op cannot pilot a nightmare or machariel and I gave him sound advice on what I estimated to be in his skill range instead of just looking at the reply which you consider to be "wrong" and bash the person who gave it.
|

Drakken Lowenhertz
Original Corp Do Not Steal
2
|
Posted - 2013.03.04 14:19:00 -
[50] - Quote
Thanks to everyone that took party in the topic, gave me plenty to consider. I'm guessing the absence on hybrid and laser weapons is due to their fixed damage type making them largely undesirable for missioning except against specific factions. |

Zhilia Mann
Tide Way Out Productions
1028
|
Posted - 2013.03.05 02:36:00 -
[51] - Quote
Tsukino Stareine wrote:You can drop one LSE to a meta 4 and it will require only a 1% implant. Still out tanks the cane. Drop both to meta 4 and you remove the need for cpu implants entirely and STILL out tanks the cane. However for the cane to be even slightly viable you need the 3% pg implant. I'm playing around with the DPS graph and the absolute LOWEST dps I can get the drake down to is 322 on your simulation of the rat. All my previous assumptions about the cane were already using faction ammo. WIth max transversal the cane only out damages between 23km and 36km. With 0 transversal the cane out damages from 0km to 36km. So basically the drake has almost 30km more effective damage range even under perfect conditions for the cane. Your comparison link is private so I cannot see anything. http://i.imgur.com/HcdCygt.jpgThis is 0 transversal for drake vs cane. http://i.imgur.com/d7NGrMB.jpgThis is for max transversal The most favourable situation for the hurricane is if it's flying directly at a target that is either sitting still or moving directly for it as well. It out damages the drake to 41km which means drake still wins for another 20km.
Link is public now; you should have gotten the notification sometime over the weekend.
Look, I have not an earthly clue how you generated the damage graphs you did. My clean, fresh, new install of EFT with the specified fits generates data that looks nothing at all like the graphs you linked. The fact that the Hurricane is doing any vague damage on your max transveral graph is more than a little problematic; it should look absolutely pathetic for the 'cane.
The zero transveral graph should have the Drake at 339 (the Drake pretty much stays put at 339 no matter what since we didn't put a prop mod on the target ship) and the Hurricane starting at 486 at near zero, dropping off starting at 20, and finally dipping below Drake damage at 41. The graph I've been basing my statements on has the target at max velocity tangential to the attackers; in that configuration the Hurricane outdamages the Drake from 11.8 up to 40 with a peak of 437 at 24.3.
At any rate, I'm still glad you like your Drake so much. I hope you're not too disappointed when you realize that the Rattlesnake isn't all it's cracked up to be (and, by the way, that the Machariel is, though it's likely to get the hammer sooner or later).
I'll be the first to admit that missiles have appeals that guns don't, most notably not having to give a damn about tracking and being able to position your ship wherever you'd like so long as you're in range. But the idea that guns somehow don't have commensurate advantages (like being able to mitigate sig radius) is simply silly. The approaches are different, and they're skewed in such a way that an actively, competently flown gunship will almost always win out on applied damage. This is doubly true now that the Drake has effectively lost its damage selection ability.
|

Zhilia Mann
Tide Way Out Productions
1028
|
Posted - 2013.03.05 02:36:00 -
[52] - Quote
Drakken Lowenhertz wrote:Thanks to everyone that took party in the topic, gave me plenty to consider. I'm guessing the absence on hybrid and laser weapons is due to their fixed damage type making them largely undesirable for missioning except against specific factions.
You're welcome. And sorry for absolutely jacking your thread for several days. |

Estella Osoka
Deep Void Merc Syndicate Villore Accords
62
|
Posted - 2013.03.05 05:20:00 -
[53] - Quote
Tsukino Stareine wrote:Estella Osoka wrote:Tsukino Stareine wrote:drake if you got missile skills
prophecy if you have drone skills
myrmidon if you have tech 2 sentries
projectiles kind of suck for missioning
medium lasers are even worse. You must be trolling. Macherial and Nightmare pilots would so disagree with you. Hell, I've cleared L4s faster with a Maelstrom than I ever did with a Tengu or drone boat. again, try taking into account who you're replying to instead of just spouting what might as well be chinese to this particular pilot. While you are, indeed, correct; the op cannot pilot a nightmare or machariel and I gave him sound advice on what I estimated to be in his skill range instead of just looking at the reply which you consider to be "wrong" and bash the person who gave it.
You are assuming he cannot pilot a Nightmare of Macherial. No where has he said he can't. |

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.05 11:50:00 -
[54] - Quote
Estella Osoka wrote:Tsukino Stareine wrote:Estella Osoka wrote:Tsukino Stareine wrote:drake if you got missile skills
prophecy if you have drone skills
myrmidon if you have tech 2 sentries
projectiles kind of suck for missioning
medium lasers are even worse. You must be trolling. Macherial and Nightmare pilots would so disagree with you. Hell, I've cleared L4s faster with a Maelstrom than I ever did with a Tengu or drone boat. again, try taking into account who you're replying to instead of just spouting what might as well be chinese to this particular pilot. While you are, indeed, correct; the op cannot pilot a nightmare or machariel and I gave him sound advice on what I estimated to be in his skill range instead of just looking at the reply which you consider to be "wrong" and bash the person who gave it. You are assuming he cannot pilot a Nightmare of Macherial. No where has he said he can't.
He's currently using a vexor for level 2s, how likely is it that he can pilot a mach or a nightmare? |

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.05 12:57:00 -
[55] - Quote
Zhilia Mann wrote:Tsukino Stareine wrote:You can drop one LSE to a meta 4 and it will require only a 1% implant. Still out tanks the cane. Drop both to meta 4 and you remove the need for cpu implants entirely and STILL out tanks the cane. However for the cane to be even slightly viable you need the 3% pg implant. I'm playing around with the DPS graph and the absolute LOWEST dps I can get the drake down to is 322 on your simulation of the rat. All my previous assumptions about the cane were already using faction ammo. WIth max transversal the cane only out damages between 23km and 36km. With 0 transversal the cane out damages from 0km to 36km. So basically the drake has almost 30km more effective damage range even under perfect conditions for the cane. Your comparison link is private so I cannot see anything. http://i.imgur.com/HcdCygt.jpgThis is 0 transversal for drake vs cane. http://i.imgur.com/d7NGrMB.jpgThis is for max transversal The most favourable situation for the hurricane is if it's flying directly at a target that is either sitting still or moving directly for it as well. It out damages the drake to 41km which means drake still wins for another 20km. Link is public now; you should have gotten the notification sometime over the weekend. Look, I have not an earthly clue how you generated the damage graphs you did. My clean, fresh, new install of EFT with the specified fits generates data that looks nothing at all like the graphs you linked. The fact that the Hurricane is doing any vague damage on your max transveral graph is more than a little problematic; it should look absolutely pathetic for the 'cane. The zero transveral graph should have the Drake at 339 (the Drake pretty much stays put at 339 no matter what since we didn't put a prop mod on the target ship) and the Hurricane starting at 486 at near zero, dropping off starting at 20, and finally dipping below Drake damage at 41. The graph I've been basing my statements on has the target at max velocity tangential to the attackers; in that configuration the Hurricane outdamages the Drake from 11.8 up to 40 with a peak of 437 at 24.3. At any rate, I'm still glad you like your Drake so much. I hope you're not too disappointed when you realize that the Rattlesnake isn't all it's cracked up to be (and, by the way, that the Machariel is, though it's likely to get the hammer sooner or later). I'll be the first to admit that missiles have appeals that guns don't, most notably not having to give a damn about tracking and being able to position your ship wherever you'd like so long as you're in range. But the idea that guns somehow don't have commensurate advantages (like being able to mitigate sig radius) is simply silly. The approaches are different, and they're skewed in such a way that an actively, competently flown gunship will almost always win out on applied damage. This is doubly true now that the Drake has effectively lost its damage selection ability.
Put 2 rigors, flare and 2 painters on the drake and use scourge fury tech 2 ammo. Yes the tank is about the same.
At 0 transversal it's only 45 dps behind the cane and only behind until 33 km and of course 47km when missile range ends.
The more transversal you add the less favourable it becomes for the cane and there will always be some transversal because you cannot fly perfectly.
So best case scenario for a cane is 2-33km and 47km-62.5km (end of targeting range).
Worst case scenario is if the target is flying in the opposite direction and the cane has a peak of 345 dps whereas the drake does 404 dps in any situation.
Realistic situation is if the cruiser is attempting orbit and you're burning directly away from it with AB on.
This gives a graph that shows the cane only does more damage between 14-31 and 47-62.
Drake's better. |

Bjron
501st Amarr
98
|
Posted - 2013.03.05 13:06:00 -
[56] - Quote
Tsukino Stareine wrote:drake if you got missile skills
prophecy if you have drone skills
myrmidon if you have tech 2 sentries
projectiles kind of suck for missioning
medium lasers are even worse. I ran every level 3 with a Nomen, no issues. |

Tsukino Stareine
EVE University Ivy League
23
|
Posted - 2013.03.05 13:39:00 -
[57] - Quote
Bjron wrote:Tsukino Stareine wrote:drake if you got missile skills
prophecy if you have drone skills
myrmidon if you have tech 2 sentries
projectiles kind of suck for missioning
medium lasers are even worse. I ran every level 3 with a Nomen, no issues.
a bc would do it faster though |
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