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Burrito Supreme
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Posted - 2005.08.08 18:51:00 -
[1]
So, i am a 0.0 virgin and wanted to know from experienced players, what is the best ship to evade the blockades in 0.0? My options to train for are:
Covert ops ship Interceptor Assault Just a cheap, fast T1 ship (vigil, etc.)
My initial thoughts are a cov. ops ship 
BTW, I'm not trying to kill people, just to get to where im going without getting podded.
Anyway, thanks for the response...
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O'knar
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Posted - 2005.08.08 18:59:00 -
[2]
It's not about the ship really, it's more about keeping your eyes open. Use the map, check pilots in space, ships destroyed, pods destroyed to avoid choke points into 0.0. Once you're in 0.0, keep an eye on local and always be ready to warp if you happen upon some gate campers. And never trust any1, unless they're corp/alliance m8s. Best thing to do is get some buddies to come along, fit for pvp, and hope for the best. You'll probably die anyway, but keeping vigilant and having a gang will let you live longer.
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Antoinette Civari
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Posted - 2005.08.08 19:05:00 -
[3]
Rifters should be quite nice to get a feeling of .0 space, they are expendable and can dish out some nice damage if needed. Vigils are a bit faster but they have almost no firepower ;)
No idea how good Cov ops are for travelling without instas, havent flown any so far.
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Earthan
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Posted - 2005.08.08 19:06:00 -
[4]
Covert opsis sure thing. Second is inty.
Third frigs and assult frigs.
But most important as was told in thread before is info and once more info.
Anyway i recommend to get a feel of 0.0 get t1 frig put a nanofbier and 2 warpcore stabs and jump around .
With such a setupi jumped from 10ships blockade.
The truth is if you are in frigate,without mobile warp disruptoers, if you got good agility skills its very hard even for inty to target you before you jump
Stars, stars like dust, all around me.... |

Hague Starcatcher
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Posted - 2005.08.08 19:19:00 -
[5]
Shuttle. Slow to be locked, fast to warp.
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Kerby Lane
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Posted - 2005.08.08 19:20:00 -
[6]
Best one for traveling without instas will be covert ops.
1. You can approach gate with no probs 2. It is vary hard to catch covert ops even for inty before it will cloak.
Second best will be inty. Cheaper, has firepower and extremely hard to catch.
AF are not good for this purpose.
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Dionysus Davinci
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Posted - 2005.08.08 19:23:00 -
[7]
Originally by: Kerby Lane Best one for traveling without instas will be covert ops.
1. You can approach gate with no probs
Unless of course, you hit a bubble.
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Electka Storm
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Posted - 2005.08.08 20:22:00 -
[8]
id say interceptor since they are fast you can pretty much pick you fights with them unless you a) hit a bubble b) dont warp when you should or c) diso unappropiately. That said if you hit a bubble in anyship a inty is probibly your safest escape since you can leave the bubble quite quickly, if setup for speed there aint alot that can catch you...
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FireFoxx80
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Posted - 2005.08.08 20:30:00 -
[9]
I would say...
A) Buy instas and use whatever ships you want.
or..
B) Create an alt. Get them to create your own instas. Use those.
Possibly one of the 23 # ex: P-TMC | USAC |

Sergeant Spot
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Posted - 2005.08.08 20:58:00 -
[10]
Edited by: Sergeant Spot on 08/08/2005 20:58:57 Tools to travel in 0.0 and arrive alive:
Brains Insta Jump BMs Tactical BMs Scout Cloaking device Nimble ship
Nimble ships get into warp fast. THE point of maximum vulnerability is most often getting "away" from a gate, not "to" a gate. Its been said by fools that Instas let you fly with absolute safety. Not even close. Warp core stabs also help, but nimble is more important.
Cloaking device: If the folks hunting you see you cloak, you will die (unless you are in a Covert ops). But if you can get away from them, and THEN cloak, you'll "probably" live. If you can cloak at a safe spot, you will live.
Scout: If a friendly account can look on the far side of a gate for you, it VASTLY improves your chance of survival. (This is doubly vital for sluggish ships).
Tactical BMs are not Insta BMs. They are BMs at various distances from gates and bases normally used to get a look at what is at the gate or base without actually warping "to" the gate or base. Very useful for avoiding warp bubbles. Even if you are not in visual range, you can use your scanner to look for warp bubbles and possible hostile ships.
Insta Jump Bookmarks: Very useful. A key "part" of the "travel safe toolkit". However, Instas are often over rated. By themselves, they will NOT keep you alive.
Brains: Use your head, and know when to try and run something, and know when to NOT try and run something. "Out Wait the Bastards" is a vital skill for survival in 0.0, especially when you are alone.
I prefer using nimble ships in 0.0. Shuttles are great. But I also often fly Haulers fitted with expanders. I've died, but thats rare. And when I have died, it has always been when I willingly and knowingly took a risk. (heck, to be honest, just being in 0.0 is a risk, because even with all of the above methods and tools, you can still die, although it is unlikely.....)
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Ilea Celentay
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Posted - 2005.08.08 21:17:00 -
[11]
Edited by: Ilea Celentay on 08/08/2005 21:17:21 I flew in 0.0 for about 8 systems in and out in a shuttle; easy. May have been a quite day, and I have no implants to loose so I wasnĘt even being careful; headed right for a choke point.
It was fun thought; good experience, and sure will do it again some time... Can joint me if you like. 
If I was going to go again; I would most likely just go in a normal frigate or shuttle. There fast, and would have nothing to loose. If you have implants a shuttle would be better.
EDIT: I really use IJBM - I would never buy them

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Colthor
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Posted - 2005.08.08 22:36:00 -
[12]
A Probe with two WCS, a Cloak and a MWD got me from Tash-Murkon to Stain and back twice with no problems and almost no instajumps. Once through HED-GP.
At least as important as the ship is watching Local (Empty=Safe), using the Scanner, and patience. Stealth's fun :) -- OTO are selling Impel and Bustard transport ships. Contact Tsavong Lah or Lacero Callrisian for details. Like mining, hauling or building? Join OTO! |

w0rmy
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Posted - 2005.08.08 22:39:00 -
[13]
Shuttles
You can normally get out of anything before being locked in one of these.
Plus they aint exactly slow either.
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Grimpak
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Posted - 2005.08.08 22:44:00 -
[14]
Originally by: Antoinette Civari No idea how good Cov ops are for travelling without instas, havent flown any so far.
...quite good actually.
just slap a few EW mods, just in case -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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James Lyrus
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Posted - 2005.08.08 22:44:00 -
[15]
Edited by: James Lyrus on 08/08/2005 22:45:03 Shuttles - fast and entirely disposable.
Frigate. Fast and mostly disposable.
Sigil. 5xnanos and it's actually faster than a lot of frigates, and you can transport your mining bantam with you.
Iteron V (or other big hauler) filled with cargo expanders - because then you get to transport several frigates, and anyway, you get the 'I ran a 0.0 gate camp in an industrial' badge.
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lo fih
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Posted - 2005.08.09 10:47:00 -
[16]
I use a vigil preped for speed and warp. MW are a don't cause of sig. Plus instas a bonus, but a very fast t1 frig works wonders for me. - - like a space monkey - - -- Code as if whoever maintains your program is a violent psychopath who knows where you live -- |

Sku1ly
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Posted - 2005.08.09 11:29:00 -
[17]
Originally by: James Lyrus and anyway, you get the 'I ran a 0.0 gate camp in an industrial' badge.

Me > Epic
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Del Narveux
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Posted - 2005.08.09 11:36:00 -
[18]
Edited by: Del Narveux on 09/08/2005 11:38:38 FWIW you can usually avoid all but the most serious bad guys with any frigate or shuttle. For your uses I would personally suggest perhaps a punisher with some WCS, an AB, and possibly also a MWD. Most gatecamps only employ one or two tacklers so a full set (if you have enough cpu) of WCS should get you safely out. Sometimes people deploy warp scram bubbles (these are the serious gate camps), the AB and/or MWD will help you there but MWD's sig might get you killed. The real advantage of MWD is if some jackass decides to chase you, you can usually put quite a bit of distance between you and him by MWD'ing from warpin to gate.
If someone aims to kill you, usually best option is to immediately warp to an object (preferably a moon) at 100km, and make a safespot along the way then warp to the SS. Thay may have scan probes but that will buy you some time to try and use an alternate route or something.
edit: The key to not dying should the bad guys find you is to not freak out and give up. For example, even if you jump into a system and find yourself amidst a giant gate camp you still have a pretty good chance of escape as quite often the campers are yammering away on TS to pass the time and may be slightly delayed in trying to get you (enough to warp out if youre in a fast ship). _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Monty Burns
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Posted - 2005.08.09 13:00:00 -
[19]
Originally by: Grimpak
Originally by: Antoinette Civari No idea how good Cov ops are for travelling without instas, havent flown any so far.
...quite good actually.
just slap a few EW mods, just in case
I would recommend a frig with MWD or summint ... just small and fast if you don't have Insta's.
If you insist on taking a Covert then DO NOT fly from one gate to another in a system with other ships. Always zig zag from to a planetary body/belt and then to your gate. This way you will not get caught by bubbles.
And for the record, if your seen in a covert ops .... your using it wrong. Take EW by all means but, if you need to use it .... go back to safe asap and practice the cloak.
Good luck in 0.0, its loadz of fun  Darwin 4tw
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Kahn Moquil
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Posted - 2005.08.09 13:15:00 -
[20]
Covert ops, Interceptors and shuttles all work. If you just need to get somehwere, take a shuttle. They're the fastest to align, and if you do lose it, no big deal.
However, whatever you do, don't just randomly warp to a moon (as someone mentioned you should). In theory a moon is a better place to warp to than a planet (because it's harder to follow someone to a moon), but with POS's being deployed at moons, what good is running if it means you're going to get toasted by some very large nasty stationary gun 
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Monty Burns
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Posted - 2005.08.09 13:29:00 -
[21]
Originally by: Kahn Moquil .... However, whatever you do, don't just randomly warp to a moon (as someone mentioned you should). In theory a moon is a better place to warp to than a planet (because it's harder to follow someone to a moon), but with POS's being deployed at moons,...
Sorry, should of mentioned that  Darwin 4tw
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Mallik Hendrake
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Posted - 2005.08.09 15:32:00 -
[22]
For exploring, a crusader with 2 nanos and 2 wcs = the king.
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Hllaxiu
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Posted - 2005.08.09 16:16:00 -
[23]
Originally by: Monty Burns
If you insist on taking a Covert then DO NOT fly from one gate to another in a system with other ships. Always zig zag from to a planetary body/belt and then to your gate. This way you will not get caught by bubbles.
Not true, you can be "sucked" into a bubble if you land anywhere on grid. Yes it sucks, and is probably a bug but it happens.
Proud member of Elite Academy. |

Dirty Knave
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Posted - 2005.08.09 16:20:00 -
[24]
If you can fly Gallente frigates an Incursus is the fastest warping ship out there. A pod is the only faster warping. Incursus warps faster than a shuttle imo.
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Joshua Calvert
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Posted - 2005.08.09 16:22:00 -
[25]
Once you get beyond the obvious entry system camp spots, it's a piece of cake.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Monty Burns
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Posted - 2005.08.09 16:40:00 -
[26]
Originally by: Hllaxiu
Originally by: Monty Burns
If you insist on taking a Covert then DO NOT fly from one gate to another in a system with other ships. Always zig zag from to a planetary body/belt and then to your gate. This way you will not get caught by bubbles.
Not true, you can be "sucked" into a bubble if you land anywhere on grid. Yes it sucks, and is probably a bug but it happens.
Then I have been extremley lucky on a scale never seen before! I'm gona buy a lottery ticket 
Seriously though, ive never been "sucked" into a bubble and I have sat watching a few enemy camps using them. Darwin 4tw
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Hllaxiu
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Posted - 2005.08.09 18:08:00 -
[27]
Originally by: Monty Burns Seriously though, ive never been "sucked" into a bubble and I have sat watching a few enemy camps using them.
Right, its only on warp in. IE, you warp 100km to the gate, bubble is point blank on the gate, you end up in the middle of the bubble.
Proud member of Elite Academy. |

VonKaplanek III
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Posted - 2005.08.09 19:01:00 -
[28]
Interceptor with local hull overdrives and a good mwd and being quick on your toes can get you anywhere in eve.
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TimeKeepr
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Posted - 2005.08.09 22:25:00 -
[29]
its also a good idea to fly into 0.0 during slow times, in the hours before downtime. youll be much more likely to enounter trouble if you go into 0.0 during peak hours (~10k logged in).
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Wendat Huron
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Posted - 2005.08.09 22:50:00 -
[30]
Originally by: Hllaxiu
Originally by: Monty Burns Seriously though, ive never been "sucked" into a bubble and I have sat watching a few enemy camps using them.
Right, its only on warp in. IE, you warp 100km to the gate, bubble is point blank on the gate, you end up in the middle of the bubble.
Isn't a bubble point blank on a gate effectively shutting that gate down?
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